I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?16L BM2 hobo (axis) vs JWW (allies) game 2
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 destroyers, 10 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 fighters moved from Hawaiian Islands to 10 Sea Zone
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kiangsu to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
2 infantry moved from French Indo China to Shan State
2 bombers moved from Yunnan to Shan State
1 transport moved from 33 Sea Zone to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry and 1 transport moved from 30 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Gilbert Islands
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - Japanese
Battle in 10 Sea Zone
Japanese attack with 6 fighters
Americans defend with 2 transports
Japanese win with 6 fighters remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Soviet Far East
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Battle in Gilbert IslandsNon Combat Move - Japanese
1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 2 submarines and 4 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
7 fighters moved from Hawaiian Islands to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
6 fighters moved from 10 Sea Zone to Southeast Mexico
1 marine moved from Solomon Islands to 49 Sea Zone
1 artillery moved from New Britain to 47 Sea Zone
1 artillery and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 marine and 2 tactical_bombers moved from 49 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsu to Anhwe
1 artillery and 4 infantry moved from Jehol to Anhwe
1 artillery moved from Shantung to Anhwe
1 infantry moved from Manchuria to Amur
2 bombers moved from Shan State to Yunnan
2 bombers moved from Yunnan to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Kiangsu
4 infantry placed in Japan
3 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 fighters
EDIT: Adding units owned by Japanese to Japan: 3 fighters
EDIT: Turning off Edit Mode -
3 fighters land in japan instead.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 8 Sea Zone to 5 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 8 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 2 cruisers moved from 8 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Western United States to Central America -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 3 armour, 3 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 8 Sea Zone to 5 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 8 Sea Zone to 26 Sea Zone
2 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 battleship and 2 cruisers moved from 8 Sea Zone to 26 Sea Zone
1 bomber and 2 fighters moved from Western United States to Central AmericaCombat - Americans
Battle in Hawaiian Islands
Americans attack with 2 infantry and 2 mech_infantrys
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Hawaiian Islands from Japanese with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Central America
Americans attack with 1 bomber and 2 fighters
Italians defend with 1 marine
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in 5 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
5 carriers, 13 destroyers, 10 fighters and 20 submarines moved from 8 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
4 fighters moved from Western United States to Eastern United States
2 fighters moved from Central America to Central United States
1 bomber moved from Central America to Eastern United States
2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 6 submarines and 1 transport moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
3 infantry placed in Norway
1 armour, 1 artillery and 4 infantry placed in Central United States
2 armour, 2 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 2,2,2,5,1,2,3,4,2
Americans collect 52 PUs (1 lost to blockades); end with 52 PUs total
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUsTerritory Summary for Americans :
New South Wales : 1 artillery and 3 infantry
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Aleutian Islands : 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 2 infantry and 2 mech_infantrys
26 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 13 destroyers, 10 fighters, 20 submarines and 2 transports
25 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine
54 Sea Zone : 1 flag
Central United States : 1 armour, 1 artillery, 1 factory_major, 2 fighters and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 5 infantry
Norway : 1 flag, 1 armour, 1 factory_minor and 3 infantry
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 6 submarines and 1 transport
Finland : 1 flagProduction/PUs Summary :
Germans : 64 / 86
Russians : 2 / 0
Japanese : 56 / 72
Americans : 53 / 62
Chinese : 7 / 9
British : 34 / 34
UK_Pacific : 10 / 14
Italians : 18 / 29
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
4 infantry moved from Chahar to JeholPlace Units - Chinese
1 infantry placed in Shensi
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Jehol : 7 infantry
Shensi : 1 infantry
Hopei : 2 infantry
Szechwan : 1 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 64 / 86
Russians : 2 / 0
Japanese : 54 / 72
Americans : 53 / 62
Chinese : 9 / 9
British : 34 / 34
UK_Pacific : 10 / 14
Italians : 18 / 29
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 unit repaired.
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 aaGun, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Tobruk to Libya
British take Libya from Italians
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 infantry moved from Burma to Shan State
1 submarine moved from 39 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarCombat - British
Battle in Gibraltar
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win, taking Gibraltar from Italians, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters moved from Shan State to India
1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 107 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from Iraq to Trans-JordanPlace Units - British
1 aaGun and 2 mech_infantrys placed in Egypt
British undo move 1.
1 destroyer placed in 98 Sea Zone
1 aaGun and 1 infantry placed in Egypt
1 fighter placed in United Kingdom
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 32 PUs (3 lost to blockades); end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for British and UK_Pacific :
Shan State : 2 infantry
Burma : 1 aaGun, 6 artilleries, 19 infantry and 1 mech_infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Borneo : 1 infantry
41 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 submarine
39 Sea Zone : 1 destroyer and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 airfield, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour and 1 infantry
Morocco : 2 artilleries and 2 infantry
Syria : 1 flag
Norway : 2 aaGuns and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 destroyer
91 Sea Zone : 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports
107 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 64 / 86
Russians : 2 / 0
Japanese : 53 / 72
Americans : 53 / 62
Chinese : 9 / 9
British : 35 / 32
UK_Pacific : 11 / 14
Italians : 17 / 29
ANZAC : 14 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield and 1 bomber; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 artillery moved from 87 Sea Zone to French West Africa
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
3 bombers and 2 fighters moved from Southern Italy to 91 Sea Zone -
8 hits first round, need ool for your fleet
-
-
6ss’s and a hit to both usa CV’s
-
you hit 7 times and I got only 4 hits round 2, you want to keep the brit carrier intact and just lose destroyers?
-
I’m just going to assume you keep the carrier intact but you can edit if you want.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield and 1 bomber; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Southeast Mexico to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 87 Sea Zone
1 artillery moved from 87 Sea Zone to French West Africa
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 89 Sea Zone to 91 Sea Zone
3 bombers and 2 fighters moved from Southern Italy to 91 Sea ZoneCombat - Italians
Italians creates battle in territory 98 Sea Zone
British scrambles 2 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in French West Africa
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 2 fighters
British win, taking French West Africa from French with 1 destroyer and 2 fighters remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 91 Sea Zone
Italians attack with 1 battleship, 3 bombers, 1 carrier, 2 cruisers, 2 destroyers and 4 fighters
British defend with 1 carrier, 3 destroyers, 3 fighters, 1 tactical_bomber and 3 transports; Americans defend with 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 6 submarines and 1 transport
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 battleship owned by the Italians
retreated to 91 Sea Zone
Americans win with 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -38
Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 3 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 3 destroyers and 6 submarines
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
1 tactical_bomber owned by the British and 2 fighters owned by the British forced to land in GibraltarNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to Algeria
1 infantry moved from Tunisia to Algeria
3 bombers moved from 91 Sea Zone to Southern France
2 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
1 bomber placed in Southern Italy
1 airfield placed in Southeast Mexico
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southeast Mexico: 1 infantry
EDIT: Changing ownership of Mexico from Americans to Italians
EDIT: Adding units owned by Italians to Mexico: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 22 PUs;Combat Move - ANZAC
1 cruiser and 1 marine moved from 39 Sea Zone to 37 Sea Zone
1 marine moved from 37 Sea Zone to Malaya
2 submarines moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in MalayaNon Combat Move - ANZAC
2 destroyers moved from 66 Sea Zone to 63 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from Iraq to PersiaTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 36 PUs totalTerritory Summary for ANZAC :
Burma : 3 fighters
Malaya : 1 marine
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 2 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
37 Sea Zone : 1 cruiser, 2 fighters and 2 submarines
63 Sea Zone : 2 destroyers
Iraq : 1 infantry
Persia : 1 infantryProduction/PUs Summary :
Germans : 64 / 86
Russians : 2 / 0
Japanese : 50 / 72
Americans : 51 / 62
Chinese : 9 / 9
British : 35 / 32
UK_Pacific : 14 / 14
Italians : 20 / 22
ANZAC : 14 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 91 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 87 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTerritory Summary for French :
Trans-Jordan : 1 infantry
United Kingdom : 2 infantry
91 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 64 / 86
Russians : 2 / 0
Japanese : 50 / 72
Americans : 51 / 62
Chinese : 9 / 9
British : 35 / 32
UK_Pacific : 14 / 14
Italians : 20 / 22
ANZAC : 14 / 36
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
in typical unorthodox fashion, I decided to lose a dd and keep a CV undamaged. I then attacked your ita tran w/FRE fgt and landed it on the usa cv…
-
@JWW:
in typical unorthodox fashion, I decided to lose a dd and keep a CV undamaged. I then attacked your ita tran w/FRE fgt and landed it on the usa cv…
oh wait I can’t do that can I? auughh, please fix this on your turn. Sorry. I should simply resign, not expending enough brain power when I feel all is ultimately lost!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to 91 Sea ZoneTurn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from 87 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 91 Sea Zone: 1 fighter
EDIT: Adding units owned by French to United Kingdom: 1 fighter
EDIT: Adding units owned by Italians to 87 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Changing unit hit damage for these Americans owned units to: carrier = 1
EDIT: Turning off Edit Mode





