@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 20
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from British
1 artillery moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 armour moved from Russia to Volgograd
1 armour moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Bryansk to Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 91 PUs;
Germans buy 3 armour, 2 artilleries, 1 destroyer, 1 fighter, 9 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Russia to Kazakhstan
Germans take Kazakhstan from British
1 artillery moved from Tambov to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Ukraine
1 armour moved from Russia to Volgograd
1 armour moved from Bryansk to Rostov
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Novgorod to Archangel
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports moved from 111 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Romania to Bulgaria
1 mech_infantry moved from Bryansk to Ukraine
Combat - Germans
Germans creates battle in territory 91 Sea Zone
Battle in Ukraine
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Ukraine
Germans win, taking Ukraine from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 3 submarines
3 submarines owned by the Americans Submerged
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Battle in Volgograd
Germans attack with 1 armour, 1 artillery and 1 mech_infantry
British defend with 1 factory_minor and 1 mech_infantry
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Volgograd, round 2 : 2/3 hits
British roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 mech_infantry owned by the British lost in Volgograd
Germans winGermans win with 2 submarines remaining, taking Volgograd from British with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Rostov
Germans attack with 1 armour and 1 infantry
British defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Rostov, round 2 : 0/2 hits
British roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 infantry in Rostov, round 3 : 1/2 hits
British roll dice for 1 mech_infantry in Rostov, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 armour and 2 mech_infantrys moved from Germany to Romania
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
7 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Western Germany to France
Place Units - Germans
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Novgorod
1 destroyer placed in 112 Sea Zone
3 infantry placed in Southern France
1 artillery and 2 infantry placed in France
3 infantry placed in Normandy Bordeaux
1 fighter and 1 infantry placed in Western Germany
1 armour, 1 artillery and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 73 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
British Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 16
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
British Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 45 PUs;
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Yakut S.S.R. from Americans
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Philippines to 43 Sea Zone
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Amur to Buryatia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Japanese
Japanese repair damage of 6x factory_minor; Remaining resources: 6 SuicideAttackTokens; 45 PUs;
Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Yakut S.S.R. from Americans
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Amur to Buryatia
1 armour moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Hunan to Yunnan
1 armour and 1 mech_infantry moved from Yunnan to French Indo China
Japanese take French Indo China from UK_Pacific
1 mech_infantry moved from Kweichow to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Philippines to 43 Sea Zone
1 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Amur to Buryatia
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Kwangsi, round 2 : 0/5 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kwangsi, round 3 : 1/4 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 3 : 2/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour and 1 artillery in Kwangsi, round 4 : 0/2 hits
Chinese roll dice for 1 armour in Kwangsi, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits
Chinese roll dice for 1 armour in Kwangsi, round 5 : 1/1 hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Kwangsi
Chinese win with no units remaining. Battle score for attacker is -10
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Japanese: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to Philippines
1 fighter moved from Amur to 19 Sea Zone
1 fighter moved from 19 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Manchuria to Jehol
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.206
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 34
Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.000
Median : 2.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
British Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.400
Standard Deviation : 1.549
Total rolls : 6
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 4.250
Median : 4.500
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 2 destroyers, 1 fighter, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Siam to Yunnan
1 infantry moved from Shan State to Yunnan
1 armour moved from Timguska to Novosibirsk
Americans take Novosibirsk from Germans
1 armour moved from Novosibirsk to Kazakhstan
1 fighter moved from Olgiy to Kazakhstan
1 armour moved from Evenkiyskiy to Timguska
1 armour moved from Timguska to Kansu
Chinese take Kansu from Germans
1 bomber moved from Turkey to Kazakhstan
2 bombers moved from Turkey to Volgograd
2 fighters moved from Turkey to Volgograd
3 artilleries and 16 infantry moved from Spain to Normandy Bordeaux
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 bomber moved from United Kingdom to 93 Sea Zone
2 fighters moved from Spain to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from 42 Sea Zone to Yunnan
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 1 bomber and 3 submarines
Germans defend with 1 carrier, 1 destroyer and 1 submarine
Units damaged: 1 carrier owned by the Germans
Americans win, taking 93 Sea Zone from Italians with 1 bomber and 3 submarines remaining. Battle score for attacker is 30
Casualties for Germans: 1 carrier, 1 destroyer and 1 submarine
Turning on Edit Mode
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Yunnan
Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Americans win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kazakhstan
Americans attack with 1 armour, 1 bomber and 1 fighter
Germans defend with 1 mech_infantry
Americans win, taking Kazakhstan from Germans with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Volgograd
Americans attack with 2 bombers and 2 fighters
Germans defend with 1 armour, 1 artillery and 1 factory_minor
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 3 fighters and 16 infantry
Germans defend with 1 factory_minor, 1 harbour and 18 infantry
3 artilleries owned by the Americans and 8 infantry owned by the Americans retreated to Spain
Germans win with 12 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 6 infantry
Casualties for Americans: 8 infantry
Non Combat Move - Americans
3 fighters moved from Normandy Bordeaux to Spain
1 bomber moved from 93 Sea Zone to Spain
8 infantry moved from Eastern United States to 101 Sea Zone
8 infantry and 4 transports moved from 101 Sea Zone to 104 Sea Zone
8 infantry moved from 104 Sea Zone to Spain
3 fighters moved from Eastern United States to Spain
2 infantry moved from Gibraltar to Spain
2 bombers and 2 fighters moved from Volgograd to Turkey
1 bomber moved from Kazakhstan to Turkey
1 fighter moved from Kazakhstan to Caucasus
1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 1 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Yunnan to Shan State
1 carrier moved from 81 Sea Zone to 97 Sea Zone
1 carrier moved from 81 Sea Zone to 99 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
Place Units - Americans
1 armour, 1 artillery and 1 mech_infantry placed in Turkey
1 armour, 1 artillery and 1 mech_infantry placed in Spain
1 bomber and 1 fighter placed in Eastern United States
2 destroyers and 1 submarine placed in 101 Sea Zone
3 submarines placed in 101 Sea Zone
Americans undo move 5.
1 submarine placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - British
British buy 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry and 1 mech_infantry moved from Shan State to French Indo China
2 fighters moved from Burma to French Indo China
1 bomber moved from India to French Indo China
1 armour moved from Tsinghai to Volgograd
British take Volgograd from Germans
3 armour moved from Caucasus to Rostov
3 artilleries moved from Turkey to Greece
3 mech_infantrys moved from Iraq to Greece
1 bomber moved from Spain to Greece
Combat - British
Battle in French Indo China
British attack with 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
British win, taking French Indo China from Japanese with 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 2 infantry
Battle in Rostov
British attack with 3 armour
Germans defend with 1 armour and 1 infantry
British win, taking Rostov from Germans with 2 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 1 infantry
Casualties for British: 1 armour
Battle in Greece
British attack with 3 artilleries, 1 bomber and 3 mech_infantrys
Italians defend with 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Greece from Italians with 3 artilleries, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Greece to Turkey
3 mech_infantrys moved from Persia to Caucasus
3 mech_infantrys moved from Iraq to Caucasus
1 infantry moved from Trans-Jordan to Iraq
3 artilleries moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 fighter moved from United Kingdom to Spain
1 bomber moved from French Indo China to India
2 fighters moved from French Indo China to Yunnan
1 armour and 1 mech_infantry moved from India to Yunnan
1 artillery and 1 infantry moved from India to Burma
3 aaGuns moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Burma to Yunnan
Place Units - British
2 armour and 1 mech_infantry placed in Persia
2 armour and 1 mech_infantry placed in Iraq
1 fighter placed in Egypt
2 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
Non Combat Move - Italians
Place Units - Italians
1 artillery and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from India to Kwangtung
Combat - ANZAC
Strategic bombing raid in Kwangtung
Bombing raid in Kwangtung rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Kwangtung causes 5 damage total.
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to New South Wales
1 bomber moved from Kwangtung to Yunnan
1 fighter moved from Java to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 fighter placed in Queensland
1 submarine placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 21
Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 destroyers, 8 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Americans
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 artillery and 4 infantry moved from Bulgaria to Greece
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from 112 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Romania to Greece
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 destroyers, 8 infantry, 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Russia to Novosibirsk
Germans take Novosibirsk from Americans
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour, 1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 armour and 1 mech_infantry moved from Bryansk to Volgograd
1 artillery and 4 infantry moved from Bulgaria to Greece
1 transport moved from 127 Sea Zone to 112 Sea Zone
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Western Germany to 99 Sea Zone
1 fighter moved from 112 Sea Zone to 97 Sea Zone
1 armour and 2 mech_infantrys moved from Romania to Greece
Combat - Germans
Germans creates battle in territory 91 Sea Zone
Battle in Greece
Germans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
British defend with 3 artilleries and 2 mech_infantrys
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Greece, round 2 : 3/8 hits
British roll dice for 3 artilleries and 2 mech_infantrys in Greece, round 2 : 2/5 hits
2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans roll dice for 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Greece, round 3 : 1/6 hits
British roll dice for 2 artilleries in Greece, round 3 : 2/2 hits
2 infantry owned by the Germans and 1 artillery owned by the British lost in Greece
Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Greece, round 4 : 0/4 hits
British roll dice for 1 artillery in Greece, round 4 : 1/1 hits
1 mech_infantry owned by the Germans lost in Greece
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Greece, round 5 : 1/3 hits
British roll dice for 1 artillery in Greece, round 5 : 0/1 hits
1 artillery owned by the British lost in Greece
Germans win, taking Greece from British with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for British: 3 artilleries and 2 mech_infantrys
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Americans defend with 2 submarines
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 2 submarines in 125 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 125 Sea Zone, round 3 : 2/4 hits
Americans roll dice for 2 submarines in 125 Sea Zone, round 3 : 0/2 hits
2 submarines owned by the Americans lost in 125 Sea Zone
Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in 99 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 carrier
Germans roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier in 99 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 99 Sea Zone, round 3 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 99 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter in 99 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 carrier in 99 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 99 Sea Zone
Americans win with no units remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier
Battle in 97 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 carrier
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 97 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 97 Sea Zone
Germans roll dice for 1 fighter in 97 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 carrier in 97 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the Americans and 1 fighter owned by the Germans lost in 97 Sea Zone
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Germans: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Battle in Volgograd
Germans attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 factory_minor
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits
British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits
British roll dice for 1 armour in Volgograd, round 4 : 0/1 hits
1 armour owned by the British lost in Volgograd
Germans winGermans win with 2 submarines remaining, taking Volgograd from British with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 1 armour, 1 infantry and 2 mech_infantrys
British defend with 2 armour
Germans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Rostov, round 2 : 2/4 hits
British roll dice for 2 armour in Rostov, round 2 : 0/2 hits
2 armour owned by the British lost in Rostov
Germans win, taking Rostov from British with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for British: 2 armour
Battle in Kazakhstan
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour
Germans roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Americans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 armour owned by the Americans lost in Kazakhstan
Germans win, taking Kazakhstan from Americans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in 104 Sea Zone
Germans attack with 1 submarine
Americans defend with 4 transports
4 transports owned by the Americans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits
Germans win with 1 submarine remaining. Battle score for attacker is 28
Casualties for Americans: 4 transports
Non Combat Move - Germans
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 artillery and 4 infantry moved from Archangel to Smolensk
1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
1 armour moved from Norway to Karelia
1 mech_infantry moved from Western Germany to Yugoslavia
2 armour moved from Western Germany to France
4 infantry moved from France to Normandy Bordeaux
7 infantry moved from Southern France to Normandy Bordeaux
7 artilleries moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to France
1 infantry moved from France to Normandy Bordeaux
1 aaGun moved from France to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 aaGun moved from Denmark to Western Germany
1 infantry moved from Norway to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 submarine moved from 92 Sea Zone to 93 Sea Zone
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in France
3 infantry placed in Southern France
1 artillery and 1 tactical_bomber placed in Western Germany
2 destroyers placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Russia
1 armour and 2 mech_infantrys placed in Ukraine
1 armour placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,6,4,6,3
Germans collect 71 PUs (3 lost to blockades); end with 71 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.531
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 96
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.460
Median : 3.000
Variance : 0.163
Standard Deviation : 0.404
Total rolls : 50
British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Combat Move - Russians
Turn Complete - Russians
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.531
Median : 3.000
Variance : 0.316
Standard Deviation : 0.562
Total rolls : 96
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.460
Median : 3.000
Variance : 0.163
Standard Deviation : 0.404
Total rolls : 50
British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 40 PUs;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Americans
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 22
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 6 SuicideAttackTokens; 40 PUs;
Japanese buy 1 armour, 1 artillery, 1 destroyer, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Soviet Far East to Siberia
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Americans
1 armour and 1 mech_infantry moved from Yenisey to Timguska
Japanese take Timguska from Americans
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Jehol to Anhwe
1 infantry moved from Kiangsu to Kiangsi
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 37 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs total
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 21 times
4 was rolled 18 times
5 was rolled 17 times
6 was rolled 17 times
Average roll : 3.592
Median : 4.000
Variance : 0.422
Standard Deviation : 0.649
Total rolls : 103
Null / Other
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
Germans Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3.460
Median : 3.000
Variance : 0.163
Standard Deviation : 0.404
Total rolls : 50
British Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.857
Median : 4.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.667
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6