c47191a7-e903-4fbf-96f9-29adcac616f9-2026-2-19-World-War-II-Classic.tsvg
XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
3 submarines moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
2 fighters moved from Chahar to 6 Sea Zone
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 armour and 2 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from United Kingdom to 112 Sea Zone
3 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Battle in 112 Sea Zone
French attack with 1 fighter
Germans defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
1 fighter moved from 112 Sea Zone to United Kingdom
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 39 Sea Zone to 42 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 42 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 54 PUs;
Germans buy 1 armour, 3 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 126 Sea Zone
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
2 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
2 armour moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
5 fighters moved from Western Germany to Norway
2 tactical_bombers moved from Western Germany to NorwayCombat - Germans
Battle in Novgorod
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 5 fighters and 2 tactical_bombers
British defend with 2 infantry
Germans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 fighters moved from Norway to Western Germany
2 tactical_bombers moved from Norway to Western Germany
1 bomber moved from 126 Sea Zone to Western Germany
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 fighter moved from Belarus to Baltic States
2 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Western Germany to France
1 armour and 14 mech_infantrys moved from Eastern Poland to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x airfield; Remaining resources: 54 PUs;
Germans buy 1 armour, 3 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 126 Sea Zone
1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
1 fighter moved from Western Germany to Belarus
2 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
2 armour moved from Eastern Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
5 fighters moved from Western Germany to Norway
2 tactical_bombers moved from Western Germany to NorwayCombat - Germans
Battle in Novgorod
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 5 fighters and 2 tactical_bombers
British defend with 2 infantry
Germans win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
retreated to Western Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 2 infantry
Battle in 126 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
5 fighters moved from Norway to Western Germany
2 tactical_bombers moved from Norway to Western Germany
1 bomber moved from 126 Sea Zone to Western Germany
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
1 fighter moved from Belarus to Baltic States
2 mech_infantrys moved from Germany to Baltic States
1 aaGun moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Western Ukraine to Ukraine
3 mech_infantrys moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Western Germany to France
1 armour and 14 mech_infantrys moved from Eastern Poland to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
1 armour and 2 mech_infantrys placed in Western Germany
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 aaGun
EDIT: Adding units owned by Germans to Poland: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 airfield, 2 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Bryansk to Belarus
1 infantry moved from Archangel to Belarus
1 fighter moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Russia to BelarusCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Belarus to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour moved from Russia to Bryansk
2 artilleries and 4 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Smolensk
1 artillery moved from Volgograd to Tambov
2 infantry moved from Volgograd to Rostov
1 aaGun moved from Bryansk to Rostov
1 infantry moved from Kazakhstan to Samara
1 aaGun and 16 infantry moved from Amur to Korea
1 infantry moved from Korea to 6 Sea Zone
1 submarine moved from 109 Sea Zone to 92 Sea ZonePlace Units - Russians
1 airfield placed in Yakut S.S.R.
1 armour, 1 infantry and 1 mech_infantry placed in Russia
1 armour, 1 infantry and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs -
Me1945, are you aware it is your turn now?
Guys, what about we agree that if one of us cannot make a move within 72 hours then at least post a sign of life that you are aware it is your turn and ideally also with an estimated time of when the other opponents can expect the move to be posted? This game is going on for 5 months already. I’ve never played such a long game before. I know both sides had their share of long moves. But could we possibly try to speed it up a bit? At this pace I am worried XDAP2 is not going to be finished before 2019 :-(
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Well, this Tournament already lasts for 2+ years, I’d say it does not matter anymore^^
I’ll try for my part, but I have 2 other playoff games running with very little time at the moment.
And in the end it’s all your fault! Simply stop posting good, creative moves and stop putting Axis under pressure. Just accept the fate of Allies being defeated sooner or later and this game goes much faster :mrgreen:
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And I am certain ME1945 knows it’s his turn, I’ll double check.
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Thanks for the flowers :-D
We are waiting yet for that lucky outcome of a close odds battle… but it just doesnt happen. :-(
Hopei, Sz112. Could have been game changers… but…
Is sure a crazy game we are having and it reignited my trust in the game in general.
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I don’t feel comfortable with the timing for this game either. Particularly to see bumps while I’ve posted none respecting any circumstances that caused other players for delays.
To make it productive, I suggest to follow the league posting rules. No show in 72 hrs - bump. 3 bumps or no show in 9 days - the game is over. Everyone can take a vocation up to 21 days by posting a notice. I think it’ll expedite the game.
Anyway J8 draft is ready and we need a couple days to discuss.Me1945, are you aware it is your turn now?
Guys, what about we agree that if one of us cannot make a move within 72 hours then at least post a sign of life that you are aware it is your turn and ideally also with an estimated time of when the other opponents can expect the move to be posted? This game is going on for 5 months already. I’ve never played such a long game before. I know both sides had their share of long moves. But could we possibly try to speed it up a bit? At this pace I am worried XDAP2 is not going to be finished before 2019 :-(
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I like your suggestion Me1945. I just need a clarification: Do you suggest one could take multiple vacations in total cumulative length of 21 days, right? And the 21 days are per team or per player? And we would start counting from now, meaning as if now none of us had a day of vacation yet and not a single bump issued. As per bumps. The 4th bump is game over or you suggest 3rd one is game over? And the bumps are counted per player or per team? Also a team can avoid bumping by simply making the other team member to make a move, right?
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I like your suggestion Me1945. I just need a clarification: Do you suggest one could take multiple vacations in total cumulative length of 21 days, right? Right. And the 21 days are per team or per player? I’d suggest per team. And we would start counting from now, meaning as if now none of us had a day of vacation yet and not a single bump issued. Correct. But, we need all to agree, not just you and me. As per bumps. The 4th bump is game over or you suggest 3rd one is game over? 3rd as it is in the league rules. And the bumps are counted per player or per team? Per team. Let’s treat the team as a player in a one vs. one game.Also a team can avoid bumping by simply making the other team member to make a move, right? Correct.
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Here is a quote from the League Timing Rules:
_5 - Posting Schedule
5a - Time Limits - There is a 72 hour time limit per move. This (72) may be negotiated by the players at game start. If you agree to different time limits, you need to post it at the beginning of the game thread for the moderators to enforce.
For good sportsmanship, you should give defender decisions (casualty choices, scramble/intercept/submerge/kamikaze decisions) to your opponent as soon as possible.
5b - Vacations - Play can be paused for a total of 21 days, for whatever reason, without penalty by simply posting the need for a vacation. Please specify the duration of your absence in your game.5c - Weekend Players. If you can only play on the weekend or on certain days, please state so when you are looking for an opponent, and clearly specify this in the game thread.
5d - 72 hour warnings: If 72 hours goes by and there is no game-play post from your opponent (i.e. at least a game decision made), simply post “bump” and the number of the bump (Bump#1, Bump #2, or Bump #3), which creates the “warning”. (Note: only post “bump” in your warnings to make it clear you are issuing a warning. Do not add any other text in your warning post.)
5e - “Bump” warning and consequences - Each “bump” warning resets the clock for another 72 hrs. However, on the 4th “bump” warning the offending player will be disqualified and declared the loser for that game. (Note: You get only 3 warnings per game.) You must post the warning when it happens (or before the next move has been made by your opponent). You cannot retroactively issue a “bump” warning. “Bump” warnings can be issued for posting of partial turns (for example, someone only posted their combat move), OOL requests, map questions, etc. but they follow the same 72 hour requirement.
5f - If a turn is not posted within 14 days of either the previous turn post (or request for decision on casualty choice, scrambling, kamikaze, etcetera) or the end of a predetermined “vacation”, then the player failing to post may be declared in default and lose the game. The 14 days may also be changed by mutual agreement of the players at the beginning of the game, if posted to the game thread._
So, the 4th bump is final (not 3rd) and 14 days instead of 9.
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I like your suggestion Me1945. I just need a clarification: Do you suggest one could take multiple vacations in total cumulative length of 21 days, right? Right. And the 21 days are per team or per player? I’d suggest per team. And we would start counting from now, meaning as if now none of us had a day of vacation yet and not a single bump issued. Correct. But, we need all to agree, not just you and me. As per bumps. The 4th bump is game over or you suggest 3rd one is game over? 3rd as it is in the league rules. And the bumps are counted per player or per team? Per team. Let’s treat the team as a player in a one vs. one game.Also a team can avoid bumping by simply making the other team member to make a move, right? Correct.
Actually, in the official league rules the 4th bump is game over, read above in your last post. Thats why I was asking. Sure all 4 of us would have to agree. I am fine with your suggestion (would stick to the league 4th bump = game over). Let’s see what the other 2 players have to say.
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Ok, now I see you agreed with the 4th bump at the end of your last post. And 14 days instead of 9 is good to. Simply using the league rules and treating each team as a single player sounds good.
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Let’s not make this rocket science please:-) All 4 of us will speed up and give life signs in case 72h can not be matched. I am certain this will sort it out.
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Let’s not make this rocket science please:-) All 4 of us will speed up and give life signs in case 72h can not be matched. I am certain this will sort it out.
2nd it!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Hopei to Chahar
2 artilleries moved from Hopei to Chahar
1 infantry moved from Manchuria to Amur
2 tactical_bombers moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
4 fighters moved from 19 Sea Zone to Jehol
1 bomber moved from Yunnan to 55 Sea Zone
1 bomber and 1 fighter moved from Yunnan to India
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 fighters moved from 38 Sea Zone to Sumatra
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery moved from Hopei to Chahar -
Intercept?
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Tooo long.





