16L G40 Omega1759 (Allies+15) vs simon33 (Axis) Game II

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Russia to Bryansk
                      Russians take Bryansk from Italians
                6 armour and 2 mech_infantrys moved from Russia to Belarus
                      Russians take Belarus from Germans
                2 infantry moved from Russia to Smolensk
                2 infantry moved from Russia to Vologda
                2 fighters moved from Russia to Smolensk
                1 fighter and 1 tactical_bomber moved from Russia to Vologda
                8 artilleries and 40 infantry moved from Russia to Tambov
                10 infantry moved from Russia to Tambov
                5 infantry moved from Russia to Tambov
                4 infantry moved from Russia to Tambov
                1 infantry moved from Russia to Tambov

    Combat - Russians
                Battle in Vologda
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 :  1/4 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
                    Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Tambov
                    Russians attack with 8 artilleries and 60 infantry
                    Italians defend with 1 artillery
                        Russians roll dice for 8 artilleries and 60 infantry in Tambov, round 2 :  13/68 hits
                        Italians roll dice for 1 artillery in Tambov, round 2 :  1/1 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Russians lost in Tambov
                    Russians win, taking Tambov from Italians with 8 artilleries and 59 infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                2 aaGuns moved from Russia to Tambov
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Russia to Samara
                2 fighters moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Vologda to Russia
                1 aaGun and 3 infantry moved from Manchuria to Korea

    Place Units - Russians
                6 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 18 PUs; end with 18 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 aaGun and 3 infantry
        Kazakhstan : 1 infantry
        Belarus : 6 armour and 2 mech_infantrys
        Bryansk : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 15 infantry, 1 mech_infantry and 1 tactical_bomber
        Tambov : 2 aaGuns, 8 artilleries and 59 infantry
        Vologda : 1 infantry
        Smolensk : 2 infantry
        Samara : 1 infantry
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 53 / 71
        Russians : 18 / 18
        Japanese : 27 / 18
        Americans : 61 / 92
        Chinese : 15 / 21
        British : 23 / 101
        UK_Pacific : 15 / 16
        Italians : 35 / 56
        ANZAC : 14 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 7 times
                3 was rolled 13 times
                4 was rolled 18 times
                5 was rolled 14 times
                6 was rolled 12 times
            Average roll : 3.570
            Median : 4.000
            Variance : 0.859
            Standard Deviation : 0.927
            Total rolls : 79

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                1 was rolled 13 times
                2 was rolled 7 times
                3 was rolled 13 times
                4 was rolled 17 times
                5 was rolled 14 times
                6 was rolled 12 times
            Average roll : 3.632
            Median : 4.000
            Variance : 0.747
            Standard Deviation : 0.864
            Total rolls : 76

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_38805_Rus11.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 7 PUs;

    Combat Move - Japanese
                1 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery and 2 infantry moved from Shantung to Anhwe
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
                1 artillery and 1 infantry moved from Kiangsi to Anhwe
                1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
                1 infantry moved from Malaya to Shan State
                3 artilleries and 11 infantry moved from French Indo China to Shan State
                1 fighter moved from Jehol to Anhwe
                3 infantry moved from Jehol to Anhwe

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 3 artilleries and 12 infantry
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 3 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anhwe
                    Japanese attack with 2 armour, 3 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys
                    Chinese defend with 1 artillery and 3 infantry
                    Japanese win, taking Anhwe from Chinese with 2 armour, 3 artilleries, 1 fighter, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 3 infantry
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Anhwe to Amur
                1 aaGun moved from French Indo China to Shan State
                1 artillery and 1 infantry moved from Kwangsi to Kwangtung

    Place Units - Japanese
                1 artillery, 1 infantry and 1 mech_infantry placed in Malaya

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,4,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,1,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,6,2
                Japanese collect 20 PUs (10 lost to blockades); end with 27 PUs total

    triplea_38805_Jap11.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 6 bombers, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
                3 fighters moved from Norway to 112 Sea Zone
                10 bombers moved from Norway to Denmark
                1 bomber moved from Norway to Northern Italy
                4 bombers moved from Norway to Denmark
                1 bomber moved from Manchuria to Japan

    Combat - Americans
                Strategic bombing raid in Northern Italy
                        AA fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 6 damage total.
                Strategic bombing raid in Japan
                        AA fire in Japan :  0/1 hits
                    Bombing raid in Japan rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Japan causes 7 damage total.
                Battle in Denmark
                    Americans attack with 1 artillery, 14 bombers and 1 infantry
                    Italians defend with 2 artilleries and 2 infantry
                        Americans roll dice for 1 cruiser in Denmark, round 2 :  1/1 hits
                        Americans roll dice for 1 artillery, 14 bombers and 1 infantry in Denmark, round 2 :  11/16 hits
                        Germans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 :  2/4 hits
                        1 bomber owned by the Americans, 1 infantry owned by the Americans, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Denmark
                    Americans win, taking Denmark from Germans with 1 artillery and 13 bombers remaining. Battle score for attacker is -1
                    Casualties for Italians: 2 artilleries and 2 infantry
                    Casualties for Americans: 1 bomber and 1 infantry

    Non Combat Move - Americans
                13 bombers moved from Denmark to Norway
                3 fighters moved from 112 Sea Zone to Norway
                5 bombers moved from Eastern United States to Norway
                1 bomber moved from Northern Italy to Norway
                1 bomber moved from Japan to Korea
                3 bombers moved from Manchuria to Korea
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 submarine moved from 26 Sea Zone to 6 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                1 armour, 1 artillery and 1 infantry placed in Norway
                2 bombers placed in Western United States
                4 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 64 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Americans :

    Formosa : 1 flag, 1 infantry
        Korea : 4 bombers and 2 infantry
        Philippines : 1 airfield, 1 armour and 1 harbour
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery
        37 Sea Zone : 1 submarine
        26 Sea Zone : 1 submarine
        20 Sea Zone : 1 flag, 1 submarine
        10 Sea Zone : 1 submarine
        19 Sea Zone : 1 flag, 2 submarines
        6 Sea Zone : 1 flag, 3 submarines and 1 transport
        Central United States : 1 factory_major and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 4 bombers, 1 factory_major and 1 harbour
        British Guiana : 2 infantry
        Norway : 1 flag, 1 airfield, 5 armour, 1 artillery, 19 bombers, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        Denmark : 1 flag, 1 artillery
        112 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
        101 Sea Zone : 1 mech_infantry and 2 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 51 / 71
        Russians : 18 / 18
        Japanese : 30 / 27
        Americans : 63 / 89
        Chinese : 13 / 21
        British : 23 / 101
        UK_Pacific : 14 / 16
        Italians : 35 / 56
        ANZAC : 14 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.174
            Standard Deviation : 0.417
            Total rolls : 24

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.353
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_38805_Ame11.tsvg

  • '17 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                2 artilleries and 2 infantry moved from Yunnan to Burma
                1 fighter moved from Kweichow to Burma
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Kweichow to Hunan
                2 infantry moved from Kweichow to Yunnan
                2 artilleries moved from Kweichow to Szechwan
                1 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                1 artillery placed in Manchuria
                2 artilleries and 3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 15 PUs; end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 infantry
        Jehol : 1 infantry
        Manchuria : 1 artillery and 4 infantry
        Yunnan : 2 infantry
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hunan : 1 infantry
        Hopei : 1 infantry
        Szechwan : 4 artilleries and 4 infantry
        Burma : 2 artilleries, 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 51 / 71
        Russians : 18 / 18
        Japanese : 28 / 27
        Americans : 63 / 89
        Chinese : 15 / 21
        British : 23 / 101
        UK_Pacific : 14 / 16
        Italians : 35 / 56
        ANZAC : 14 / 21
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.174
            Standard Deviation : 0.417
            Total rolls : 24

    Null / Other
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.353
            Median : 3.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_38805_Chi11.tsvg

  • '17 '16 '13 '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - British
                6 armour and 3 mech_infantrys moved from Eastern Persia to Persia
                      British take Persia from Italians
                1 infantry moved from Rhodesia to Union of South Africa
                1 armour and 3 mech_infantrys moved from Belgian Congo to Union of South Africa
                2 artilleries and 2 infantry moved from Norway to 112 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                2 artilleries and 2 infantry moved from 113 Sea Zone to Germany
                2 cruisers moved from 112 Sea Zone to 113 Sea Zone
                1 battleship moved from 112 Sea Zone to 113 Sea Zone
                1 destroyer moved from 112 Sea Zone to 113 Sea Zone
                1 carrier moved from 112 Sea Zone to 113 Sea Zone
                1 fighter and 1 tactical_bomber moved from Norway to Germany
                3 fighters moved from 112 Sea Zone to Germany
                1 fighter moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese

    triplea_38805_Bri11.tsvg

  • '17 '16 '13 '12

    Scramble?

  • '19 '17 '16

    Oh this game is over. Happy to concede it. Been obvious for a while with only Italy doing well, but I don’t think they’ll be able to do much besides extinguish the British from Africa.

    All those bombers for USA are pretty impressive!

  • '19 '17 '16

    I’m wondering if I saw that Norway could be reinforced with troops picked up from London?

  • '17 '16 '13 '12

    @simon33:

    Oh this game is over. Happy to concede it. Been obvious for a while with only Italy doing well, but I don’t think they’ll be able to do much besides extinguish the British from Africa.

    All those bombers for USA are pretty impressive!

    Good game!

    Italy doing well is nice, but doesn’t compensate for Japan doing poorly.

    Your Japan’s been more resilient than it could thanks to the Pyrrhic victory in sea zone 6.

    Letting Norway go is always a big mistake, I can’t emphasize that enough. Bombers can land there in one turn and hit everything. Fighters are one turn from Moscow with the airbase. It really swings the income and put the Axis on the defensive with the potential landing in Germany.

  • '19 '17 '16

    Didn’t you DOW UK1? I’ll have to have a look at why Japan was doing so badly. Normally you expect domination after a move like that.

  • '17 '16 '13 '12

    @simon33:

    Didn’t you DOW UK1? I’ll have to have a look at why Japan was doing so badly. Normally you expect domination after a move like that.

    I did go after Japan with the UK, Anzac, Russia and China.

  • '19 '17 '16

    Yeah, I guess so. And in Game I you went after them pretty hard with Russia. I don’t think I’ve seen that strategy being so aggressively pursued before. Seems to work.

  • '17 '16 '13 '12

    @simon33:

    Yeah, I guess so. And in Game I you went after them pretty hard with Russia. I don’t think I’ve seen that strategy being so aggressively pursued before. Seems to work.

    If you can keep Japan at bay, it’s a big deal. Big difference in USA spend between strong Japan and weak Japan.

    I view the early Soviet involvement against Japan as an investment (more help on USA Atlantic, from UK Pacific and more less likelihood of getting Soviet income chopped up)

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