1d1000<=1: 257; Hits: 0
1d1000<=1: 27; Hits: 0
1d1000<=1: 745; Hits: 0
Florida Gaytors Club
-
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from Novosibirsk to Sinkiang
1 fighter moved from India to Sinkiang
1 infantry moved from India to Persia
1 infantry moved from Belorussia to West Russia
1 armour moved from Belorussia to Caucasus
4 infantry moved from Russia to Caucasus
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to NovosibirskCombat - Russians
Battle in Caucasus
Russians attack with 1 armour and 4 infantry
Germans defend with 1 aaGun, 2 armour and 1 factory
Russians win, taking Caucasus from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Sinkiang
Russians attack with 2 fighters and 4 infantry
Japanese defend with 3 armour
Russians win, taking Sinkiang from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Sinkiang to India
1 fighter moved from Sinkiang to NovosibirskPlace Units - Russians
1 armour, 1 fighter and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 41 PUs;
Germans buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Eastern Europe to Belorussia
1 armour moved from Germany to Belorussia
1 fighter moved from Germany to Karelia S.S.R.
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Germany to Western Europe
2 infantry moved from Germany to Western Europe
1 infantry moved from Trans-Jordan to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 armour moved from 16 Sea Zone to Caucasus
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
3 armour moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 bomber moved from Ukraine S.S.R. to CaucasusCombat - Germans
Battle in Belorussia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Persia
Germans win, taking Persia from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Europe
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Western Europe, round 2 : 1/3 hits
British roll dice for 1 infantry in Western Europe, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 4 armour, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory and 3 infantry
AA fire in Caucasus : 1/2 hits
1 bomber owned by the Germans lost in Caucasus
Germans roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits
Germans roll dice for 4 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 3/6 hits
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 1/4 hits
3 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 armour and 3 infantryNon Combat Move - Germans
1 fighter moved from Caucasus to Eastern Europe
1 fighter moved from Western Europe to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
9 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 aaGun moved from Germany to Eastern EuropePlace Units - Germans
1 artillery and 9 infantry placed in Germany
2 armour placed in Southern EuropeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
1 artillery moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Western Europe
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry moved from 6 Sea Zone to NorwayCombat - British
British creates battle in territory 49 Sea Zone
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Western Europe
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Western Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 49 Sea Zone
British attack with 1 submarine
Japanese defend with 1 battleship and 1 carrier
1 submarine owned by the British SubmergedNon Combat Move - British
Place Units - British
2 armour and 1 fighter placed in India
1 armour and 1 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 factory and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 battleship and 1 carrier moved from 49 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
2 armour moved from Manchuria to Sinkiang
2 armour moved from Kwantung to French Indochina
1 infantry moved from Kwantung to French Indochina
5 fighters moved from French Indochina to Sinkiang
2 armour moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
2 armour moved from Evenki National Okrug to Yakut S.S.R.
1 bomber moved from Manchuria to IndiaCombat - Japanese
Battle in Sinkiang
Japanese attack with 2 armour and 5 fighters
Russians defend with 3 infantry
Japanese win, taking Sinkiang from Americans with 1 armour and 5 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for Russians: 3 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in India causes 5 damage total.Non Combat Move - Japanese
1 bomber moved from India to Manchuria
5 fighters moved from Sinkiang to French IndochinaPlace Units - Japanese
1 factory placed in French Indochina
1 artillery and 2 infantry placed in Kwantung
2 armour placed in Manchuria
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 25 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 18 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Americans buy 1 bomber and 10 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Norway to Germany
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
1 armour moved from Libya to French Equatorial Africa
British take Anglo Egypt from Germans
British take French Equatorial Africa from Germans
1 battleship, 1 destroyer, 1 fighter and 1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Norway to 6 Sea Zone
2 infantry moved from Norway to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 battleship moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 3 infantry moved from 4 Sea Zone to Karelia S.S.R.Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in 63 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 63 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 63 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 63 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 63 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Japanese and 1 carrier owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 63 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 battleship in 63 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 63 Sea Zone
Americans win with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship, 1 carrier and 1 submarine
Battle in Karelia S.S.R.
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/6 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits
3 infantry owned by the Germans lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Americans
2 fighters moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from 63 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Western United States to Western Canada
4 infantry moved from Eastern United States to Eastern Canada
2 transports moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 6 infantry moved from Libya to Anglo Egypt
2 infantry moved from West Russia to Russia
1 bomber moved from Germany to NorwayPlace Units - Americans
1 bomber and 2 infantry placed in Norway
8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 25 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 18 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Americans buy 1 bomber and 10 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Norway to Germany
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
1 armour moved from Libya to French Equatorial Africa
British take Anglo Egypt from Germans
British take French Equatorial Africa from Germans
1 battleship, 1 destroyer, 1 fighter and 1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Norway to 6 Sea Zone
2 infantry moved from Norway to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 battleship moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 3 infantry moved from 4 Sea Zone to Karelia S.S.R.Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in 63 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 63 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 63 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 63 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 63 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Japanese and 1 carrier owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 63 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 battleship in 63 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 63 Sea Zone
Americans win with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship, 1 carrier and 1 submarine
Battle in Karelia S.S.R.
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/6 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits
3 infantry owned by the Germans lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Americans
2 fighters moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from 63 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Western United States to Western Canada
4 infantry moved from Eastern United States to Eastern Canada
2 transports moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 6 infantry moved from Libya to Anglo Egypt
2 infantry moved from West Russia to Russia
1 bomber moved from Germany to NorwayPlace Units - Americans
1 bomber and 2 infantry placed in Norway
8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 2 infantry
EDIT: Adding units owned by Americans to West Russia: 1 infantry
EDIT: Changing ownership of Ukraine S.S.R. from Germans to Americans
EDIT: Adding units owned by Americans to Ukraine S.S.R.: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 25 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 18 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Americans buy 1 bomber and 10 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from Norway to Germany
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
1 armour moved from Libya to French Equatorial Africa
British take Anglo Egypt from Germans
British take French Equatorial Africa from Germans
1 battleship, 1 destroyer, 1 fighter and 1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Norway to 6 Sea Zone
2 infantry moved from Norway to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 battleship moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 3 infantry moved from 4 Sea Zone to Karelia S.S.R.Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in 63 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 63 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 63 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 63 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 63 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Japanese and 1 carrier owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 63 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 battleship in 63 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 63 Sea Zone
Americans win with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship, 1 carrier and 1 submarine
Battle in Karelia S.S.R.
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/6 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits
3 infantry owned by the Germans lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantryNon Combat Move - Americans
2 fighters moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from 63 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Western United States to Western Canada
4 infantry moved from Eastern United States to Eastern Canada
2 transports moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 6 infantry moved from Libya to Anglo Egypt
2 infantry moved from West Russia to Russia
1 bomber moved from Germany to NorwayPlace Units - Americans
1 bomber and 2 infantry placed in Norway
8 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Russia: 2 infantry
EDIT: Adding units owned by Americans to West Russia: 1 infantry
EDIT: Changing ownership of Ukraine S.S.R. from Germans to Americans
EDIT: Adding units owned by Americans to Ukraine S.S.R.: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Americans from 44 to 47
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Novosibirsk to Yakut S.S.R.
1 fighter moved from Novosibirsk to Sinkiang
1 fighter moved from Russia to Yakut S.S.R.
1 infantry moved from West Russia to Caucasus
1 armour moved from Russia to Caucasus
5 infantry moved from Russia to Caucasus
1 fighter moved from India to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 armour, 1 fighter and 6 infantry
Germans defend with 1 aaGun, 4 armour and 1 factory
Russians win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 4 armour
Casualties for Russians: 6 infantry
Battle in Yakut S.S.R.
Russians attack with 1 fighter and 2 infantry
Japanese defend with 2 armour
Russians win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour
Casualties for Russians: 2 infantry
Battle in Sinkiang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
retreated to Sinkiang
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Sinkiang to India
1 fighter moved from Yakut S.S.R. to Russia
1 fighter moved from Caucasus to IndiaPlace Units - Russians
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 44 PUs;
Germans buy 2 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Persia to Kazakh S.S.R.
Germans take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Belorussia to West Russia
1 fighter moved from Eastern Europe to West Russia
3 infantry moved from Germany to Western Europe
1 fighter moved from Eastern Europe to Western Europe
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 armour and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 armour moved from 16 Sea Zone to Caucasus
1 fighter moved from Eastern Europe to Caucasus
2 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
7 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.
1 armour moved from Belorussia to Karelia S.S.R.Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 armour and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Americans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Americans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 1/3 hits
Americans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Americans lost in West Russia
Germans win, taking West Russia from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 2 armour, 1 artillery and 7 infantry
Americans defend with 1 artillery and 3 infantry
Germans roll dice for 2 armour, 1 artillery and 7 infantry in Karelia S.S.R., round 2 : 2/10 hits
Russians roll dice for 1 artillery and 3 infantry in Karelia S.S.R., round 2 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Germans lost in Karelia S.S.R.
Germans roll dice for 2 armour, 1 artillery and 5 infantry in Karelia S.S.R., round 3 : 4/8 hits
Russians roll dice for 1 artillery and 1 infantry in Karelia S.S.R., round 3 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 3 infantry
Battle in Western Europe
Germans attack with 1 fighter and 3 infantry
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Western Europe, round 2 : 3/4 hits
British roll dice for 1 artillery and 1 infantry in Western Europe, round 2 : 0/2 hits
1 artillery owned by the British and 1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 2 armour and 1 fighter
Russians defend with 1 aaGun, 1 armour and 1 factory
AA fire in Caucasus : 0/1 hits
Germans roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits
Russians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits
1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 1 armourNon Combat Move - Germans
1 fighter moved from Caucasus to Eastern Europe
1 fighter moved from West Russia to Eastern Europe
1 fighter moved from Western Europe to Eastern Europe
9 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 armour moved from Southern Europe to Ukraine S.S.R.
3 submarines moved from 18 Sea Zone to 9 Sea ZonePlace Units - Germans
1 armour, 1 artillery and 8 infantry placed in Germany
1 armour and 2 infantry placed in Southern EuropeTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 22 PUs;
British buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from India to Persia
1 armour moved from India to Persia
2 fighters moved from India to Persia
2 infantry moved from Norway to 6 Sea Zone
1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
1 armour and 3 infantry moved from 6 Sea Zone to Western EuropeCombat - British
Battle in Western Europe
British attack with 1 armour and 3 infantry
Germans defend with 3 infantry
British win, taking Western Europe from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 3 infantry
Battle in Persia
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery
British win, taking Persia from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
2 fighters moved from Persia to IndiaPlace Units - British
3 infantry placed in India
1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs total -
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 armour, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;Combat Move - Japanese
1 bomber moved from Manchuria to 63 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 artillery and 2 infantry moved from Kwantung to French Indochina
2 armour moved from Manchuria to French Indochina
1 armour moved from Sinkiang to Persia
5 fighters moved from French Indochina to PersiaCombat - Japanese
Battle in 63 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 1 bomber, 1 carrier, 1 infantry and 1 transport
Americans defend with 1 battleship, 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 bomber, 1 carrier and 1 transport remaining. Battle score for attacker is 34
Casualties for Americans: 1 battleship, 1 destroyer and 1 submarine
Battle in Persia
Japanese attack with 1 armour and 5 fighters
British defend with 1 armour and 1 infantry
Japanese win with 5 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 armour and 1 infantry
Casualties for Japanese: 1 armourNon Combat Move - Japanese
1 infantry moved from 63 Sea Zone to Alaska
1 artillery moved from 63 Sea Zone to Alaska
1 bomber moved from 63 Sea Zone to Manchuria
3 fighters moved from Persia to Caucasus
2 fighters moved from Persia to CaucasusPlace Units - Japanese
3 armour placed in French Indochina
1 cruiser and 1 destroyer placed in 60 Sea Zone
1 armour placed in KwantungTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 battleship and 1 fighter; Remaining resources: 2 PUs;Combat Move - Americans
2 infantry moved from Anglo Egypt to Italian East Africa
British take Italian East Africa from Germans
1 armour moved from French Equatorial Africa to French West Africa
British take French West Africa from Germans
1 armour moved from French West Africa to French Equatorial Africa
1 artillery and 4 infantry moved from Anglo Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 artillery and 3 infantry moved from Western Canada to Alaska
1 fighter moved from 55 Sea Zone to Alaska
2 bombers moved from Norway to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 battleship and 1 transport
Americans roll dice for 2 bombers in 16 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship and 1 transport in 16 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Americans lost in 16 Sea Zone
Americans roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 battleship and 1 transport in 16 Sea Zone, round 3 : 1/1 hits
1 bomber owned by the Americans and 1 battleship owned by the Germans lost in 16 Sea Zone
Germans win with 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 battleship
Casualties for Americans: 2 bombers
Battle in Alaska
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 2 artilleries and 2 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Alaska, round 2 : 1/5 hits
Japanese roll dice for 2 artilleries and 2 infantry in Alaska, round 2 : 3/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Americans lost in Alaska
1 artillery owned by the Americans retreated to Western Canada
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter moved from Alaska to 55 Sea Zone
4 infantry moved from Eastern Canada to 1 Sea Zone
4 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
4 infantry moved from 3 Sea Zone to Norway
1 battleship, 1 carrier, 2 fighters and 2 transports moved from 4 Sea Zone to 2 Sea Zone
2 transports moved from 1 Sea Zone to 2 Sea Zone
8 infantry moved from Eastern United States to Eastern Canada
1 destroyer moved from 6 Sea Zone to 2 Sea Zone
1 transport moved from 6 Sea Zone to 3 Sea ZonePlace Units - Americans
3 armour placed in Norway
1 battleship and 1 fighter placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 41 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Evenki National Okrug
Russians take Evenki National Okrug from Japanese
1 armour moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Russia to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Germans
3 infantry moved from Russia to West Russia
2 fighters moved from India to West Russia
1 fighter moved from Russia to 16 Sea ZoneCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 3 infantry
Germans defend with 2 infantry
Russians win, taking West Russia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 16 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Russians
1 fighter moved from 16 Sea Zone to Russia
2 fighters moved from West Russia to RussiaPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Persia
Germans take Persia from British
1 armour moved from Persia to Kazakh S.S.R.
1 fighter moved from Eastern Europe to Kazakh S.S.R.
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
2 armour moved from Karelia S.S.R. to West Russia
2 infantry moved from Ukraine S.S.R. to West Russia
2 infantry moved from Southern Europe to Western Europe
1 armour moved from Southern Europe to Western Europe
2 fighters moved from Eastern Europe to Western Europe
1 armour moved from Ukraine S.S.R. to Persia
1 infantry moved from Kenya to Belgian Congo
3 submarines moved from 9 Sea Zone to 13 Sea ZoneCombat - Germans
Battle in Kazakh S.S.R.
Germans attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 fighter in Kazakh S.S.R., round 2 : 2/2 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 2 armour and 2 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour and 2 infantry in West Russia, round 2 : 1/4 hits
Russians roll dice for 3 infantry in West Russia, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans roll dice for 2 armour and 1 infantry in West Russia, round 3 : 2/3 hits
Russians roll dice for 2 infantry in West Russia, round 3 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Germans win, taking West Russia from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Western Europe
Germans attack with 1 armour, 2 fighters and 2 infantry
British defend with 1 armour
Germans roll dice for 1 armour, 2 fighters and 2 infantry in Western Europe, round 2 : 1/5 hits
British roll dice for 1 armour in Western Europe, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for British: 1 armourNon Combat Move - Germans
1 fighter moved from Kazakh S.S.R. to Caucasus
9 infantry moved from Eastern Europe to Karelia S.S.R.
1 artillery moved from Eastern Europe to Karelia S.S.R.
8 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Karelia S.S.R.
2 fighters moved from Western Europe to Eastern Europe
1 armour moved from Ukraine S.S.R. to Karelia S.S.R.
1 aaGun moved from Eastern Europe to Karelia S.S.R.
1 aaGun moved from Germany to Eastern Europe
1 aaGun moved from Southern Europe to GermanyPlace Units - Germans
1 artillery and 3 infantry placed in Caucasus
2 armour, 2 artilleries and 6 infantry placed in Germany
Turning on Edit Mode
Germans undo move 2.
Germans undo move 1.
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Europe: 2 fighters
EDIT: Adding units owned by Germans to Germany: 2 fighters
EDIT: Removing units owned by Germans from Eastern Europe: 4 infantry
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Caucasus
2 armour, 2 artilleries and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from India to Russia
6 armour and 3 infantry moved from India to Persia
1 infantry moved from Union of South Africa to Kenya
British take Kenya from Germans
1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to NorwayCombat - British
Battle in Persia
British attack with 6 armour and 3 infantry
Germans defend with 1 armour
British win, taking Persia from Germans with 6 armour and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armourNon Combat Move - British
1 aaGun moved from India to PersiaPlace Units - British
1 armour, 1 artillery, 1 fighter and 4 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 destroyer moved from 60 Sea Zone to 49 Sea Zone
1 bomber moved from Manchuria to 49 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 63 Sea Zone to 60 Sea Zone
3 armour moved from French Indochina to Sinkiang
6 armour, 1 artillery and 5 infantry moved from French Indochina to India
1 fighter moved from Caucasus to Buryatia S.S.R.
1 armour moved from Kwantung to Buryatia S.S.R.
4 fighters moved from Caucasus to IndiaCombat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
British defend with 1 submarine
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in India
Japanese attack with 6 armour, 1 artillery, 4 fighters and 5 infantry
Russians defend with 1 infantry; British defend with 1 factory
Japanese win, taking India from British with 6 armour, 1 artillery, 4 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
4 fighters moved from India to Caucasus
1 bomber moved from 49 Sea Zone to ManchuriaPlace Units - Japanese
1 fighter and 2 transports placed in 60 Sea Zone
2 armour and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Norway to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 battleship moved from 2 Sea Zone to 4 Sea Zone
1 cruiser moved from 6 Sea Zone to 4 Sea Zone
1 destroyer moved from 2 Sea Zone to 4 Sea Zone
1 carrier moved from 2 Sea Zone to 4 Sea Zone
1 armour moved from French Equatorial Africa to Belgian Congo
2 infantry moved from Italian East Africa to Belgian Congo
2 infantry moved from 4 Sea Zone to ArchangelCombat - Americans
Battle in Belgian Congo
Americans attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour and 2 infantry in Belgian Congo, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Belgian Congo
Americans roll dice for 1 armour and 1 infantry in Belgian Congo, round 3 : 2/2 hits
Germans roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Belgian Congo
Americans win, taking Belgian Congo from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Americans attack with 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Archangel, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Archangel
Americans win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 infantry moved from Eastern Canada to Western Canada
2 fighters moved from 2 Sea Zone to Norway
3 transports moved from 2 Sea Zone to 1 Sea Zone
6 infantry moved from Eastern Canada to 1 Sea Zone
1 transport moved from 2 Sea Zone to 3 Sea Zone
6 infantry and 3 transports moved from 1 Sea Zone to 2 Sea Zone
6 infantry moved from 2 Sea Zone to United Kingdom
2 fighters moved from 55 Sea Zone to Western Canada
1 artillery and 3 infantry moved from Trans-Jordan to Anglo EgyptPlace Units - Americans
3 armour placed in Norway
6 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 41 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yakut S.S.R. to Russia
4 infantry moved from Russia to West Russia
2 infantry moved from Russia to Kazakh S.S.R.
2 fighters moved from Russia to West Russia
1 fighter moved from Russia to Kazakh S.S.R.Combat - Russians
Battle in West Russia
Russians attack with 2 fighters and 4 infantry
Germans defend with 2 armour
Russians win, taking West Russia from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians win, taking Kazakh S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Kazakh S.S.R. to Russia
2 fighters moved from West Russia to RussiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Americans to Persia: 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans buy 3 armour and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters moved from Germany to West Russia
4 infantry moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
2 armour moved from Karelia S.S.R. to West Russia
1 artillery moved from Karelia S.S.R. to West Russia
1 fighter moved from Caucasus to Kazakh S.S.R.
1 infantry moved from Caucasus to Kazakh S.S.R.
1 artillery moved from Caucasus to Kazakh S.S.R.Combat - Germans
Battle in West Russia
Germans attack with 2 armour, 1 artillery, 2 fighters and 4 infantry
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 artillery, 2 fighters and 4 infantry in West Russia, round 2 : 2/9 hits
Russians roll dice for 3 infantry in West Russia, round 2 : 2/3 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Germans roll dice for 2 armour, 1 artillery, 2 fighters and 2 infantry in West Russia, round 3 : 1/7 hits
Russians roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 2 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Kazakh S.S.R.
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 3/3 hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakh S.S.R.
Germans win, taking Kazakh S.S.R. from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 fighter moved from Kazakh S.S.R. to Caucasus
2 fighters moved from West Russia to Caucasus
3 submarines moved from 13 Sea Zone to 8 Sea Zone
1 armour moved from Western Europe to Eastern Europe
2 armour moved from Germany to Karelia S.S.R.
4 infantry moved from Eastern Europe to Karelia S.S.R.
5 infantry moved from Germany to Eastern Europe
3 artilleries moved from Germany to Eastern Europe
1 infantry moved from Germany to Western EuropePlace Units - Germans
3 armour and 1 infantry placed in Caucasus
10 infantry placed in Germany
Germans undo move 1.
Germans undo move 1.
2 armour and 8 infantry placed in Germany
1 armour and 3 infantry placed in CaucasusTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 2 armour, 1 artillery and 3 infantry; Remaining resources: 6 PUs;Combat Move - British
1 artillery moved from Norway to Karelia S.S.R.
2 armour and 4 infantry moved from Norway to Karelia S.S.R.
2 fighters moved from Russia to Karelia S.S.R.
1 armour, 1 artillery and 4 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 4 infantry and 3 transports moved from 6 Sea Zone to 4 Sea Zone
4 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 armour and 1 artillery moved from 4 Sea Zone to Karelia S.S.R.
1 fighter moved from United Kingdom to Karelia S.S.R.
3 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from Persia to Kazakh S.S.R.Combat - British
Battle in Kazakh S.S.R.
British attack with 1 armour and 3 infantry
Germans defend with 1 artillery
British win, taking Kazakh S.S.R. from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Karelia S.S.R.
British attack with 3 armour, 2 artilleries, 3 fighters and 8 infantry
Germans defend with 1 aaGun, 2 armour and 12 infantry
British win, taking Karelia S.S.R. from Germans with 2 armour and 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 2 armour and 12 infantry
Casualties for British: 1 armour, 2 artilleries, 1 fighter and 8 infantryNon Combat Move - British
1 fighter moved from Karelia S.S.R. to Russia
1 fighter moved from Karelia S.S.R. to Norway
5 armour moved from Persia to Russia
1 aaGun moved from Persia to Trans-Jordan
1 infantry moved from Kenya to Italian East AfricaPlace Units - British
2 armour, 1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 33 PUs total