c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35
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Gents, I am discussing something with ME1945. Would be happy if you wait to proceed until we have coordinated. thanks!
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Gents, I am discussing something with ME1945. Would be happy if you wait to proceed until we have coordinated. thanks!
Ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
2 artilleries moved from Hopei to Chahar
1 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
4 fighters moved from 19 Sea Zone to Jehol
1 bomber moved from Yunnan to 55 Sea Zone
1 bomber and 1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 38 Sea Zone to Sumatra
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Hopei to ChaharCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 55 Sea Zone
Japanese attack with 1 bomber
French defend with 1 destroyer
Japanese roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 55 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Chahar
Japanese attack with 3 artilleries and 2 infantry
Chinese defend with 2 artilleries
Japanese roll dice for 3 artilleries and 2 infantry in Chahar, round 2 : 1/5 hits
Chinese roll dice for 2 artilleries in Chahar, round 2 : 1/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 3 artilleries and 1 infantry in Chahar, round 3 : 2/4 hits
Chinese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 artilleries remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery and 2 fighters in Sumatra, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery, 4 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Jehol, round 2 : 1/8 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from 55 Sea Zone to Java
3 transports moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Amur to Japan
1 tactical_bomber moved from Japan to 37 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to French Indo China
1 tactical_bomber moved from Manchuria to 36 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
4 fighters moved from Jehol to Japan
1 bomber moved from India to French Indo China
1 fighter moved from India to Burma
2 armour and 1 tactical_bomber moved from Yunnan to Burma
3 artilleries moved from Hopei to Anhwe
1 armour and 3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 artilleries placed in French Indo China
1 infantry placed in French Indo China
1 infantry placed in Malaya
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,5,2,3,1,2,2,2,1,4,5,1,2,3,4,6,1,3,1,3,6,2,3,1,4,1,2,1,5,6,6,2,3,6,6,5,3,4
Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 artillery
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Malaya: 1 infantry
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 9 fighters, 1 harbour, 15 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 artillery and 4 infantry
Manchuria : 1 flag, 1 factory_minor and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 3 artilleries
Sikang : 1 flag
Anhwe : 1 flag, 1 armour, 4 artilleries and 3 mech_infantrys
Shan State : 1 flag
Burma : 1 flag, 2 aaGuns, 4 armour, 7 artilleries, 1 fighter, 8 infantry, 7 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 bomber
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 3 transports
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 48
Russians : 35 / 40
Japanese : 64 / 61
Americans : 52 / 76
Chinese : 0 / 7
British : 31 / 32
UK_Pacific : 5 / 9
Italians : 18 / 26
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Here you go.
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Ok. working on allied move. We have a plan worked out, just need to fine tune it now.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 1 factory_minor, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Korea to Manchuria
3 infantry and 2 mech_infantrys moved from Korea to Manchuria
1 bomber moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to ManchuriaCombat - Americans
Battle in Manchuria
Americans attack with 1 bomber, 2 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor and 1 infantry
Americans win, taking Manchuria from Japanese with 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
7 bombers moved from Yakut S.S.R. to Norway
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
5 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 7 Sea Zone to 19 Sea Zone
7 fighters moved from 6 Sea Zone to Caroline Islands
1 bomber moved from Manchuria to Caroline Islands
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
1 aaGun moved from Korea to Manchuria
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 125 Sea Zone
1 armour, 1 artillery and 3 infantry moved from 125 Sea Zone to Norway
1 bomber moved from United Kingdom to Norway
2 fighters moved from 110 Sea Zone to Norway
1 fighter moved from Scotland to Norway
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 mech_infantry moved from Tunisia to Libya
4 fighters moved from Western United States to Eastern United States
2 fighters and 1 tactical_bomber moved from Manchuria to 6 Sea Zone
3 aaGuns moved from Western United States to Central United States
1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 25 Sea Zone to Caroline Islands
1 carrier and 1 fighter moved from 25 Sea Zone to 6 Sea ZonePlace Units - Americans
1 factory_minor placed in Alaska
1 artillery and 1 infantry placed in Western United States
3 transports placed in 10 Sea Zone
1 bomber placed in Eastern United States
4 infantry placed in Western United States
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 7 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 3 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 factory_minor and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 6 PUs;
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
1 bomber moved from India to JavaCombat - British
Battle in Java
British attack with 1 bomber
Japanese defend with 1 bomber
British win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - British
1 bomber moved from Java to Northern Territory
1 fighter moved from Eastern Persia to India
1 fighter moved from 92 Sea Zone to Egypt
1 fighter moved from Scotland to 92 Sea Zone
1 fighter moved from Scotland to Norway
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun moved from 125 Sea Zone to Norway
1 battleship and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
3 fighters moved from Korea to Manchuria
1 artillery moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 aaGun and 1 infantry moved from 125 Sea Zone to Norway
1 aaGun moved from Scotland to United KingdomPlace Units - British
1 factory_minor placed in Egypt
1 infantry placed in United Kingdom
1 airfield placed in NorwayTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,6
British collect 31 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 bomber moved from British Somaliland to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British -
Intercept Egypt?
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Yes. Intercept please!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 bomber moved from British Somaliland to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Air Battle in Egypt
Italians attacks with 1 units heading to Egypt
British launches 1 interceptors out of Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Trans-Jordan
Battle in Syria
Cleaning up after air battlesNon Combat Move - Italians
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Egypt to British Somaliland
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 armour and 3 mech_infantrys moved from Romania to Ukraine
1 aaGun and 2 infantry moved from Western Germany to Germany
2 infantry moved from Holland Belgium to Western Germany
2 infantry moved from France to Western Germany
2 aaGuns and 1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western GermanyPlace Units - Italians
1 armour and 2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total -
Invincible murder-bombers in this game on both sides :evil:
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Oh man… srsly? :cry:
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eats popcorn
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Bored by the fact you guys need 2.5+ days for Franzac! :-P :-P :-P
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Weekend is family time… and now i am on a business trip. But nerquen will move soon i think
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FAMILY?!?!
BUSINESS?!?!?!
We’re talking about AXIS AND ALLIES here!
Priorities brothers!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 18 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 6 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Caroline Islands
1 aaGun and 6 infantry moved from Queensland to Northern Territory
1 armour moved from New South Wales to Northern Territory
2 artilleries moved from New South Wales to South AustraliaPlace Units - ANZAC
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs





