@Booper said in L25 BM4 Simon33(L+16) vs Booper(X) #2:
Some crazy bomber-on-bomber mutual destruction
Gee, that was lucky for me. Obviously it was ill advised to do that bombing raid.
6ss’s and a hit to both usa CV’s
you hit 7 times and I got only 4 hits round 2, you want to keep the brit carrier intact and just lose destroyers?
I’m just going to assume you keep the carrier intact but you can edit if you want.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield and 1 bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 artillery moved from 87 Sea Zone to French West Africa
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
3 bombers and 2 fighters moved from Southern Italy to 91 Sea Zone
Combat - Italians
Italians creates battle in territory 98 Sea Zone
British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in French West Africa
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 2 fighters
British win, taking French West Africa from French with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 91 Sea Zone
Italians attack with 1 battleship, 3 bombers, 1 carrier, 2 cruisers, 2 destroyers and 4 fighters
British defend with 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 6 submarines and 1 transport
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Italians
retreated to 91 Sea Zone
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -38
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 3 destroyers and 6 submarines
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
1 tactical_bomber owned by the British and 2 fighters owned by the British forced to land in Gibraltar
Non Combat Move - Italians
1 fighter moved from 91 Sea Zone to Algeria
1 infantry moved from Tunisia to Algeria
3 bombers moved from 91 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern France
Place Units - Italians
1 bomber placed in Southern Italy
1 airfield placed in Southeast Mexico
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southeast Mexico: 1 infantry
EDIT: Changing ownership of Mexico from Americans to Italians
EDIT: Adding units owned by Italians to Mexico: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 22 PUs;
Combat Move - ANZAC
1 cruiser and 1 marine moved from 39 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in Malaya
Non Combat Move - ANZAC
2 destroyers moved from 66 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Iraq to Persia
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 36 PUs total
Territory Summary for ANZAC :
Burma : 3 fighters
Malaya : 1 marine
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
37 Sea Zone : 1 cruiser, 2 fighters and 2 submarines
63 Sea Zone : 2 destroyers
Iraq : 1 infantry
Persia : 1 infantry
Production/PUs Summary :
Germans : 64 / 86
Russians : 2 / 0
Japanese : 50 / 72
Americans : 51 / 62
Chinese : 9 / 9
British : 35 / 32
UK_Pacific : 14 / 14
Italians : 20 / 22
ANZAC : 14 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 91 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 87 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Territory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
91 Sea Zone : 1 fighter
Production/PUs Summary :
Germans : 64 / 86
Russians : 2 / 0
Japanese : 50 / 72
Americans : 51 / 62
Chinese : 9 / 9
British : 35 / 32
UK_Pacific : 14 / 14
Italians : 20 / 22
ANZAC : 14 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
in typical unorthodox fashion, I decided to lose a dd and keep a CV undamaged. I then attacked your ita tran w/FRE fgt and landed it on the usa cv…
@JWW:
in typical unorthodox fashion, I decided to lose a dd and keep a CV undamaged. I then attacked your ita tran w/FRE fgt and landed it on the usa cv…
oh wait I can’t do that can I? auughh, please fix this on your turn. Sorry. I should simply resign, not expending enough brain power when I feel all is ultimately lost!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 91 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 87 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by French to United Kingdom: 1 fighter
EDIT: Adding units owned by Italians to 87 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
14 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Archangel to Novgorod
1 infantry moved from Northwest Persia to Iraq
2 armour moved from Northwest Persia to Persia
13 armour and 9 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Caucasus to Persia
I put it back the way it was. you took 2 carrier hits in the first round of that last battle so you can’t have 2 full carriers. you can only change the last round which was basically keeping your full carrier and losing a destroyer, or just tipping your carrier and getting back 1 destroyer. I assumed you would want the full carrier so you can defend with 2 more fighters.
I moved your french fighter back to uk. if you want, you can move it to gib instead, that way you can scramble with 3 fighters instead of 2 fighters and 1 tac. let me know if you want to do that instead. either way that fleet will die unless you get extremely extremely lucky.
oh and I forgot to ask, scramble orders for z91 :lol:
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
14 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Archangel to Novgorod
1 infantry moved from Northwest Persia to Iraq
2 armour moved from Northwest Persia to Persia
13 armour and 9 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Caucasus to Persia
moved french fgt to gib, scramble all three fighters. I needed your 1st rd ita attack to be under avg vs over……maybe I can get extremely lucky but again, considering the epic russian fail, embarrassing, it is probably all for naught anyway…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from United Kingdom: 1 fighter
EDIT: Adding units owned by French to Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
2 tactical_bombers moved from Western Germany to 91 Sea Zone
2 fighters moved from 112 Sea Zone to 91 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
3 bombers moved from Western Germany to 91 Sea Zone
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
14 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Archangel to Novgorod
1 infantry moved from Northwest Persia to Iraq
2 armour moved from Northwest Persia to Persia
13 armour and 9 mech_infantrys moved from Northwest Persia to Iraq
1 armour moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Caucasus to Persia
Combat - Germans
British scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Germans attack with 1 battleship, 3 bombers, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 carrier, 1 destroyer, 3 fighters and 3 transports; French defend with 1 fighter; Americans defend with 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Units damaged: 1 carrier owned by the British
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship and 2 bombers remaining. Battle score for attacker is 48
Casualties for Germans: 1 bomber, 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers
Casualties for British: 1 carrier, 1 destroyer, 3 fighters and 3 transports
Casualties for French: 1 fighter
Casualties for Americans: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 transport
Battle in Iraq
Germans attack with 13 armour, 1 infantry and 9 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Iraq from British with 13 armour and 9 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Persia
Germans attack with 3 armour and 1 mech_infantry
ANZAC defend with 1 infantry
Germans win, taking Persia from British with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Northwest Persia to Persia
1 aaGun and 6 artilleries moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Rostov to Northwest Persia
10 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Novosibirsk to Caucasus
2 bombers moved from 91 Sea Zone to Southern France
1 submarine moved from 122 Sea Zone to 119 Sea Zone
1 artillery moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
Place Units - Germans
1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 112 Sea Zone
3 armour placed in Novgorod
1 infantry and 2 tactical_bombers placed in Western Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 71 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Going to concede……good game hobo…
thanks for the game