@FranceNeedsMorePower I’m just worried because it did not show my combat.
16L BM2 Patryn (Allies) vs Simon33 (Axis)
-
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 submarines and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 bombers moved from Japan to 33 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Shantung to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
-
Scramble all fighters and Max defense for OOL
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 5 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 5 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 5 submarines and 4 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
2 bombers moved from Japan to 33 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Timguska
Japanese take Yenisey from Russians
Japanese take Timguska from Russians
1 fighter moved from Anhwe to Yunnan
1 fighter moved from Shantung to Yunnan
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from ChineseCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese win, taking Celebes from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 5 tactical_bombers
ANZAC defend with 2 fighters and 2 transports; Americans defend with 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 10 fighters and 1 tactical_bomber
Units damaged: 4 carriers owned by the Americans and 1 battleship owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Japanese win with 2 bombers remaining. Battle score for attacker is -6
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 10 fighters and 1 tactical_bomber
Casualties for ANZAC: 2 fighters and 2 transports
Casualties for Japanese: 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines and 5 tactical_bombers
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to Anhwe
1 fighter moved from Yunnan to French Indo China
1 artillery moved from Shan State to Burma
1 artillery moved from French Indo China to Shan State
1 bomber moved from 42 Sea Zone to French Indo China
2 bombers moved from 33 Sea Zone to Philippines
1 fighter moved from 44 Sea Zone to French Indo China
2 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 infantry moved from Anhwe to Chahar
1 armour moved from Buryatia to Yenisey
2 tactical_bombers moved from Amur to Anhwe
1 infantry moved from Amur to Manchuria
1 fighter moved from Japan to AnhwePlace Units - Japanese
1 factory_minor placed in Malaya
1 carrier, 1 destroyer and 1 transport placed in 19 Sea Zone
1 destroyer placed in 36 Sea Zone
Japanese undo move 2.
Japanese undo move 2.
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Shantung
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 64 PUs total -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Caroline Islands to Philippines
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Neutral_Axis
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone -
Scramble SZ 112?
-
No.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 4 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Caroline Islands to Philippines
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Neutral_Axis
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
4 fighters moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery and 1 bomber
Germans defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Philippines
Americans attack with 2 bombers
Japanese defend with 1 airfield, 2 bombers and 1 harbour
Americans win with 2 bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Battle in DenmarkNon Combat Move - Americans
1 bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Philippines to Dutch New Guinea
1 bomber moved from Western United States to Hawaiian Islands
2 aaGuns and 2 infantry moved from Western United States to 10 Sea Zone
2 aaGuns, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
2 carriers and 2 transports placed in 10 Sea Zone
4 fighters placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
13 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 13 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 12 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - British
British buy 11 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 1x factory_major; Remaining resources: 7 PUs;
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 infantry moved from Algeria to Tunisia
1 artillery moved from Algeria to Tunisia
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
7 infantry moved from United Kingdom to 110 Sea Zone
8 infantry and 4 transports moved from 110 Sea Zone to 114 Sea Zone
2 fighters moved from 110 Sea Zone to Germany
8 infantry moved from 114 Sea Zone to Germany
1 carrier moved from 110 Sea Zone to 114 Sea Zone
1 destroyer moved from 110 Sea Zone to 114 Sea Zone
2 bombers moved from United Kingdom to Germany
1 fighter moved from United Kingdom to France
6 infantry moved from Normandy Bordeaux to France
1 fighter moved from Iceland to United KingdomCombat - British
Battle in Germany
British attack with 2 bombers, 2 fighters and 8 infantry
Germans defend with 1 artillery, 1 factory_major, 1 infantry and 2 mech_infantrys
British captures 61PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 bombers, 2 fighters and 8 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 artillery, 1 infantry and 2 mech_infantrys
Battle in Tunisia
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Tunisia from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in France
British attack with 1 fighter and 6 infantry
Germans defend with 1 airfield and 1 factory_minor; Italians defend with 1 artillery and 2 infantry
British win, taking France from Germans, taking Morocco from Americans, taking Normandy Bordeaux from Americans, taking Algeria from Americans, taking Southern France from Americans, taking Tunisia from British with 1 fighter and 2 infantry remaining. Battle score for attacker is -2
Casualties for British: 4 infantry
Casualties for Italians: 1 artillery and 2 infantry
triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French Central Africa 3 Infantry Place: French has 1 infantry placed in French Central Africa
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French West Africa 3: French captures territory French West Africa
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated French Central Africa 3 Infantry Place activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3 Infantry Remove
Trigger British Liberation France Liberated French Central Africa 3 Infantry Remove: has removed 1 infantry owned by Neutral_Axis in French Central Africa
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Central Africa 3: French captures territory French Central Africa
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Madagascar 3: French captures territory French MadagascarNon Combat Move - British
1 armour moved from Belgian Congo to Egypt
2 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 fighters moved from Germany to 114 Sea Zone
2 bombers moved from Germany to Normandy Bordeaux
1 fighter moved from France to Normandy BordeauxPlace Units - British
6 infantry placed in United Kingdom
3 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1
British collect 37 PUs (1 lost to blockades); end with 98 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 101 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 6 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - Italians
3 artilleries, 2 infantry and 1 mech_infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to France
1 bomber moved from Trans-Jordan to Volgograd
1 infantry moved from Rostov to Volgograd
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from British
1 artillery moved from Rostov to VolgogradCombat - Italians
Battle in France
Italians attack with 3 artilleries, 1 fighter, 2 infantry and 1 mech_infantry
French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 2 infantry
Italians destroys 0PUs while taking French capital
Italians win, taking France from French with 2 artilleries, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for French: 4 infantry
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Volgograd
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Italians win, taking Volgograd from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 5
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Volgograd to Northwest Persia
1 artillery and 1 infantry moved from Persia to Iraq
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 cruiser and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from France to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Rostov: 5 infantry
EDIT: Adding units owned by Italians to Rostov: 1 artillery, 7 infantry and 1 mech_infantry
EDIT: Removing units owned by Italians from Ukraine: 1 artillery, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Persia
2 artilleries and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 2 aaGuns
EDIT: Adding units owned by Italians to Northern Italy: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 32 PUs; end with 34 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 bomber moved from Caroline Islands to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 bomber moved from 44 Sea Zone to Northern Territory
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 8
Combat Move - French
1 cruiser moved from 110 Sea Zone to 114 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaCombat - French
Non Combat Move - French
Turn Complete - French
-
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 mech_infantrys moved from Belarus to Archangel
Germans take Archangel from Russians
2 bombers and 2 fighters moved from Bryansk to Russia
1 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Baltic States to 114 Sea Zone
5 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
4 artilleries and 4 infantry moved from Poland to Germany
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 1 marine moved from Western Germany to GermanyCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Germany
Germans attack with 7 artilleries, 4 infantry and 1 marine
British defend with 1 factory_minor and 8 infantry
Germans win, taking Germany from British with 4 artilleries remaining. Battle score for attacker is -5
Casualties for Germans: 3 artilleries, 4 infantry and 1 marine
Casualties for British: 8 infantry
Battle in 114 Sea Zone
Germans attack with 6 fighters and 1 tactical_bomber
French defend with 1 cruiser; British defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports -
OOL in SZ114?
I assumed no intercept in Moscow. -
No intercept.
Carrier, Carrier, Fighter, Fighter, Cruiser
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Research Technology - Germans
Combat Move - Germans
1 artillery and 2 mech_infantrys moved from Belarus to Archangel
Germans take Archangel from Russians
2 bombers and 2 fighters moved from Bryansk to Russia
1 infantry and 1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Baltic States to 114 Sea Zone
5 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
4 artilleries and 4 infantry moved from Poland to Germany
1 artillery and 1 infantry moved from Western Germany to Holland Belgium
3 artilleries and 1 marine moved from Western Germany to GermanyCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Germany
Germans attack with 7 artilleries, 4 infantry and 1 marine
British defend with 1 factory_minor and 8 infantry
Germans win, taking Germany from British with 4 artilleries remaining. Battle score for attacker is -5
Casualties for Germans: 3 artilleries, 4 infantry and 1 marine
Casualties for British: 8 infantry
Battle in 114 Sea Zone
Germans attack with 6 fighters and 1 tactical_bomber
French defend with 1 cruiser; British defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for French: 1 cruiser
Casualties for Germans: 4 fighters
Casualties for British: 1 carrier, 1 destroyer, 2 fighters and 4 transports
Battle in Smolensk
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 bomber and 2 fighters moved from Russia to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
2 aaGuns moved from Western Germany to GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 6x factory_major; Remaining resources: 27 PUs;
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Tambov to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to VolgogradCombat - Russians
Battle in Volgograd
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 factory_minor
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Volgograd to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
2 aaGuns, 4 artilleries and 9 infantry moved from Finland to KareliaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 artillery, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers moved from Anhwe to Hunan
1 bomber and 2 fighters moved from French Indo China to Hunan
3 armour, 5 artilleries and 7 infantry moved from Burma to Yunnan
1 armour moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Timguska to Tsinghai
Japanese take Novosibirsk from Russians
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 3 armour, 5 artilleries and 7 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 3 armour, 5 artilleries and 7 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Guam
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 12 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Chinese: 12 infantry
Casualties for Japanese: 2 infantry and 2 mech_infantrysNon Combat Move - Japanese
2 fighters moved from Hunan to 21 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 2 infantry moved from Shantung to Anhwe
1 infantry moved from Manchuria to Jehol
1 aaGun moved from Burma to Yunnan
2 artilleries and 1 infantry moved from French Indo China to Shan State
1 bomber, 2 fighters and 2 tactical_bombers moved from Hunan to Shan StatePlace Units - Japanese
3 infantry placed in Shantung
1 artillery and 2 infantry placed in Malaya
1 armour, 1 artillery and 1 mech_infantry placed in French Indo China
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Japanese undo move 3.
Japanese undo move 4.
1 armour, 1 artillery and 1 infantry placed in French Indo China
Japanese undo move 1.
Japanese undo move 2.
1 destroyer, 1 submarine and 1 transport placed in 19 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 70 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 4 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Algeria to Libya
Americans take Libya from Italians
1 infantry moved from Denmark to Western Germany
1 artillery moved from Denmark to Western Germany
1 bomber moved from United Kingdom to Western Germany
1 artillery and 1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
1 artillery moved from Southern France to France
2 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to France
1 fighter moved from 112 Sea Zone to Holland Belgium
1 fighter moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to France
3 transports moved from 102 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 mech_infantry
retreated to France
Italians win with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Western Germany
Americans attack with 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 tactical_bomber
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 1 aaGun, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
retreated to Holland Belgium
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
3 carriers moved from 112 Sea Zone to 110 Sea Zone
1 bomber and 2 fighters moved from Western Germany to 110 Sea Zone
1 bomber moved from 110 Sea Zone to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from France to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Western United States to 10 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 4 infantry and 3 transports moved from 26 Sea Zone to 32 Sea Zone
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 aaGun, 1 carrier, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry and 3 transports moved from 32 Sea Zone to 33 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Hawaiian Islands to Caroline Islands
2 bombers moved from Dutch New Guinea to Caroline Islands
2 carriers, 4 fighters, 1 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
4 fighters placed in 101 Sea Zone
6 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 92 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 3 infantry moved from Szechwan to SikangPlace Units - Chinese
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total