TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 4 Germans Combat Move - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from Western United States to 52 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 bomber moved from Eastern United States to 52 Sea Zone
Combat - Americans
Battle in 52 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 battleship
Americans roll dice for 1 submarine in 52 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 2 fighters in 52 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 battleship in 52 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 battleship owned by the Japanese lost in 52 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 battleship
Non Combat Move - Americans
1 bomber moved from 52 Sea Zone to Western United States
1 fighter moved from 52 Sea Zone to Western United States
1 battleship moved from 55 Sea Zone to 20 Sea Zone
2 infantry moved from Western United States to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Panama
1 cruiser moved from 10 Sea Zone to 20 Sea Zone
1 fighter moved from Eastern United States to Brazil
1 fighter moved from 52 Sea Zone to Western United States
2 infantry moved from Central United States to Eastern Canada
Place Units - Americans
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Sinkiang: 1 infantry
EDIT: Adding units owned by Americans to Kazakh S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 submarine moved from 2 Sea Zone to 8 Sea Zone
3 infantry moved from Russia to Archangel
1 armour and 1 infantry moved from West Russia to Belorussia
1 artillery and 1 infantry moved from West Russia to Karelia S.S.R.
5 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from Russia to Archangel
4 infantry moved from Russia to West Russia
1 submarine moved from 8 Sea Zone to 2 Sea Zone
Combat - Russians
Battle in 2 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Battle in Belorussia
Russians attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians winRussians win with 1 submarine remaining, taking Belorussia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 4 infantry
Germans defend with 1 armour
Russians win, taking Archangel from Germans with 3 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 armour and 2 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 2 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
Place Units - Russians
4 infantry placed in Caucasus
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 carrier and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 2 Sea Zone to 7 Sea Zone
3 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to Belorussia
1 bomber moved from Norway to Belorussia
2 fighters moved from Western Europe to Karelia S.S.R.
2 infantry moved from Eastern Europe to Belorussia
1 artillery moved from Balkans to Eastern Europe
1 armour moved from Eastern Europe to Belorussia
4 infantry moved from Germany to Eastern Europe
4 armour moved from Germany to Eastern Europe
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Anglo Egypt to French Equatorial Africa
Germans take French Equatorial Africa from British
1 armour moved from French Equatorial Africa to French West Africa
Germans take French West Africa from British
1 infantry moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 infantry moved from Anglo Egypt to Trans-Jordan
1 armour moved from Anglo Egypt to Trans-Jordan
1 fighter moved from Libya to Trans-Jordan
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo Egypt
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Libya
1 armour moved from 14 Sea Zone to Libya
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 1 fighter and 1 infantry
British defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Belorussia
Germans attack with 1 armour, 1 bomber, 1 fighter and 2 infantry
Russians defend with 1 armour and 1 infantry
Germans win, taking Belorussia from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 infantry
Non Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Western Europe
1 fighter moved from Belorussia to Eastern Europe
1 bomber moved from Belorussia to Germany
1 fighter moved from Trans-Jordan to 14 Sea Zone
Place Units - Germans
1 carrier placed in 14 Sea Zone
2 infantry placed in Southern Europe
1 armour, 1 artillery and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 2 bombers and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Persia to India
1 bomber moved from Russia to India
1 fighter moved from Caucasus to India
1 carrier, 1 cruiser and 1 transport moved from 33 Sea Zone to 27 Sea Zone
1 infantry moved from Union of South Africa to Kenya
1 submarine moved from 42 Sea Zone to 24 Sea Zone
1 bomber moved from United Kingdom to Germany
1 fighter moved from Russia to Caucasus
1 armour and 1 infantry moved from Eastern Canada to Eastern United States
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.
Battle in India
British attack with 1 bomber, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking India from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from India to Caucasus
1 bomber moved from India to Caucasus
1 aaGun moved from Persia to India
1 fighter moved from United Kingdom to Russia
1 bomber moved from Germany to Caucasus
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
2 bombers placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 24 PUs total
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 aaGun
EDIT: Adding units owned by British to Caucasus: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 1 factory and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from China to Sinkiang
2 fighters moved from Manchuria to Sinkiang
1 artillery and 2 infantry moved from Manchuria to Buryatia S.S.R.
1 bomber moved from Japan to Buryatia S.S.R.
Combat - Japanese
Battle in Buryatia S.S.R.
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Buryatia S.S.R., round 2 : 2/4 hits
Russians roll dice for 1 infantry in Buryatia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia S.S.R.
Japanese win, taking Buryatia S.S.R. from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sinkiang
Japanese attack with 2 fighters and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Sinkiang to French Indochina
1 fighter moved from 35 Sea Zone to French Indochina
2 infantry moved from China to French Indochina
1 armour moved from Manchuria to French Indochina
1 bomber moved from Buryatia S.S.R. to French Indochina
1 artillery and 3 infantry moved from Japan to 61 Sea Zone
1 artillery and 3 infantry moved from 61 Sea Zone to Manchuria
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 44 Sea Zone to 50 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 35 Sea Zone to 15 Sea Zone
1 destroyer moved from 60 Sea Zone to 61 Sea Zone
Place Units - Japanese
1 factory placed in French Indochina
2 armour and 1 infantry placed in Manchuria
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Non Combat Move - Americans
1 bomber moved from Western United States to Alaska
1 carrier moved from 10 Sea Zone to 11 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 11 Sea Zone
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
2 fighters moved from 10 Sea Zone to 11 Sea Zone
2 infantry moved from Eastern Canada to Western Canada
1 destroyer moved from 20 Sea Zone to 11 Sea Zone
1 cruiser moved from 20 Sea Zone to 11 Sea Zone
1 battleship moved from 20 Sea Zone to 11 Sea Zone
2 infantry moved from Panama to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 11 Sea Zone
1 fighter moved from Brazil to Kenya
1 infantry moved from Kazakh S.S.R. to Persia
2 fighters moved from Western United States to 10 Sea Zone
Place Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Archangel to Karelia S.S.R.
2 infantry moved from Ukraine S.S.R. to Balkans
2 infantry moved from Ukraine S.S.R. to Belorussia
1 infantry moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
1 fighter moved from Caucasus to Balkans
5 infantry moved from Caucasus to Persia
1 armour moved from Russia to Caucasus
2 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Yakut S.S.R. to Novosibirsk
2 infantry moved from Russia to Novosibirsk
1 submarine moved from 2 Sea Zone to 12 Sea Zone
Combat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Karelia S.S.R. from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Balkans
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Balkans from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Belorussia to Caucasus
1 fighter moved from Balkans to Caucasus
Place Units - Russians
2 armour placed in Russia
4 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 2x factory; Remaining resources: 41 PUs;
Germans buy 3 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 artillery moved from Anglo Egypt to Belgian Congo
1 armour moved from Libya to Belgian Congo
1 armour moved from French West Africa to Belgian Congo
1 armour moved from Trans-Jordan to Belgian Congo
1 infantry moved from Libya to Anglo Egypt
2 infantry moved from Southern Europe to Balkans
1 fighter moved from Western Europe to Balkans
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Belorussia
1 fighter moved from Eastern Europe to Belorussia
1 fighter moved from Western Europe to Belorussia
1 fighter moved from 14 Sea Zone to Belorussia
1 battleship, 1 carrier and 1 transport moved from 14 Sea Zone to 15 Sea Zone
7 armour, 1 artillery and 1 infantry moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Germany to Karelia S.S.R.
1 artillery and 5 infantry moved from Germany to Eastern Europe
3 submarines moved from 7 Sea Zone to 6 Sea Zone
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 8 armour, 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 8 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Balkans
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Balkans from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 3 fighters and 2 infantry
Russians defend with 2 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to 15 Sea Zone
2 fighters moved from Belorussia to Eastern Europe
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Western Europe to Germany
1 bomber moved from Ukraine S.S.R. to Germany
1 fighter moved from Balkans to Germany
Place Units - Germans
2 infantry placed in Southern Europe
3 armour, 2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 2 armour and 2 transports; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 27 Sea Zone
1 submarine moved from 24 Sea Zone to 23 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 27 Sea Zone to 23 Sea Zone
1 infantry moved from 23 Sea Zone to Belgian Congo
1 artillery moved from 23 Sea Zone to Belgian Congo
3 infantry moved from Kenya to Belgian Congo
2 bombers moved from Caucasus to Belgian Congo
2 bombers moved from United Kingdom to Belgian Congo
1 fighter moved from Russia to United Kingdom
1 infantry moved from Eastern United States to Eastern Canada
1 armour moved from Eastern United States to Eastern Canada
1 transport moved from 10 Sea Zone to 1 Sea Zone
Combat - British
Battle in Belgian Congo
British attack with 1 artillery, 4 bombers and 4 infantry
Germans defend with 3 armour, 1 artillery and 1 infantry
British win, taking Belgian Congo from Germans with 1 artillery, 4 bombers and 4 infantry remaining. Battle score for attacker is 22
Casualties for Germans: 3 armour, 1 artillery and 1 infantry
Non Combat Move - British
4 bombers moved from Belgian Congo to Kenya
Place Units - British
2 armour placed in Union of South Africa
2 transports placed in 7 Sea Zone
Turn Complete - British
British collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour and 2 infantry; Remaining resources: 9 PUs;
Combat Move - Japanese
1 armour moved from Manchuria to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery and 2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from French Indochina to India
2 fighters moved from French Indochina to India
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from French Indochina to Kazakh S.S.R.
Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 2/3 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in India, round 2 : 2/4 hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits
1 infantry owned by the British lost in India
Japanese win, taking India from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 armour moved from Manchuria to China
1 armour moved from French Indochina to China
1 fighter moved from French Indochina to 33 Sea Zone
1 battleship, 1 carrier and 1 fighter moved from 15 Sea Zone to 33 Sea Zone
1 artillery moved from Manchuria to Buryatia S.S.R.
1 aaGun, 1 artillery and 1 infantry moved from Japan to 61 Sea Zone
1 aaGun, 1 artillery, 1 destroyer, 1 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 36 Sea Zone to French Indochina
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 50 Sea Zone to 36 Sea Zone
2 fighters moved from India to China
1 infantry moved from Manchuria to Buryatia S.S.R.
3 infantry moved from Manchuria to China
1 bomber moved from Kazakh S.S.R. to China
Place Units - Japanese
1 armour and 2 infantry placed in French Indochina
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 40 PUs; end with 49 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry and 1 transport moved from 11 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Western Europe
2 fighters moved from 11 Sea Zone to Western Europe
1 carrier moved from 11 Sea Zone to 7 Sea Zone
1 battleship moved from 11 Sea Zone to 7 Sea Zone
1 destroyer moved from 11 Sea Zone to 7 Sea Zone
1 destroyer moved from 11 Sea Zone to 7 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 11 Sea Zone to 7 Sea Zone
2 infantry moved from 7 Sea Zone to United Kingdom
1 artillery moved from 7 Sea Zone to United Kingdom
1 armour moved from 7 Sea Zone to United Kingdom
1 cruiser moved from 11 Sea Zone to 12 Sea Zone
1 carrier moved from 10 Sea Zone to 12 Sea Zone
4 infantry moved from Eastern United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 12 Sea Zone
4 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from Germans
Combat - Americans
Battle in Western Europe
Americans attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 battleship in Western Europe, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 2 infantry in Western Europe, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Western Europe, round 2 : 1/2 hits
1 infantry owned by the Americans and 2 infantry owned by the Germans lost in Western Europe
Americans win, taking Western Europe from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from 10 Sea Zone to 12 Sea Zone
2 fighters moved from Western Europe to 7 Sea Zone
1 fighter moved from Kenya to Caucasus
Place Units - Americans
2 transports placed in 10 Sea Zone
1 bomber and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Canada: 2 infantry
EDIT: Adding units owned by Americans to Alaska: 2 infantry
EDIT: Removing units owned by Americans from Alaska: 1 bomber
EDIT: Adding units owned by Americans to Russia: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Persia to India
1 fighter moved from Caucasus to India
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Archangel
4 infantry moved from Novosibirsk to Yakut S.S.R.
1 infantry moved from Novosibirsk to Sinkiang
Americans take Sinkiang from Japanese
2 armour moved from Russia to Yakut S.S.R.
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 armour and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour and 4 infantry in Yakut S.S.R., round 2 : 3/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Yakut S.S.R., round 2 : 1/3 hits
1 infantry owned by the Russians, 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in India
Russians attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in India, round 2 : 3/4 hits
Japanese roll dice for 2 infantry in India, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in India
Russians win, taking India from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Russians
1 fighter moved from India to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Yakut S.S.R.
2 infantry moved from Persia to India
1 armour moved from Caucasus to India
3 infantry moved from Russia to Caucasus
Place Units - Russians
3 artilleries and 1 infantry placed in Caucasus
1 armour, 1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Southern Europe to Western Europe
1 infantry moved from Germany to Western Europe
1 fighter moved from Germany to Western Europe
1 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
2 infantry moved from Balkans to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 bomber moved from Germany to Ukraine S.S.R.
1 fighter moved from Eastern Europe to Ukraine S.S.R.
1 fighter moved from Eastern Europe to West Russia
8 armour moved from Karelia S.S.R. to Belorussia
1 infantry moved from Eastern Europe to Belorussia
1 artillery and 3 infantry moved from Eastern Europe to Karelia S.S.R.
3 armour moved from Germany to Belorussia
2 artilleries and 3 infantry moved from Germany to Eastern Europe
1 infantry moved from Trans-Jordan to Persia
1 fighter moved from 15 Sea Zone to Persia
1 infantry moved from Anglo Egypt to 15 Sea Zone
1 battleship, 1 carrier, 1 infantry and 1 transport moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from Italian East Africa to 34 Sea Zone
1 battleship, 1 carrier, 2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Kenya
3 submarines moved from 6 Sea Zone to 4 Sea Zone
Combat - Germans
Battle in West Russia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Europe
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Germans win, taking Western Europe from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Germans attack with 1 fighter and 1 infantry
Americans defend with 1 infantry
retreated to Persia
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Belorussia
Germans attack with 11 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 11 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kenya
Germans attack with 1 infantry
British defend with 4 bombers and 2 fighters
British win with 4 bombers and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Non Combat Move - Germans
1 fighter moved from Persia to 33 Sea Zone
1 fighter moved from Western Europe to Germany
1 bomber moved from Ukraine S.S.R. to Germany
1 fighter moved from Ukraine S.S.R. to Germany
1 fighter moved from West Russia to Eastern Europe
Place Units - Germans
2 armour, 1 artillery, 1 fighter and 6 infantry placed in Germany
1 infantry placed in Southern Europe
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 7 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 7 Sea Zone
2 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Western Europe
1 infantry moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
1 armour moved from 6 Sea Zone to Western Europe
1 artillery moved from 6 Sea Zone to Western Europe
1 fighter moved from United Kingdom to Western Europe
1 carrier, 1 cruiser, 1 submarine and 1 transport moved from 23 Sea Zone to 12 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
British take French Equatorial Africa from Germans
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egypt
British take Anglo Egypt from Germans
2 armour moved from Union of South Africa to Italian East Africa
British take Italian East Africa from Germans
4 bombers moved from Kenya to United Kingdom
Combat - British
Battle in Western Europe
British attack with 2 armour, 1 artillery, 1 fighter and 3 infantry
Germans defend with 3 infantry
British win, taking Western Europe from Germans with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Western Europe to 12 Sea Zone
Place Units - British
2 armour placed in Union of South Africa
2 artilleries and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
2 infantry moved from French Indochina to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 armour moved from French Indochina to India
2 armour moved from China to India
2 fighters moved from 36 Sea Zone to India
1 battleship, 1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to India
1 infantry moved from French Indochina to India
1 artillery moved from French Indochina to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Australia
3 armour moved from Manchuria to Yakut S.S.R.
1 artillery and 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 armour moved from Soviet Far East to Yakut S.S.R.
2 fighters moved from China to Yakut S.S.R.
1 bomber and 3 infantry moved from China to Sinkiang
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 4 armour, 1 artillery, 2 fighters and 1 infantry
Russians defend with 2 armour and 4 infantry
Japanese roll dice for 4 armour, 1 artillery, 2 fighters and 1 infantry in Yakut S.S.R., round 2 : 3/8 hits
Russians roll dice for 2 armour and 4 infantry in Yakut S.S.R., round 2 : 2/6 hits
3 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yakut S.S.R.
Japanese roll dice for 4 armour and 2 fighters in Yakut S.S.R., round 3 : 1/6 hits
Russians roll dice for 2 armour and 1 infantry in Yakut S.S.R., round 3 : 0/3 hits
1 infantry owned by the Russians lost in Yakut S.S.R.
Japanese roll dice for 4 armour and 2 fighters in Yakut S.S.R., round 4 : 4/6 hits
Russians roll dice for 2 armour in Yakut S.S.R., round 4 : 2/2 hits
2 armour owned by the Japanese and 2 armour owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Russians: 2 armour and 4 infantry
Casualties for Japanese: 2 armour, 1 artillery and 1 infantry
Battle in Australia
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Australia, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Australia, round 2 : 1/2 hits
British roll dice for 1 infantry in Australia, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sinkiang
Japanese attack with 1 bomber and 3 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 3 infantry in Sinkiang, round 2 : 2/4 hits
Americans roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Sinkiang
Japanese win, taking Sinkiang from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in India
Japanese attack with 3 armour, 4 fighters and 3 infantry
Russians defend with 1 armour and 4 infantry
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits
Japanese roll dice for 3 armour, 4 fighters and 3 infantry in India, round 2 : 3/10 hits
British roll dice for 1 armour and 4 infantry in India, round 2 : 1/5 hits
4 infantry owned by the Russians and 1 infantry owned by the Japanese lost in India
Japanese roll dice for 3 armour, 4 fighters and 2 infantry in India, round 3 : 2/9 hits
British roll dice for 1 armour in India, round 3 : 0/1 hits
1 armour owned by the Russians lost in India
Japanese win, taking India from British with 3 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 armour and 4 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 carrier, 1 destroyer and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
4 fighters moved from India to 35 Sea Zone
1 bomber moved from Sinkiang to Germany
2 fighters moved from Yakut S.S.R. to Buryatia S.S.R.
Place Units - Japanese
3 infantry placed in French Indochina
3 armour placed in Manchuria
1 bomber and 2 infantry placed in Japan
1 transport placed in 60 Sea Zone
Japanese undo move 4.
1 transport placed in 61 Sea Zone
Japanese undo move 4.
1 transport placed in 60 Sea Zone
Japanese undo move 4.
1 transport placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 artilleries, 5 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 transport moved from 7 Sea Zone to 1 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
1 artillery moved from United Kingdom to 7 Sea Zone
1 armour moved from United Kingdom to 7 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 artillery moved from 6 Sea Zone to Norway
Americans take Norway from Germans
1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
1 carrier moved from 7 Sea Zone to 6 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 bomber moved from Russia to Germany
1 infantry moved from Algeria to Libya
Americans take Libya from Germans
3 infantry moved from Algeria to 12 Sea Zone
3 infantry and 2 transports moved from 12 Sea Zone to 14 Sea Zone
3 infantry moved from 14 Sea Zone to Southern Europe
1 carrier moved from 12 Sea Zone to 14 Sea Zone
1 cruiser moved from 12 Sea Zone to 14 Sea Zone
4 infantry moved from Eastern United States to Eastern Canada
2 transports moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
2 fighters moved from 12 Sea Zone to Southern Europe
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in Southern Europe
Americans attack with 2 fighters and 3 infantry
Germans defend with 1 aaGun, 1 factory and 1 infantry
AA fire in Southern Europe : 0/2 hits
Americans roll dice for 1 cruiser in Southern Europe, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Southern Europe, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Southern Europe
Americans win, taking Southern Europe from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Southern Europe to Western Europe
1 fighter moved from Southern Europe to 14 Sea Zone
1 fighter moved from Caucasus to 6 Sea Zone
1 fighter moved from 7 Sea Zone to Western Europe
1 fighter moved from 7 Sea Zone to Western Europe
1 bomber moved from Germany to Western Europe
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 14 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to Western Europe: 1 fighter
EDIT: Turning off Edit Mode
3 transports placed in 10 Sea Zone
2 artilleries and 5 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 49 PUs; end with 50 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
1 artillery and 1 infantry moved from Caucasus to West Russia
1 fighter moved from Caucasus to West Russia
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Caucasus to Kazakh S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter moved from West Russia to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
Place Units - Russians
4 infantry placed in Caucasus
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 44 PUs;
Germans buy 3 armour, 1 fighter and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
3 submarines moved from 4 Sea Zone to 6 Sea Zone
3 fighters moved from Germany to 6 Sea Zone
1 artillery moved from Germany to Southern Europe
4 infantry moved from Germany to Southern Europe
2 armour moved from Germany to Southern Europe
1 bomber moved from Germany to West Russia
1 fighter moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
11 armour moved from Belorussia to Archangel
2 artilleries and 1 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry and 1 transport moved from 33 Sea Zone to 29 Sea Zone
1 infantry moved from 29 Sea Zone to French Madagascar
Germans take French Madagascar from British
1 battleship, 1 carrier and 1 fighter moved from 33 Sea Zone to 34 Sea Zone
Combat - Germans
Battle in Archangel
Germans attack with 11 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 11 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Germans attack with 3 fighters and 3 submarines
British defend with 2 transports; Americans defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Germans win with 3 fighters and 2 submarines remaining. Battle score for attacker is 47
Casualties for Germans: 1 submarine
Casualties for British: 2 transports
Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Battle in West Russia
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking West Russia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Southern Europe
Germans attack with 2 armour, 1 artillery and 4 infantry
Americans defend with 1 aaGun, 1 factory and 3 infantry
Germans win, taking Southern Europe from Americans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Americans: 3 infantry
Non Combat Move - Germans
2 infantry moved from Germany to Southern Europe
1 aaGun moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Ukraine S.S.R. to Germany
1 bomber moved from West Russia to Germany
3 fighters moved from 6 Sea Zone to Germany
Place Units - Germans
3 armour, 1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 37 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 3 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 transport moved from 12 Sea Zone to 7 Sea Zone
2 infantry moved from United Kingdom to 7 Sea Zone
2 artilleries moved from United Kingdom to 7 Sea Zone
2 infantry moved from 7 Sea Zone to Western Europe
2 artilleries moved from 7 Sea Zone to Western Europe
1 fighter moved from 7 Sea Zone to Western Europe
1 infantry moved from French Equatorial Africa to French West Africa
British take French West Africa from Germans
1 infantry moved from Anglo Egypt to Trans-Jordan
British take Trans-Jordan from Germans
2 armour moved from Italian East Africa to Trans-Jordan
2 armour moved from Union of South Africa to Italian East Africa
1 fighter moved from Kenya to Union of South Africa
4 bombers moved from United Kingdom to Germany
1 infantry moved from Kenya to Union of South Africa
Combat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1,1,5,4 and causes: 11 damage to unit: factory
Bombing raid in Germany causes 11 damage total.
Non Combat Move - British
4 bombers moved from Germany to United Kingdom
Place Units - British
3 artilleries and 3 infantry placed in United Kingdom
1 transport placed in 7 Sea Zone
1 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory and 2 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenki National Okrug
1 fighter moved from Buryatia S.S.R. to Evenki National Okrug
1 armour moved from Yakut S.S.R. to Novosibirsk
1 fighter moved from Buryatia S.S.R. to Novosibirsk
1 infantry moved from Sinkiang to Novosibirsk
2 infantry moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from Japan to Kazakh S.S.R.
1 infantry moved from India to Persia
1 bomber moved from Germany to Russia
1 armour and 1 infantry moved from India to 35 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 infantry, 1 submarine and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 34 Sea Zone to Persia
1 armour, 2 fighters and 1 infantry moved from 34 Sea Zone to Italian East Africa
Combat - Japanese
Battle in Persia
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Persia, round 2 : 0/3 hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Persia
retreated to Persia
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Novosibirsk, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 fighter in Evenki National Okrug, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Evenki National Okrug
Japanese win, taking Evenki National Okrug from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 : 0/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 bomber and 1 infantry in Kazakh S.S.R., round 4 : 1/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Italian East Africa
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 2 armour
Japanese roll dice for 1 battleship in Italian East Africa, round 2 : 1/1 hits
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Italian East Africa, round 2 : 0/4 hits
British roll dice for 2 armour in Italian East Africa, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Italian East Africa
Japanese roll dice for 1 armour and 2 fighters in Italian East Africa, round 3 : 2/3 hits
British roll dice for 1 armour in Italian East Africa, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Italian East Africa
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for British: 2 armour
Casualties for Japanese: 1 armour and 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.
Non Combat Move - Japanese
1 bomber moved from Russia to Sinkiang
1 bomber moved from Kazakh S.S.R. to Sinkiang
2 fighters moved from Persia to Sinkiang
2 fighters moved from Italian East Africa to 34 Sea Zone
1 fighter moved from Evenki National Okrug to Sinkiang
1 fighter moved from Novosibirsk to Sinkiang
1 cruiser and 1 transport moved from 38 Sea Zone to 46 Sea Zone
1 artillery moved from Australia to 46 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 46 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Solomon Islands
2 infantry moved from Japan to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 aaGun and 3 infantry moved from French Indochina to India
3 armour moved from Manchuria to Sinkiang
Place Units - Japanese
1 factory placed in India
1 armour and 2 infantry placed in French Indochina
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 45 PUs; end with 46 PUs total