Suprise Attack vs Stuck Tojo Allies +12


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Vologda to Russia
                1 armour and 1 infantry moved from Smolensk to Russia
                1 artillery and 2 infantry moved from Archangel to Smolensk
                2 infantry moved from Archangel to Vologda
                1 armour and 2 mech_infantrys moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Norway to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone

    triplea_38745_Ger18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Vologda to Russia
                1 armour and 1 infantry moved from Smolensk to Russia
                1 artillery and 2 infantry moved from Archangel to Smolensk
                2 infantry moved from Archangel to Vologda
                1 armour and 2 mech_infantrys moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Norway to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 armour
                        Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  1/2 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Russia
                    Germans attack with 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 4 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 3 fighters
                        Germans roll dice for 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  5/10 hits
                        Russians roll dice for 2 artilleries, 8 fighters and 1 tactical_bomber in Russia, round 2 :  6/11 hits
                        2 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 1 fighter owned by the British, 4 infantry owned by the Germans and 1 fighter owned by the ANZAC lost in Russia
                        Germans roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Russia, round 3 :  3/4 hits
                        Russians roll dice for 6 fighters in Russia, round 3 :  6/6 hits
                        1 tactical_bomber owned by the Germans, 3 fighters owned by the British, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Russia
                    Russians win with 3 fighters remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 4 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter
                    Casualties for Russians: 2 artilleries

    Non Combat Move - Germans
                2 mech_infantrys moved from Western Germany to Slovakia Hungary
                3 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Southern France to Northern Italy
                1 artillery moved from France to Northern Italy
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to Germany
                1 infantry moved from France to Northern Italy
                1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                2 infantry moved from Normandy Bordeaux to France
                3 infantry moved from Norway to Finland

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
                1 fighter placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                2 infantry placed in Volgograd
                1 artillery placed in Volgograd
                1 artillery placed in Western Germany
                1 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 72 PUs; end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.353
            Median : 3.500
            Variance : 0.788
            Standard Deviation : 0.888
            Total rolls : 34

    Germans Combat
                1 was rolled 7 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.133
            Standard Deviation : 1.461
            Total rolls : 16

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    triplea_38745_Ger18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 fighters moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 fighters
                    Germans defend with 1 infantry
                    Russians win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Rostov to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

    triplea_38745_Rus18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 4 infantry moved from Yunnan to Shan State
                1 armour moved from French Indo China to Shan State
                1 bomber moved from Kwangtung to Shan State
                2 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 tactical_bomber moved from Philippines to 37 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to Jehol
                1 infantry moved from Kiangsu to Shantung

    triplea_38745_Jap18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yenisey: 1 infantry
                EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
                EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 4 infantry moved from Yunnan to Shan State
                1 armour moved from French Indo China to Shan State
                1 bomber moved from Kwangtung to Shan State
                2 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 tactical_bomber moved from Philippines to 37 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to Jehol
                1 infantry moved from Kiangsu to Shantung

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 :  1/7 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                        Japanese roll dice for 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 3 :  2/7 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
                    British defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Shan State, round 2 :  3/7 hits
                        UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 :  2/3 hits
                        2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Malaya

    Non Combat Move - Japanese
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Shan State to Kwangtung
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from 43 Sea Zone to Philippines
                2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery placed in Japan
                1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
                Japanese undo move 2.
                1 infantry and 1 mech_infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 11 times
                6 was rolled 3 times
            Average roll : 3.581
            Median : 4.000
            Variance : 1.567
            Standard Deviation : 1.252
            Total rolls : 31

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 9 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 4.500
            Variance : 1.391
            Standard Deviation : 1.180
            Total rolls : 24

    triplea_38745_Jap18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 destroyer moved from 9 Sea Zone to 3 Sea Zone
                1 submarine moved from 15 Sea Zone to 3 Sea Zone
                2 fighters moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to 37 Sea Zone
                1 artillery and 3 infantry moved from Iraq to Turkey
                4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Turkey
                4 bombers moved from Gibraltar to Turkey
                1 armour moved from Tunisia to Morocco
                1 armour and 2 infantry moved from Algeria to Morocco
                17 infantry moved from Gibraltar to Spain
                1 bomber moved from Eastern United States to Morocco
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                6 infantry moved from Central United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal
                3 infantry moved from 91 Sea Zone to Portugal
                4 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Portugal
                4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Hawaiian Islands to Korea
                2 infantry moved from Amur to Korea
                1 fighter moved from Amur to Korea

    Combat - Americans
                Americans creates battle in territory 80 Sea Zone
                Battle in 3 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 37 Sea Zone
                    Americans attack with 6 fighters
                    Japanese defend with 2 destroyers and 1 transport
                    Americans win with 5 fighters remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 destroyers and 1 transport
                    Casualties for Americans: 1 fighter
                Battle in 91 Sea Zone
                    Americans attack with 4 submarines and 7 transports
                    Germans defend with 1 destroyer
                    Americans win with 4 submarines and 7 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Korea
                    Americans attack with 1 bomber, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Korea from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Turkey
                    Americans attack with 1 artillery, 4 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                    Americans win, taking Turkey from Neutral_True with 1 artillery, 4 bombers and 3 fighters remaining. Battle score for attacker is -6
                    Casualties for Neutral_True: 8 infantry
                    Casualties for Americans: 1 fighter, 3 infantry and 1 tactical_bomber
                Battle in Spain
                    Americans attack with 1 artillery and 22 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 artillery and 14 infantry remaining. Battle score for attacker is -6
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 8 infantry
                Battle in Morocco
                    Americans attack with 2 armour, 1 bomber and 2 infantry
                    Italians defend with 2 infantry
                    Americans win, taking Morocco from Italians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Portugal
                    Americans attack with 1 artillery and 7 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Morocco to Gibraltar
                3 fighters moved from Turkey to Caucasus
                2 bombers moved from Turkey to Northwest Persia
                2 bombers moved from Turkey to Syria
                2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 infantry moved from Amur to Buryatia
                1 armour moved from Amur to Sakha
                1 armour moved from Soviet Far East to Sakha
                1 infantry moved from Soviet Far East to Siberia
                1 bomber and 1 fighter moved from Korea to Sakha
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to Burma
                4 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                2 carriers moved from 98 Sea Zone to 81 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
                1 artillery, 2 fighters and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,1,4,2,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,5,5,6,4,3,1,1,1,3,4,4
                Americans collect 63 PUs (5 lost to blockades); end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_38745_Ame18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    triplea_38745_Chi18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 1 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                2 armour moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 bomber moved from India to Shan State
                2 fighters moved from Burma to Shan State
                1 armour and 1 mech_infantry moved from Caucasus to Rostov
                      Russians take Rostov from Germans
                1 armour and 1 mech_infantry moved from Rostov to Ukraine
                2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
                1 mech_infantry moved from Iraq to Turkey
                1 mech_infantry moved from Turkey to Greece
                      British take Greece from Italians

    Combat - British
                Battle in Shan State
                    British attack with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 1 artillery and 2 infantry
                    British win, taking Shan State from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                    Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Ukraine
                    British attack with 3 armour and 3 mech_infantrys
                    Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
                    British win, taking Ukraine from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 aaGun, 1 armour and 2 mech_infantrys
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 artillery moved from Iraq to Turkey
                1 bomber and 2 fighters moved from Shan State to Burma
                2 infantry moved from India to Burma
                1 bomber moved from Burma to India
                2 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 bomber placed in Egypt
                1 armour and 2 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    triplea_38745_UK_18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from Yugoslavia to Greece

    triplea_38745_Ita18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from Yugoslavia to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour in Greece, round 2 :  1/1 hits
                        British roll dice for 1 mech_infantry in Greece, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Greece
                    British win with no units remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 carrier
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 carrier in 97 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 carrier in 97 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Italians lost in 97 Sea Zone
                    Americans win with 1 carrier remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 infantry moved from Yugoslavia to Albania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 artillery and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Italians Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_38745_Ita18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone
                1 bomber moved from Queensland to Java
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_38745_ANZ18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Turn Complete - French

    triplea_38745_Fre18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                2 infantry moved from Vologda to Russia
                1 artillery and 2 infantry moved from Smolensk to Russia
                1 armour and 1 mech_infantry moved from Archangel to Russia
                1 infantry moved from Volgograd to Rostov
                      Germans take Rostov from Russians
                1 artillery and 1 infantry moved from Volgograd to Caucasus
                1 artillery and 1 infantry moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                2 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Yugoslavia to Bulgaria
                1 artillery and 4 infantry moved from Germany to Slovakia Hungary

    triplea_38745_Ger19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 destroyer, 1 fighter, 10 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Germans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to 97 Sea Zone
                1 fighter moved from 93 Sea Zone to 91 Sea Zone
                3 fighters and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
                2 infantry moved from Vologda to Russia
                1 artillery and 2 infantry moved from Smolensk to Russia
                1 armour and 1 mech_infantry moved from Archangel to Russia
                1 infantry moved from Volgograd to Rostov
                      Germans take Rostov from Russians
                1 artillery and 1 infantry moved from Volgograd to Caucasus
                1 artillery and 1 infantry moved from Kazakhstan to Caucasus
                1 mech_infantry moved from Slovakia Hungary to Bessarabia
                1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                2 mech_infantrys moved from Germany to Eastern Poland
                3 infantry moved from Yugoslavia to Bulgaria
                1 artillery and 4 infantry moved from Germany to Slovakia Hungary

    Combat - Germans
                Battle in 97 Sea Zone
                    Germans attack with 1 submarine and 1 tactical_bomber
                    Americans defend with 1 carrier
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                        1 carrier owned by the Americans lost in 97 Sea Zone
                    Germans win, taking 97 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Americans: 1 carrier
                Battle in 91 Sea Zone
                    Germans attack with 1 fighter
                    Americans defend with 4 submarines and 8 transports
                    4 submarines owned by the Americans Submerged
                        Germans roll dice for 1 fighter in 91 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the Americans lost in 91 Sea Zone
                        7 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 56
                    Casualties for Americans: 8 transports
                Battle in 104 Sea Zone
                    Germans attack with 3 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 3 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 destroyer
                Battle in Russia
                    Germans attack with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
                    Russians defend with 1 airfield, 1 factory_major, 3 fighters and 3 infantry
                        Germans roll dice for 1 armour, 1 artillery, 4 infantry and 1 mech_infantry in Russia, round 2 :  3/7 hits
                        Russians roll dice for 3 fighters and 3 infantry in Russia, round 2 :  1/6 hits
                        3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Russia, round 3 :  5/6 hits
                        Russians roll dice for 3 fighters in Russia, round 3 :  2/3 hits
                        3 fighters owned by the Russians and 2 infantry owned by the Germans lost in Russia
                    Germans captures 11PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 30
                    Casualties for Germans: 3 infantry
                    Casualties for Russians: 3 fighters and 3 infantry
                Battle in Caucasus
                    Germans attack with 2 artilleries and 2 infantry
                    British defend with 2 armour and 3 mech_infantrys; Americans defend with 3 fighters
                        Germans roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 :  2/4 hits
                        Russians roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Caucasus, round 2 :  4/8 hits
                        2 mech_infantrys owned by the British, 2 infantry owned by the Germans and 2 artilleries owned by the Germans lost in Caucasus
                    Russians win with 2 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 artilleries and 2 infantry
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Archangel to Smolensk
                2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from Northern Italy to Southern France
                2 infantry moved from Northern Italy to France
                1 artillery moved from Northern Italy to France
                1 infantry moved from France to Normandy Bordeaux
                3 infantry moved from Finland to Karelia
                2 transports moved from 127 Sea Zone to 112 Sea Zone
                1 artillery moved from Western Germany to France
                2 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to Denmark
                1 infantry moved from Western Germany to France

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Novgorod
                3 infantry placed in Volgograd
                1 destroyer, 1 fighter and 1 submarine placed in 112 Sea Zone
                1 armour, 1 artillery and 2 infantry placed in Western Germany
                1 artillery and 2 infantry placed in France
                1 infantry placed in Southern France
                1 infantry placed in Normandy Bordeaux
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 73 PUs; end with 84 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 104 PUs

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 10 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 9 times
            Average roll : 3.220
            Median : 2.000
            Variance : 1.875
            Standard Deviation : 1.369
            Total rolls : 41

    Germans Combat
                1 was rolled 8 times
                2 was rolled 7 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 2.783
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 23

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.941
            Median : 4.000
            Variance : 0.688
            Standard Deviation : 0.829
            Total rolls : 17

    triplea_38745_Ger19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians

    Turn Complete - Russians

    triplea_38745_Rus19.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Yunnan to Shan State
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour and 1 mech_infantry moved from Jehol to Korea
                2 infantry moved from Jehol to Manchuria
                1 infantry moved from Shantung to Jehol
                1 mech_infantry moved from Kiangsu to Jehol
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                2 fighters moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                1 bomber moved from Kwangtung to Shan State

    triplea_38745_Jap19.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 artillery and 3 infantry moved from Yunnan to Shan State
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 armour and 1 mech_infantry moved from Jehol to Korea
                2 infantry moved from Jehol to Manchuria
                1 infantry moved from Shantung to Jehol
                1 mech_infantry moved from Kiangsu to Jehol
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                2 fighters moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                1 bomber moved from Kwangtung to Shan State

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 3 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 :  10/13 hits
                        ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 bomber and 3 infantry
                    British defend with 1 armour
                        Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 2 :  0/5 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 bomber and 3 infantry in Shan State, round 3 :  1/5 hits
                        UK_Pacific roll dice for 1 armour in Shan State, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 armour owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 armour
                    Casualties for Japanese: 1 infantry
                Battle in Korea
                    Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Korea, round 2 :  2/4 hits
                        Americans roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Korea
                    Japanese win, taking Korea from Americans with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Korea to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Kiangsu to Shantung
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 bomber moved from Shan State to Kwangtung
                2 fighters moved from 35 Sea Zone to Philippines

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
                Japanese collect 44 PUs (5 lost to blockades); end with 44 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 7 times
                3 was rolled 11 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.342
            Median : 3.000
            Variance : 1.081
            Standard Deviation : 1.040
            Total rolls : 38

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    UK_Pacific Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.593
            Standard Deviation : 0.770
            Total rolls : 28

    triplea_38745_Jap19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Siberia to Amur
                1 infantry moved from Buryatia to Amur
                1 fighter moved from Sakha to Amur
                2 armour moved from Sakha to Yakut S.S.R.
                1 bomber moved from Sakha to Yakut S.S.R.
                1 fighter moved from Burma to Shan State
                4 fighters moved from 42 Sea Zone to Shan State
                1 infantry and 1 mech_infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
                1 bomber moved from Northwest Persia to Rostov
                1 fighter moved from Caucasus to Rostov
                2 fighters moved from Caucasus to Volgograd
                1 bomber moved from Northwest Persia to Volgograd
                2 bombers moved from Syria to Volgograd
                1 bomber moved from Gibraltar to France
                1 artillery and 9 infantry moved from Spain to Southern France

    Combat - Americans
                Americans creates battle in territory 106 Sea Zone
                Strategic bombing raid in France
                    Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in France causes 5 damage total.
                Battle in Amur
                    Americans attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    retreated to Amur
                    Japanese win, taking 106 Sea Zone from Germans with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Americans: 2 infantry
                Battle in Yakut S.S.R.
                    Americans attack with 2 armour and 1 bomber
                    Japanese defend with 1 infantry
                    Americans win, taking Yakut S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 bomber
                Battle in Malaya
                Battle in Southern France
                    Americans attack with 1 artillery and 9 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 5 infantry
                    1 artillery owned by the Americans and 5 infantry owned by the Americans retreated to Spain
                    Germans win, taking Malaya from Japanese with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 4 infantry
                Battle in Shan State
                    Americans attack with 5 fighters
                    Japanese defend with 1 artillery and 2 infantry
                    Americans win with 5 fighters remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 artillery and 2 infantry
                Battle in Volgograd
                    Americans attack with 3 bombers and 2 fighters
                    Germans defend with 1 factory_minor and 3 infantry
                    Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 fighter
                Battle in Rostov
                    Americans attack with 1 bomber and 1 fighter
                    Germans defend with 1 infantry
                    Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from Volgograd to Caucasus
                1 fighter moved from Rostov to Caucasus
                1 infantry moved from Spain to Gibraltar
                1 artillery and 6 infantry moved from Portugal to Spain
                2 fighters moved from Eastern United States to Gibraltar
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Spain
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Spain
                1 carrier and 1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery moved from Turkey to Greece
                1 fighter moved from Amur to Olgiy
                5 fighters moved from Shan State to 42 Sea Zone
                1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                1 bomber moved from Rostov to Turkey
                3 bombers moved from Volgograd to Turkey
                1 bomber moved from France to United Kingdom
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun moved from Gibraltar to Spain
                1 aaGun moved from Gibraltar to Spain
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                2 fighters moved from Caucasus to Turkey

    Place Units - Americans
                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                Americans undo move 1.
                1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                1 bomber and 2 fighters placed in Eastern United States
                Americans undo move 3.
                2 fighters placed in Eastern United States
                1 bomber placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,5,5,6,3,6,4,4,2,3,5,1
                Americans collect 64 PUs (2 lost to blockades); end with 64 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    triplea_38745_Ame19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    triplea_38745_Chi19.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 19

    Purchase Units - British
                British buy 3 armour, 3 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 armour moved from Shan State to Yunnan
                2 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                2 fighters moved from Burma to Yunnan
                1 bomber moved from India to Kwangtung
                1 armour moved from Caucasus to Kazakhstan
                      British take Kazakhstan from Germans
                1 armour moved from Kazakhstan to Volgograd
                      British take Volgograd from Germans
                1 armour moved from Caucasus to Rostov
                      British take Rostov from Germans
                1 armour moved from Ukraine to Rostov
                1 mech_infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Rostov to Bryansk
                2 armour moved from Ukraine to Bryansk
                1 bomber moved from Egypt to Northern Italy
                1 armour moved from Rostov to Tambov
                      British take Tambov from Germans
                1 mech_infantry moved from Persia to Turkey
                2 mech_infantrys moved from Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Strategic bombing raid in Kwangtung
                    Bombing raid in Kwangtung rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kwangtung causes 6 damage total.
                Strategic bombing raid in Northern Italy
                    Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.
                Battle in Yunnan
                    British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 artillery and 2 infantry
                    British win, taking Yunnan from Japanese with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for British: 1 infantry
                Battle in Bryansk
                    British attack with 3 armour and 1 mech_infantry
                    Germans defend with 1 armour and 2 mech_infantrys
                    British win, taking Bryansk from Germans with 2 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for British: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 bomber moved from Kwangtung to Burma
                2 infantry moved from India to Burma
                1 bomber moved from Northern Italy to Spain
                2 fighters moved from Yunnan to Burma
                2 fighters moved from Burma to India

    Place Units - British
                3 artilleries placed in Iraq
                3 armour placed in Persia
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                British collect 42 PUs (1 lost to blockades); end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                1 artillery, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 1 artillery, 2 infantry and 1 mech_infantry

    triplea_38745_UK_19.tsvg

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