@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Nathan(Allies +21) vs Colt
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Guam to Korea
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to Korea -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Guam to Korea
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to KoreaCombat - Americans
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I need your scramble choice, as well as your suicide token choices.
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maybe im missing something but do all of your planes have a legal landing spot? It seems you can only land in korea which is still mine at beginning of turn.
No scrambles
3 kamikazes on carrier, 1 on each destroyer, totaling 6 -
The landing spot is my 2 carriers off of the Western US that can move up to SZ 7 on non-combat.
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Crap i’ve never seen that done. Nice move
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 2 tactical_bombers; Remaining resources: 2 PUs;Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
4 fighters moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 23 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from Guam to Korea
1 artillery and 3 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to KoreaCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 3,6,1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
Japanese defend with 1 carrier, 3 destroyers and 2 fighters
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is 39
Casualties for Americans: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 carrier, 3 destroyers and 2 fighters
Battle in Korea
Americans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Japanese defend with 4 infantry
Americans win, taking Korea from Japanese with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Japanese: 4 infantryNon Combat Move - Americans
4 fighters moved from 6 Sea Zone to 7 Sea Zone
1 bomber moved from Korea to Amur
1 fighter moved from Korea to Amur
2 carriers and 1 destroyer moved from 10 Sea Zone to 7 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser and 1 destroyer moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 bomber, 2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Shensi to Chahar
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Chahar
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Chahar to Kansu
1 infantry moved from Shensi to Suiyuyan
2 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Shensi
8 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to SzechwanPlace Units - Chinese
2 artilleries placed in Sikang
1 artillery and 1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 mech_infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery moved from Ethiopia to Kenya
1 infantry moved from Ethiopia to Kenya
1 fighter and 1 tactical_bomber moved from British Somaliland to Kenya
1 artillery and 3 infantry moved from Persia to Iraq
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 battleship moved from 39 Sea Zone to 37 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in 37 Sea Zone
British attack with 1 battleship
Japanese defend with 1 cruiser and 1 transport
British win, taking 37 Sea Zone from Japanese with 1 battleship remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in Malaya
British attack with 1 fighter and 2 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 3 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from Egypt to Alexandria
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from Malaya to Burma
2 artilleries and 3 infantry moved from India to Burma
1 bomber moved from Quebec to United Kingdom
1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 fighter and 1 tactical_bomber moved from Kenya to EgyptPlace Units - British
1 carrier and 2 submarines placed in 98 Sea Zone
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
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woops, i thought the checked box “repost turn summary” would show move summary :/
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
Use second map, please.
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Welcome back! How was the hunting trip? :-)
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Great, thanks for askin! First time bow-hunting and I got an eight-point buck so that and the whole trip was great fun.
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Wow on the bow, and wow on the 8 pointer! Congrats! :-o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Italians to 97 Sea Zone: 1 battleship, 2 cruisers, 1 destroyer and 1 submarine
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 battleship and 1 cruiser
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 cruiser
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 submarine
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 5
Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
Casualties for Japanese: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Egypt: 2 infantry
EDIT: Adding units owned by ANZAC to Trans-Jordan: 2 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French