I am a retired gentleman with a few games going who would like to play a little more against people. There seems to be a pattern where the player who loses does not want to play again. I have played several games that I lost and did not want to play again. I have won against several players and they did not want to play again. There are a few like Dawgoneit who love to play and will not quit playing you. What I would like to try is sort of an automatic bid improvement for the losing player. For example: I lose a G41 with no bid then if we play again same sides then I get a 10 or 20 bid sort of depending on how bad I got beat. I win at 20 we go to 10. I win at 10 we go to no bid.
If you want to play without the bid improvement just let me know and we can do it the more common way.
A good. stable Dicey is hard to find…
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frood,
I’m a little out of touch with your tools. What/where is you Java app? Is it a standalone desktop application or a Java applet on a webpage?
If it is standalone (or a servlet), then you can use HttpClient to connect to a webpage easily. http://jakarta.apache.org/commons/httpclient/
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It’s a PHP script. In the other thread it’s been explained to me that TripleA sends an HTTP request, so I can make it work - it would be just like requesting a web page.
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Okay - http://frood.net/aacalc/triplea/ can take the same variables as the old MARTI serve (I think) - test it out and let me know if anything is missing.
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this one works, but i don´t know if it works for triple a…
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rjware is the actual dice roller that is used by the DAAK framework. It goes down about once a week and has extended down time about once a month.
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I’m biased but I like the in house roller since you don’t have to go back and forth between the site and your email.
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The in-site has really grown on me, esp with the “aaa” command that calculates hits.
It has gotten pretty easy to type:
aaa 1@2 3@3 …. etc.
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I agree, I really like the in-house best - keeps everything in one place and saves the record. But this thread is about diceys for TripleA, is it not?
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Rolls: 10@1.9; Total Hits: 210@1.9: (6, 2, 6, 4, 6, 6, 6, 2, 1, 1) -
Rolls: 120@1; Total Hits: 23120@1: (3, 2, 6, 1, 5, 3, 6, 3, 2, 6, 5, 5, 1, 2, 3, 1, 5, 3, 5, 6, 3, 1, 5, 2, 4, 1, 4, 3, 5, 5, 3, 2, 6, 2, 2, 4, 5, 2, 1, 1, 1, 6, 5, 1, 1, 1, 2, 5, 4, 6, 5, 6, 6, 3, 2, 4, 3, 6, 6, 1, 4, 2, 3, 4, 4, 4, 2, 2, 5, 2, 2, 6, 1, 6, 1, 2, 1, 2, 1, 4, 1, 5, 4, 1, 1, 5, 4, 3, 4, 4, 4, 2, 5, 6, 5, 2, 4, 6, 4, 3, 1, 6, 3, 2, 6, 3, 3, 6, 5, 3, 4, 5, 1, 1, 6, 1, 6, 4, 4, 3)





