dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Florida Gaytors Club
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 6 PUs;Combat Move - British
1 artillery moved from Norway to Karelia S.S.R.
2 armour and 4 infantry moved from Norway to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone
4 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 armour and 1 artillery moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
3 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from Persia to Kazakh S.S.R.Combat - British
Battle in Kazakh S.S.R.
British attack with 1 armour and 3 infantry
Germans defend with 1 artillery
British win, taking Kazakh S.S.R. from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia S.S.R.
British attack with 3 armour, 2 artilleries, 3 fighters and 8 infantry
Germans defend with 1 aaGun, 2 armour and 12 infantry
British win, taking Karelia S.S.R. from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour and 12 infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter and 8 infantryNon Combat Move - British
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Norway
5 armour moved from Persia to Russia
1 aaGun moved from Persia to Trans-Jordan
1 infantry moved from Kenya to Italian East AfricaPlace Units - British
2 armour, 1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 armour and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
3 armour moved from Sinkiang to Kazakh S.S.R.
4 fighters moved from Caucasus to Kazakh S.S.R.
1 bomber moved from Manchuria to Kazakh S.S.R.
6 armour, 1 artillery and 5 infantry moved from India to Persia
4 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour moved from Buryatia S.S.R. to Novosibirsk
Japanese take Yakut S.S.R. from Russians
Japanese take Novosibirsk from Russians
2 armour, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry and 3 transports moved from 60 Sea Zone to 63 Sea Zone
4 infantry moved from 63 Sea Zone to Alaska
2 armour moved from 63 Sea Zone to Alaska
1 fighter moved from Buryatia S.S.R. to 63 Sea Zone
1 destroyer moved from 49 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in Persia
Japanese attack with 6 armour, 1 artillery and 5 infantry
Americans defend with 1 infantry
Japanese win, taking Persia from British with 6 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakh S.S.R.
Japanese attack with 3 armour, 1 bomber and 4 fighters
British defend with 1 armour and 3 infantry
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour, 1 bomber and 4 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour
Casualties for British: 1 armour and 3 infantryNon Combat Move - Japanese
4 fighters moved from Kazakh S.S.R. to Caucasus
1 bomber moved from Kazakh S.S.R. to ManchuriaPlace Units - Japanese
3 transports placed in 35 Sea Zone
3 armour placed in Manchuria
1 armour placed in KwantungTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 1 carrier and 1 fighter; Remaining resources: 2 PUs;Combat Move - Americans
3 infantry moved from United Kingdom to 2 Sea Zone
3 infantry and 2 transports moved from 2 Sea Zone to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Western Europe
3 infantry moved from Norway to 3 Sea Zone
3 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
3 infantry moved from 4 Sea Zone to Archangel
1 fighter moved from Norway to Archangel
1 fighter moved from Norway to Western Europe
1 battleship moved from 4 Sea Zone to 6 Sea Zone
1 carrier moved from 4 Sea Zone to 6 Sea Zone
1 destroyer moved from 4 Sea Zone to 6 Sea ZoneCombat - Americans
Battle in Archangel
Americans attack with 1 fighter and 3 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits
Americans roll dice for 1 fighter and 3 infantry in Archangel, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Archangel
Americans roll dice for 1 fighter and 2 infantry in Archangel, round 3 : 1/3 hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits
1 artillery owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Western Europe
Americans attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Americans roll dice for 1 battleship in Western Europe, round 2 : 1/1 hits
Americans roll dice for 1 fighter and 3 infantry in Western Europe, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Western Europe, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Western Europe
Americans win, taking Western Europe from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Americans
1 fighter moved from Western Europe to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
6 armour moved from Norway to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
2 infantry moved from United Kingdom to 2 Sea Zone
2 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from United Kingdom to 3 Sea Zone
1 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 armour moved from Belgian Congo to Anglo Egypt
1 artillery moved from Western Canada to Western United States
1 infantry moved from Western Canada to Western United States
6 infantry moved from Eastern United States to Eastern Canada
2 fighters moved from Western Canada to 55 Sea Zone
1 infantry moved from Western United States to 55 Sea Zone
1 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 44 Sea ZonePlace Units - Americans
3 armour placed in Norway
1 carrier and 1 fighter placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 47 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
1 armour moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
3 fighters and 5 infantry moved from Russia to West RussiaCombat - Russians
Battle in Novosibirsk
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Russians win, taking Novosibirsk from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 armour
Battle in Kazakh S.S.R.
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Russians win, taking Kazakh S.S.R. from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 3 fighters and 5 infantry
Germans defend with 2 armour, 1 artillery and 2 infantry
Russians win, taking West Russia from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 armour, 1 artillery and 2 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter moved from West Russia to 6 Sea Zone
2 fighters moved from West Russia to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Karelia S.S.R.: 1 armour
EDIT: Changing ownership of Belorussia from Germans to Americans
EDIT: Changing PUs for Americans from 49 to 51
EDIT: Adding units owned by Americans to Belorussia: 1 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to Western Europe
1 armour moved from Eastern Europe to Western Europe
2 infantry moved from Caucasus to Kazakh S.S.R.
2 fighters moved from Caucasus to Kazakh S.S.R.
3 submarines moved from 8 Sea Zone to 1 Sea Zone
1 infantry moved from Caucasus to West Russia
1 fighter moved from Caucasus to West Russia
1 armour moved from Germany to Western EuropeCombat - Germans
Battle in Kazakh S.S.R.
Germans attack with 2 fighters and 2 infantry
Russians defend with 1 armour
Germans roll dice for 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits
1 armour owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in West Russia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in West Russia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 2 armour and 4 infantry
Americans defend with 3 infantry
Germans roll dice for 2 armour and 4 infantry in Western Europe, round 2 : 1/6 hits
Americans roll dice for 3 infantry in Western Europe, round 2 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Western Europe
Germans roll dice for 2 armour and 3 infantry in Western Europe, round 3 : 2/5 hits
Americans roll dice for 2 infantry in Western Europe, round 3 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Germans lost in Western Europe
Germans win, taking Western Europe from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Germans
2 fighters moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
8 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern EuropePlace Units - Germans
1 artillery and 3 infantry placed in Caucasus
2 armour, 1 artillery and 6 infantry placed in Germany
Germans undo move 2.
Germans undo move 1.
2 armour, 1 artillery and 1 infantry placed in Caucasus
1 artillery and 8 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine S.S.R.: 1 infantry
EDIT: Removing units owned by Germans from Eastern Europe: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour moved from Karelia S.S.R. to Russia
1 fighter moved from Norway to Russia
1 battleship, 1 destroyer and 3 transports moved from 4 Sea Zone to 3 Sea Zone
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 3 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 destroyer, 3 infantry and 3 transports moved from 3 Sea Zone to 4 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from Italian East Africa to Anglo EgyptNon Combat Move - British
1 aaGun moved from Trans-Jordan to Anglo EgyptPlace Units - British
2 armour, 1 artillery, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory and 4 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters moved from 63 Sea Zone to Alaska
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 63 Sea Zone to 60 Sea Zone
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
3 armour moved from Manchuria to Sinkiang
1 armour moved from Kwantung to Sinkiang
1 bomber moved from Manchuria to Russia
3 transports moved from 35 Sea Zone to 34 Sea Zone
3 infantry moved from Persia to 34 Sea Zone
3 armour moved from Persia to 34 Sea Zone
3 armour, 3 infantry and 3 transports moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Kenya
Japanese take Kenya from British
1 infantry moved from 33 Sea Zone to Kenya
1 armour moved from 33 Sea Zone to Kenya
1 armour moved from 33 Sea Zone to Kenya
1 infantry moved from 33 Sea Zone to French Madagascar
Japanese take French Madagascar from British
1 armour moved from 33 Sea Zone to French Madagascar
3 armour, 1 artillery and 2 infantry moved from Persia to Trans-Jordan
Japanese take Trans-Jordan from BritishCombat - Japanese
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.Non Combat Move - Japanese
1 bomber moved from Russia to CaucasusPlace Units - Japanese
1 factory placed in Alaska
3 armour and 3 infantry placed in Japan
1 armour and 1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 10 armour; Remaining resources: 1 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 armour moved from Belorussia to Karelia S.S.R.
3 armour moved from Norway to Karelia S.S.R.
4 infantry moved from Karelia S.S.R. to 4 Sea Zone
1 cruiser, 4 infantry and 5 transports moved from 4 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to United Kingdom
2 infantry moved from Archangel to Karelia S.S.R.
1 battleship, 1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 6 Sea Zone to 8 Sea Zone
6 infantry moved from Eastern Canada to Western Canada
1 aaGun, 2 artilleries and 2 infantry moved from Western United States to Western Canada
3 fighters moved from 55 Sea Zone to Western Canada
2 infantry and 1 transport moved from 44 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Australia
1 armour, 1 artillery and 3 infantry moved from Anglo Egypt to LibyaPlace Units - Americans
10 armour placed in Western United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 5x factory; Remaining resources: 14 PUs;
Russians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
2 infantry moved from Russia to West Russia
4 infantry moved from Russia to Kazakh S.S.R.
1 fighter moved from Russia to West Russia
1 fighter moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking Kazakh S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
1 fighter moved from West Russia to RussiaPlace Units - Russians
1 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 submarines moved from 1 Sea Zone to 11 Sea Zone
1 infantry moved from Eastern Europe to Belorussia
Germans take Belorussia from Americans
2 infantry moved from Caucasus to Kazakh S.S.R.
1 fighter moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
2 fighters moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Ukraine S.S.R. to West Russia
1 artillery moved from Caucasus to Kazakh S.S.R.Combat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Kazakh S.S.R., round 2 : 0/5 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits
1 infantry owned by the Germans lost in Kazakh S.S.R.
Germans roll dice for 1 artillery, 2 fighters and 1 infantry in Kazakh S.S.R., round 3 : 2/4 hits
Russians roll dice for 2 infantry in Kazakh S.S.R., round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Kazakh S.S.R. to Caucasus
1 fighter moved from West Russia to Caucasus
6 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Eastern Europe to Caucasus
4 infantry moved from Eastern Europe to Ukraine S.S.R.
2 artilleries moved from Eastern Europe to Ukraine S.S.R.
1 aaGun moved from Eastern Europe to Ukraine S.S.R.
4 infantry moved from Germany to Balkans
1 artillery moved from Germany to BalkansPlace Units - Germans
1 armour, 1 artillery and 2 infantry placed in Caucasus
1 armour, 1 artillery and 5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Europe: 2 armour
EDIT: Adding units owned by Germans to Germany: 2 armour
EDIT: Removing units owned by Germans from Balkans: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - British
British buy 2 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 destroyer and 3 transports moved from 4 Sea Zone to 6 Sea Zone
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Western Europe
1 fighter moved from United Kingdom to Eastern Europe
1 armour moved from Karelia S.S.R. to Eastern Europe
1 infantry moved from Karelia S.S.R. to Eastern Europe
1 artillery moved from Karelia S.S.R. to Eastern Europe
1 infantry moved from Karelia S.S.R. to Belorussia
1 armour moved from Karelia S.S.R. to Belorussia
1 fighter moved from Russia to Belorussia
1 infantry moved from Karelia S.S.R. to West Russia
1 armour moved from Russia to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Anglo Egypt to LibyaCombat - British
Battle in Belorussia
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Belorussia from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in West Russia
British attack with 1 armour, 1 fighter and 1 infantry
Germans defend with 2 infantry
British win, taking West Russia from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Eastern Europe
British attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
British win, taking Eastern Europe from Germans with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Europe
British attack with 2 armour, 1 artillery and 3 infantry
Germans defend with 2 infantry
British win, taking Western Europe from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from West Russia to Russia
1 fighter moved from Belorussia to Russia
1 fighter moved from Eastern Europe to Karelia S.S.R.
1 aaGun moved from Anglo Egypt to LibyaPlace Units - British
2 armour, 1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 armour and 2 fighters; Remaining resources: 1 PUs;Combat Move - Japanese
3 armour moved from Japan to 60 Sea Zone
3 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 48 Sea Zone
1 armour moved from 48 Sea Zone to Borneo
1 infantry moved from 48 Sea Zone to Borneo
2 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 60 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
2 armour moved from 52 Sea Zone to Hawaiian Islands
4 armour moved from Sinkiang to Novosibirsk
3 armour, 1 artillery and 2 infantry moved from Trans-Jordan to Anglo Egypt
Japanese take Anglo Egypt from British
1 infantry moved from Kenya to Italian East Africa
Japanese take Italian East Africa from British
1 infantry moved from Kenya to Belgian Congo
Japanese take Belgian Congo from British
2 armour moved from Kenya to French Equatorial Africa
Japanese take French Equatorial Africa from British
1 transport moved from 33 Sea Zone to 28 Sea Zone
1 armour and 1 infantry moved from French Madagascar to 28 Sea Zone
1 armour, 1 infantry and 1 transport moved from 28 Sea Zone to 27 Sea Zone
1 infantry moved from 27 Sea Zone to Union of South Africa
Japanese take Union of South Africa from British
1 armour moved from 27 Sea Zone to Union of South Africa
2 transports moved from 33 Sea Zone to 34 Sea Zone
4 fighters moved from Caucasus to Germany
1 armour moved from India to Caucasus
1 infantry moved from India to Persia
2 fighters moved from Alaska to 52 Sea Zone
1 bomber moved from Caucasus to RussiaCombat - Japanese
Battle in Novosibirsk
Japanese attack with 4 armour
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 4 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 2 armour and 2 infantry
Americans defend with 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.Non Combat Move - Japanese
1 bomber moved from Russia to JapanPlace Units - Japanese
2 fighters placed in Japan
3 armour placed in Manchuria
2 armour placed in IndiaTurn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 8 Sea Zone to 11 Sea Zone
1 fighter moved from Western Canada to 11 Sea Zone
2 artilleries, 2 fighters and 7 infantry moved from Western Canada to Alaska
6 armour moved from Western United States to Alaska
2 armour moved from Karelia S.S.R. to Balkans
2 fighters moved from Karelia S.S.R. to BalkansCombat - Americans
Battle in 11 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer and 1 fighter; Russians loiter and taunt
Germans defend with 3 submarines
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 3 submarines in 11 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 3 submarines in 11 Sea Zone, round 3 : 0/3 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 4 : 1/4 hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 5 : 2/4 hits
Germans roll dice for 1 submarine in 11 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in Alaska
Americans attack with 6 armour, 2 artilleries, 2 fighters and 7 infantry
Japanese defend with 2 armour, 2 artilleries, 1 factory and 5 infantry
Americans roll dice for 6 armour, 2 artilleries, 2 fighters and 7 infantry in Alaska, round 2 : 4/17 hits
Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in Alaska, round 2 : 0/9 hits
4 infantry owned by the Japanese lost in Alaska
Americans roll dice for 6 armour, 2 artilleries, 2 fighters and 7 infantry in Alaska, round 3 : 7/17 hits
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Alaska, round 3 : 3/5 hits
1 infantry owned by the Japanese, 2 armour owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 6 armour, 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 24
Casualties for Americans: 3 infantry
Casualties for Japanese: 2 armour, 2 artilleries and 5 infantry
Battle in Balkans
Americans attack with 2 armour and 2 fighters
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 2 armour and 2 fighters in Balkans, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 2 infantry in Balkans, round 2 : 1/3 hits
1 armour owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Balkans
Americans win, taking Balkans from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
2 fighters moved from Balkans to Western Europe
5 transports moved from 6 Sea Zone to 5 Sea Zone
5 armour moved from Karelia S.S.R. to 5 Sea Zone
2 infantry moved from Karelia S.S.R. to 5 Sea Zone
5 armour, 2 infantry and 5 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
5 armour and 5 infantry moved from 6 Sea Zone to Western Europe
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 armour, 1 artillery and 3 infantry moved from Libya to Algeria
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 aaGun and 2 infantry moved from Western Canada to Western United States
2 fighters moved from Alaska to 55 Sea Zone
2 infantry moved from Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 31 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 fighter, 1 submarine and 1 transport placed in 55 Sea Zone
3 armour placed in NorwayTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 8 Sea Zone to 11 Sea Zone
1 fighter moved from Western Canada to 11 Sea Zone
2 artilleries, 2 fighters and 7 infantry moved from Western Canada to Alaska
6 armour moved from Western United States to Alaska
2 armour moved from Karelia S.S.R. to Balkans
2 fighters moved from Karelia S.S.R. to BalkansCombat - Americans
Battle in 11 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer and 1 fighter; Russians loiter and taunt
Germans defend with 3 submarines
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 2 : 0/4 hits
Germans roll dice for 3 submarines in 11 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 3 : 1/4 hits
Germans roll dice for 3 submarines in 11 Sea Zone, round 3 : 0/3 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 4 : 1/4 hits
Germans roll dice for 2 submarines in 11 Sea Zone, round 4 : 0/2 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer and 1 fighter in 11 Sea Zone, round 5 : 2/4 hits
Germans roll dice for 1 submarine in 11 Sea Zone, round 5 : 0/1 hits
1 submarine owned by the Germans lost in 11 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer and 1 fighter remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Battle in Alaska
Americans attack with 6 armour, 2 artilleries, 2 fighters and 7 infantry
Japanese defend with 2 armour, 2 artilleries, 1 factory and 5 infantry
Americans roll dice for 6 armour, 2 artilleries, 2 fighters and 7 infantry in Alaska, round 2 : 4/17 hits
Japanese roll dice for 2 armour, 2 artilleries and 5 infantry in Alaska, round 2 : 0/9 hits
4 infantry owned by the Japanese lost in Alaska
Americans roll dice for 6 armour, 2 artilleries, 2 fighters and 7 infantry in Alaska, round 3 : 7/17 hits
Japanese roll dice for 2 armour, 2 artilleries and 1 infantry in Alaska, round 3 : 3/5 hits
1 infantry owned by the Japanese, 2 armour owned by the Japanese, 2 artilleries owned by the Japanese and 3 infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 6 armour, 2 artilleries, 2 fighters and 4 infantry remaining. Battle score for attacker is 24
Casualties for Americans: 3 infantry
Casualties for Japanese: 2 armour, 2 artilleries and 5 infantry
Battle in Balkans
Americans attack with 2 armour and 2 fighters
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 2 armour and 2 fighters in Balkans, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 2 infantry in Balkans, round 2 : 1/3 hits
1 armour owned by the Americans, 2 infantry owned by the Germans and 1 artillery owned by the Germans lost in Balkans
Americans win, taking Balkans from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
2 fighters moved from Balkans to Western Europe
5 transports moved from 6 Sea Zone to 5 Sea Zone
5 armour moved from Karelia S.S.R. to 5 Sea Zone
2 infantry moved from Karelia S.S.R. to 5 Sea Zone
5 armour, 2 infantry and 5 transports moved from 5 Sea Zone to 6 Sea Zone
3 infantry moved from United Kingdom to 6 Sea Zone
5 armour and 5 infantry moved from 6 Sea Zone to Western Europe
1 infantry moved from United Kingdom to 8 Sea Zone
1 infantry and 1 transport moved from 8 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 armour, 1 artillery and 3 infantry moved from Libya to Algeria
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 aaGun and 2 infantry moved from Western Canada to Western United States
2 fighters moved from Alaska to 55 Sea Zone
2 infantry moved from Australia to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 31 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
1 fighter, 1 submarine and 1 transport placed in 55 Sea Zone
3 armour placed in NorwayTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 55 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 2x factory; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from 11 Sea Zone to Western Europe
1 armour moved from Soviet Far East to Novosibirsk
1 armour, 2 fighters and 3 infantry moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 2 armour, 2 fighters and 3 infantry
Japanese defend with 4 armour
retreated to Novosibirsk
Japanese win with 1 armour remaining. Battle score for attacker is -14
Casualties for Japanese: 3 armour
Casualties for Russians: 2 armour, 1 fighter and 3 infantryNon Combat Move - Russians
1 fighter moved from Novosibirsk to RussiaPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 armour and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Ukraine S.S.R. to Belorussia
4 infantry moved from Germany to Eastern Europe
2 fighters moved from Caucasus to Eastern Europe
2 infantry moved from Caucasus to West Russia
1 artillery moved from Caucasus to West Russia
2 artilleries moved from Ukraine S.S.R. to Belorussia
1 artillery moved from Ukraine S.S.R. to West Russia
2 infantry moved from Germany to Balkans
1 fighter moved from Caucasus to Balkans
1 infantry moved from Ukraine S.S.R. to Balkans
1 infantry moved from Ukraine S.S.R. to Eastern Europe
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 2 artilleries and 4 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 2 artilleries and 4 infantry in Belorussia, round 2 : 0/6 hits
British roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 2 artilleries and 3 infantry in Belorussia, round 3 : 0/5 hits
British roll dice for 1 armour and 1 infantry in Belorussia, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Belorussia
Germans roll dice for 2 artilleries and 2 infantry in Belorussia, round 4 : 0/4 hits
British roll dice for 1 armour and 1 infantry in Belorussia, round 4 : 0/2 hits
Germans roll dice for 2 artilleries and 2 infantry in Belorussia, round 5 : 1/4 hits
British roll dice for 1 armour and 1 infantry in Belorussia, round 5 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Belorussia
Germans roll dice for 2 artilleries and 1 infantry in Belorussia, round 6 : 1/3 hits
British roll dice for 1 armour in Belorussia, round 6 : 0/1 hits
1 armour owned by the British lost in Belorussia
Germans win, taking Belorussia from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 3 infantry
Casualties for British: 1 armour and 1 infantry
Battle in Balkans
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 armour
Germans roll dice for 1 fighter and 3 infantry in Balkans, round 2 : 1/4 hits
Americans roll dice for 1 armour in Balkans, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Germans lost in Balkans
Germans win, taking Balkans from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour
Battle in West Russia
Germans attack with 2 artilleries and 3 infantry
British defend with 1 armour
Germans roll dice for 2 artilleries and 3 infantry in West Russia, round 2 : 1/5 hits
British roll dice for 1 armour in West Russia, round 2 : 0/1 hits
1 armour owned by the British lost in West Russia
Germans win, taking West Russia from British with 2 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Eastern Europe
Germans attack with 2 fighters and 5 infantry
British defend with 1 armour, 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 5 infantry in Eastern Europe, round 2 : 1/7 hits
British roll dice for 1 armour, 1 artillery and 1 infantry in Eastern Europe, round 2 : 0/3 hits
1 infantry owned by the British lost in Eastern Europe
Germans roll dice for 2 fighters and 5 infantry in Eastern Europe, round 3 : 3/7 hits
British roll dice for 1 armour and 1 artillery in Eastern Europe, round 3 : 1/2 hits
1 infantry owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Eastern Europe
Germans win, taking Eastern Europe from British with 2 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantryNon Combat Move - Germans
2 fighters moved from Eastern Europe to Germany
1 fighter moved from Balkans to Caucasus
3 infantry moved from Ukraine S.S.R. to Caucasus
3 armour moved from Germany to Belorussia
3 armour moved from Caucasus to West RussiaPlace Units - Germans
1 armour and 2 infantry placed in Southern Europe
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - British
British buy 1 carrier, 5 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 artillery and 1 infantry moved from Western Europe to Southern Europe
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 6 Sea Zone to Western Europe
1 fighter moved from Karelia S.S.R. to 6 Sea Zone
1 infantry moved from Libya to AlgeriaCombat - British
Battle in Southern Europe
British attack with 2 armour, 1 artillery and 1 infantry
Germans defend with 1 armour, 1 factory and 2 infantry
British win, taking Southern Europe from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
Place Units - British
1 carrier and 1 transport placed in 6 Sea Zone
5 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Libya: 1 aaGun
EDIT: Adding units owned by British to Algeria: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 11 armour; Remaining resources: 0 PUs;Combat Move - Japanese
2 armour moved from Hawaiian Islands to 52 Sea Zone
1 infantry moved from Hawaiian Islands to 52 Sea Zone
2 armour, 1 infantry and 2 transports moved from 52 Sea Zone to 45 Sea Zone
1 infantry moved from Solomon Islands to 45 Sea Zone
2 armour, 2 infantry and 2 transports moved from 45 Sea Zone to 46 Sea Zone
2 armour moved from 46 Sea Zone to Australia
2 infantry moved from 46 Sea Zone to Australia
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 52 Sea Zone to 55 Sea Zone
2 fighters moved from Japan to 55 Sea Zone
1 bomber moved from Japan to 55 Sea Zone
1 armour moved from Borneo to 48 Sea Zone
1 armour and 1 transport moved from 48 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 armour moved from 35 Sea Zone to India
2 infantry moved from Anglo Egypt to 34 Sea Zone
1 artillery moved from Anglo Egypt to 34 Sea Zone
2 armour moved from French Equatorial Africa to Libya
Germans take Libya from Americans
3 armour moved from Anglo Egypt to Libya
1 infantry moved from Italian East Africa to 34 Sea Zone
1 infantry moved from Belgian Congo to French Equatorial Africa
1 armour and 1 infantry moved from Union of South Africa to 27 Sea Zone
1 armour, 1 infantry and 1 transport moved from 27 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Brazil
Japanese take Brazil from Americans
1 armour moved from 22 Sea Zone to Brazil
3 infantry moved from 34 Sea Zone to Persia
1 artillery moved from 34 Sea Zone to Persia
2 armour moved from India to Caucasus
1 infantry moved from Persia to Caucasus
1 armour moved from Novosibirsk to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 armour moved from Manchuria to Yakut S.S.R.Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
British defend with 1 carrier; Americans defend with 1 battleship, 1 carrier, 3 fighters and 1 submarine
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 bomber, 1 carrier and 4 fighters remaining. Battle score for attacker is 64
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier
Casualties for Americans: 1 battleship, 1 carrier, 3 fighters and 1 submarine
Battle in Australia
Japanese attack with 2 armour and 2 infantry
British defend with 1 infantry
Japanese win, taking Australia from British with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
2 fighters moved from 55 Sea Zone to Hawaiian Islands
1 bomber moved from 55 Sea Zone to Hawaiian IslandsPlace Units - Japanese
3 armour placed in Manchuria
3 armour placed in Kwantung
3 armour placed in India
2 armour placed in French IndochinaTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
1 unit repaired. -
Dice Rolls for the Lulz:
Combat - Japanese
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters
British defend with 1 carrier; Americans defend with 1 battleship, 1 carrier, 3 fighters and 1 submarine
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 5/9 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers and 3 fighters in 55 Sea Zone, round 2 : 1/6 hits
Units damaged: 1 battleship owned by the Japanese
1 submarine owned by the Americans, 1 fighter owned by the Americans, 1 carrier owned by the Americans and 1 carrier owned by the British lost in 55 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 4 fighters in 55 Sea Zone, round 3 : 6/9 hits
Americans roll dice for 1 battleship and 2 fighters in 55 Sea Zone, round 3 : 2/3 hits
2 fighters owned by the Americans, 1 battleship owned by the Americans, 1 cruiser owned by the Japanese and 1 destroyer owned by the Japanese lost in 55 Sea Zone
Japanese win with 1 battleship, 1 bomber, 1 carrier and 4 fighters remaining. Battle score for attacker is 64
Casualties for Japanese: 1 cruiser and 1 destroyer
Casualties for British: 1 carrier
Casualties for Americans: 1 battleship, 1 carrier, 3 fighters and 1 submarine -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 infantry; Remaining resources: 36 PUs;Combat Move - Americans
1 destroyer moved from 11 Sea Zone to 22 Sea Zone
1 armour, 1 artillery and 4 infantry moved from Algeria to Libya
2 fighters moved from Western Europe to Libya
1 fighter moved from 11 Sea Zone to Libya
2 infantry and 1 transport moved from 31 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo EgyptCombat - Americans
Battle in 22 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Anglo Egypt
Battle in Libya
Americans attack with 1 armour, 1 artillery, 3 fighters and 4 infantry
Japanese defend with 5 armour
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 4 infantry in Libya, round 2 : 2/9 hits
Germans roll dice for 5 armour in Libya, round 2 : 2/5 hits
2 armour owned by the Japanese and 2 infantry owned by the Americans lost in Libya
Americans roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Libya, round 3 : 4/7 hits
Germans roll dice for 3 armour in Libya, round 3 : 1/3 hits
3 armour owned by the Japanese and 1 infantry owned by the Americans lost in Libya
Americans win, taking Anglo Egypt from Japanese, taking Libya from Germans with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 16
Casualties for Americans: 3 infantry
Casualties for Japanese: 5 armourNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Libya to Algeria
2 armour moved from Alaska to Eastern Canada
1 transport moved from 10 Sea Zone to 9 Sea Zone
1 transport moved from 12 Sea Zone to 9 Sea Zone
1 battleship moved from 11 Sea Zone to 7 Sea Zone
1 carrier moved from 11 Sea Zone to 12 Sea Zone
2 armour moved from Norway to 6 Sea Zone
2 armour moved from Karelia S.S.R. to Russia
1 armour moved from Norway to Karelia S.S.R.
1 aaGun moved from Norway to 6 Sea Zone
1 aaGun, 2 armour, 1 cruiser and 6 transports moved from 6 Sea Zone to 7 Sea Zone
1 aaGun and 2 armour moved from 7 Sea Zone to Western Europe
2 infantry moved from Western United States to Western Canada
1 artillery and 1 infantry moved from Alaska to Western CanadaPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 34 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 34 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in NorwayTurn Complete - Americans
Americans collect 39 PUs; end with 75 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 34 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 34 Sea Zone: 1 transport
EDIT: Turning off Edit Mode





