Hello everyone!
Here is the Part 1 to the MonsieurMurdoch’s Comprehensive Collection of Alternate History
There are 5 scenarios total in this package, with more on the way.
Read through, play, and let me know what you think!
Cheers!
Alt History Rulebook.pdf
Simple "Combat Commander" house rule
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@Young:
I think I like Combat Commander.
Yes, that has a nice ring to it.
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Another idea for that last card might be a “Bad Weather Event”. Like your original post all nations would roll the dice and the winner would get the card. At the beginning of the turn the winning player assigns that card to one territory. For the duration of the turn no units can move into or out of that territory. You shouldn’t be able to place that card in the same territory 2 turns in a row.
I think you would want to exclude capital territories though because that would prevent players from placing their units there, not to mention saving them from capture as well. Maybe others would feel differently about that.
The Combat Commander idea is really good though. Perhaps if you had yet another card this would be an idea for how to use it.
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Yet another change… I keep finding loopholes when defenders have them, so only attacking nations may use them (one per turn).
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allies have 11, axis have 8… to balance you need to give Germany 2 more and Japan 1 more.
some of them need to be only on sea battles…Admirals
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@Imperious:
allies have 11, axis have 8… to balance you need to give Germany 2 more and Japan 1 more.
some of them need to be only on sea battles…Admirals
Giving the Allies 3 more was on purpose, spitting them up into different military arms complicates things.
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I’m with IL. I have Japan with 2 naval commanders and US with 1 naval commander.
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@SS:
I’m with IL. I have Japan with 2 naval commanders and US with 1 naval commander.
But you can use them in any battle you choose, so you can have 2 Admirals, or 2 Generals… why can’t we rewrite history like the game proposes?
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Ok. Sounds good . Didn’t know they were for sea battles too .
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@SS:
Ok. Sounds good . Didn’t know they were for sea battles too .
Cheers.
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but the allies basically get 3 more re-rolls every turn. that imbalances the game.
Imagine games where the allies get 3 re- rolls every turn. what?
maybe soviets -1 general, Germany plus 1, Japan +1, will balance out.
Most of the Soviets were purged anyway
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@Imperious:
but the allies basically get 3 more re-rolls every turn. that imbalances the game.
Imagine games where the allies get 3 re- rolls every turn. what?
maybe soviets -1 general, Germany plus 1, Japan +1, will balance out.
Most of the Soviets were purged anyway
The beginning totals are for the entire game, not each round.
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@Young:
But you can use them in any battle you choose, so you can have 2 Admirals, or 2 Generals… why can’t we rewrite history like the game proposes?
Admirals and Generals are collectively known as Flag Officers, at least in some nations, so you could use that single term for both categories.