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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 7 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Libya to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Ukraine S.S.R.
1 fighter moved from Western Europe to Ukraine S.S.R.
1 bomber moved from Western Europe to Southern Europe
1 bomber moved from United Kingdom to Germany
3 fighters moved from Western Europe to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea ZoneCombat - Americans
Strategic bombing raid in Southern Europe
AA fire in Southern Europe : 0/1 hits
Bombing raid in Southern Europe rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Southern Europe causes 4 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Battle in 6 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 2 submarines
Americans roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Germans and 1 destroyer owned by the Americans lost in 6 Sea Zone
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Ukraine S.S.R.
Americans attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Americans win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 fighter moved from Ukraine S.S.R. to Caucasus
1 transport moved from 14 Sea Zone to 12 Sea Zone
1 cruiser moved from 14 Sea Zone to 12 Sea Zone
1 carrier moved from 14 Sea Zone to 12 Sea Zone
1 bomber moved from Southern Europe to Russia
1 bomber moved from Germany to Western Europe
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 12 Sea Zone
1 infantry moved from Eastern United States to Central United States
4 infantry moved from Eastern United States to 10 Sea Zone
2 artilleries moved from Eastern United States to 10 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone
4 infantry moved from 12 Sea Zone to Algeria
2 artilleries moved from 12 Sea Zone to Algeria
1 transport moved from 1 Sea Zone to 10 Sea Zone
4 infantry moved from Eastern Canada to 1 Sea Zone
4 infantry and 2 transports moved from 1 Sea Zone to 7 Sea Zone
4 infantry moved from 7 Sea Zone to Western Europe
1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery moved from Norway to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 7 Sea Zone
1 artillery moved from 7 Sea Zone to Western Europe
2 infantry moved from Alaska to Western CanadaPlace Units - Americans
2 transports placed in 10 Sea Zone
2 armour and 4 infantry placed in Eastern United States
1 artillery and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 46 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 23 PUs;
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Caucasus to West Russia
2 infantry moved from Russia to Evenki National Okrug
1 fighter moved from Caucasus to West Russia
1 fighter moved from Caucasus to Evenki National Okrug
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 artillery moved from Russia to Novosibirsk
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery and 4 infantry moved from Caucasus to Russia
1 submarine moved from 12 Sea Zone to 19 Sea Zone
1 infantry moved from Russia to NovosibirskCombat - Russians
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour
Battle in Novosibirsk
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 armour and 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Russia
1 fighter moved from Evenki National Okrug to RussiaPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 29 PUs;
Germans buy 2 armour and 6 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Norway
1 artillery moved from Karelia S.S.R. to Norway
1 artillery moved from Karelia S.S.R. to West Russia
11 armour moved from Archangel to West Russia
2 armour moved from Southern Europe to Ukraine S.S.R.
1 bomber moved from Germany to United Kingdom
2 fighters moved from Germany to Norway
2 fighters moved from Germany to Ukraine S.S.R.
1 fighter moved from Germany to 16 Sea Zone
1 infantry moved from French Madagascar to 29 Sea Zone
1 infantry and 1 transport moved from 29 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo Egypt
1 fighter moved from 34 Sea Zone to Anglo EgyptCombat - Germans
Battle in West Russia
Germans attack with 11 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 11 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 2 armour and 2 fighters
Americans defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Americans with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Norway
Germans attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Anglo Egypt
Germans attack with 1 fighter and 1 infantry
British defend with 1 artillery
Germans win, taking Anglo Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 16 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in United Kingdom causes 6 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Germany
2 fighters moved from Norway to Germany
2 fighters moved from Ukraine S.S.R. to Germany
1 fighter moved from 16 Sea Zone to Germany
1 fighter moved from Anglo Egypt to 34 Sea Zone
1 artillery moved from Southern Europe to Germany
3 infantry moved from Southern Europe to Germany
1 aaGun moved from Karelia S.S.R. to West RussiaPlace Units - Germans
2 infantry placed in Southern Europe
2 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 40 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Europe: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British repair damage of 6x factory; Remaining resources: 25 PUs;
British buy 3 armour and 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 armour, 3 artilleries, 1 fighter and 3 infantry moved from Western Europe to Southern Europe
4 bombers moved from United Kingdom to Germany
3 infantry moved from United Kingdom to 7 Sea Zone
3 artilleries moved from United Kingdom to 7 Sea Zone
3 artilleries moved from 7 Sea Zone to Western Europe
3 infantry moved from 7 Sea Zone to Western Europe
1 infantry moved from French West Africa to French Equatorial Africa
1 infantry moved from Kenya to Italian East Africa
1 fighter moved from Union of South Africa to Anglo Egypt
1 armour moved from Trans-Jordan to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo EgyptCombat - British
Battle in Anglo Egypt
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Anglo Egypt from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern Europe
British attack with 2 armour, 3 artilleries, 1 fighter and 3 infantry
Germans defend with 1 factory and 2 infantry
British win, taking Southern Europe from Germans with 2 armour, 3 artilleries, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4,2,1,1 and causes: 8 damage to unit: factory
Bombing raid in Germany causes 8 damage total.Non Combat Move - British
4 bombers moved from Germany to United Kingdom
1 fighter moved from Southern Europe to Western Europe
1 fighter moved from Anglo Egypt to French Equatorial Africa
1 aaGun moved from Caucasus to RussiaPlace Units - British
3 armour and 3 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 9 armour; Remaining resources: 1 PUs;Combat Move - Japanese
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Trans-Jordan
1 fighter moved from 34 Sea Zone to Trans-Jordan
1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 fighter moved from 34 Sea Zone to Anglo Egypt
2 armour and 1 infantry moved from India to Persia
1 armour moved from French Indochina to Persia
2 bombers moved from Sinkiang to Russia
3 armour and 4 fighters moved from Sinkiang to Novosibirsk
1 artillery and 1 infantry moved from Solomon Islands to 45 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to New ZealandCombat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 1/2 hits
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Battle in New Zealand
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in New Zealand, round 2 : 1/1 hits
British roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits
1 infantry owned by the British lost in New Zealand
Japanese win, taking New Zealand from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 3 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 armour and 1 infantry in Persia, round 2 : 2/4 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Persia
Japanese win, taking Persia from British with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Japanese attack with 3 armour and 4 fighters
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 3 armour and 4 fighters in Novosibirsk, round 2 : 3/7 hits
Russians roll dice for 1 artillery and 2 infantry in Novosibirsk, round 2 : 2/3 hits
2 infantry owned by the Russians, 2 armour owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour and 4 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Japanese: 2 armour
Battle in Anglo Egypt
Japanese attack with 1 fighter and 2 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 battleship in Anglo Egypt, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Anglo Egypt, round 2 : 2/3 hits
British roll dice for 1 armour and 1 infantry in Anglo Egypt, round 2 : 0/2 hits
1 armour owned by the British and 1 infantry owned by the British lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 armour and 1 infantry
Battle in Trans-Jordan
Japanese attack with 1 fighter and 2 infantry
British defend with 1 armour
Japanese roll dice for 1 fighter and 2 infantry in Trans-Jordan, round 2 : 1/3 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Anglo Egypt to 34 Sea Zone
1 fighter moved from Trans-Jordan to West Russia
4 fighters moved from Novosibirsk to West Russia
1 bomber moved from Russia to West Russia
1 armour moved from Manchuria to Sinkiang
2 armour moved from Manchuria to Yakut S.S.R.
2 infantry moved from French Indochina to IndiaPlace Units - Japanese
3 armour placed in India
3 armour placed in French Indochina
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 4 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from Western Europe to Germany
1 bomber moved from Russia to India
2 fighters moved from 7 Sea Zone to Norway
1 armour moved from Western Europe to Balkans
Americans take Balkans from Germans
1 infantry moved from Algeria to 12 Sea Zone
1 artillery moved from Algeria to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to NorwayCombat - Americans
Battle in Norway
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in India causes 1 damage total.Non Combat Move - Americans
1 bomber moved from India to Russia
1 bomber moved from Germany to Russia
1 fighter moved from Caucasus to Russia
1 artillery moved from Western United States to Central United States
3 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to Central United States
2 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Algeria to Libya
1 cruiser moved from 12 Sea Zone to 7 Sea Zone
1 carrier moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from 12 Sea Zone to 7 Sea Zone
2 fighters moved from Norway to 7 Sea Zone
3 infantry moved from Eastern United States to 10 Sea Zone
2 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Central United States to 10 Sea Zone
2 armour, 4 infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone
4 infantry moved from 1 Sea Zone to Eastern Canada
2 armour moved from 1 Sea Zone to Eastern Canada
1 transport moved from 7 Sea Zone to 1 Sea Zone
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
2 transports moved from 7 Sea Zone to 12 Sea Zone
2 infantry moved from Algeria to 12 Sea Zone
1 artillery moved from Algeria to 12 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Western Europe
1 artillery moved from 7 Sea Zone to Western Europe
1 infantry moved from Western Europe to Southern EuropePlace Units - Americans
3 transports placed in 55 Sea Zone
1 armour, 2 artilleries and 4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Archangel to Russia
1 aaGun moved from Caucasus to RussiaPlace Units - Russians
1 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Russia
1 armour, 1 artillery and 2 infantry placed in Caucasus
Turning on Edit ModeTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 4
EDIT: Removing units owned by Russians from Caucasus: 1 armour, 1 artillery, 1 factory and 3 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 factory and 1 infantry
EDIT: Adding units owned by Russians to Russia: 5 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 16x factory; Remaining resources: 24 PUs;
Germans buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from West Russia to Archangel
1 armour moved from West Russia to Archangel
2 armour moved from Ukraine S.S.R. to Germany
1 armour moved from West Russia to Balkans
1 infantry moved from Germany to Balkans
1 fighter moved from Germany to 6 Sea Zone
4 fighters moved from Germany to Southern Europe
1 bomber moved from Germany to Southern Europe
1 fighter moved from 34 Sea Zone to Southern Europe
1 artillery moved from Germany to Southern Europe
9 infantry moved from Germany to Southern EuropeCombat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Balkans
Germans attack with 1 armour and 1 infantry
Americans defend with 1 armour
Germans win, taking Balkans from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Southern Europe
Germans attack with 1 artillery, 1 bomber, 5 fighters and 9 infantry
British defend with 2 armour, 3 artilleries, 1 factory and 3 infantry; Americans defend with 1 infantry
Germans win, taking Southern Europe from British with 1 artillery, 1 bomber, 5 fighters and 7 infantry remaining. Battle score for attacker is 28
Casualties for Germans: 2 infantry
Casualties for British: 2 armour, 3 artilleries and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from 6 Sea Zone to Germany
5 fighters moved from Southern Europe to Germany
1 bomber moved from Southern Europe to GermanyPlace Units - Germans
8 infantry placed in GermanyTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 battleship and 1 transport; Remaining resources: 0 PUs;Combat Move - British
3 artilleries, 1 fighter and 3 infantry moved from Western Europe to Southern Europe
1 fighter and 1 infantry moved from French Equatorial Africa to Anglo Egypt
1 infantry moved from Italian East Africa to Anglo Egypt
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports moved from 7 Sea Zone to 3 Sea Zone
4 bombers moved from United Kingdom to Southern EuropeCombat - British
Battle in Southern Europe
British attack with 3 artilleries, 4 bombers, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory and 7 infantry
British win, taking Southern Europe from Germans with 3 artilleries, 4 bombers and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 7 infantry
Casualties for British: 3 infantry
Battle in Anglo Egypt
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win, taking Anglo Egypt from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
1 fighter moved from Anglo Egypt to Union of South Africa
1 fighter moved from Southern Europe to 3 Sea Zone
4 bombers moved from Southern Europe to United KingdomPlace Units - British
1 battleship and 1 transport placed in 3 Sea Zone
2 armour placed in Union of South AfricaTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 50 PUs;
Japanese buy 5 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
3 armour and 1 infantry moved from Persia to Caucasus
3 armour moved from India to Kazakh S.S.R.
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 fighter moved from 34 Sea Zone to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
1 armour moved from Sinkiang to Novosibirsk
2 armour moved from Yakut S.S.R. to Novosibirsk
3 fighters moved from West Russia to Novosibirsk
1 fighter moved from West Russia to Kazakh S.S.R.
1 fighter moved from West Russia to Caucasus
1 bomber moved from West Russia to Russia
1 artillery and 1 infantry moved from New Zealand to 41 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Novosibirsk
Japanese attack with 3 armour and 3 fighters
Russians defend with 2 infantry
Japanese roll dice for 3 armour and 3 fighters in Novosibirsk, round 2 : 4/6 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour
Battle in Kazakh S.S.R.
Japanese attack with 3 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 fighter in Kazakh S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egypt
Japanese attack with 1 fighter and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Anglo Egypt, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 2 : 0/4 hits
British roll dice for 2 infantry in Anglo Egypt, round 2 : 0/2 hits
1 infantry owned by the British lost in Anglo Egypt
Japanese roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 3 : 0/4 hits
British roll dice for 1 infantry in Anglo Egypt, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Anglo Egypt
Japanese roll dice for 1 fighter and 2 infantry in Anglo Egypt, round 4 : 1/3 hits
British roll dice for 1 infantry in Anglo Egypt, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Japanese attack with 3 armour, 1 fighter and 1 infantry
Russians defend with 1 factory and 1 infantry
Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
Japanese win, taking Caucasus from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.Non Combat Move - Japanese
1 bomber moved from Russia to India
3 fighters moved from Novosibirsk to West Russia
1 fighter moved from Caucasus to West Russia
3 armour moved from Manchuria to Yakut S.S.R.
3 armour moved from French Indochina to Persia
1 fighter moved from Anglo Egypt to 34 Sea Zone
1 fighter moved from Kazakh S.S.R. to West RussiaPlace Units - Japanese
3 armour placed in Manchuria
1 bomber placed in Japan
2 armour and 1 infantry placed in French Indochina
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 50 PUs;
Japanese buy 5 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
3 armour and 1 infantry moved from Persia to Caucasus
3 armour moved from India to Kazakh S.S.R.
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 fighter moved from 34 Sea Zone to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
1 armour moved from Sinkiang to Novosibirsk
2 armour moved from Yakut S.S.R. to Novosibirsk
3 fighters moved from West Russia to Novosibirsk
1 fighter moved from West Russia to Kazakh S.S.R.
1 fighter moved from West Russia to Caucasus
1 bomber moved from West Russia to Russia
1 artillery and 1 infantry moved from New Zealand to 41 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Novosibirsk
Japanese attack with 3 armour and 3 fighters
Russians defend with 2 infantry
Japanese roll dice for 3 armour and 3 fighters in Novosibirsk, round 2 : 4/6 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour
Battle in Kazakh S.S.R.
Japanese attack with 3 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 fighter in Kazakh S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egypt
Japanese attack with 1 fighter and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Anglo Egypt, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 2 : 0/4 hits
British roll dice for 2 infantry in Anglo Egypt, round 2 : 0/2 hits
1 infantry owned by the British lost in Anglo Egypt
Japanese roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 3 : 0/4 hits
British roll dice for 1 infantry in Anglo Egypt, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Anglo Egypt
Japanese roll dice for 1 fighter and 2 infantry in Anglo Egypt, round 4 : 1/3 hits
British roll dice for 1 infantry in Anglo Egypt, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Japanese attack with 3 armour, 1 fighter and 1 infantry
Russians defend with 1 factory and 1 infantry
Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
Japanese win, taking Caucasus from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.Non Combat Move - Japanese
1 bomber moved from Russia to India
3 fighters moved from Novosibirsk to West Russia
1 fighter moved from Caucasus to West Russia
3 armour moved from Manchuria to Yakut S.S.R.
3 armour moved from French Indochina to Persia
1 fighter moved from Anglo Egypt to 34 Sea Zone
1 fighter moved from Kazakh S.S.R. to West RussiaPlace Units - Japanese
3 armour placed in Manchuria
1 bomber placed in Japan
2 armour and 1 infantry placed in French Indochina
3 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 3 armour
EDIT: Adding units owned by Japanese to Sinkiang: 3 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship and 3 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
Americans take Norway from Germans
1 armour moved from 3 Sea Zone to Norway
1 carrier moved from 7 Sea Zone to 3 Sea Zone
2 fighters moved from 7 Sea Zone to 3 Sea Zone
1 fighter moved from 3 Sea Zone to Russia
1 infantry moved from Central United States to 10 Sea Zone
1 artillery moved from Central United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Brazil
1 artillery moved from 18 Sea Zone to Brazil
1 cruiser moved from 7 Sea Zone to 18 Sea Zone
1 battleship moved from 7 Sea Zone to 3 Sea Zone
1 infantry moved from Libya to Anglo Egypt
4 infantry moved from Western United States to 55 Sea Zone
2 artilleries moved from Western United States to 55 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 55 Sea Zone to 64 Sea Zone
4 infantry moved from 64 Sea Zone to Alaska
2 artilleries moved from 64 Sea Zone to Alaska
1 armour moved from Western United States to Alaska
5 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 5 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
5 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
1 bomber moved from Russia to Anglo Egypt
1 bomber moved from Russia to Germany
3 infantry moved from Central United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
3 infantry moved from 1 Sea Zone to Eastern CanadaCombat - Americans
Battle in Anglo Egypt
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Anglo Egypt, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 infantry in Anglo Egypt, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Anglo Egypt, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo Egypt
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.Non Combat Move - Americans
1 bomber moved from Germany to Western Europe
1 bomber moved from Anglo Egypt to Algeria
2 transports moved from 7 Sea Zone to 1 Sea ZonePlace Units - Americans
1 battleship and 3 destroyers placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 15 PUs;
Russians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 1 artillery and 1 infantry moved from Russia to Caucasus
1 armour, 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Russia
1 submarine moved from 19 Sea Zone to 22 Sea ZoneCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 3 armour and 1 factory
Russians win, taking Caucasus from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Battle in Kazakh S.S.R.
Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 3 armour
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 armourNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from Caucasus to RussiaPlace Units - Russians
1 armour, 1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total