I will spend a supply and fight in this battle.
You have spent one supply from Mersa Brega to move into Benghazi, right? So there should be two supply there at this point?
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Persia to India
6 infantry moved from Buryatia S.S.R. to Manchuria
3 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
4 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Belorussia
1 submarine moved from 2 Sea Zone to 7 Sea Zone
Combat - Russians
Battle in 7 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 submarines
2 submarines owned by the Germans Submerged
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 3 fighters and 1 infantry
4 infantry owned by the Russians retreated to Buryatia S.S.R.
Japanese winRussians win with 1 submarine remaining with 3 fighters and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 infantry
retreated to Belorussia
Germans win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantry
Non Combat Move - Russians
1 armour moved from West Russia to Caucasus
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West Russia
2 armour moved from Russia to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
Place Units - Russians
4 infantry placed in Caucasus
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 41 PUs;
Germans buy 4 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Libya to United Kingdom
4 fighters moved from Western Europe to United Kingdom
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 13 Sea Zone to 7 Sea Zone
1 infantry moved from Western Europe to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Anglo Egypt to French West Africa
Germans take French Equatorial Africa from British
Germans take French West Africa from British
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo Egypt
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Ukraine S.S.R.
1 armour moved from 16 Sea Zone to Ukraine S.S.R.
2 armour moved from Balkans to Ukraine S.S.R.
2 armour moved from Eastern Europe to West Russia
2 infantry moved from Belorussia to West Russia
1 infantry moved from Eastern Europe to Belorussia
3 armour moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Eastern Europe to Archangel
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 3 armour and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 battleship in Ukraine S.S.R., round 2 : 0/1 hits
Germans roll dice for 3 armour and 1 infantry in Ukraine S.S.R., round 2 : 2/4 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in West Russia
Germans attack with 5 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour and 2 infantry in West Russia, round 2 : 4/7 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 5 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 7 Sea Zone
Germans attack with 1 destroyer and 3 submarines
Russians defend with 1 submarine
Germans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Russians lost in 7 Sea Zone
Germans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in United Kingdom
Germans attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
British defend with 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry; Americans defend with 1 bomber
AA fire in United Kingdom : 1/5 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in United Kingdom, round 2 : 1/6 hits
British roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in United Kingdom, round 2 : 3/7 hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
British win with 2 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is -25
Casualties for Germans: 1 armour, 2 fighters and 1 infantry
Casualties for British: 1 infantry
1 bomber owned by the Germans and 2 fighters owned by the Germans retreated
Non Combat Move - Germans
1 fighter moved from United Kingdom to Western Europe
1 fighter moved from United Kingdom to Western Europe
1 fighter moved from Archangel to 5 Sea Zone
1 bomber moved from United Kingdom to Western Europe
Place Units - Germans
1 carrier placed in 5 Sea Zone
1 artillery and 1 infantry placed in Southern Europe
4 armour placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 8 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Eastern Europe: 5 infantry
EDIT: Adding units owned by Germans to Balkans: 2 infantry
EDIT: Adding units owned by Germans to Western Europe: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 6 Sea Zone
2 armour, 1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 3 transports moved from 2 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 armour, 1 artillery and 1 infantry moved from 4 Sea Zone to Archangel
1 carrier moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from New Guinea to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 fighter moved from India to Kwantung
2 infantry moved from Persia to India
1 submarine moved from 45 Sea Zone to 49 Sea Zone
Combat - British
Battle in Kwantung
British attack with 1 fighter
Japanese defend with 1 bomber and 1 factory
Japanese win with 1 bomber remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Archangel
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 infantry
British win, taking Archangel from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in 6 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - British
1 bomber moved from 6 Sea Zone to Russia
Place Units - British
2 armour and 1 fighter placed in India
1 armour, 1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour and 1 factory; Remaining resources: 1 PUs;
Combat Move - Japanese
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
1 cruiser moved from 52 Sea Zone to 47 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
Japanese take New Guinea from British
1 bomber moved from Kwantung to India
1 bomber moved from Japan to India
3 fighters moved from Manchuria to French Indochina
2 fighters moved from 52 Sea Zone to Manchuria
1 battleship, 1 carrier and 1 submarine moved from 52 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship and 1 carrier
British defend with 1 transport
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 2,1 and causes: 3 damage to unit: factory
Bombing raid in India causes 3 damage total.
Non Combat Move - Japanese
1 bomber moved from India to French Indochina
1 bomber moved from India to French Indochina
Place Units - Japanese
1 factory placed in Manchuria
3 armour placed in Kwantung
Turn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 submarine moved from 58 Sea Zone to 47 Sea Zone
1 bomber moved from Eastern United States to 7 Sea Zone
1 fighter moved from 10 Sea Zone to 7 Sea Zone
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in 7 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer and 3 submarines
3 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber and 1 fighter in 7 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 7 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 47 Sea Zone
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 bomber moved from 7 Sea Zone to United Kingdom
1 fighter moved from 7 Sea Zone to United Kingdom
1 aaGun, 1 armour and 1 artillery moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Central United States to 10 Sea Zone
1 aaGun, 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 1 Sea Zone to Eastern Canada
1 fighter moved from Central United States to 1 Sea Zone
1 infantry moved from Central United States to Eastern United States
2 infantry moved from Panama to 20 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 20 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Eastern United States
2 infantry moved from Sinkiang to Kazakh S.S.R.
Place Units - Americans
1 artillery, 1 bomber and 4 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Caucasus to India
4 infantry moved from Russia to West Russia
1 armour moved from Russia to West Russia
2 fighters moved from Caucasus to West Russia
4 infantry moved from Caucasus to West Russia
3 armour moved from Caucasus to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 4 armour, 2 fighters and 8 infantry
Germans defend with 5 armour and 2 infantry
Russians win, taking West Russia from Germans with 4 armour, 2 fighters and 8 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 5 armour and 2 infantry
Non Combat Move - Russians
2 fighters moved from West Russia to India
Place Units - Russians
4 infantry placed in Caucasus
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 45 PUs;
Germans buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Ukraine S.S.R. to Caucasus
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 artillery moved from 16 Sea Zone to Caucasus
1 fighter moved from Western Europe to Karelia S.S.R.
1 bomber moved from Western Europe to Russia
1 armour moved from French West Africa to Belgian Congo
Germans take Belgian Congo from British
1 infantry moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 artillery moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
3 submarines moved from 7 Sea Zone to 18 Sea Zone
1 fighter moved from 5 Sea Zone to Caucasus
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 5 infantry
British defend with 1 armour
Germans roll dice for 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 2/6 hits
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits
1 armour owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in Caucasus
Germans attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 aaGun, 1 factory and 4 infantry
AA fire in Caucasus : 0/1 hits
Germans roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/5 hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Caucasus
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 2/5 hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Western Europe to Ukraine S.S.R.
4 infantry moved from Western Europe to Germany
1 aaGun moved from Western Europe to Germany
1 infantry moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Balkans to Ukraine S.S.R.
1 bomber moved from Russia to Ukraine S.S.R.
3 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
Place Units - Germans
1 artillery and 5 infantry placed in Southern Europe
4 armour and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 24 PUs;
British buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
1 transport moved from 4 Sea Zone to 2 Sea Zone
1 battleship, 1 destroyer and 2 transports moved from 4 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
1 carrier moved from 62 Sea Zone to 64 Sea Zone
Combat - British
Battle in Karelia S.S.R.
British attack with 2 armour, 2 artilleries, 1 bomber and 1 infantry
Germans defend with 5 infantry
British win, taking Karelia S.S.R. from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 5 infantry
Casualties for British: 1 armour, 2 artilleries and 1 infantry
Non Combat Move - British
1 bomber moved from Karelia S.S.R. to United Kingdom
Place Units - British
2 infantry placed in India
1 armour, 1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
2 bombers moved from French Indochina to India
3 fighters moved from French Indochina to Sinkiang
2 infantry moved from China to Sinkiang
2 fighters moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
3 armour moved from Kwantung to Buryatia S.S.R.
Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3,2 and causes: 5 damage to unit: factory
Bombing raid in India causes 5 damage total.
Battle in Sinkiang
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 3 armour, 2 fighters and 1 infantry
Russians defend with 4 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
3 fighters moved from Sinkiang to French Indochina
2 bombers moved from India to French Indochina
2 fighters moved from Buryatia S.S.R. to French Indochina
Place Units - Japanese
1 transport placed in 60 Sea Zone
1 armour and 2 infantry placed in Kwantung
3 armour placed in Manchuria
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 fighter moved from United Kingdom to 5 Sea Zone
2 bombers moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
Americans take Norway from Germans
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from Germans
1 artillery and 7 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 battleship, 7 infantry and 4 transports moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 7 infantry moved from 12 Sea Zone to Algeria
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 carrier
Americans roll dice for 1 fighter in 5 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 carrier in 5 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 5 Sea Zone
Germans win with no units remaining. Battle score for attacker is 4
Casualties for Germans: 1 carrier
Casualties for Americans: 1 fighter
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory
Bombing raid in Germany causes 8 damage total.
Non Combat Move - Americans
2 bombers moved from Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 aaGun and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 submarine moved from 47 Sea Zone to 51 Sea Zone
2 infantry moved from Kazakh S.S.R. to Russia
Place Units - Americans
1 artillery placed in Western United States
1 battleship, 1 destroyer and 1 transport placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 42 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 5x factory; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 fighter moved from India to Sinkiang
1 armour moved from India to Trans-Jordan
1 fighter moved from India to Trans-Jordan
1 armour moved from West Russia to Eastern Europe
Russians take Eastern Europe from Germans
1 armour moved from West Russia to Belorussia
2 infantry moved from West Russia to Belorussia
6 infantry moved from West Russia to Caucasus
2 armour moved from West Russia to Caucasus
1 infantry moved from Russia to West Russia
4 infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in Caucasus
Russians attack with 2 armour and 6 infantry
Germans defend with 1 aaGun, 2 armour, 1 artillery, 1 factory and 1 infantry
Russians win, taking Caucasus from Germans with 2 armour and 4 infantry remaining. Battle score for attacker is 11
Casualties for Germans: 2 armour, 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Sinkiang
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Sinkiang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belorussia
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Trans-Jordan
Russians attack with 1 armour and 1 fighter
Germans defend with 1 artillery
Russians win, taking Trans-Jordan from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 fighter moved from Trans-Jordan to India
1 fighter moved from Sinkiang to Novosibirsk
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 43 PUs;
Germans buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Germany to Eastern Europe
1 armour moved from Germany to Eastern Europe
1 armour moved from Ukraine S.S.R. to West Russia
1 bomber moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to 16 Sea Zone
1 infantry and 1 transport moved from 16 Sea Zone to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
1 artillery moved from 15 Sea Zone to Trans-Jordan
1 armour moved from Belgian Congo to Trans-Jordan
1 infantry moved from Italian East Africa to Kenya
Germans take Kenya from British
1 battleship moved from 16 Sea Zone to 15 Sea Zone
2 infantry moved from Ukraine S.S.R. to Caucasus
4 armour moved from Ukraine S.S.R. to Caucasus
3 fighters moved from Ukraine S.S.R. to Caucasus
3 submarines moved from 18 Sea Zone to 25 Sea Zone
Combat - Germans
Battle in Eastern Europe
Germans attack with 1 armour and 2 infantry
Russians defend with 1 armour
Germans roll dice for 1 armour and 2 infantry in Eastern Europe, round 2 : 1/3 hits
Russians roll dice for 1 armour in Eastern Europe, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Eastern Europe
Germans win, taking Eastern Europe from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in West Russia
Germans attack with 1 armour and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 bomber in West Russia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Germans attack with 1 armour, 1 artillery and 1 infantry
Russians defend with 1 armour
Germans roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 armour in Trans-Jordan, round 2 : 0/1 hits
1 armour owned by the Russians lost in Trans-Jordan
Germans win, taking Trans-Jordan from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour
Battle in Caucasus
Germans attack with 4 armour, 3 fighters and 2 infantry
Russians defend with 1 aaGun, 2 armour, 1 factory and 4 infantry
AA fire in Caucasus : 0/3 hits
Germans roll dice for 4 armour, 3 fighters and 2 infantry in Caucasus, round 2 : 4/9 hits
Russians roll dice for 2 armour and 4 infantry in Caucasus, round 2 : 3/6 hits
4 infantry owned by the Russians, 2 infantry owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Germans roll dice for 3 armour and 3 fighters in Caucasus, round 3 : 4/6 hits
Russians roll dice for 2 armour in Caucasus, round 3 : 1/2 hits
2 armour owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 2 armour and 4 infantry
Non Combat Move - Germans
4 infantry moved from Germany to Eastern Europe
3 armour moved from Germany to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Ukraine S.S.R. to Germany
1 fighter moved from Caucasus to Germany
1 bomber moved from West Russia to Ukraine S.S.R.
5 infantry moved from Southern Europe to Germany
1 infantry moved from Western Europe to Germany
Place Units - Germans
1 armour, 1 artillery and 8 infantry placed in Germany
2 armour placed in Southern Europe
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.400
Median : 3.000
Variance : 0.559
Standard Deviation : 0.748
Total rolls : 35
Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.190
Median : 3.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21
British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.692
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 18 PUs;
British buy 3 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 transport moved from 2 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern Canada to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 infantry moved from 2 Sea Zone to United Kingdom
1 battleship, 1 destroyer and 2 transports moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour and 1 infantry moved from 6 Sea Zone to Norway
1 infantry moved from 6 Sea Zone to Western Europe
British take Western Europe from Germans
1 armour moved from Karelia S.S.R. to Norway
2 armour, 1 fighter and 5 infantry moved from India to French Indochina
Combat - British
Battle in French Indochina
British attack with 2 armour, 1 fighter and 5 infantry
Japanese defend with 1 armour, 2 bombers and 5 fighters
2 armour owned by the British and 1 infantry owned by the British retreated to India
Japanese win with 1 armour and 5 fighters remaining. Battle score for attacker is 12
Casualties for British: 4 infantry
Casualties for Japanese: 2 bombers
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 fighter moved from French Indochina to India
Place Units - British
3 armour placed in India
1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by British from 64 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 55 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
2 armour moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Kwantung to French Indochina
2 infantry moved from Kwantung to French Indochina
3 armour moved from Manchuria to Sinkiang
5 fighters moved from French Indochina to Sinkiang
1 carrier moved from 35 Sea Zone to 49 Sea Zone
1 battleship moved from 35 Sea Zone to 49 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 artillery moved from Japan to 60 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 60 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to Alaska
1 artillery moved from 63 Sea Zone to Alaska
Combat - Japanese
Battle in 49 Sea Zone
Japanese attack with 1 battleship and 1 carrier
British defend with 1 submarine
1 submarine owned by the British Submerged
Battle in Sinkiang
Japanese attack with 3 armour and 5 fighters
Russians defend with 1 infantry
Japanese winJapanese win with 1 battleship and 1 carrier remaining, taking Sinkiang from Americans with 3 armour and 5 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alaska
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Alaska from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
5 fighters moved from Sinkiang to French Indochina
Place Units - Japanese
1 armour, 1 bomber and 1 infantry placed in Kwantung
3 armour placed in Manchuria
Japanese undo move 2.
Japanese undo move 1.
2 armour and 1 bomber placed in Manchuria
2 armour and 1 infantry placed in Kwantung
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs total
TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Russians
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from Novosibirsk to Sinkiang
1 fighter moved from India to Sinkiang
1 infantry moved from India to Persia
1 infantry moved from Belorussia to West Russia
1 armour moved from Belorussia to Caucasus
4 infantry moved from Russia to Caucasus
2 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in Caucasus
Russians attack with 1 armour and 4 infantry
Germans defend with 1 aaGun, 2 armour and 1 factory
Russians win, taking Caucasus from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Sinkiang
Russians attack with 2 fighters and 4 infantry
Japanese defend with 3 armour
Russians win, taking Sinkiang from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Sinkiang to India
1 fighter moved from Sinkiang to Novosibirsk
Place Units - Russians
1 armour, 1 fighter and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 41 PUs;
Germans buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Europe to Belorussia
1 armour moved from Germany to Belorussia
1 fighter moved from Germany to Karelia S.S.R.
2 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Eastern Europe to Karelia S.S.R.
1 fighter moved from Germany to Western Europe
2 infantry moved from Germany to Western Europe
1 infantry moved from Trans-Jordan to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 armour moved from 16 Sea Zone to Caucasus
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 artillery moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
3 armour moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 bomber moved from Ukraine S.S.R. to Caucasus
Combat - Germans
Battle in Belorussia
Germans attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Persia
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 artillery in Persia, round 2 : 1/2 hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Persia
Germans win, taking Persia from British with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Karelia S.S.R., round 2 : 1/4 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Americans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Europe
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Western Europe, round 2 : 1/3 hits
British roll dice for 1 infantry in Western Europe, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Western Europe
Germans win, taking Western Europe from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 4 armour, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 aaGun, 1 armour, 1 factory and 3 infantry
AA fire in Caucasus : 1/2 hits
1 bomber owned by the Germans lost in Caucasus
Germans roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits
Germans roll dice for 4 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 3/6 hits
Russians roll dice for 1 armour and 3 infantry in Caucasus, round 2 : 1/4 hits
3 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans win, taking Caucasus from Russians with 4 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 bomber and 1 infantry
Casualties for Russians: 1 armour and 3 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Eastern Europe
1 fighter moved from Western Europe to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
9 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
1 aaGun moved from Germany to Eastern Europe
Place Units - Germans
1 artillery and 9 infantry placed in Germany
2 armour placed in Southern Europe
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
1 artillery moved from United Kingdom to 2 Sea Zone
1 infantry moved from United Kingdom to 2 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Western Europe
2 infantry moved from United Kingdom to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
Combat - British
British creates battle in territory 49 Sea Zone
Strategic bombing raid in Germany
1 bomber killed by AA
Bombing raid in Germany causes 0 damage total.
Battle in Western Europe
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British win, taking Western Europe from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 49 Sea Zone
British attack with 1 submarine
Japanese defend with 1 battleship and 1 carrier
1 submarine owned by the British Submerged
Non Combat Move - British
Place Units - British
2 armour and 1 fighter placed in India
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 27 PUs total
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 factory and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 battleship and 1 carrier moved from 49 Sea Zone to 60 Sea Zone
1 transport moved from 63 Sea Zone to 60 Sea Zone
2 armour moved from Manchuria to Sinkiang
2 armour moved from Kwantung to French Indochina
1 infantry moved from Kwantung to French Indochina
5 fighters moved from French Indochina to Sinkiang
2 armour moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
2 armour moved from Evenki National Okrug to Yakut S.S.R.
1 bomber moved from Manchuria to India
Combat - Japanese
Battle in Sinkiang
Japanese attack with 2 armour and 5 fighters
Russians defend with 3 infantry
Japanese win, taking Sinkiang from Americans with 1 armour and 5 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour
Casualties for Russians: 3 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in India causes 5 damage total.
Non Combat Move - Japanese
1 bomber moved from India to Manchuria
5 fighters moved from Sinkiang to French Indochina
Place Units - Japanese
1 factory placed in French Indochina
1 artillery and 2 infantry placed in Kwantung
2 armour placed in Manchuria
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 25 Sea Zone: 3 submarines
EDIT: Adding units owned by Germans to 18 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Americans buy 1 bomber and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
2 bombers moved from Norway to Germany
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
1 armour moved from Libya to French Equatorial Africa
British take Anglo Egypt from Germans
British take French Equatorial Africa from Germans
1 battleship, 1 destroyer, 1 fighter and 1 submarine moved from 55 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from Norway to 6 Sea Zone
2 infantry moved from Norway to 3 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 battleship moved from 6 Sea Zone to 4 Sea Zone
1 artillery and 3 infantry moved from 4 Sea Zone to Karelia S.S.R.
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in 63 Sea Zone
Americans attack with 1 battleship, 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 1 submarine
Americans roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 63 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 63 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 63 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 63 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 submarine in 63 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 battleship and 1 carrier in 63 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the Japanese and 1 carrier owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 1 submarine in 63 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 battleship, 1 destroyer and 1 fighter in 63 Sea Zone, round 4 : 2/3 hits
Japanese roll dice for 1 battleship in 63 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 battleship owned by the Japanese lost in 63 Sea Zone
Americans win with 1 battleship, 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 40
Casualties for Japanese: 1 battleship, 1 carrier and 1 submarine
Battle in Karelia S.S.R.
Americans attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 3 infantry
Americans roll dice for 1 battleship in Karelia S.S.R., round 2 : 1/1 hits
Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Karelia S.S.R., round 2 : 2/6 hits
Germans roll dice for 3 infantry in Karelia S.S.R., round 2 : 0/3 hits
3 infantry owned by the Germans lost in Karelia S.S.R.
Americans win, taking Karelia S.S.R. from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Americans
2 fighters moved from Karelia S.S.R. to 4 Sea Zone
1 fighter moved from 63 Sea Zone to 55 Sea Zone
1 artillery and 3 infantry moved from Western United States to Western Canada
4 infantry moved from Eastern United States to Eastern Canada
2 transports moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 6 infantry moved from Libya to Anglo Egypt
2 infantry moved from West Russia to Russia
1 bomber moved from Germany to Norway
Place Units - Americans
1 bomber and 2 infantry placed in Norway
8 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total
1 unit repaired.