@Avner Still need your email to put into the game to get dice rolls
Suprise Attack vs Stuck Tojo Allies +12
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Manchuria to Amur
1 infantry moved from Jehol to Manchuria
1 destroyer and 1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 artillery and 2 infantry moved from French Indo China to Shan State
1 artillery and 2 infantry moved from Yunnan to Shan State
1 bomber moved from French Indo China to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from 35 Sea Zone to Borneo
1 fighter moved from Philippines to BorneoCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/6 hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 1/3 hits
Russians roll dice for 1 armour and 1 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Amur
Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 3 : 1/2 hits
Russians roll dice for 1 armour in Amur, round 3 : 1/1 hits
1 armour owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Amur
Japanese win with 1 fighter remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 fighter and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries, 1 bomber and 4 infantry
British defend with 1 artillery and 3 mech_infantrys
Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Shan State, round 2 : 2/7 hits
UK_Pacific roll dice for 1 artillery and 3 mech_infantrys in Shan State, round 2 : 0/4 hits
2 mech_infantrys owned by the British lost in Shan State
Japanese roll dice for 2 artilleries, 1 bomber and 4 infantry in Shan State, round 3 : 3/7 hits
UK_Pacific roll dice for 1 artillery and 1 mech_infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 artillery and 3 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 fighters moved from Borneo to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Philippines
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 bomber moved from Shan State to Kwangtung
1 armour moved from Kwangtung to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsu to Shantung
1 fighter moved from Amur to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
2 infantry placed in Japan
1 destroyer, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.638
Median : 4.000
Variance : 0.804
Standard Deviation : 0.897
Total rolls : 47ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Russians Combat
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 8 times
Average roll : 3.594
Median : 3.500
Variance : 0.452
Standard Deviation : 0.672
Total rolls : 32 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 destroyer, 13 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Tunisia to Libya
Americans take Libya from Italians
1 armour moved from Libya to Tunisia
1 bomber moved from Egypt to 92 Sea Zone
2 bombers moved from Gibraltar to 92 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to 92 Sea Zone
1 submarine moved from 8 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Siberia to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from 42 Sea Zone to Borneo
2 fighters moved from 42 Sea Zone to 36 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 submarines
Battle in 36 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Americans: 2 fighters
Battle in 92 Sea Zone
Americans attack with 4 bombers and 1 submarine
Italians defend with 1 battleship, 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Italians
Americans win with 4 bombers remaining. Battle score for attacker is 33
Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
Casualties for Americans: 1 submarine
Battle in Borneo
Americans attack with 3 fighters
Japanese defend with 1 artillery
Americans win with 3 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
3 fighters moved from Borneo to 42 Sea Zone
1 artillery and 3 infantry moved from Syria to Iraq
1 armour moved from Yakut S.S.R. to Amur
1 fighter and 3 infantry moved from Siberia to Amur
1 submarine moved from 8 Sea Zone to 15 Sea Zone
1 destroyer moved from 3 Sea Zone to 9 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
2 fighters moved from 26 Sea Zone to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
1 infantry moved from 63 Sea Zone to New Zealand
1 carrier moved from 26 Sea Zone to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 98 Sea Zone to 80 Sea Zone
1 armour and 2 infantry moved from Tunisia to Algeria
4 bombers moved from 92 Sea Zone to Gibraltar
1 tactical_bomber moved from Eastern United States to Western United States
1 aaGun moved from Central United States to Eastern United States
1 bomber moved from 25 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
10 infantry placed in Eastern United States
2 artilleries, 1 bomber and 3 infantry placed in Central United States
Americans undo move 2.
Americans undo move 2.
1 bomber placed in Eastern United States
2 artilleries and 7 infantry placed in Eastern United States
6 infantry placed in Central United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - British
British buy 2 armour, 1 factory_minor and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 3 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 bomber and 2 fighters moved from Burma to Shan State
1 armour moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from Germans
2 armour and 1 mech_infantry moved from Persia to Caucasus
1 armour and 3 mech_infantrys moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Northwest Persia to Caucasus
2 artilleries moved from Scotland to United KingdomCombat - British
Battle in Shan State
British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 2 artilleries and 3 infantry
British win, taking Shan State from Japanese with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 2 infantry
Battle in Caucasus
British attack with 3 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour and 1 artillery
British win, taking Caucasus from Germans with 3 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
2 fighters moved from Eastern Persia to Russia
1 artillery moved from Trans-Jordan to Iraq
1 infantry moved from Alexandria to Egypt
2 fighters moved from Shan State to Burma
1 bomber moved from Shan State to India
1 infantry moved from India to BurmaPlace Units - British
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in IraqTurn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,3
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Italians
Italians buy 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 submarine placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Queensland to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
3 fighters moved from Java to 37 Sea ZoneCombat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in BorneoNon Combat Move - ANZAC
1 fighter moved from 43 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 bomber placed in Queensland
2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Vologda to Russia
1 armour and 1 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Archangel to Smolensk
2 infantry moved from Archangel to Vologda
1 armour and 2 mech_infantrys moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Norway to 112 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Vologda to Russia
1 armour and 1 infantry moved from Smolensk to Russia
1 artillery and 2 infantry moved from Archangel to Smolensk
2 infantry moved from Archangel to Vologda
1 armour and 2 mech_infantrys moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Norway to 112 Sea Zone
1 armour and 1 mech_infantry moved from Western Germany to 112 Sea ZoneCombat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 1 infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits
1 armour owned by the British lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Russia
Germans attack with 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 4 fighters and 1 tactical_bomber; ANZAC defend with 1 fighter; Russians defend with 1 airfield, 2 artilleries, 1 factory_major and 3 fighters
Germans roll dice for 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 5/10 hits
Russians roll dice for 2 artilleries, 8 fighters and 1 tactical_bomber in Russia, round 2 : 6/11 hits
2 mech_infantrys owned by the Germans, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 1 fighter owned by the British, 4 infantry owned by the Germans and 1 fighter owned by the ANZAC lost in Russia
Germans roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Russia, round 3 : 3/4 hits
Russians roll dice for 6 fighters in Russia, round 3 : 6/6 hits
1 tactical_bomber owned by the Germans, 3 fighters owned by the British, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Russia
Russians win with 3 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 4 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Casualties for Russians: 2 artilleriesNon Combat Move - Germans
2 mech_infantrys moved from Western Germany to Slovakia Hungary
3 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern France to Northern Italy
1 artillery moved from France to Northern Italy
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 127 Sea Zone to Archangel
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Morocco to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from Western Germany to Germany
1 infantry moved from France to Northern Italy
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
2 infantry moved from Normandy Bordeaux to France
3 infantry moved from Norway to FinlandPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
1 fighter placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 infantry placed in Volgograd
1 artillery placed in Volgograd
1 artillery placed in Western Germany
1 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsDice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.353
Median : 3.500
Variance : 0.788
Standard Deviation : 0.888
Total rolls : 34Germans Combat
1 was rolled 7 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.000
Median : 2.000
Variance : 2.133
Standard Deviation : 1.461
Total rolls : 16Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.667
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 fighters moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 3 fighters
Germans defend with 1 infantry
Russians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 fighters moved from Rostov to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 11 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 4 infantry moved from Yunnan to Shan State
1 armour moved from French Indo China to Shan State
1 bomber moved from Kwangtung to Shan State
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to Shantung -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 1 fighter, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yenisey: 1 infantry
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 infantry
EDIT: Changing ownership of Yakut S.S.R. from Russians to Japanese
EDIT: Turning off Edit Mode
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 4 infantry moved from Yunnan to Shan State
1 armour moved from French Indo China to Shan State
1 bomber moved from Kwangtung to Shan State
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from Shantung to Jehol
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Philippines to 37 Sea Zone
1 armour and 1 mech_infantry moved from Kiangsu to Jehol
1 infantry moved from Kiangsu to ShantungCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 37 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 2 : 1/7 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
Japanese roll dice for 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 37 Sea Zone, round 3 : 2/7 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from ANZAC with 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer and 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 bomber and 4 infantry
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 4 infantry in Shan State, round 2 : 3/7 hits
UK_Pacific roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Shan State, round 2 : 2/3 hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the British, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Japanese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in MalayaNon Combat Move - Japanese
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Shan State to Kwangtung
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 43 Sea Zone to Philippines
2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 fighter moved from 37 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 artillery placed in Japan
1 destroyer, 1 fighter and 1 submarine placed in 6 Sea Zone
Japanese undo move 2.
1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 3 times
Average roll : 3.581
Median : 4.000
Variance : 1.567
Standard Deviation : 1.252
Total rolls : 31ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1UK_Pacific Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Japanese Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.750
Median : 4.500
Variance : 1.391
Standard Deviation : 1.180
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 2 fighters, 5 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 destroyer moved from 9 Sea Zone to 3 Sea Zone
1 submarine moved from 15 Sea Zone to 3 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from 42 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
1 artillery and 3 infantry moved from Iraq to Turkey
4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Turkey
4 bombers moved from Gibraltar to Turkey
1 armour moved from Tunisia to Morocco
1 armour and 2 infantry moved from Algeria to Morocco
17 infantry moved from Gibraltar to Spain
1 bomber moved from Eastern United States to Morocco
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
6 infantry moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
10 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
3 infantry moved from 91 Sea Zone to Portugal
4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Portugal
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Hawaiian Islands to Korea
2 infantry moved from Amur to Korea
1 fighter moved from Amur to KoreaCombat - Americans
Americans creates battle in territory 80 Sea Zone
Battle in 3 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Americans attack with 6 fighters
Japanese defend with 2 destroyers and 1 transport
Americans win with 5 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 2 destroyers and 1 transport
Casualties for Americans: 1 fighter
Battle in 91 Sea Zone
Americans attack with 4 submarines and 7 transports
Germans defend with 1 destroyer
Americans win with 4 submarines and 7 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Korea
Americans attack with 1 bomber, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Americans win, taking Korea from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Battle in Turkey
Americans attack with 1 artillery, 4 bombers, 4 fighters, 3 infantry and 1 tactical_bomber
Neutral_True defend with 8 infantry
Americans win, taking Turkey from Neutral_True with 1 artillery, 4 bombers and 3 fighters remaining. Battle score for attacker is -6
Casualties for Neutral_True: 8 infantry
Casualties for Americans: 1 fighter, 3 infantry and 1 tactical_bomber
Battle in Spain
Americans attack with 1 artillery and 22 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 artillery and 14 infantry remaining. Battle score for attacker is -6
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 8 infantry
Battle in Morocco
Americans attack with 2 armour, 1 bomber and 2 infantry
Italians defend with 2 infantry
Americans win, taking Morocco from Italians with 2 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Portugal
Americans attack with 1 artillery and 7 infantry
Neutral_True defend with 2 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to Gibraltar
3 fighters moved from Turkey to Caucasus
2 bombers moved from Turkey to Northwest Persia
2 bombers moved from Turkey to Syria
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 infantry moved from Amur to Buryatia
1 armour moved from Amur to Sakha
1 armour moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 bomber and 1 fighter moved from Korea to Sakha
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Burma
4 fighters moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
2 carriers moved from 98 Sea Zone to 81 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 submarine placed in 10 Sea Zone
1 destroyer, 1 submarine and 3 transports placed in 101 Sea Zone
1 artillery, 2 fighters and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,1,4,2,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,5,5,6,4,3,1,1,1,3,4,4
Americans collect 63 PUs (5 lost to blockades); end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - British
British buy 1 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Shan State
2 armour moved from Burma to Shan State
1 mech_infantry moved from India to Shan State
1 bomber moved from India to Shan State
2 fighters moved from Burma to Shan State
1 armour and 1 mech_infantry moved from Caucasus to Rostov
Russians take Rostov from Germans
1 armour and 1 mech_infantry moved from Rostov to Ukraine
2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
1 mech_infantry moved from Iraq to Turkey
1 mech_infantry moved from Turkey to Greece
British take Greece from ItaliansCombat - British
Battle in Shan State
British attack with 2 armour, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 armour, 1 artillery and 2 infantry
British win, taking Shan State from Japanese with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Battle in Ukraine
British attack with 3 armour and 3 mech_infantrys
Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
British win, taking Ukraine from Germans with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Germans: 1 aaGun, 1 armour and 2 mech_infantrys
Casualties for British: 2 mech_infantrysNon Combat Move - British
1 armour and 2 mech_infantrys moved from Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery moved from Iraq to Turkey
1 bomber and 2 fighters moved from Shan State to Burma
2 infantry moved from India to Burma
1 bomber moved from Burma to India
2 infantry moved from Scotland to United KingdomPlace Units - British
1 bomber placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour
British defend with 1 mech_infantry
Italians roll dice for 1 armour in Greece, round 2 : 1/1 hits
British roll dice for 1 mech_infantry in Greece, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Greece
British win with no units remaining. Battle score for attacker is -2
Casualties for Italians: 1 armour
Casualties for British: 1 mech_infantry
Battle in 97 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 carrier
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 carrier in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 carrier in 97 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Italians lost in 97 Sea Zone
Americans win with 1 carrier remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarineNon Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
1 artillery and 3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Southern Italy
1 artillery and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs totalDice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Italians Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from 42 Sea Zone to MalayaCombat - ANZAC
Battle in Malaya
ANZAC attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 artillery, 1 harbour and 1 infantry
ANZAC win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
2 fighters and 1 tactical_bomber moved from Malaya to 42 Sea Zone
1 bomber moved from Queensland to Java
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Combat Move - French
Turn Complete - French