@crockett36 Alright thanks for the help really appreciate the hospitality. I will take my turn tomorrow. Adios!
16L BM2 Patryn (Allies) vs Simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - British
British repair damage of 4x factory_major; Remaining resources: 97 PUs;
British buy 2 artilleries, 1 bomber, 1 carrier, 3 fighters, 1 infantry and 4 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Tunisia to Libya
1 fighter moved from Normandy Bordeaux to United Kingdom
2 bombers moved from Normandy Bordeaux to Western Germany
2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 armour moved from India to Burma
UK_Pacific take Burma from Japanese
1 armour moved from Burma to IndiaCombat - British
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5,4 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.Non Combat Move - British
2 bombers moved from Western Germany to United KingdomPlace Units - British
2 artilleries and 1 infantry placed in Egypt
1 carrier, 2 fighters and 4 transports placed in 110 Sea Zone
1 bomber and 1 fighter placed in United Kingdom
British undo move 3.
1 fighter placed in United Kingdom
British undo move 1.
1 artillery, 1 bomber and 1 infantry placed in Egypt
1 artillery placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from Russians
1 artillery and 1 infantry moved from Rostov to Tambov
1 bomber moved from Northwest Persia to Egypt
2 artilleries and 4 infantry moved from Iraq to Trans-Jordan
2 artilleries and 2 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to Southern France
Italians take Southern France from French
2 artilleries, 1 cruiser, 2 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Southern Italy to Trans-Jordan
2 artilleries and 2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Eastern Persia to West India
Italians take West India from UK_PacificCombat - Italians
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Trans-Jordan
Italians attack with 4 artilleries, 1 fighter and 6 infantry
British defend with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Italians win, taking Trans-Jordan from British with 4 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 25
Casualties for Italians: 4 infantry
Casualties for British: 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Rostov to Northwest Persia
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 artillery moved from Persia to Iraq
1 fighter moved from Trans-Jordan to Iraq
1 bomber moved from Egypt to Iraq
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea Zone
6 infantry moved from Rostov to TambovPlace Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Persia
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 37 PUs; end with 37 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to Queensland
1 bomber moved from Northern Territory to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 4 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Bryansk to Vologda
1 mech_infantry moved from Archangel to Vologda
1 mech_infantry moved from Bryansk to Samara
1 bomber moved from Bryansk to Samara
1 fighter moved from Bryansk to Vologda
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Bryansk to SmolenskCombat - Germans
Battle in Vologda
Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Samara to Tambov
1 fighter moved from Smolensk to Tambov
1 fighter and 1 tactical_bomber moved from Vologda to Tambov
2 armour and 2 mech_infantrys moved from Bryansk to Novgorod
1 artillery and 1 mech_infantry moved from Archangel to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
3 aaGuns, 7 armour, 20 artilleries, 16 infantry and 13 mech_infantrys moved from Bryansk to Tambov
1 artillery moved from Holland Belgium to FrancePlace Units - Germans
1 artillery, 1 fighter and 1 infantry placed in Germany
3 fighters placed in NovgorodTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 39 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Germans
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
2 fighters moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Novgorod
4 artilleries and 9 infantry moved from Karelia to Novgorod
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 armour moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 4 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 4 mech_infantrys
Russians win, taking Novgorod from Germans with 4 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Germans: 2 armour, 1 artillery, 3 fighters and 4 mech_infantrys
Casualties for Russians: 9 infantryNon Combat Move - Russians
1 fighter moved from Novgorod to Karelia
1 fighter moved from Novgorod to Karelia
1 tactical_bomber moved from Novgorod to KareliaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 4 artilleries, 2 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Shan State to 41 Sea Zone
1 bomber moved from Shan State to India
3 artilleries and 1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour moved from French Indo China to Burma
1 armour moved from Evenkiyskiy to Vologda
Japanese take Urals from Russians
1 mech_infantry moved from Kansu to Vologda
1 artillery and 2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Chahar to Suiyuyan
1 armour moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 armour, 5 artilleries and 7 infantry moved from Yunnan to Burma
1 armour moved from Szechwan to Yunnan
1 armour moved from Tsinghai to Kweichow
Japanese take Shensi from ChineseCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Vologda
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 artillery and 2 infantry moved from Malaya to Shan State
1 fighter moved from 41 Sea Zone to Shan State
1 aaGun moved from Yunnan to Burma
1 bomber moved from India to Shan State
1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery moved from Hunan to Yunnan
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Jehol to Anhwe
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry and 1 mech_infantry moved from 19 Sea Zone to Shantung
1 carrier, 2 destroyers, 2 fighters and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 artilleries and 1 infantry placed in Malaya
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 artillery, 2 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 2 fighters, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Caroline Islands to 19 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 4 infantry and 2 transports moved from 33 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
4 infantry moved from 44 Sea Zone to Celebes
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 infantry moved from Tunisia to LibyaCombat - Americans
Battle in Philippines
Battle in Celebes
Americans attack with 4 infantry
Japanese defend with 1 artillery
Americans win, taking Philippines from Japanese, taking Celebes from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Paulau Island
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 2 carriers, 4 fighters, 1 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 aaGun and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 aaGuns, 1 artillery and 6 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 1 artillery, 2 carriers, 1 destroyer, 4 fighters, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 1 artillery and 6 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea ZonePlace Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 62 PUs; end with 62 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in HunanCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Szechwan
Chinese creates battle in territory ChaharNon Combat Move - Chinese
6 infantry moved from Sikang to SzechwanPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 28 PUs;
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to West India
1 tactical_bomber moved from India to West India
1 artillery and 6 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
5 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Western Germany
British converts factory_major into different units
Battle in Holland Belgium
Battle in West India
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Western Germany from Germans, taking Holland Belgium from Germans with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from West India to Sumatra
1 artillery moved from Libya to Tobruk
2 infantry moved from Rhodesia to Belgian CongoPlace Units - British
1 artillery and 2 infantry placed in Egypt
6 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,2
British collect 36 PUs (2 lost to blockades); end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 3 PUs; end with 3 PUs total
Some Units in India change ownership: 1 artillery and 1 infantry -
I think I thought I wasn’t playing Balanced Mod there. Guerillas! :roll:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 5 artilleries, 5 infantry, 1 marine and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 artilleries moved from France to Western Germany
2 artilleries and 2 infantry moved from Northern Italy to Western Germany
1 bomber moved from Iraq to Egypt
1 artillery and 7 infantry moved from Tambov to Bryansk
3 artilleries and 3 infantry moved from Ukraine to BryanskCombat - Italians
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Battle in Western Germany
Italians attack with 4 artilleries and 2 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from British with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bryansk
Italians attack with 4 artilleries and 10 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 4 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 artillery and 1 fighter moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
1 armour and 1 mech_infantry moved from Persia to Trans-Jordan
1 artillery moved from Persia to Iraq
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 infantry moved from Turkmenistan to Eastern Persia
1 cruiser, 2 destroyers and 2 transports moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 artillery and 2 infantry moved from Volgograd to RostovPlace Units - Italians
2 artilleries, 1 infantry and 1 marine placed in Northern Italy
1 armour, 1 infantry and 1 mech_infantry placed in Persia
1 artillery and 1 infantry placed in Volgograd
1 artillery and 1 infantry placed in Ukraine
1 artillery and 1 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 submarine
EDIT: Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 cruiser, 2 destroyers, 1 submarine and 2 transports
EDIT: Removing units owned by Italians from 97 Sea Zone: 1 cruiser, 2 destroyers, 1 submarine and 2 transports
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Removing units owned by Italians from Trans-Jordan: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 38 PUs; end with 39 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 fighter moved from Queensland to Caroline Islands
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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I think the Guerillas accounted for more than the entire Chinese standing army. Also, I have never seen Italy with that much income!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 43 PUs;
Germans buy 2 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 bomber moved from Tambov to Russia
4 armour and 4 mech_infantrys moved from Tambov to Belarus
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Tambov to SmolenskCombat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.
Battle in Belarus
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 1 armour
Germans win, taking Belarus from Russians with 4 armour and 3 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Smolensk
Germans attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
retreated to Smolensk
Russians win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
3 aaGuns, 3 armour, 20 artilleries, 16 infantry and 8 mech_infantrys moved from Tambov to Bryansk
1 mech_infantry moved from Samara to Bryansk
1 fighter moved from Germany to Southern ItalyPlace Units - Germans
1 armour and 2 fighters placed in Western Germany
Germans undo move 1.
1 armour, 1 artillery and 1 infantry placed in Western Germany
1 armour and 2 fighters placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Western Germany: 1 artillery
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 29 PUs; end with 33 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 35 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 40 PUs -
I think the Guerillas accounted for more than the entire Chinese standing army.� Also, I have never seen Italy with that much income!
They’re getting more than Germany.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Novgorod to Baltic States
Russians take Baltic States from Germans
2 fighters and 1 tactical_bomber moved from Karelia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 armour moved from Archangel to Bryansk
6 artilleries and 84 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 armour, 7 artilleries, 2 fighters, 84 infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 3 armour, 20 artilleries, 1 fighter, 16 infantry, 9 mech_infantrys and 1 tactical_bomber; Italians defend with 4 artilleries and 9 infantry
1 armour owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Italians win with 3 armour, 20 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -134
Casualties for Germans: 3 aaGuns, 16 infantry and 9 mech_infantrys
Casualties for Russians: 6 artilleries and 84 infantry
Casualties for Italians: 4 artilleries and 9 infantryNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 fighter, 7 infantry, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 bomber moved from Shan State to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to India
1 armour moved from Yunnan to India
3 armour, 8 artilleries and 8 infantry moved from Burma to India
1 mech_infantry moved from Shantung to Hunan
1 artillery moved from Yunnan to Hunan
1 armour moved from Kweichow to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Hopei
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from Vologda to Smolensk
Japanese take Archangel from Russians
Japanese take Smolensk from RussiansCombat - Japanese
Battle in Hawaiian Islands
Battle in India
Japanese attack with 4 armour, 8 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 1 armour, 5 artilleries, 14 infantry and 1 marine; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
2 armour owned by the Japanese retreated to Burma
UK_Pacific win, taking Hawaiian Islands from Americans with 1 armour, 5 artilleries, 5 infantry and 1 marine remaining. Battle score for attacker is -46
Casualties for British: 3 aaGuns and 9 infantry
Casualties for Japanese: 2 armour, 8 artilleries, 2 fighters and 8 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
1 artillery owned by the Japanese retreated to Kweichow
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Chahar
Japanese attack with 1 armour and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery and 3 infantry moved from Shantung to Anhwe
1 infantry moved from French Indo China to Yunnan
2 artilleries and 3 infantry moved from Shan State to Burma
2 artilleries and 1 infantry moved from Malaya to Shan State
1 armour and 1 mech_infantry moved from French Indo China to Burma
2 tactical_bombers moved from India to Burma
1 artillery and 1 infantry moved from Korea to Manchuria
1 bomber moved from 35 Sea Zone to Shan StatePlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 artilleries and 1 fighter placed in Japan
2 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
Battle score for attacker is -134
I was thinking this game was a near certain loss until this point!
Why would you attack a smaller but more powerful force (in terms of hitting power) when you’re otherwise winning by so much, particularly against Germany?