Oh cool, was just about to show screen shots.
16L G40 StuckTojo(axis) vs Patryn(allies +19)
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Forgot to non-combat 2 dudes from France to W Germany. Sorry about the edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Timguska to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Japanese
3 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 submarine moved from 105 Sea Zone to 104 Sea Zone
1 fighter moved from Russia to Bryansk
2 infantry moved from Russia to Bryansk
4 infantry moved from Northwest Persia to Iraq
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to SmolenskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Volgograd
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Iraq
Russians attack with 4 infantry
Neutral_Axis defend with 1 infantry
Russians win, taking Iraq from Neutral_Axis with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 3 infantry
Casualties for Neutral_Axis: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns and 16 infantry moved from Timguska to Novosibirsk
1 fighter moved from Bryansk to RussiaPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 infantry moved from Chahar to Suiyuyan
3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
3 mech_infantrys moved from Kwangtung to Yunnan
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Hunan to Yunnan
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from Americans
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Kwangsi to India
1 infantry moved from Kazakhstan to Samara
Japanese take Samara from Russians
2 artilleries and 2 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
2 tactical_bombers moved from Kwangsi to Yunnan
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Kazakhstan to Shensi
Japanese take Shensi from ChineseCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 3 infantry, 5 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 3 infantry, 5 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Suiyuyan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from India to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
2 tactical_bombers moved from Yunnan to Hunan
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters moved from Kwangsi to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Kwangsi
1 aaGun moved from Anhwe to Hunan
1 cruiser and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 cruiser, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in KwangtungTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 mech_infantry moved from Morocco to Algeria
4 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 bomber moved from United Kingdom to 104 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
2 bombers moved from Queensland to 42 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 92 Sea Zone
Americans attack with 4 fighters
Italians defend with 1 destroyer
Americans win with 4 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Caroline Islands
Americans attack with 2 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 bomber moved from 42 Sea Zone to Queensland
1 transport moved from 91 Sea Zone to 90 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from 104 Sea Zone to United Kingdom
2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 transport moved from 90 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Mexico to Southeast Mexico
1 mech_infantry moved from Southeast Mexico to Eastern United States
1 aaGun moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Szechwan to Shensi
1 fighter moved from Burma to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Shensi to TsinghaiPlace Units - Chinese
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 6x factory_major; Remaining resources: 12 PUs;
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 infantry moved from Burma to Shan State
1 mech_infantry moved from Persia to Northwest Persia
1 bomber and 1 fighter moved from Egypt to Alexandria
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 transports moved from 91 Sea Zone to 88 Sea Zone
4 infantry moved from French Guiana to 88 Sea Zone
4 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 artillery moved from Egypt to Alexandria
1 infantry moved from Egypt to AlexandriaCombat - British
British creates battle in territory 106 Sea Zone
Battle in Alexandria
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Alexandria from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 fighter and 1 tactical_bomber moved from Persia to India
1 fighter moved from Alexandria to Trans-Jordan
1 fighter moved from Trans-Jordan to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
1 bomber and 2 fighters moved from Morocco to United Kingdom
1 bomber moved from Alexandria to Morocco
3 artilleries moved from Burma to India
4 infantry moved from Burma to IndiaPlace Units - British
1 destroyer placed in 110 Sea Zone
1 artillery, 2 infantry and 3 mech_infantrys placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
British collect 34 PUs (2 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,2
UK_Pacific collect 12 PUs (3 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to Bryansk
1 infantry moved from Ukraine to Bryansk
1 armour moved from Archangel to Bryansk
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Bryansk
Italians attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Rostov
2 aaGuns moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Ukraine
2 artilleries and 2 infantry moved from Northern Italy to France
1 mech_infantry moved from Romania to Northern ItalyPlace Units - Italians
2 mech_infantrys placed in Ukraine
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 62 Sea Zone to 54 Sea Zone
3 fighters moved from Queensland to Caroline Islands
1 bomber moved from Queensland to Caroline Islands
1 bomber moved from New South Wales to Caroline Islands
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Archangel to Smolensk
2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
4 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Ukraine to Russia
2 fighters moved from Rostov to Volgograd
2 bombers moved from Ukraine to Russia
1 bomber moved from Germany to Russia
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium -
Intercept over Moscow?
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No intercept. The factory will fend for itself!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 artilleries moved from Archangel to Smolensk
2 armour and 3 mech_infantrys moved from Caucasus to Northwest Persia
4 infantry moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 tactical_bomber moved from Rostov to Volgograd
1 fighter moved from Ukraine to Russia
2 fighters moved from Rostov to Volgograd
2 bombers moved from Ukraine to Russia
1 bomber moved from Germany to Russia
2 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland BelgiumCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Volgograd
Germans attack with 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour and 3 mech_infantrys
British defend with 1 mech_infantry
Germans win, taking Northwest Persia from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Smolensk
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 artilleries remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
2 mech_infantrys moved from Archangel to Bryansk
2 mech_infantrys moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
4 mech_infantrys moved from Ukraine to Bryansk
3 aaGuns, 5 artilleries, 13 infantry and 2 mech_infantrys moved from Rostov to Bryansk
2 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Russia to Bryansk
1 armour moved from Caucasus to Bryansk
4 infantry moved from Western Ukraine to Bryansk
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
2 infantry moved from Western Germany to Denmark
1 battleship, 2 carriers and 1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
1 mech_infantry moved from Karelia to Norway
1 submarine moved from 119 Sea Zone to 125 Sea Zone
2 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Western Germany to GermanyPlace Units - Germans
10 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Novgorod
3 infantry placed in Germany
3 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
17 infantry moved from Novosibirsk to Samara
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Italians
1 infantry moved from Vologda to Smolensk
2 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Tambov to Volgograd
3 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
1 infantry moved from Iraq to Trans-JordanCombat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 factory_minor, 3 infantry and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 artilleries
Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Samara
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians win, taking Samara from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Novosibirsk to Samara
1 infantry moved from Kansu to Tsinghai
1 fighter moved from Volgograd to Russia
23 infantry moved from Tambov to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to VologdaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Hunan to India
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Siam
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Kwangsi to Siam
1 mech_infantry moved from Kwangsi to Shan State
1 armour, 1 artillery, 3 infantry and 5 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
3 tactical_bombers moved from Hunan to Shan State
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
2 artilleries and 2 infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from British -
Care to intercept in India, sir?
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Bomb away! Fighter pilots are playing cricket.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Hunan to India
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Siam
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 mech_infantry moved from Kwangsi to Siam
1 mech_infantry moved from Kwangsi to Shan State
1 armour, 1 artillery, 3 infantry and 5 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
3 tactical_bombers moved from Hunan to Shan State
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 submarine moved from 36 Sea Zone to 37 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 artillery, 1 carrier, 3 infantry and 2 transports moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 3 infantry moved from 38 Sea Zone to Burma
2 artilleries and 2 infantry moved from Turkmenistan to Eastern Persia
Japanese take Eastern Persia from BritishCombat - Japanese
Air Battle in India
Japanese attacks with 1 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Siam
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 mech_infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 6 infantry and 6 mech_infantrys
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 6 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
3 mech_infantrys moved from Kwangtung to Yunnan
1 aaGun moved from Hunan to Kiangsi
1 destroyer moved from 16 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from Siam to 38 Sea Zone
1 tactical_bomber moved from Siam to 38 Sea Zone
3 tactical_bombers moved from Shan State to Yunnan
3 mech_infantrys moved from Kiangsu to Hunan
2 battleships, 4 carriers, 2 cruisers, 4 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 bomber moved from India to YunnanPlace Units - Japanese
3 infantry placed in Kiangsu
3 mech_infantrys placed in Kwangtung
2 fighters placed in Japan
1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 5 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
1 bomber moved from Queensland to 34 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 bomber moved from Western United States to 6 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to 92 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Algeria to Tunisia
4 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium -
Kamikazes and scrambles in SZ6?