Posted it over there!
Thank you too and of course good luck in the rest of the tournament as well!
XDAP WB Final: JDOW+ME1945 Axis vs nerqueen+Elrood Allies+35
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This is still happening? Wasn’t the first game of this tournament like 3 years ago?
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HAHA two years ago! LOLOLOLOLOL
http://www.axisandallies.org/forums/index.php?topic=34519.195
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HAHA two years ago! LOLOLOLOLOL
http://www.axisandallies.org/forums/index.php?topic=34519.195
We all just want your dough! :evil:
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This is still happening? Wasn’t the first game of this tournament like 3 years ago?
It was 2 years ago^^ but this is result if the tournament organizer decides against my explicit advise AGAINST single elimination system.
Gents, I had a look already, but need to do further considerations. Complicated move and I have 2 leage playoff games in addition to play. I hope we have more clarity over the weekend.
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No problem here.
Did you see Nerquens message above and taking it into account?
JDOW and Me1945, would you please consider also the following edit on Atlantic map:
UK sub from SZ110 -> SZ105 (convoy zone of Normandy)?Could you please edit in your Ita6 move, or I can edit it then in Anz6 if you prefer. Also if you are deep into Ita6 planning already and this influences your plans dramatically, feel free to refuse the edit. Thanks.
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Sure.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Italians attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry and 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 2 mech_infantrys
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
EDIT: Adding units owned by British to 105 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Alexandria to Tobruk
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Normandy Bordeaux to Western Germany
1 bomber moved from Holland Belgium to Southern Italy
3 infantry moved from Northern Italy to France
2 armour moved from Northern Italy to Romania
2 mech_infantrys moved from Northern Italy to Romania
5 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Bulgaria to Romania
1 artillery moved from Bulgaria to Romania
1 armour moved from Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
1 mech_infantry moved from Romania to BessarabiaPlace Units - Italians
1 armour and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs total -
Btw: Please specify on which carriers the fighters are allocated in 110.
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Btw: Please specify on which carriers the fighters are allocated in 110.
Elrood wrote this earlier:
fyi: in SZ110 one US carrier holds the one US fighter has one free landing spot now.It still does apply. Anything that is not clear?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 fighters moved from Suiyuyan to JeholCombat - ANZAC
Battle in Jehol
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 3 infantry
Japanese win with 3 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantry
2 fighters owned by the ANZAC retreatedNon Combat Move - ANZAC
2 fighters moved from Jehol to Chahar
1 destroyer moved from 33 Sea Zone to 21 Sea Zone
1 carrier, 1 cruiser and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from 33 Sea Zone to Queensland
3 submarines moved from 62 Sea Zone to 30 Sea ZonePlace Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 77 Sea Zone to 39 Sea Zone
3 infantry moved from Algeria to Tunisia
1 infantry moved from United Kingdom to 110 Sea ZoneTurn Complete - French
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the French inf in SZ110 is on a UK TT.
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Ill move during the weekend, sorry for the delay.
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Gentlemen, I am sorry but due to unexpected circumstances I need to pause all my games until Sunday, Feb 19. I Might be able to squeeze a move in here or there but I cannot promise.
My apologies for the inconvenience.
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Args. No, it’s not Feb 19 but Feb 12.
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Hey Gents, just a sign of live. I am back, still busy tonight but I will move tomorrow!
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life.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier, 2 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Western GermanyCombat - Germans
Non Combat Move - Germans
2 mech_infantrys moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Karelia
1 infantry moved from Finland to Vyborg
5 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 bomber moved from Romania to Western Germany
1 aaGun moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Ukraine
6 mech_infantrys moved from Romania to Eastern Poland
2 armour moved from Ukraine to Eastern Poland
2 mech_infantrys moved from Bessarabia to Ukraine
2 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Eastern Poland
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 aaGun moved from Western Germany to Germany
1 aaGun moved from France to Western GermanyPlace Units - Germans
1 carrier and 2 submarines placed in 112 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
1 infantry placed in France
3 mech_infantrys placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Turning off Edit Mode -
Sorry again that it tool so long. I still need you to wait until ME1945 confirms. thanks!
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Please proceed with Russia.
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