Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 bomber moved from Northern Italy to United Kingdom 1 submarine moved from 95 Sea Zone to 96 Sea Zone 2 fighters moved from Southern Italy to 96 Sea Zone 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 artillery and 1 infantry moved from Libya to Tunisia 1 transport moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France 1 cruiser moved from 95 Sea Zone to 97 Sea Zone 3 infantry moved from 97 Sea Zone to Greece 1 artillery moved from 97 Sea Zone to Greece 1 armour and 2 infantry moved from Albania to Greece Combat - Italians Air Battle in United Kingdom Italians attacks with 1 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in United Kingdom causes 7 damage total. Battle in Greece Italians attack with 1 armour, 1 artillery and 5 infantry Neutral_Allies defend with 4 infantry Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Tunisia Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Southern France Italians attack with 1 armour, 1 artillery and 2 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 infantry Casualties for French: 1 artillery and 1 infantry Cleaning up after air battles Non Combat Move - Italians 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Northern Italy to Southern Italy 2 fighters moved from 96 Sea Zone to Southern Italy 1 artillery and 1 infantry moved from Ethiopia to Kenya 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Holland Belgium Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 16 PUs (2 lost to blockades); end with 16 PUsSuprise Attack vs Stuck Tojo Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 destroyers, 8 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Americans
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 artillery and 4 infantry moved from Bulgaria to Greece
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from 112 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Romania to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 destroyers, 8 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Americans
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 artillery and 4 infantry moved from Bulgaria to Greece
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from 112 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Romania to GreeceCombat - Germans
Germans creates battle in territory 91 Sea Zone
Battle in Greece
Germans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
British defend with 3 artilleries and 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Greece, round 2 : 3/8 hits
British roll dice for 3 artilleries and 2 mech_infantrys in Greece, round 2 : 2/5 hits
2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Greece, round 3 : 1/6 hits
British roll dice for 2 artilleries in Greece, round 3 : 2/2 hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Greece, round 4 : 0/4 hits
British roll dice for 1 artillery in Greece, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Greece, round 5 : 1/3 hits
British roll dice for 1 artillery in Greece, round 5 : 0/1 hits
1 artillery owned by the British lost in Greece
Germans win, taking Greece from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for British: 3 artilleries and 2 mech_infantrys
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 submarines in 125 Sea Zone, round 3 : 0/2 hits
2 submarines owned by the Americans lost in 125 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 carrier
Germans roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier in 99 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 99 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter in 99 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 carrier in 99 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 99 Sea Zone
Americans win with no units remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier
Battle in 97 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 carrier
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 97 Sea Zone
Germans roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 carrier in 97 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 97 Sea Zone
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits
British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits
British roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
1 armour owned by the British lost in Volgograd
Germans winGermans win with 2 submarines remaining, taking Volgograd from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 2 armour
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
British roll dice for 2 armour in Rostov, round 2 : 0/2 hits
2 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Americans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 4 transports
4 transports owned by the Americans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 4 transportsNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Norway to Karelia
1 mech_infantry moved from Western Germany to Yugoslavia
2 armour moved from Western Germany to France
4 infantry moved from France to Normandy Bordeaux
7 infantry moved from Southern France to Normandy Bordeaux
7 artilleries moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to France
1 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 aaGun moved from Denmark to Western Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 92 Sea Zone to 93 Sea ZonePlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
1 artillery and 1 tactical_bomber placed in Western Germany
2 destroyers placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
1 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,4,6,3
Germans collect 71 PUs (3 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsDice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.531
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 96Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.460
Median : 3.000
Variance : 0.163
Standard Deviation : 0.404
Total rolls : 50British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.531
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 96Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.460
Median : 3.000
Variance : 0.163
Standard Deviation : 0.404
Total rolls : 50British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 40 PUs;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Americans
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 40 PUs;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Americans
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalDice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 21 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 17 times
Average roll : 3.592
Median : 4.000
Variance : 0.422
Standard Deviation : 0.649
Total rolls : 103Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.460
Median : 3.000
Variance : 0.163
Standard Deviation : 0.404
Total rolls : 50British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 37 Sea Zone
4 fighters moved from 42 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
1 fighter moved from Shan State to Szechwan
1 armour moved from Kansu to Kazakhstan
1 fighter moved from Caucasus to Kazakhstan
3 bombers and 1 fighter moved from Turkey to Volgograd
1 fighter moved from Turkey to Kazakhstan
1 armour, 1 artillery and 1 mech_infantry moved from Turkey to Greece
2 bombers moved from Spain to Greece
2 infantry moved from Spain to Southern France
5 fighters moved from Spain to Southern France
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to 104 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Spain to Southern France
1 submarine moved from 96 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Germans
1 submarine moved from 93 Sea Zone to 97 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 37 Sea Zone
Americans attack with 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 3 submarines
Germans defend with 2 submarines
Americans win with 1 destroyer, 1 fighter and 3 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Szechwan
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Szechwan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Americans attack with 1 armour and 2 fighters
Germans defend with 1 armour
Americans win, taking Kazakhstan from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Greece
Americans attack with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 1 mech_infantry
Americans win, taking Greece from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 1 artillery and 1 mech_infantry
Battle in Volgograd
Americans attack with 3 bombers and 1 fighter
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Americans: 1 bomber
Battle in Southern France
Americans attack with 6 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 5 infantry
retreated to Southern France
Germans win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
6 fighters moved from Southern France to Spain
1 bomber moved from 104 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 fighter moved from Spain to Gibraltar
2 fighters moved from Kazakhstan to Turkey
2 bombers and 1 fighter moved from Volgograd to Turkey
2 bombers moved from Greece to Turkey
1 fighter moved from Szechwan to Yunnan
4 fighters moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Morocco to Tunisia
1 tactical_bomber moved from Hawaiian Islands to Queensland
2 transports moved from 81 Sea Zone to 98 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 infantry placed in Turkey
1 armour, 1 artillery and 1 infantry placed in Spain
1 armour, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
2 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 3.
1 armour, 1 fighter and 1 infantry placed in Western United States
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Americans collect 67 PUs (3 lost to blockades); end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Tsinghai to Sikang
Chinese take Sikang from GermansCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - British
British buy 3 armour, 1 fighter and 4 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from Yunnan to Shensi
Chinese take Shensi from Germans
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
5 mech_infantrys moved from Caucasus to Rostov
1 bomber moved from Turkey to Rostov
1 bomber moved from India to Rostov
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KwangsiCombat - British
Battle in Kwangsi
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Kweichow from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Rostov
British attack with 2 bombers and 5 mech_infantrys
Germans defend with 1 armour, 1 infantry and 2 mech_infantrys
British win, taking Rostov from Germans with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for British: 3 mech_infantrysNon Combat Move - British
1 bomber moved from Rostov to Persia
1 bomber moved from Rostov to Turkey
1 fighter moved from Egypt to Caucasus
1 infantry moved from Iraq to Turkey
2 armour and 1 mech_infantry moved from Iraq to Caucasus
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 fighter moved from Kweichow to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 bomber moved from Persia to Eastern PersiaPlace Units - British
1 fighter placed in United Kingdom
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
1 mech_infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
2 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
UK_Pacific collect 15 PUs (4 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 2 armour and 2 mech_infantrys -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Albania to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Albania to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 armour
Italians roll dice for 1 artillery and 3 infantry in Greece, round 2 : 1/4 hits
Americans roll dice for 1 armour in Greece, round 2 : 1/1 hits
1 armour owned by the Americans and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,4,6
Italians collect 7 PUs (3 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUsDice Statistics:
Total
1 was rolled 1 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.214
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Null / Other
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
4 fighters moved from 42 Sea Zone to 37 Sea Zone
1 bomber moved from Yunnan to KiangsuCombat - ANZAC
Strategic bombing raid in Kiangsu
Bombing raid in Kiangsu rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters; Americans loiter and taunt
Japanese defend with 1 submarine
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from Java to Yunnan
1 bomber moved from Kiangsu to Yunnan
4 fighters moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to Java
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 artillery and 4 infantry moved from Smolensk to Bryansk
1 armour moved from Karelia to Belarus
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
1 battleship and 1 carrier moved from 112 Sea Zone to 105 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Spain
1 armour, 1 artillery and 4 infantry moved from 105 Sea Zone to Spain
7 artilleries and 26 infantry moved from Normandy Bordeaux to Spain
2 armour moved from France to Spain
2 infantry moved from Southern France to Spain
1 tactical_bomber moved from Western Germany to Spain
1 submarine moved from 93 Sea Zone to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 7 infantry, 7 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Kazakhstan
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Bryansk to Volgograd
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 artillery and 4 infantry moved from Smolensk to Bryansk
1 armour moved from Karelia to Belarus
2 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 armour, 1 artillery, 3 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 110 Sea Zone to 105 Sea Zone
1 battleship and 1 carrier moved from 112 Sea Zone to 105 Sea Zone
2 destroyers moved from 112 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to Spain
1 armour, 1 artillery and 4 infantry moved from 105 Sea Zone to Spain
7 artilleries and 26 infantry moved from Normandy Bordeaux to Spain
2 armour moved from France to Spain
2 infantry moved from Southern France to Spain
1 tactical_bomber moved from Western Germany to Spain
1 submarine moved from 93 Sea Zone to 98 Sea ZoneCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 2 mech_infantrys
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour and 3 mech_infantrys
British defend with 2 mech_infantrys
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 2 : 1/4 hits
British roll dice for 2 mech_infantrys in Rostov, round 2 : 0/2 hits
1 mech_infantry owned by the British lost in Rostov
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 3 : 0/4 hits
British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
Germans roll dice for 1 armour and 3 mech_infantrys in Rostov, round 4 : 2/4 hits
British roll dice for 1 mech_infantry in Rostov, round 4 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 mech_infantrys
Battle in Kazakhstan
Germans attack with 1 armour and 2 mech_infantrys
Americans defend with 1 armour
Germans roll dice for 1 armour and 2 mech_infantrys in Kazakhstan, round 2 : 1/3 hits
Americans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in 98 Sea Zone
Germans attack with 1 submarine
Americans defend with 2 transports
2 transports owned by the Americans lost in 98 Sea Zone
Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
Germans win, taking 98 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 104 Sea Zone
Germans attack with 2 destroyers
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 104 Sea Zone
Germans roll dice for 2 destroyers in 104 Sea Zone, round 3 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Spain
Germans attack with 3 armour, 8 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers
British defend with 1 fighter; Americans defend with 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 1 factory_minor, 6 fighters, 17 infantry and 1 mech_infantry
AA fire in Spain : 0/4 hits
Germans roll dice for 1 battleship in Spain, round 2 : 1/1 hits
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 32 infantry and 2 tactical_bombers in Spain, round 2 : 14/47 hits
Americans roll dice for 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 7 fighters, 17 infantry and 1 mech_infantry in Spain, round 2 : 13/34 hits
1 bomber owned by the Americans, 2 aaGuns owned by the Americans, 12 infantry owned by the Americans and 13 infantry owned by the Germans lost in Spain
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 19 infantry and 2 tactical_bombers in Spain, round 3 : 12/34 hits
Americans roll dice for 3 armour, 5 artilleries, 7 fighters, 5 infantry and 1 mech_infantry in Spain, round 3 : 11/21 hits
1 mech_infantry owned by the Americans, 1 armour owned by the Americans, 5 artilleries owned by the Americans, 5 infantry owned by the Americans and 11 infantry owned by the Germans lost in Spain
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers in Spain, round 4 : 5/23 hits
Americans roll dice for 2 armour and 7 fighters in Spain, round 4 : 6/9 hits
2 armour owned by the Americans, 1 fighter owned by the British, 6 infantry owned by the Germans and 2 fighters owned by the Americans lost in Spain
Germans roll dice for 3 armour, 8 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Spain, round 5 : 6/17 hits
Americans roll dice for 4 fighters in Spain, round 5 : 2/4 hits
2 infantry owned by the Germans and 4 fighters owned by the Americans lost in Spain
Germans win, taking Spain from Americans with 3 armour, 8 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 89
Casualties for Germans: 32 infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 aaGuns, 3 armour, 5 artilleries, 1 bomber, 6 fighters, 17 infantry and 1 mech_infantryNon Combat Move - Germans
2 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 tactical_bomber moved from Spain to Normandy Bordeaux
1 tactical_bomber moved from Spain to Normandy Bordeaux
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Spain to Normandy Bordeaux
1 fighter moved from Spain to 105 Sea Zone
1 mech_infantry moved from Yugoslavia to GreecePlace Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 1 mech_infantry placed in Ukraine
1 armour placed in Ukraine
1 armour and 2 mech_infantrys placed in Novgorod
1 submarine placed in 93 Sea Zone
1 destroyer placed in 112 Sea Zone
1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
1 infantry placed in Western Germany
1 infantry placed in Normandy Bordeaux
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6,5,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6
Germans collect 68 PUs (4 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsDice Statistics:
Total
1 was rolled 54 times
2 was rolled 62 times
3 was rolled 50 times
4 was rolled 55 times
5 was rolled 41 times
6 was rolled 56 times
Average roll : 3.425
Median : 3.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 318Null / Other
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84Germans Combat
1 was rolled 25 times
2 was rolled 29 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 20 times
6 was rolled 22 times
Average roll : 3.366
Median : 3.000
Variance : 0.354
Standard Deviation : 0.595
Total rolls : 145British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 54 times
2 was rolled 62 times
3 was rolled 50 times
4 was rolled 55 times
5 was rolled 41 times
6 was rolled 56 times
Average roll : 3.425
Median : 3.000
Variance : 0.782
Standard Deviation : 0.884
Total rolls : 318Null / Other
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84Germans Combat
1 was rolled 25 times
2 was rolled 29 times
3 was rolled 23 times
4 was rolled 26 times
5 was rolled 20 times
6 was rolled 22 times
Average roll : 3.366
Median : 3.000
Variance : 0.354
Standard Deviation : 0.595
Total rolls : 145British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5Americans Combat
1 was rolled 14 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 17 times
Average roll : 3.488
Median : 3.000
Variance : 0.361
Standard Deviation : 0.601
Total rolls : 84 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 39 PUs;
Japanese buy 1 artillery, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Kansu to Shensi
1 infantry moved from Suiyuyan to Shensi
1 artillery and 3 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Hopei to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to Kwangsi
1 submarine moved from 6 Sea Zone to 36 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians -
OOL for sz 42 if you would please