@VictoryFirst
Paff… not even good enough to get close… but ok… as expected…
XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35
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And I am certain ME1945 knows it’s his turn, I’ll double check.
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Thanks for the flowers :-D
We are waiting yet for that lucky outcome of a close odds battle… but it just doesnt happen. :-(
Hopei, Sz112. Could have been game changers… but…
Is sure a crazy game we are having and it reignited my trust in the game in general.
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I don’t feel comfortable with the timing for this game either. Particularly to see bumps while I’ve posted none respecting any circumstances that caused other players for delays.
To make it productive, I suggest to follow the league posting rules. No show in 72 hrs - bump. 3 bumps or no show in 9 days - the game is over. Everyone can take a vocation up to 21 days by posting a notice. I think it’ll expedite the game.
Anyway J8 draft is ready and we need a couple days to discuss.Me1945, are you aware it is your turn now?
Guys, what about we agree that if one of us cannot make a move within 72 hours then at least post a sign of life that you are aware it is your turn and ideally also with an estimated time of when the other opponents can expect the move to be posted? This game is going on for 5 months already. I’ve never played such a long game before. I know both sides had their share of long moves. But could we possibly try to speed it up a bit? At this pace I am worried XDAP2 is not going to be finished before 2019 :-(
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I like your suggestion Me1945. I just need a clarification: Do you suggest one could take multiple vacations in total cumulative length of 21 days, right? And the 21 days are per team or per player? And we would start counting from now, meaning as if now none of us had a day of vacation yet and not a single bump issued. As per bumps. The 4th bump is game over or you suggest 3rd one is game over? And the bumps are counted per player or per team? Also a team can avoid bumping by simply making the other team member to make a move, right?
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I like your suggestion Me1945. I just need a clarification: Do you suggest one could take multiple vacations in total cumulative length of 21 days, right? Right. And the 21 days are per team or per player? I’d suggest per team. And we would start counting from now, meaning as if now none of us had a day of vacation yet and not a single bump issued. Correct. But, we need all to agree, not just you and me. As per bumps. The 4th bump is game over or you suggest 3rd one is game over? 3rd as it is in the league rules. And the bumps are counted per player or per team? Per team. Let’s treat the team as a player in a one vs. one game.Also a team can avoid bumping by simply making the other team member to make a move, right? Correct.
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Here is a quote from the League Timing Rules:
_5 - Posting Schedule
5a - Time Limits - There is a 72 hour time limit per move. This (72) may be negotiated by the players at game start. If you agree to different time limits, you need to post it at the beginning of the game thread for the moderators to enforce.
For good sportsmanship, you should give defender decisions (casualty choices, scramble/intercept/submerge/kamikaze decisions) to your opponent as soon as possible.
5b - Vacations - Play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.5c - Weekend Players. If you can only play on the weekend or on certain days, please state so when you are looking for an opponent, and clearly specify this in the game thread.
5d - 72 hour warnings: If 72 hours goes by and there is no game-play post from your opponent (i.e. at least a game decision made), simply post “bump” and the number of the bump (Bump#1, Bump #2, or Bump #3), which creates the “warning”. (Note: only post “bump” in your warnings to make it clear you are issuing a warning. Do not add any other text in your warning post.)
5e - “Bump” warning and consequences - Each “bump” warning resets the clock for another 72 hrs. However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. (Note: You get only 3 warnings per game.) You must post the warning when it happens (or before the next move has been made by your opponent). You cannot retroactively issue a “bump” warning. “Bump” warnings can be issued for posting of partial turns (for example, someone only posted their combat move), OOL requests, map questions, etc. but they follow the same 72 hour requirement.
5f - If a turn is not posted within 14 days of either the previous turn post (or request for decision on casualty choice, scrambling, kamikaze, etcetera) or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game. The 14 days may also be changed by mutual agreement of the players at the beginning of the game, if posted to the game thread._
So, the 4th bump is final (not 3rd) and 14 days instead of 9.
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I like your suggestion Me1945. I just need a clarification: Do you suggest one could take multiple vacations in total cumulative length of 21 days, right? Right. And the 21 days are per team or per player? I’d suggest per team. And we would start counting from now, meaning as if now none of us had a day of vacation yet and not a single bump issued. Correct. But, we need all to agree, not just you and me. As per bumps. The 4th bump is game over or you suggest 3rd one is game over? 3rd as it is in the league rules. And the bumps are counted per player or per team? Per team. Let’s treat the team as a player in a one vs. one game.Also a team can avoid bumping by simply making the other team member to make a move, right? Correct.
Actually, in the official league rules the 4th bump is game over, read above in your last post. Thats why I was asking. Sure all 4 of us would have to agree. I am fine with your suggestion (would stick to the league 4th bump = game over). Let’s see what the other 2 players have to say.
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Ok, now I see you agreed with the 4th bump at the end of your last post. And 14 days instead of 9 is good to. Simply using the league rules and treating each team as a single player sounds good.
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Let’s not make this rocket science please:-) All 4 of us will speed up and give life signs in case 72h can not be matched. I am certain this will sort it out.
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Let’s not make this rocket science please:-) All 4 of us will speed up and give life signs in case 72h can not be matched. I am certain this will sort it out.
2nd it!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
2 artilleries moved from Hopei to Chahar
1 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
4 fighters moved from 19 Sea Zone to Jehol
1 bomber moved from Yunnan to 55 Sea Zone
1 bomber and 1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 38 Sea Zone to Sumatra
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Hopei to Chahar -
Intercept?
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Tooo long.
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Thats what she said.
Nope. It’s what he thinks when she 2nds no. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
2 artilleries moved from Hopei to Chahar
1 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
4 fighters moved from 19 Sea Zone to Jehol
1 bomber moved from Yunnan to 55 Sea Zone
1 bomber and 1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 38 Sea Zone to Sumatra
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Hopei to ChaharCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 55 Sea Zone
Japanese attack with 1 bomber
French defend with 1 destroyer
Japanese roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 55 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Chahar
Japanese attack with 3 artilleries and 2 infantry
Chinese defend with 2 artilleries
Japanese roll dice for 3 artilleries and 2 infantry in Chahar, round 2 : 1/5 hits
Chinese roll dice for 2 artilleries in Chahar, round 2 : 1/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 3 artilleries and 1 infantry in Chahar, round 3 : 2/4 hits
Chinese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 artilleries remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery and 2 fighters in Sumatra, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery, 4 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Jehol, round 2 : 1/8 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from 55 Sea Zone to Java
3 transports moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Amur to Japan
1 tactical_bomber moved from Japan to 37 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to French Indo China
1 tactical_bomber moved from Manchuria to 36 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
4 fighters moved from Jehol to Japan
1 bomber moved from India to French Indo China
1 fighter moved from India to Burma
2 armour and 1 tactical_bomber moved from Yunnan to Burma
3 artilleries moved from Hopei to Anhwe
1 armour and 3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 artilleries placed in French Indo China
1 infantry placed in French Indo China
1 infantry placed in Malaya
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,5,2,3,1,2,2,2,1,4,5,1,2,3,4,6,1,3,1,3,6,2,3,1,4,1,2,1,5,6,6,2,3,6,6,5,3,4
Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 artillery
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 9 fighters, 1 harbour, 16 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 artillery and 4 infantry
Manchuria : 1 flag, 1 factory_minor and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 3 artilleries
Sikang : 1 flag
Anhwe : 1 flag, 1 armour, 4 artilleries and 3 mech_infantrys
Shan State : 1 flag
Burma : 1 flag, 2 aaGuns, 4 armour, 7 artilleries, 1 fighter, 8 infantry, 7 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 bomber
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 3 transports
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 48
Russians : 35 / 40
Japanese : 64 / 61
Americans : 52 / 76
Chinese : 0 / 7
British : 31 / 32
UK_Pacific : 5 / 9
Italians : 18 / 26
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Gents, I am discussing something with ME1945. Would be happy if you wait to proceed until we have coordinated. thanks!
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Gents, I am discussing something with ME1945. Would be happy if you wait to proceed until we have coordinated. thanks!
Ok
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
2 artilleries moved from Hopei to Chahar
1 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
4 fighters moved from 19 Sea Zone to Jehol
1 bomber moved from Yunnan to 55 Sea Zone
1 bomber and 1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 38 Sea Zone to Sumatra
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Hopei to ChaharCombat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in India causes 5 damage total.
Battle in 55 Sea Zone
Japanese attack with 1 bomber
French defend with 1 destroyer
Japanese roll dice for 1 bomber in 55 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 55 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Chahar
Japanese attack with 3 artilleries and 2 infantry
Chinese defend with 2 artilleries
Japanese roll dice for 3 artilleries and 2 infantry in Chahar, round 2 : 1/5 hits
Chinese roll dice for 2 artilleries in Chahar, round 2 : 1/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 3 artilleries and 1 infantry in Chahar, round 3 : 2/4 hits
Chinese roll dice for 1 artillery in Chahar, round 3 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 3 artilleries remaining. Battle score for attacker is 2
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 artilleries
Battle in Sumatra
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Sumatra, round 2 : 1/4 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery and 2 fighters in Sumatra, round 3 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for British: 2 infantry
Battle in Jehol
Japanese attack with 1 artillery, 4 fighters and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 4 fighters and 3 infantry in Jehol, round 2 : 1/8 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 4 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Amur
Japanese attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 2 tactical_bombers in Amur, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battlesNon Combat Move - Japanese
1 bomber moved from 55 Sea Zone to Java
3 transports moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
1 carrier and 1 destroyer moved from 38 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from Amur to Japan
1 tactical_bomber moved from Japan to 37 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to French Indo China
1 tactical_bomber moved from Manchuria to 36 Sea Zone
2 fighters moved from 19 Sea Zone to Japan
4 fighters moved from Jehol to Japan
1 bomber moved from India to French Indo China
1 fighter moved from India to Burma
2 armour and 1 tactical_bomber moved from Yunnan to Burma
3 artilleries moved from Hopei to Anhwe
1 armour and 3 mech_infantrys moved from Manchuria to Anhwe
1 infantry moved from Manchuria to Jehol
2 battleships, 4 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 19 Sea Zone to 36 Sea ZonePlace Units - Japanese
2 artilleries placed in French Indo China
1 infantry placed in French Indo China
1 infantry placed in Malaya
10 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,5,5,2,3,1,2,2,2,1,4,5,1,2,3,4,6,1,3,1,3,6,2,3,1,4,1,2,1,5,6,6,2,3,6,6,5,3,4
Japanese collect 56 PUs (8 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 artillery
EDIT: Adding units owned by Japanese to Anhwe: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 infantry
EDIT: Adding units owned by Japanese to Malaya: 1 infantry
EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 41 Sea Zone: 1 carrier, 1 destroyer and 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 harbour
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 9 fighters, 1 harbour, 15 infantry and 2 tactical_bombers
Jehol : 1 flag, 1 artillery and 4 infantry
Manchuria : 1 flag, 1 factory_minor and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 3 artilleries
Sikang : 1 flag
Anhwe : 1 flag, 1 armour, 4 artilleries and 3 mech_infantrys
Shan State : 1 flag
Burma : 1 flag, 2 aaGuns, 4 armour, 7 artilleries, 1 fighter, 8 infantry, 7 mech_infantrys and 1 tactical_bomber
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 2 artilleries, 1 bomber, 1 factory_minor, 1 infantry and 3 tactical_bombers
Celebes : 1 flag
Java : 1 flag, 1 bomber
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 1 tactical_bomber and 3 transports
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 41 / 48
Russians : 35 / 40
Japanese : 64 / 61
Americans : 52 / 76
Chinese : 0 / 7
British : 31 / 32
UK_Pacific : 5 / 9
Italians : 18 / 26
ANZAC : 10 / 16
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Here you go.
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