Suprise Attack vs Stuck Tojo Allies +12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
                Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Russia to Kazakhstan
                      Germans take Kazakhstan from British
                1 artillery moved from Tambov to Volgograd
                1 mech_infantry moved from Russia to Volgograd
                1 infantry moved from Bryansk to Rostov
                1 infantry moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Russia to Volgograd
                1 armour moved from Bryansk to Rostov
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                3 infantry moved from Novgorod to Archangel
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 111 Sea Zone to 112 Sea Zone
                1 artillery and 4 infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Bryansk to Ukraine

    Combat - Germans
                Germans creates battle in territory 91 Sea Zone
                Battle in Ukraine
                    Germans attack with 1 armour, 1 infantry and 1 mech_infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 2 :  1/3 hits
                        British roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Ukraine
                    Germans win, taking Ukraine from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 3 submarines
                    3 submarines owned by the Americans Submerged
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                Battle in Volgograd
                    Germans attack with 1 armour, 1 artillery and 1 mech_infantry
                    British defend with 1 factory_minor and 1 mech_infantry
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 2 :  2/3 hits
                        British roll dice for 1 mech_infantry in Volgograd, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
                    Germans winGermans win with 2 submarines remaining, taking Volgograd from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 armour and 1 infantry
                    British defend with 1 mech_infantry
                        Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 :  0/2 hits
                        British roll dice for 1 mech_infantry in Rostov, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 infantry in Rostov, round 3 :  1/2 hits
                        British roll dice for 1 mech_infantry in Rostov, round 3 :  0/1 hits
                        1 mech_infantry owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry

    Non Combat Move - Germans
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 submarine moved from 93 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
                1 armour and 2 mech_infantrys moved from Germany to Romania
                1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
                1 armour and 1 infantry moved from 112 Sea Zone to Norway
                7 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Southern France to Normandy Bordeaux
                1 artillery moved from Western Germany to France

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Novgorod
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in Southern France
                1 artillery and 2 infantry placed in France
                3 infantry placed in Normandy Bordeaux
                1 fighter and 1 infantry placed in Western Germany
                1 armour, 1 artillery and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 73 PUs; end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    British Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_38745_Ger21.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Combat Move - Russians

    triplea_38745_Rus21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 16

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    British Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_38745_Rus21.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 45 PUs;
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Sakha to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Americans
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 armour moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 mech_infantry moved from Hunan to Yunnan
                1 armour and 1 mech_infantry moved from Yunnan to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 mech_infantry moved from Kweichow to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Philippines to 43 Sea Zone
                1 armour moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Amur to Buryatia

    triplea_38745_Jap21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Japanese
                Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 45 PUs;
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 armour moved from Sakha to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Americans
                1 mech_infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                1 armour moved from Hunan to Yunnan
                      Japanese take Yunnan from Chinese
                1 mech_infantry moved from Hunan to Yunnan
                1 armour and 1 mech_infantry moved from Yunnan to French Indo China
                      Japanese take French Indo China from UK_Pacific
                1 mech_infantry moved from Kweichow to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Philippines to 43 Sea Zone
                1 armour moved from Kiangsu to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 infantry moved from Anhwe to Kweichow
                1 infantry moved from Anhwe to Hopei
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Amur to Buryatia

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kwangsi
                    Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                    British defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 :  0/5 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 3 :  1/4 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 :  2/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 4 :  0/2 hits
                        Chinese roll dice for 1 armour in Kwangsi, round 4 :  1/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                        Japanese roll dice for 1 armour in Kwangsi, round 5 :  1/1 hits
                        Chinese roll dice for 1 armour in Kwangsi, round 5 :  1/1 hits
                        1 armour owned by the Japanese and 1 armour owned by the British lost in Kwangsi
                    Chinese win with no units remaining. Battle score for attacker is -10
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from 43 Sea Zone to Philippines
                1 fighter moved from Amur to 19 Sea Zone
                1 fighter moved from 19 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Manchuria to Jehol

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total

    Dice Statistics:

    Total
                1 was rolled 10 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.206
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 34

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.000
            Median : 2.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    British Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 4 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 1.667
            Median : 1.000
            Variance : 2.400
            Standard Deviation : 1.549
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 5 times
            Average roll : 4.250
            Median : 4.500
            Variance : 1.273
            Standard Deviation : 1.128
            Total rolls : 12

    triplea_38745_Jap21.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Siam to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 armour moved from Timguska to Novosibirsk
                      Americans take Novosibirsk from Germans
                1 armour moved from Novosibirsk to Kazakhstan
                1 fighter moved from Olgiy to Kazakhstan
                1 armour moved from Evenkiyskiy to Timguska
                1 armour moved from Timguska to Kansu
                      Chinese take Kansu from Germans
                1 bomber moved from Turkey to Kazakhstan
                2 bombers moved from Turkey to Volgograd
                2 fighters moved from Turkey to Volgograd
                3 artilleries and 16 infantry moved from Spain to Normandy Bordeaux
                1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 bomber moved from United Kingdom to 93 Sea Zone
                2 fighters moved from Spain to Normandy Bordeaux
                1 fighter moved from United Kingdom to Normandy Bordeaux
                2 submarines moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from 42 Sea Zone to Yunnan

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 1 bomber and 3 submarines
                    Germans defend with 1 carrier, 1 destroyer and 1 submarine
                    Units damaged: 1 carrier owned by the Germans
                    Americans win, taking 93 Sea Zone from Italians with 1 bomber and 3 submarines remaining. Battle score for attacker is 30
                    Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine
                    Turning on Edit Mode
                    EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine
                    EDIT: Turning off Edit Mode
                Battle in Yunnan
                    Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    Americans win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Kazakhstan
                    Americans attack with 1 armour, 1 bomber and 1 fighter
                    Germans defend with 1 mech_infantry
                    Americans win, taking Kazakhstan from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Volgograd
                    Americans attack with 2 bombers and 2 fighters
                    Germans defend with 1 armour, 1 artillery and 1 factory_minor
                    Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 artillery
                Battle in Normandy Bordeaux
                    Americans attack with 3 artilleries, 3 fighters and 16 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 18 infantry
                    3 artilleries owned by the Americans and 8 infantry owned by the Americans retreated to Spain
                    Germans win with 12 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 6 infantry
                    Casualties for Americans: 8 infantry

    Non Combat Move - Americans
                3 fighters moved from Normandy Bordeaux to Spain
                1 bomber moved from 93 Sea Zone to Spain
                8 infantry moved from Eastern United States to 101 Sea Zone
                8 infantry and 4 transports moved from 101 Sea Zone to 104 Sea Zone
                8 infantry moved from 104 Sea Zone to Spain
                3 fighters moved from Eastern United States to Spain
                2 infantry moved from Gibraltar to Spain
                2 bombers and 2 fighters moved from Volgograd to Turkey
                1 bomber moved from Kazakhstan to Turkey
                1 fighter moved from Kazakhstan to Caucasus
                1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Yunnan to Shan State
                1 carrier moved from 81 Sea Zone to 97 Sea Zone
                1 carrier moved from 81 Sea Zone to 99 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 submarine moved from 110 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 armour, 1 artillery and 1 mech_infantry placed in Turkey
                1 armour, 1 artillery and 1 mech_infantry placed in Spain
                1 bomber and 1 fighter placed in Eastern United States
                2 destroyers and 1 submarine placed in 101 Sea Zone
                3 submarines placed in 101 Sea Zone
                Americans undo move 5.
                1 submarine placed in 101 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Americans collect 71 PUs; end with 71 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs

    triplea_38745_Ame21.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    triplea_38745_Chi21.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - British
                British buy 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry and 1 mech_infantry moved from Shan State to French Indo China
                2 fighters moved from Burma to French Indo China
                1 bomber moved from India to French Indo China
                1 armour moved from Tsinghai to Volgograd
                      British take Volgograd from Germans
                3 armour moved from Caucasus to Rostov
                3 artilleries moved from Turkey to Greece
                3 mech_infantrys moved from Iraq to Greece
                1 bomber moved from Spain to Greece

    Combat - British
                Battle in French Indo China
                    British attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    British win, taking French Indo China from Japanese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for British: 2 infantry
                Battle in Rostov
                    British attack with 3 armour
                    Germans defend with 1 armour and 1 infantry
                    British win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour and 1 infantry
                    Casualties for British: 1 armour
                Battle in Greece
                    British attack with 3 artilleries, 1 bomber and 3 mech_infantrys
                    Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
                    British win, taking Greece from Italians with 3 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Greece to Turkey
                3 mech_infantrys moved from Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Trans-Jordan to Iraq
                3 artilleries moved from Scotland to United Kingdom
                2 infantry moved from Scotland to United Kingdom
                1 fighter moved from United Kingdom to Spain
                1 bomber moved from French Indo China to India
                2 fighters moved from French Indo China to Yunnan
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                3 aaGuns moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 artillery and 1 infantry moved from Burma to Yunnan

    Place Units - British
                2 armour and 1 mech_infantry placed in Persia
                2 armour and 1 mech_infantry placed in Iraq
                1 fighter placed in Egypt
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs

    Place Units - UK_Pacific
                1 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 19 PUs; end with 20 PUs total
                Some Units in India change ownership: 1 armour and 2 mech_infantrys

    triplea_38745_UK_21.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Yugoslavia to Albania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia

    triplea_38745_Ita21.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Yugoslavia to Albania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 10 PUs total

    triplea_38745_Ita21.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from India to Kwangtung

    Combat - ANZAC
                Strategic bombing raid in Kwangtung
                    Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in Kwangtung causes 5 damage total.

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Queensland to New South Wales
                1 bomber moved from Kwangtung to Yunnan
                1 fighter moved from Java to 42 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 submarine placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_38745_ANZ21.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 21

    Combat Move - French

    Turn Complete - French

    triplea_38745_Fre21.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 2 destroyers, 8 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Americans
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 artillery and 4 infantry moved from Bulgaria to Greece
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 fighter moved from Western Germany to 99 Sea Zone
                1 fighter moved from 112 Sea Zone to 97 Sea Zone
                1 armour and 2 mech_infantrys moved from Romania to Greece

    triplea_38745_Ger22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 2 destroyers, 8 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Russia to Novosibirsk
                      Germans take Novosibirsk from Americans
                1 armour and 1 mech_infantry moved from Russia to Kazakhstan
                1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                1 artillery and 4 infantry moved from Bulgaria to Greece
                1 transport moved from 127 Sea Zone to 112 Sea Zone
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 fighter moved from Western Germany to 99 Sea Zone
                1 fighter moved from 112 Sea Zone to 97 Sea Zone
                1 armour and 2 mech_infantrys moved from Romania to Greece

    Combat - Germans
                Germans creates battle in territory 91 Sea Zone
                Battle in Greece
                    Germans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
                    British defend with 3 artilleries and 2 mech_infantrys
                        Germans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Greece, round 2 :  3/8 hits
                        British roll dice for 3 artilleries and 2 mech_infantrys in Greece, round 2 :  2/5 hits
                        2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
                        Germans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Greece, round 3 :  1/6 hits
                        British roll dice for 2 artilleries in Greece, round 3 :  2/2 hits
                        2 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Greece, round 4 :  0/4 hits
                        British roll dice for 1 artillery in Greece, round 4 :  1/1 hits
                        1 mech_infantry owned by the Germans lost in Greece
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Greece, round 5 :  1/3 hits
                        British roll dice for 1 artillery in Greece, round 5 :  0/1 hits
                        1 artillery owned by the British lost in Greece
                    Germans win, taking Greece from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 4 infantry and 1 mech_infantry
                    Casualties for British: 3 artilleries and 2 mech_infantrys
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 2 submarines
                        Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 :  0/4 hits
                        Americans roll dice for 2 submarines in 125 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 3 :  2/4 hits
                        Americans roll dice for 2 submarines in 125 Sea Zone, round 3 :  0/2 hits
                        2 submarines owned by the Americans lost in 125 Sea Zone
                    Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 1 carrier
                        Germans roll dice for 1 fighter in 99 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier in 99 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter in 99 Sea Zone, round 3 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier in 99 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 fighter in 99 Sea Zone, round 4 :  1/1 hits
                        Americans roll dice for 1 carrier in 99 Sea Zone, round 4 :  1/1 hits
                        1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 99 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 carrier
                Battle in 97 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 carrier
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter in 97 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier in 97 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 97 Sea Zone
                        Germans roll dice for 1 fighter in 97 Sea Zone, round 3 :  1/1 hits
                        Americans roll dice for 1 carrier in 97 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 97 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 fighter and 1 submarine
                    Casualties for Americans: 1 carrier
                Battle in 91 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 submarine
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                Battle in Volgograd
                    Germans attack with 1 armour and 1 mech_infantry
                    British defend with 1 armour and 1 factory_minor
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 :  0/2 hits
                        British roll dice for 1 armour in Volgograd, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 :  0/2 hits
                        British roll dice for 1 armour in Volgograd, round 3 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 :  1/2 hits
                        British roll dice for 1 armour in Volgograd, round 4 :  0/1 hits
                        1 armour owned by the British lost in Volgograd
                    Germans winGermans win with 2 submarines remaining, taking Volgograd from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Rostov
                    Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
                    British defend with 2 armour
                        Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 :  2/4 hits
                        British roll dice for 2 armour in Rostov, round 2 :  0/2 hits
                        2 armour owned by the British lost in Rostov
                    Germans win, taking Rostov from British with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
                    Casualties for British: 2 armour
                Battle in Kazakhstan
                    Germans attack with 1 armour and 1 mech_infantry
                    Americans defend with 1 armour
                        Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 :  1/2 hits
                        Americans roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
                    Germans win, taking Kazakhstan from Americans with 1 armour remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour
                Battle in 104 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 4 transports
                        4 transports owned by the Americans lost in 104 Sea Zone
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  1/1 hits
                    Germans win with 1 submarine remaining. Battle score for attacker is 28
                    Casualties for Americans: 4 transports

    Non Combat Move - Germans
                2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
                1 artillery and 4 infantry moved from Archangel to Smolensk
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                1 armour moved from Norway to Karelia
                1 mech_infantry moved from Western Germany to Yugoslavia
                2 armour moved from Western Germany to France
                4 infantry moved from France to Normandy Bordeaux
                7 infantry moved from Southern France to Normandy Bordeaux
                7 artilleries moved from France to Normandy Bordeaux
                1 artillery and 1 infantry moved from Western Germany to France
                1 infantry moved from France to Normandy Bordeaux
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from Western Germany to France
                1 aaGun moved from Denmark to Western Germany
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                1 submarine moved from 92 Sea Zone to 93 Sea Zone

    Place Units - Germans
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in France
                3 infantry placed in Southern France
                1 artillery and 1 tactical_bomber placed in Western Germany
                2 destroyers placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Russia
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,4,6,3
                Germans collect 71 PUs (3 lost to blockades); end with 71 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 18 times
                3 was rolled 19 times
                4 was rolled 16 times
                5 was rolled 16 times
                6 was rolled 15 times
            Average roll : 3.531
            Median : 3.000
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 96

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    Germans Combat
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.460
            Median : 3.000
            Variance : 0.163
            Standard Deviation : 0.404
            Total rolls : 50

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    triplea_38745_Ger22.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Combat Move - Russians

    triplea_38745_Rus22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Combat Move - Russians

    Turn Complete - Russians

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 18 times
                3 was rolled 19 times
                4 was rolled 16 times
                5 was rolled 16 times
                6 was rolled 15 times
            Average roll : 3.531
            Median : 3.000
            Variance : 0.316
            Standard Deviation : 0.562
            Total rolls : 96

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    Germans Combat
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.460
            Median : 3.000
            Variance : 0.163
            Standard Deviation : 0.404
            Total rolls : 50

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    triplea_38745_Rus22.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 40 PUs;
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Americans
                1 armour and 1 mech_infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Americans
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 armour moved from Kiangsu to Kwangtung
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone

    triplea_38745_Jap22.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Japanese
                Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 40 PUs;
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Soviet Far East to Siberia
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Americans
                1 armour and 1 mech_infantry moved from Yenisey to Timguska
                      Japanese take Timguska from Americans
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Kweichow
                1 infantry moved from Kwangtung to Kwangsi
                      Japanese take Kwangsi from Chinese
                1 armour moved from Kiangsu to Kwangtung
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Kiangsu to Kiangsi
                1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 :  2/5 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 45 PUs; end with 45 PUs total

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 18 times
                3 was rolled 21 times
                4 was rolled 18 times
                5 was rolled 17 times
                6 was rolled 17 times
            Average roll : 3.592
            Median : 4.000
            Variance : 0.422
            Standard Deviation : 0.649
            Total rolls : 103

    Null / Other
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    Germans Combat
                1 was rolled 8 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 7 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3.460
            Median : 3.000
            Variance : 0.163
            Standard Deviation : 0.404
            Total rolls : 50

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.769
            Standard Deviation : 0.877
            Total rolls : 14

    Americans Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 16

    ANZAC Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.667
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    triplea_38745_Jap22.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                4 fighters moved from 42 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from Yunnan to Szechwan
                1 fighter moved from Shan State to Szechwan
                1 armour moved from Kansu to Kazakhstan
                1 fighter moved from Caucasus to Kazakhstan
                3 bombers and 1 fighter moved from Turkey to Volgograd
                1 fighter moved from Turkey to Kazakhstan
                1 armour, 1 artillery and 1 mech_infantry moved from Turkey to Greece
                2 bombers moved from Spain to Greece
                2 infantry moved from Spain to Southern France
                5 fighters moved from Spain to Southern France
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 104 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to 104 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Spain to Southern France
                1 submarine moved from 96 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Germans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Battle in 37 Sea Zone
                    Americans attack with 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Americans win, taking 37 Sea Zone from Japanese with 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Germans defend with 1 submarine
                    Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 3 submarines
                    Germans defend with 2 submarines
                    Americans win with 1 destroyer, 1 fighter and 3 submarines remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in Szechwan
                    Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Szechwan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    Americans attack with 1 armour and 2 fighters
                    Germans defend with 1 armour
                    Americans win, taking Kazakhstan from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in Greece
                    Americans attack with 1 armour, 1 artillery, 2 bombers and 1 mech_infantry
                    Germans defend with 1 armour, 1 artillery and 1 mech_infantry
                    Americans win, taking Greece from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour, 1 artillery and 1 mech_infantry
                    Casualties for Americans: 1 artillery and 1 mech_infantry
                Battle in Volgograd
                    Americans attack with 3 bombers and 1 fighter
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Americans: 1 bomber
                Battle in Southern France
                    Americans attack with 6 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 5 infantry
                    retreated to Southern France
                    Germans win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                6 fighters moved from Southern France to Spain
                1 bomber moved from 104 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Spain
                1 fighter moved from Spain to Gibraltar
                2 fighters moved from Kazakhstan to Turkey
                2 bombers and 1 fighter moved from Volgograd to Turkey
                2 bombers moved from Greece to Turkey
                1 fighter moved from Szechwan to Yunnan
                4 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Morocco to Tunisia
                1 tactical_bomber moved from Hawaiian Islands to Queensland
                2 transports moved from 81 Sea Zone to 98 Sea Zone

    Place Units - Americans
                1 armour, 1 artillery and 1 infantry placed in Turkey
                1 armour, 1 artillery and 1 infantry placed in Spain
                1 armour, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
                2 fighters placed in Eastern United States
                1 destroyer placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                Americans undo move 3.
                1 armour, 1 fighter and 1 infantry placed in Western United States
                1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                Americans collect 67 PUs (3 lost to blockades); end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    triplea_38745_Ame22.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 22

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Sikang
                      Chinese take Sikang from Germans

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery placed in Sikang

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    triplea_38745_Chi22.tsvg

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