Suprise Attack vs Stuck Tojo Allies +12

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    triplea_38745_Chi22.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - British
                British buy 3 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Hunan to Kweichow
                1 mech_infantry moved from French Indo China to Kweichow
                1 mech_infantry moved from Yunnan to Shensi
                      Chinese take Shensi from Germans
                1 artillery and 1 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from Caucasus to Volgograd
                      British take Volgograd from Germans
                5 mech_infantrys moved from Caucasus to Rostov
                1 bomber moved from Turkey to Rostov
                1 bomber moved from India to Rostov
                1 fighter moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kwangsi

    Combat - British
                Battle in Kwangsi
                    British attack with 1 artillery, 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Kweichow from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Rostov
                    British attack with 2 bombers and 5 mech_infantrys
                    Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
                    British win, taking Rostov from Germans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
                    Casualties for British: 3 mech_infantrys

    Non Combat Move - British
                1 bomber moved from Rostov to Persia
                1 bomber moved from Rostov to Turkey
                1 fighter moved from Egypt to Caucasus
                1 infantry moved from Iraq to Turkey
                2 armour and 1 mech_infantry moved from Iraq to Caucasus
                2 armour and 1 mech_infantry moved from Persia to Caucasus
                1 fighter moved from Kweichow to Yunnan
                1 fighter moved from Kwangsi to Yunnan
                1 mech_infantry moved from India to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                1 bomber moved from Persia to Eastern Persia

    Place Units - British
                1 fighter placed in United Kingdom
                2 armour and 1 mech_infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq
                1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                2 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
                UK_Pacific collect 15 PUs (4 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 2 armour and 2 mech_infantrys

    triplea_38745_UK_22.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Albania to Greece

    triplea_38745_Ita22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Albania to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 artillery and 3 infantry
                    Americans defend with 1 armour
                        Italians roll dice for 1 artillery and 3 infantry in Greece, round 2 :  1/4 hits
                        Americans roll dice for 1 armour in Greece, round 2 :  1/1 hits
                        1 armour owned by the Americans and 1 infantry owned by the Italians lost in Greece
                    Italians win, taking Greece from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 artillery and 3 infantry moved from Yugoslavia to Albania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,6
                Italians collect 7 PUs (3 lost to blockades); end with 7 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.214
            Median : 4.000
            Variance : 1.077
            Standard Deviation : 1.038
            Total rolls : 14

    Null / Other
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    triplea_38745_Ita22.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                4 fighters moved from 42 Sea Zone to 37 Sea Zone
                1 bomber moved from Yunnan to Kiangsu

    Combat - ANZAC
                Strategic bombing raid in Kiangsu
                    Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 6 damage total.
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer and 4 fighters; Americans loiter and taunt
                    Japanese defend with 1 submarine
                    ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from Java to Yunnan
                1 bomber moved from Kiangsu to Yunnan
                4 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to Java
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
                EDIT: Turning off Edit Mode
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

    triplea_38745_ANZ22.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Combat Move - French

    Turn Complete - French

    triplea_38745_Fre22.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 armour and 2 mech_infantrys moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 artillery and 4 infantry moved from Smolensk to Bryansk
                1 armour moved from Karelia to Belarus
                2 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
                1 battleship and 1 carrier moved from 112 Sea Zone to 105 Sea Zone
                2 destroyers moved from 112 Sea Zone to 104 Sea Zone
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Spain
                1 armour, 1 artillery and 4 infantry moved from 105 Sea Zone to Spain
                7 artilleries and 26 infantry moved from Normandy Bordeaux to Spain
                2 armour moved from France to Spain
                2 infantry moved from Southern France to Spain
                1 tactical_bomber moved from Western Germany to Spain
                1 submarine moved from 93 Sea Zone to 98 Sea Zone

    triplea_38745_Ger23.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 mech_infantry moved from Russia to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                1 armour moved from Bryansk to Volgograd
                1 armour and 2 mech_infantrys moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 artillery and 4 infantry moved from Smolensk to Bryansk
                1 armour moved from Karelia to Belarus
                2 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 armour moved from Western Germany to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                1 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from Normandy Bordeaux to 110 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
                1 battleship and 1 carrier moved from 112 Sea Zone to 105 Sea Zone
                2 destroyers moved from 112 Sea Zone to 104 Sea Zone
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Spain
                1 armour, 1 artillery and 4 infantry moved from 105 Sea Zone to Spain
                7 artilleries and 26 infantry moved from Normandy Bordeaux to Spain
                2 armour moved from France to Spain
                2 infantry moved from Southern France to Spain
                1 tactical_bomber moved from Western Germany to Spain
                1 submarine moved from 93 Sea Zone to 98 Sea Zone

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 :  1/3 hits
                        British roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
                    Germans win, taking Volgograd from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 armour and 3 mech_infantrys
                    British defend with 2 mech_infantrys
                        Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 :  1/4 hits
                        British roll dice for 2 mech_infantrys in Rostov, round 2 :  0/2 hits
                        1 mech_infantry owned by the British lost in Rostov
                        Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 :  0/4 hits
                        British roll dice for 1 mech_infantry in Rostov, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 4 :  2/4 hits
                        British roll dice for 1 mech_infantry in Rostov, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Kazakhstan
                    Germans attack with 1 armour and 2 mech_infantrys
                    Americans defend with 1 armour
                        Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 :  1/3 hits
                        Americans roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in 98 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 2 transports
                        2 transports owned by the Americans lost in 98 Sea Zone
                        Germans roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Americans: 2 transports
                Battle in 104 Sea Zone
                    Germans attack with 2 destroyers
                    Americans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 104 Sea Zone
                        Germans roll dice for 2 destroyers in 104 Sea Zone, round 3 :  2/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Spain
                    Germans attack with 3 armour, 8 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers
                    British defend with 1 fighter; Americans defend with 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 17 infantry and 1 mech_infantry
                        AA fire in Spain :  0/4 hits
                        Germans roll dice for 1 battleship in Spain, round 2 :  1/1 hits
                        Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers in Spain, round 2 :  14/47 hits
                        Americans roll dice for 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 7 fighters, 17 infantry and 1 mech_infantry in Spain, round 2 :  13/34 hits
                        1 bomber owned by the Americans, 2 aaGuns owned by the Americans, 12 infantry owned by the Americans and 13 infantry owned by the Germans lost in Spain
                        Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 19 infantry and 2 tactical_bombers in Spain, round 3 :  12/34 hits
                        Americans roll dice for 3 armour, 5 artilleries, 7 fighters, 5 infantry and 1 mech_infantry in Spain, round 3 :  11/21 hits
                        1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 5 artilleries owned by the Americans, 5 infantry owned by the Americans and 11 infantry owned by the Germans lost in Spain
                        Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Spain, round 4 :  5/23 hits
                        Americans roll dice for 2 armour and 7 fighters in Spain, round 4 :  6/9 hits
                        2 armour owned by the Americans, 1 fighter owned by the British, 6 infantry owned by the Germans and 2 fighters owned by the Americans lost in Spain
                        Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Spain, round 5 :  6/17 hits
                        Americans roll dice for 4 fighters in Spain, round 5 :  2/4 hits
                        2 infantry owned by the Germans and 4 fighters owned by the Americans lost in Spain
                    Germans win, taking Spain from Americans with 3 armour, 8 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 89
                    Casualties for Germans: 32 infantry
                    Casualties for British: 1 fighter
                    Casualties for Americans: 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 6 fighters, 17 infantry and 1 mech_infantry

    Non Combat Move - Germans
                2 artilleries and 3 infantry moved from France to Normandy Bordeaux
                1 tactical_bomber moved from Spain to Normandy Bordeaux
                1 tactical_bomber moved from Spain to Normandy Bordeaux
                1 destroyer moved from 125 Sea Zone to 112 Sea Zone
                1 fighter moved from Spain to Normandy Bordeaux
                1 fighter moved from Spain to 105 Sea Zone
                1 mech_infantry moved from Yugoslavia to Greece

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 1 mech_infantry placed in Ukraine
                1 armour placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 submarine placed in 93 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
                1 infantry placed in Western Germany
                1 infantry placed in Normandy Bordeaux
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,5,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6
                Germans collect 68 PUs (4 lost to blockades); end with 68 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUs

    Dice Statistics:

    Total
                1 was rolled 54 times
                2 was rolled 62 times
                3 was rolled 50 times
                4 was rolled 55 times
                5 was rolled 41 times
                6 was rolled 56 times
            Average roll : 3.425
            Median : 3.000
            Variance : 0.782
            Standard Deviation : 0.884
            Total rolls : 318

    Null / Other
                1 was rolled 14 times
                2 was rolled 16 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 10 times
                6 was rolled 17 times
            Average roll : 3.488
            Median : 3.000
            Variance : 0.361
            Standard Deviation : 0.601
            Total rolls : 84

    Germans Combat
                1 was rolled 25 times
                2 was rolled 29 times
                3 was rolled 23 times
                4 was rolled 26 times
                5 was rolled 20 times
                6 was rolled 22 times
            Average roll : 3.366
            Median : 3.000
            Variance : 0.354
            Standard Deviation : 0.595
            Total rolls : 145

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                1 was rolled 14 times
                2 was rolled 16 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 10 times
                6 was rolled 17 times
            Average roll : 3.488
            Median : 3.000
            Variance : 0.361
            Standard Deviation : 0.601
            Total rolls : 84

    triplea_38745_Ger23.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Combat Move - Russians

    triplea_38745_Rus23.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 54 times
                2 was rolled 62 times
                3 was rolled 50 times
                4 was rolled 55 times
                5 was rolled 41 times
                6 was rolled 56 times
            Average roll : 3.425
            Median : 3.000
            Variance : 0.782
            Standard Deviation : 0.884
            Total rolls : 318

    Null / Other
                1 was rolled 14 times
                2 was rolled 16 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 10 times
                6 was rolled 17 times
            Average roll : 3.488
            Median : 3.000
            Variance : 0.361
            Standard Deviation : 0.601
            Total rolls : 84

    Germans Combat
                1 was rolled 25 times
                2 was rolled 29 times
                3 was rolled 23 times
                4 was rolled 26 times
                5 was rolled 20 times
                6 was rolled 22 times
            Average roll : 3.366
            Median : 3.000
            Variance : 0.354
            Standard Deviation : 0.595
            Total rolls : 145

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Americans Combat
                1 was rolled 14 times
                2 was rolled 16 times
                3 was rolled 13 times
                4 was rolled 14 times
                5 was rolled 10 times
                6 was rolled 17 times
            Average roll : 3.488
            Median : 3.000
            Variance : 0.361
            Standard Deviation : 0.601
            Total rolls : 84

    triplea_38745_Rus23.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
                Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Timguska to Kansu
                      Japanese take Kansu from Chinese
                1 armour and 1 mech_infantry moved from Kansu to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 artillery and 3 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kwangtung to Kwangsi
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Philippines to 42 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians

    triplea_38745_Jap23.tsvg


  • OOL for sz 42 if you would please

  • '19 '17 '16

    Sure.

    1st six hits, keel:

    UK battleship
    US battleship
    all four US carriers

    then:

    1 sub
    4 carriers
    2 cruisers
    2 battleships
    9 fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
                Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Timguska to Kansu
                      Japanese take Kansu from Chinese
                1 armour and 1 mech_infantry moved from Kansu to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 artillery and 3 infantry moved from Kwangtung to Kwangsi
                1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Anhwe to Hunan
                      Japanese take Hunan from Chinese
                1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Kiangsu to Anhwe
                1 armour moved from Kwangtung to Kwangsi
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
                1 bomber moved from Philippines to 42 Sea Zone
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Yakut S.S.R. to Dzavhan
                      Japanese take Dzavhan from Russians

    Combat - Japanese
                Americans scrambles 1 units out of Java to defend against the attack in 42 Sea Zone
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Kweichow, round 2 :  1/3 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kweichow
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 :  1/2 hits
                        Chinese roll dice for 1 armour in Kweichow, round 3 :  0/1 hits
                        1 armour owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 artillery and 4 infantry
                    British defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 2 :  1/6 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 :  0/2 hits
                        1 infantry owned by the British lost in Kwangsi
                        Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 3 :  0/6 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour, 1 artillery and 4 infantry in Kwangsi, round 4 :  1/6 hits
                        Chinese roll dice for 1 artillery in Kwangsi, round 4 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers
                    British defend with 1 battleship; Americans defend with 1 battleship, 4 carriers, 2 cruisers and 4 fighters; ANZAC defend with 5 fighters, 1 submarine and 1 transport
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 :  11/17 hits
                    Units damaged: 1 battleship owned by the British and 1 battleship owned by the Americans
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 9 fighters in 42 Sea Zone, round 2 :  5/9 hits
                    Units damaged: 1 battleship owned by the Japanese and 1 carrier owned by the Japanese
                        Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 1 transport in 42 Sea Zone, round 2 :  4/8 hits
                    Units damaged: 1 battleship owned by the Japanese
                        4 destroyers owned by the Japanese, 1 submarine owned by the ANZAC, 4 carriers owned by the Americans, 2 submarines owned by the Japanese and 1 cruiser owned by the Americans lost in 42 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 4 carriers, 2 cruisers, 5 fighters and 3 tactical_bombers in 42 Sea Zone, round 3 :  9/13 hits
                        Americans roll dice for 2 battleships, 1 cruiser, 9 fighters and 1 transport in 42 Sea Zone, round 3 :  8/12 hits
                    Units damaged: 1 carrier owned by the Japanese
                        1 cruiser owned by the Japanese, 3 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Japanese, 4 fighters owned by the ANZAC, 4 fighters owned by the Americans and 1 carrier owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 2 battleships, 1 bomber, 3 carriers, 1 cruiser, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 4 :  3/7 hits
                        Americans roll dice for 2 battleships, 1 fighter and 1 transport in 42 Sea Zone, round 4 :  2/3 hits
                        1 battleship owned by the British, 1 cruiser owned by the Japanese, 1 fighter owned by the Japanese, 1 battleship owned by the Americans and 1 fighter owned by the ANZAC lost in 42 Sea Zone
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 2 battleships, 1 bomber, 3 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 85
                    Casualties for British: 1 battleship
                    Casualties for ANZAC: 5 fighters, 1 submarine and 1 transport
                    Casualties for Americans: 1 battleship, 4 carriers, 2 cruisers and 4 fighters
                    Casualties for Japanese: 1 carrier, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 2 tactical_bombers
                Battle in 36 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  1/1 hits
                    Japanese win, taking 36 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 42 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Siberia to Amur

    Place Units - Japanese
                3 infantry placed in Kwangtung
                1 artillery and 2 infantry placed in Kiangsu
                1 destroyer and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 17 times
                3 was rolled 19 times
                4 was rolled 17 times
                5 was rolled 22 times
                6 was rolled 16 times
            Average roll : 3.561
            Median : 4.000
            Variance : 0.292
            Standard Deviation : 0.541
            Total rolls : 107

    Americans Combat
                1 was rolled 6 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.636
            Median : 4.000
            Variance : 0.344
            Standard Deviation : 0.586
            Total rolls : 33

    Chinese Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 13 times
                4 was rolled 11 times
                5 was rolled 15 times
                6 was rolled 7 times
            Average roll : 3.515
            Median : 3.500
            Variance : 0.708
            Standard Deviation : 0.841
            Total rolls : 66

    triplea_38745_Jap23.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 23

    Purchase Units - Americans
                Americans buy 1 battleship, 3 bombers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 1 infantry moved from Turkey to Greece
                1 bomber and 2 fighters moved from Turkey to Greece
                1 armour moved from Tunisia to Tobruk
                      Americans take Tobruk from Italians
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 submarines moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from Gibraltar to 104 Sea Zone
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from Queensland to 42 Sea Zone
                1 infantry and 1 mech_infantry moved from Szechwan to Kweichow
                1 fighter moved from Yunnan to Kweichow
                2 bombers and 1 fighter moved from Turkey to Volgograd
                1 bomber moved from Turkey to Kweichow

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 2 submarines and 1 tactical_bomber
                    Japanese defend with 2 battleships, 3 carriers, 1 fighter and 1 tactical_bomber
                    Japanese win with 2 battleships, 3 carriers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -23
                    Casualties for Americans: 2 submarines and 1 tactical_bomber
                Battle in 93 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Germans defend with 1 submarine
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 104 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Germans defend with 1 destroyer
                    Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Kweichow
                    Americans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Americans win, taking Kweichow from Japanese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Volgograd
                    Americans attack with 2 bombers and 1 fighter
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in Greece
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry; Italians defend with 1 artillery and 2 infantry
                    Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 2 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber and 1 fighter could not land in Kweichow and were removed
                1 bomber and 1 fighter could not land in Volgograd and were removed
                1 fighter could not land in 104 Sea Zone and was removed
                1 bomber and 2 fighters could not land in Greece and were removed

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,1,6,5,4,1
                Americans collect 62 PUs (3 lost to blockades); end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    triplea_38745_Ame23.tsvg

  • '19 '17 '16

    OK, stick a fork in me, I’m done.

    Good game.  Let me know if you’d like another and we can bid for the Allies.

  • '19 '17 '16

    …. or, I suppose we could just switch sides and keep everything the same.


  • Sounds good, lets switch sides

  • '19 '17 '16

    OK I’ll get it started up tomorrow.  I’ve bee partying can’t do it tonight

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