TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 4 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from Western Europe to Germany
1 bomber moved from Russia to India
2 fighters moved from 7 Sea Zone to Norway
1 armour moved from Western Europe to Balkans
Americans take Balkans from Germans
1 infantry moved from Algeria to 12 Sea Zone
1 artillery moved from Algeria to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Norway
1 artillery moved from 6 Sea Zone to Norway
Combat - Americans
Battle in Norway
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Norway, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Norway, round 2 : 2/2 hits
1 artillery owned by the Americans, 1 infantry owned by the Americans, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Norway
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Germany causes 6 damage total.
Strategic bombing raid in India
AA fire in India : 0/1 hits
Bombing raid in India rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in India causes 1 damage total.
Non Combat Move - Americans
1 bomber moved from India to Russia
1 bomber moved from Germany to Russia
1 fighter moved from Caucasus to Russia
1 artillery moved from Western United States to Central United States
3 infantry moved from Western United States to Central United States
1 infantry moved from Eastern United States to Central United States
2 infantry moved from Western Canada to Eastern Canada
1 infantry moved from Algeria to Libya
1 cruiser moved from 12 Sea Zone to 7 Sea Zone
1 carrier moved from 12 Sea Zone to 7 Sea Zone
1 fighter moved from 12 Sea Zone to 7 Sea Zone
2 fighters moved from Norway to 7 Sea Zone
3 infantry moved from Eastern United States to 10 Sea Zone
2 armour moved from Eastern United States to 10 Sea Zone
1 infantry moved from Central United States to 10 Sea Zone
2 armour, 4 infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone
4 infantry moved from 1 Sea Zone to Eastern Canada
2 armour moved from 1 Sea Zone to Eastern Canada
1 transport moved from 7 Sea Zone to 1 Sea Zone
2 transports moved from 12 Sea Zone to 10 Sea Zone
1 transport moved from 12 Sea Zone to 10 Sea Zone
2 transports moved from 7 Sea Zone to 12 Sea Zone
2 infantry moved from Algeria to 12 Sea Zone
1 artillery moved from Algeria to 12 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 12 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Western Europe
1 artillery moved from 7 Sea Zone to Western Europe
1 infantry moved from Western Europe to Southern Europe
Place Units - Americans
3 transports placed in 55 Sea Zone
1 armour, 2 artilleries and 4 infantry placed in Western United States
Turn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Russia to Novosibirsk
1 fighter moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Novosibirsk to Russia
1 fighter moved from Archangel to Russia
1 aaGun moved from Caucasus to Russia
Place Units - Russians
1 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Russia
1 armour, 1 artillery and 2 infantry placed in Caucasus
Turning on Edit Mode
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 4
EDIT: Removing units owned by Russians from Caucasus: 1 armour, 1 artillery, 1 factory and 3 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 factory and 1 infantry
EDIT: Adding units owned by Russians to Russia: 5 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 16x factory; Remaining resources: 24 PUs;
Germans buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery moved from West Russia to Archangel
1 armour moved from West Russia to Archangel
2 armour moved from Ukraine S.S.R. to Germany
1 armour moved from West Russia to Balkans
1 infantry moved from Germany to Balkans
1 fighter moved from Germany to 6 Sea Zone
4 fighters moved from Germany to Southern Europe
1 bomber moved from Germany to Southern Europe
1 fighter moved from 34 Sea Zone to Southern Europe
1 artillery moved from Germany to Southern Europe
9 infantry moved from Germany to Southern Europe
Combat - Germans
Battle in Archangel
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Balkans
Germans attack with 1 armour and 1 infantry
Americans defend with 1 armour
Germans win, taking Balkans from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Americans: 1 armour
Battle in Southern Europe
Germans attack with 1 artillery, 1 bomber, 5 fighters and 9 infantry
British defend with 2 armour, 3 artilleries, 1 factory and 3 infantry; Americans defend with 1 infantry
Germans win, taking Southern Europe from British with 1 artillery, 1 bomber, 5 fighters and 7 infantry remaining. Battle score for attacker is 28
Casualties for Germans: 2 infantry
Casualties for British: 2 armour, 3 artilleries and 3 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Germans
1 fighter moved from 6 Sea Zone to Germany
5 fighters moved from Southern Europe to Germany
1 bomber moved from Southern Europe to Germany
Place Units - Germans
8 infantry placed in Germany
Turn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 armour, 1 battleship and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 1 fighter and 3 infantry moved from Western Europe to Southern Europe
1 fighter and 1 infantry moved from French Equatorial Africa to Anglo Egypt
1 infantry moved from Italian East Africa to Anglo Egypt
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 3 transports moved from 7 Sea Zone to 3 Sea Zone
4 bombers moved from United Kingdom to Southern Europe
Combat - British
Battle in Southern Europe
British attack with 3 artilleries, 4 bombers, 1 fighter and 3 infantry
Germans defend with 1 artillery, 1 factory and 7 infantry
British win, taking Southern Europe from Germans with 3 artilleries, 4 bombers and 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 artillery and 7 infantry
Casualties for British: 3 infantry
Battle in Anglo Egypt
British attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
British win, taking Anglo Egypt from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter moved from Anglo Egypt to Union of South Africa
1 fighter moved from Southern Europe to 3 Sea Zone
4 bombers moved from Southern Europe to United Kingdom
Place Units - British
1 battleship and 1 transport placed in 3 Sea Zone
2 armour placed in Union of South Africa
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 50 PUs;
Japanese buy 5 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
3 armour and 1 infantry moved from Persia to Caucasus
3 armour moved from India to Kazakh S.S.R.
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 fighter moved from 34 Sea Zone to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
1 armour moved from Sinkiang to Novosibirsk
2 armour moved from Yakut S.S.R. to Novosibirsk
3 fighters moved from West Russia to Novosibirsk
1 fighter moved from West Russia to Kazakh S.S.R.
1 fighter moved from West Russia to Caucasus
1 bomber moved from West Russia to Russia
1 artillery and 1 infantry moved from New Zealand to 41 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 3 armour and 3 fighters
Russians defend with 2 infantry
Japanese roll dice for 3 armour and 3 fighters in Novosibirsk, round 2 : 4/6 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour
Battle in Kazakh S.S.R.
Japanese attack with 3 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 fighter in Kazakh S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egypt
Japanese attack with 1 fighter and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Anglo Egypt, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 2 : 0/4 hits
British roll dice for 2 infantry in Anglo Egypt, round 2 : 0/2 hits
1 infantry owned by the British lost in Anglo Egypt
Japanese roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 3 : 0/4 hits
British roll dice for 1 infantry in Anglo Egypt, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Anglo Egypt
Japanese roll dice for 1 fighter and 2 infantry in Anglo Egypt, round 4 : 1/3 hits
British roll dice for 1 infantry in Anglo Egypt, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Japanese attack with 3 armour, 1 fighter and 1 infantry
Russians defend with 1 factory and 1 infantry
Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
Japanese win, taking Caucasus from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Non Combat Move - Japanese
1 bomber moved from Russia to India
3 fighters moved from Novosibirsk to West Russia
1 fighter moved from Caucasus to West Russia
3 armour moved from Manchuria to Yakut S.S.R.
3 armour moved from French Indochina to Persia
1 fighter moved from Anglo Egypt to 34 Sea Zone
1 fighter moved from Kazakh S.S.R. to West Russia
Place Units - Japanese
3 armour placed in Manchuria
1 bomber placed in Japan
2 armour and 1 infantry placed in French Indochina
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 50 PUs;
Japanese buy 5 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
3 armour and 1 infantry moved from Persia to Caucasus
3 armour moved from India to Kazakh S.S.R.
1 carrier, 1 destroyer, 1 submarine and 1 transport moved from 34 Sea Zone to 36 Sea Zone
1 transport moved from 34 Sea Zone to 35 Sea Zone
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
1 fighter moved from 34 Sea Zone to Anglo Egypt
1 infantry moved from Trans-Jordan to Anglo Egypt
1 armour moved from Sinkiang to Novosibirsk
2 armour moved from Yakut S.S.R. to Novosibirsk
3 fighters moved from West Russia to Novosibirsk
1 fighter moved from West Russia to Kazakh S.S.R.
1 fighter moved from West Russia to Caucasus
1 bomber moved from West Russia to Russia
1 artillery and 1 infantry moved from New Zealand to 41 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in Novosibirsk
Japanese attack with 3 armour and 3 fighters
Russians defend with 2 infantry
Japanese roll dice for 3 armour and 3 fighters in Novosibirsk, round 2 : 4/6 hits
Russians roll dice for 2 infantry in Novosibirsk, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 armour owned by the Japanese lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 armour
Battle in Kazakh S.S.R.
Japanese attack with 3 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 3 armour and 1 fighter in Kazakh S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egypt
Japanese attack with 1 fighter and 3 infantry
British defend with 2 infantry
Japanese roll dice for 1 battleship in Anglo Egypt, round 2 : 1/1 hits
Japanese roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 2 : 0/4 hits
British roll dice for 2 infantry in Anglo Egypt, round 2 : 0/2 hits
1 infantry owned by the British lost in Anglo Egypt
Japanese roll dice for 1 fighter and 3 infantry in Anglo Egypt, round 3 : 0/4 hits
British roll dice for 1 infantry in Anglo Egypt, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Anglo Egypt
Japanese roll dice for 1 fighter and 2 infantry in Anglo Egypt, round 4 : 1/3 hits
British roll dice for 1 infantry in Anglo Egypt, round 4 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Anglo Egypt
Japanese win, taking Anglo Egypt from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Japanese attack with 3 armour, 1 fighter and 1 infantry
Russians defend with 1 factory and 1 infantry
Japanese roll dice for 3 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
Japanese win, taking Caucasus from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.
Non Combat Move - Japanese
1 bomber moved from Russia to India
3 fighters moved from Novosibirsk to West Russia
1 fighter moved from Caucasus to West Russia
3 armour moved from Manchuria to Yakut S.S.R.
3 armour moved from French Indochina to Persia
1 fighter moved from Anglo Egypt to 34 Sea Zone
1 fighter moved from Kazakh S.S.R. to West Russia
Place Units - Japanese
3 armour placed in Manchuria
1 bomber placed in Japan
2 armour and 1 infantry placed in French Indochina
3 infantry placed in India
Turn Complete - Japanese
Japanese collect 55 PUs; end with 56 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yakut S.S.R.: 3 armour
EDIT: Adding units owned by Japanese to Sinkiang: 3 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 battleship and 3 destroyers; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
Americans take Norway from Germans
1 armour moved from 3 Sea Zone to Norway
1 carrier moved from 7 Sea Zone to 3 Sea Zone
2 fighters moved from 7 Sea Zone to 3 Sea Zone
1 fighter moved from 3 Sea Zone to Russia
1 infantry moved from Central United States to 10 Sea Zone
1 artillery moved from Central United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 18 Sea Zone
1 infantry moved from 18 Sea Zone to Brazil
1 artillery moved from 18 Sea Zone to Brazil
1 cruiser moved from 7 Sea Zone to 18 Sea Zone
1 battleship moved from 7 Sea Zone to 3 Sea Zone
1 infantry moved from Libya to Anglo Egypt
4 infantry moved from Western United States to 55 Sea Zone
2 artilleries moved from Western United States to 55 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 55 Sea Zone to 64 Sea Zone
4 infantry moved from 64 Sea Zone to Alaska
2 artilleries moved from 64 Sea Zone to Alaska
1 armour moved from Western United States to Alaska
5 infantry moved from Eastern Canada to 1 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour, 5 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
5 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
1 bomber moved from Russia to Anglo Egypt
1 bomber moved from Russia to Germany
3 infantry moved from Central United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
3 infantry moved from 1 Sea Zone to Eastern Canada
Combat - Americans
Battle in Anglo Egypt
Americans attack with 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 infantry in Anglo Egypt, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anglo Egypt, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 infantry in Anglo Egypt, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Anglo Egypt, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Anglo Egypt
Americans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Non Combat Move - Americans
1 bomber moved from Germany to Western Europe
1 bomber moved from Anglo Egypt to Algeria
2 transports moved from 7 Sea Zone to 1 Sea Zone
Place Units - Americans
1 battleship and 3 destroyers placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 15 PUs;
Russians buy 1 armour, 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 artillery and 1 infantry moved from Russia to Caucasus
1 armour, 1 artillery and 1 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Russia
1 submarine moved from 19 Sea Zone to 22 Sea Zone
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 3 armour and 1 factory
Russians win, taking Caucasus from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 armour
Battle in Kazakh S.S.R.
Russians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Japanese defend with 3 armour
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Japanese: 3 armour
Non Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from Caucasus to Russia
Place Units - Russians
1 armour, 1 artillery and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total