Suprise Attack vs Stuck Tojo Allies +12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Yenisey
                1 infantry moved from Manchuria to Amur
                1 infantry moved from Jehol to Manchuria
                1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
                1 artillery and 2 infantry moved from French Indo China to Shan State
                1 artillery and 2 infantry moved from Yunnan to Shan State
                1 bomber moved from French Indo China to Shan State
                1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 36 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
                1 fighter moved from 35 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 fighter moved from 35 Sea Zone to Borneo
                1 fighter moved from Philippines to Borneo

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 tactical_bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 :  3/6 hits
                        UK_Pacific roll dice for 2 infantry in Borneo, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Amur
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 armour and 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 :  1/3 hits
                        Russians roll dice for 1 armour and 1 infantry in Amur, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 3 :  1/2 hits
                        Russians roll dice for 1 armour in Amur, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Amur
                    Japanese win with 1 fighter remaining. Battle score for attacker is -5
                    Casualties for Americans: 1 armour and 1 infantry
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Shan State
                    Japanese attack with 2 artilleries, 1 bomber and 4 infantry
                    British defend with 1 artillery and 3 mech_infantrys
                        Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Shan State, round 2 :  2/7 hits
                        UK_Pacific roll dice for 1 artillery and 3 mech_infantrys in Shan State, round 2 :  0/4 hits
                        2 mech_infantrys owned by the British lost in Shan State
                        Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Shan State, round 3 :  3/7 hits
                        UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 :  1/2 hits
                        1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 13
                    Casualties for British: 1 artillery and 3 mech_infantrys
                    Casualties for Japanese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 36 Sea Zone
                    Japanese attack with 1 destroyer and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 3 :  2/2 hits
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese
                2 fighters moved from Borneo to 35 Sea Zone
                1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                1 bomber moved from Shan State to Kwangtung
                1 armour moved from Kwangtung to French Indo China
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                2 infantry moved from Kiangsu to Shantung
                1 fighter moved from Amur to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                2 infantry placed in Japan
                1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 12 times
            Average roll : 3.638
            Median : 4.000
            Variance : 0.804
            Standard Deviation : 0.897
            Total rolls : 47

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Russians Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 8 times
            Average roll : 3.594
            Median : 3.500
            Variance : 0.452
            Standard Deviation : 0.672
            Total rolls : 32

    triplea_38745_Jap17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 bomber, 1 destroyer, 13 infantry and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 armour moved from Tunisia to Libya
                      Americans take Libya from Italians
                1 armour moved from Libya to Tunisia
                1 bomber moved from Egypt to 92 Sea Zone
                2 bombers moved from Gibraltar to 92 Sea Zone
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 bomber moved from Eastern United States to 92 Sea Zone
                1 submarine moved from 8 Sea Zone to 25 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Siberia to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                3 fighters moved from 42 Sea Zone to Borneo
                2 fighters moved from 42 Sea Zone to 36 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 submarines
                    Japanese defend with 1 destroyer and 1 submarine
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 2 submarines
                Battle in 36 Sea Zone
                    Americans attack with 2 fighters
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -20
                    Casualties for Americans: 2 fighters
                Battle in 92 Sea Zone
                    Americans attack with 4 bombers and 1 submarine
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                    Units damaged: 1 battleship owned by the Italians
                    Americans win with 4 bombers remaining. Battle score for attacker is 33
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Borneo
                    Americans attack with 3 fighters
                    Japanese defend with 1 artillery
                    Americans win with 3 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                3 fighters moved from Borneo to 42 Sea Zone
                1 artillery and 3 infantry moved from Syria to Iraq
                1 armour moved from Yakut S.S.R. to Amur
                1 fighter and 3 infantry moved from Siberia to Amur
                1 submarine moved from 8 Sea Zone to 15 Sea Zone
                1 destroyer moved from 3 Sea Zone to 9 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                2 fighters moved from 26 Sea Zone to Queensland
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
                1 infantry moved from 63 Sea Zone to New Zealand
                1 carrier moved from 26 Sea Zone to 10 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                2 transports moved from 98 Sea Zone to 80 Sea Zone
                1 armour and 2 infantry moved from Tunisia to Algeria
                4 bombers moved from 92 Sea Zone to Gibraltar
                1 tactical_bomber moved from Eastern United States to Western United States
                1 aaGun moved from Central United States to Eastern United States
                1 bomber moved from 25 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 destroyer and 1 submarine placed in 101 Sea Zone
                10 infantry placed in Eastern United States
                2 artilleries, 1 bomber and 3 infantry placed in Central United States
                Americans undo move 2.
                Americans undo move 2.
                1 bomber placed in Eastern United States
                2 artilleries and 7 infantry placed in Eastern United States
                6 infantry placed in Central United States
                1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    triplea_38745_Ame17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    triplea_38745_Chi17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - British
                British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 bomber and 2 fighters moved from Burma to Shan State
                1 armour moved from Eastern Persia to Kazakhstan
                      Russians take Kazakhstan from Germans
                2 armour and 1 mech_infantry moved from Persia to Caucasus
                1 armour and 3 mech_infantrys moved from Iraq to Caucasus
                1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
                2 artilleries moved from Scotland to United Kingdom

    Combat - British
                Battle in Shan State
                    British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
                    Japanese defend with 2 artilleries and 3 infantry
                    British win, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 artilleries and 3 infantry
                    Casualties for British: 2 infantry
                Battle in Caucasus
                    British attack with 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 armour and 1 artillery
                    British win, taking Caucasus from Germans with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 artillery
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Caucasus to Russia
                2 fighters moved from Eastern Persia to Russia
                1 artillery moved from Trans-Jordan to Iraq
                1 infantry moved from Alexandria to Egypt
                2 fighters moved from Shan State to Burma
                1 bomber moved from Shan State to India
                1 infantry moved from India to Burma

    Place Units - British
                1 factory_minor placed in Egypt
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    triplea_38745_UK_17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians

    triplea_38745_Ita17.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Northern Italy to Yugoslavia
                1 armour moved from Southern Italy to Yugoslavia
                1 artillery and 1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 95 Sea Zone
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total

    triplea_38745_Ita17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to 43 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                3 fighters moved from Java to 37 Sea Zone

    Combat - ANZAC
                Battle in 43 Sea Zone
                    ANZAC attack with 1 fighter and 1 transport
                    Japanese defend with 1 transport
                    ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 37 Sea Zone
                    ANZAC attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 submarine
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Borneo

    Non Combat Move - ANZAC
                1 fighter moved from 43 Sea Zone to 42 Sea Zone
                1 fighter moved from 37 Sea Zone to Java
                2 fighters moved from 37 Sea Zone to Java
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 bomber placed in Queensland
                2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    triplea_38745_ANZ17.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    triplea_38745_Fre17.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Vologda to Russia
                1 armour and 1 infantry moved from Smolensk to Russia
                1 artillery and 2 infantry moved from Archangel to Smolensk
                2 infantry moved from Archangel to Vologda
                1 armour and 2 mech_infantrys moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Norway to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone

    triplea_38745_Ger18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 artillery and 3 infantry moved from Vologda to Russia
                1 armour and 1 infantry moved from Smolensk to Russia
                1 artillery and 2 infantry moved from Archangel to Smolensk
                2 infantry moved from Archangel to Vologda
                1 armour and 2 mech_infantrys moved from Ukraine to Russia
                1 tactical_bomber moved from Ukraine to Russia
                1 infantry moved from Volgograd to Rostov
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                2 infantry moved from Norway to 112 Sea Zone
                1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 1 infantry
                    British defend with 1 armour
                        Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 :  1/2 hits
                        Russians roll dice for 1 armour in Kazakhstan, round 2 :  0/1 hits
                        1 armour owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Russia
                    Germans attack with 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 4 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 3 fighters
                        Germans roll dice for 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  5/10 hits
                        Russians roll dice for 2 artilleries, 8 fighters and 1 tactical_bomber in Russia, round 2 :  6/11 hits
                        2 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 1 fighter owned by the British, 4 infantry owned by the Germans and 1 fighter owned by the ANZAC lost in Russia
                        Germans roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Russia, round 3 :  3/4 hits
                        Russians roll dice for 6 fighters in Russia, round 3 :  6/6 hits
                        1 tactical_bomber owned by the Germans, 3 fighters owned by the British, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Russia
                    Russians win with 3 fighters remaining. Battle score for attacker is 22
                    Casualties for Germans: 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Casualties for British: 4 fighters and 1 tactical_bomber
                    Casualties for ANZAC: 1 fighter
                    Casualties for Russians: 2 artilleries

    Non Combat Move - Germans
                2 mech_infantrys moved from Western Germany to Slovakia Hungary
                3 infantry moved from Northern Italy to Yugoslavia
                3 infantry moved from Southern France to Northern Italy
                1 artillery moved from France to Northern Italy
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 3 infantry moved from Western Germany to Germany
                1 infantry moved from France to Northern Italy
                1 infantry moved from France to Western Germany
                1 infantry moved from France to Western Germany
                2 infantry moved from Normandy Bordeaux to France
                3 infantry moved from Norway to Finland

    Place Units - Germans
                1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
                1 fighter placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                2 infantry placed in Volgograd
                1 artillery placed in Volgograd
                1 artillery placed in Western Germany
                1 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 72 PUs; end with 73 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 5 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.353
            Median : 3.500
            Variance : 0.788
            Standard Deviation : 0.888
            Total rolls : 34

    Germans Combat
                1 was rolled 7 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 2.000
            Variance : 2.133
            Standard Deviation : 1.461
            Total rolls : 16

    Russians Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.667
            Median : 4.000
            Variance : 0.588
            Standard Deviation : 0.767
            Total rolls : 18

    triplea_38745_Ger18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 fighters moved from Russia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 3 fighters
                    Germans defend with 1 infantry
                    Russians win with 3 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 fighters moved from Rostov to Russia

    Place Units - Russians
                3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 11 PUs; end with 11 PUs total

    triplea_38745_Rus18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 4 infantry moved from Yunnan to Shan State
                1 armour moved from French Indo China to Shan State
                1 bomber moved from Kwangtung to Shan State
                2 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 tactical_bomber moved from Philippines to 37 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to Jehol
                1 infantry moved from Kiangsu to Shantung

    triplea_38745_Jap18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Yenisey: 1 infantry
                EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
                EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
                EDIT: Turning off Edit Mode
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 fighter moved from Philippines to 43 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 4 infantry moved from Yunnan to Shan State
                1 armour moved from French Indo China to Shan State
                1 bomber moved from Kwangtung to Shan State
                2 infantry moved from Japan to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 3 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from Shantung to Jehol
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 tactical_bomber moved from Philippines to 37 Sea Zone
                1 armour and 1 mech_infantry moved from Kiangsu to Jehol
                1 infantry moved from Kiangsu to Shantung

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 3 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                        Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport
                    ANZAC defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 :  1/7 hits
                        ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the ANZAC lost in 37 Sea Zone
                        Japanese roll dice for 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 3 :  2/7 hits
                        ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 1 destroyer and 1 submarine
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
                    British defend with 1 artillery, 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Shan State, round 2 :  3/7 hits
                        UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 :  2/3 hits
                        2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Japanese: 2 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Malaya

    Non Combat Move - Japanese
                1 fighter moved from 25 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 bomber moved from Shan State to Kwangtung
                1 artillery and 3 infantry moved from Kwangsi to Yunnan
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from 43 Sea Zone to Philippines
                2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 35 Sea Zone to Philippines
                1 fighter moved from 37 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kwangtung
                2 infantry and 1 mech_infantry placed in Kiangsu
                1 artillery placed in Japan
                1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
                Japanese undo move 2.
                1 infantry and 1 mech_infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 48 PUs; end with 48 PUs total

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 11 times
                6 was rolled 3 times
            Average roll : 3.581
            Median : 4.000
            Variance : 1.567
            Standard Deviation : 1.252
            Total rolls : 31

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    UK_Pacific Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 9 times
                6 was rolled 3 times
            Average roll : 3.750
            Median : 4.500
            Variance : 1.391
            Standard Deviation : 1.180
            Total rolls : 24

    triplea_38745_Jap18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Americans
                Americans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 destroyer moved from 9 Sea Zone to 3 Sea Zone
                1 submarine moved from 15 Sea Zone to 3 Sea Zone
                2 fighters moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from 42 Sea Zone to 37 Sea Zone
                2 fighters moved from Queensland to 37 Sea Zone
                1 artillery and 3 infantry moved from Iraq to Turkey
                4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Turkey
                4 bombers moved from Gibraltar to Turkey
                1 armour moved from Tunisia to Morocco
                1 armour and 2 infantry moved from Algeria to Morocco
                17 infantry moved from Gibraltar to Spain
                1 bomber moved from Eastern United States to Morocco
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Spain
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                6 infantry moved from Central United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Portugal
                3 infantry moved from 91 Sea Zone to Portugal
                4 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Portugal
                4 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Hawaiian Islands to Korea
                2 infantry moved from Amur to Korea
                1 fighter moved from Amur to Korea

    Combat - Americans
                Americans creates battle in territory 80 Sea Zone
                Battle in 3 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                    Americans win with 1 destroyer remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 37 Sea Zone
                    Americans attack with 6 fighters
                    Japanese defend with 2 destroyers and 1 transport
                    Americans win with 5 fighters remaining. Battle score for attacker is 13
                    Casualties for Japanese: 2 destroyers and 1 transport
                    Casualties for Americans: 1 fighter
                Battle in 91 Sea Zone
                    Americans attack with 4 submarines and 7 transports
                    Germans defend with 1 destroyer
                    Americans win with 4 submarines and 7 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Korea
                    Americans attack with 1 bomber, 1 fighter and 2 infantry
                    Japanese defend with 2 infantry
                    Americans win, taking Korea from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Turkey
                    Americans attack with 1 artillery, 4 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                    Americans win, taking Turkey from Neutral_True with 1 artillery, 4 bombers and 3 fighters remaining. Battle score for attacker is -6
                    Casualties for Neutral_True: 8 infantry
                    Casualties for Americans: 1 fighter, 3 infantry and 1 tactical_bomber
                Battle in Spain
                    Americans attack with 1 artillery and 22 infantry
                    Neutral_True defend with 6 infantry
                    Americans win, taking Spain from Neutral_True with 1 artillery and 14 infantry remaining. Battle score for attacker is -6
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 8 infantry
                Battle in Morocco
                    Americans attack with 2 armour, 1 bomber and 2 infantry
                    Italians defend with 2 infantry
                    Americans win, taking Morocco from Italians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 infantry
                Battle in Portugal
                    Americans attack with 1 artillery and 7 infantry
                    Neutral_True defend with 2 infantry
                    Americans win, taking Portugal from Neutral_True with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                    Casualties for Neutral_True: 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                1 bomber moved from Morocco to Gibraltar
                3 fighters moved from Turkey to Caucasus
                2 bombers moved from Turkey to Northwest Persia
                2 bombers moved from Turkey to Syria
                2 transports moved from 80 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                1 infantry moved from Amur to Buryatia
                1 armour moved from Amur to Sakha
                1 armour moved from Soviet Far East to Sakha
                1 infantry moved from Soviet Far East to Siberia
                1 bomber and 1 fighter moved from Korea to Sakha
                1 submarine moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 37 Sea Zone to Burma
                4 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 carrier moved from 98 Sea Zone to 97 Sea Zone
                2 carriers moved from 98 Sea Zone to 81 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 submarine placed in 10 Sea Zone
                1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
                1 artillery, 2 fighters and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,1,4,2,2
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,5,5,6,4,3,1,1,1,3,4,4
                Americans collect 63 PUs (5 lost to blockades); end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_38745_Ame18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 2 PUs total

    triplea_38745_Chi18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - British
                British buy 1 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                2 armour moved from Burma to Shan State
                1 mech_infantry moved from India to Shan State
                1 bomber moved from India to Shan State
                2 fighters moved from Burma to Shan State
                1 armour and 1 mech_infantry moved from Caucasus to Rostov
                      Russians take Rostov from Germans
                1 armour and 1 mech_infantry moved from Rostov to Ukraine
                2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
                1 mech_infantry moved from Iraq to Turkey
                1 mech_infantry moved from Turkey to Greece
                      British take Greece from Italians

    Combat - British
                Battle in Shan State
                    British attack with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
                    Japanese defend with 1 armour, 1 artillery and 2 infantry
                    British win, taking Shan State from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                    Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Ukraine
                    British attack with 3 armour and 3 mech_infantrys
                    Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
                    British win, taking Ukraine from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 aaGun, 1 armour and 2 mech_infantrys
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                1 armour and 2 mech_infantrys moved from Persia to Caucasus
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                1 artillery moved from Iraq to Turkey
                1 bomber and 2 fighters moved from Shan State to Burma
                2 infantry moved from India to Burma
                1 bomber moved from Burma to India
                2 infantry moved from Scotland to United Kingdom

    Place Units - British
                1 bomber placed in Egypt
                1 armour and 2 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 2 infantry and 1 mech_infantry

    triplea_38745_UK_18.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from Yugoslavia to Greece

    triplea_38745_Ita18.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - Italians
                Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 armour moved from Yugoslavia to Greece

    Combat - Italians
                Battle in Greece
                    Italians attack with 1 armour
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 armour in Greece, round 2 :  1/1 hits
                        British roll dice for 1 mech_infantry in Greece, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Greece
                    British win with no units remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 armour
                    Casualties for British: 1 mech_infantry
                Battle in 97 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 carrier
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 1 carrier in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 carrier in 97 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 carrier in 97 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Italians lost in 97 Sea Zone
                    Americans win with 1 carrier remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Italians
                1 infantry moved from Yugoslavia to Albania
                1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 artillery and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 8

    Italians Combat
                2 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_38745_Ita18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Malaya

    Combat - ANZAC
                Battle in Malaya
                    ANZAC attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 harbour and 1 infantry
                    ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone
                1 bomber moved from Queensland to Java
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    triplea_38745_ANZ18.tsvg

  • '19 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 18

    Combat Move - French

    Turn Complete - French

    triplea_38745_Fre18.tsvg

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