Regular game but with Ge. only defending St. Lo& Cherbou and abandoning Caen (only after losing the beaches in front of it).
The Brits. took the beaches by turn 3 and rolled also into undenfended Caen ( Allis tried to keep a pretense there, in case of a counterattack), but, by turn 5, could no longer contain the westward rush of Axis reinforcements to St. Lo.
Here the US forces were thrown back to the beaches, and, even thought taking Cherborgh. The surving forces are making a last stand at Utah beach (the US has 14 reinforcements left, everybody else is out).
Air will have to used more to surround US forces to take out Axis units as they roll to Utah beach. Earlier Brit. armor was used up to slow Axis armor, and, for turn 6, in a rare space, there is a major Axis force of five tanks (1/3 their armor) and three infantry, no AA guns! Here Imperial Air Power will make it painful to move those units!
Also a do or die attack & defense by the Brits. (with a US armor thrown in), finally take the steam out of the Axis “St.LO Express” of armor reinforcements (with so few Axis forces left, &, they boxed in by allied airpower).
With just regular cards, it would have been better for Axis forces to hunker down in Cherbough, and, go mostly onto a defensive mode.
By turn seven Allied forces finally have a point value higher than the Axis, but, need USA reinforcements to mop up oppositon to St.Lo. The dice read 12, all final US forces are released , into battle, unfortunitly this happens in turn seven (turn 6 only 2 US units are called up).
Finally by turn 10 US forces are all outside St. Lo (just sending three tanks by themselves would not take the city).
The game ends with the Ge. losing both of their defended cites (having abandon Caen), but, the Allies failing to hold St. lo more than one turn.
We’ll see how this how this upcoming game turns out! Thanks, Pellulo