Probably should keep track of Fighter Strafes.
Running Tally = 2 + 14
Florida Gaytors Club
-
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries and 1 factory; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Norway to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 fighter moved from United Kingdom to Russia
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Germans
1 infantry moved from Union of South Africa to Kenya
British take Kenya from Germans
1 fighter moved from Sinkiang to French Indochina
1 bomber moved from United Kingdom to Germany
2 infantry moved from United Kingdom to 3 Sea Zone
1 armour moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United Kingdom
1 infantry moved from 2 Sea Zone to United Kingdom
1 armour moved from Anglo Egypt to Persia
British take Trans-Jordan from Germans
British take Persia from Germans
1 artillery moved from Norway to Karelia S.S.R.Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - British
1 bomber moved from Germany to United KingdomPlace Units - British
1 factory placed in Norway
2 artilleries placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from French Indochina: 1 fighter
EDIT: Adding units owned by British to Sinkiang: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 1 PUs;Combat Move - Japanese
1 fighter moved from Japan to 49 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 battleship, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
1 battleship, 1 carrier, 2 infantry, 2 submarines and 1 transport moved from 51 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 fighter moved from 49 Sea Zone to JapanPlace Units - Japanese
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 8 armour and 1 factory; Remaining resources: 0 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 3 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 3 Sea Zone: 1 battleship
EDIT: Removing units owned by British from 3 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Manchuria to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 battleship, 1 cruiser and 1 destroyer moved from 59 Sea Zone to 61 Sea Zone
2 infantry moved from China to Sinkiang
2 armour moved from French Indochina to Sinkiang
1 infantry moved from Algeria to Libya
Americans take Libya from Germans
1 infantry moved from Algeria to 12 Sea Zone
1 artillery moved from Algeria to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Southern Europe
Americans take Southern Europe from Germans
1 artillery moved from 14 Sea Zone to Southern Europe
2 armour, 2 artilleries and 3 infantry moved from Algeria to 12 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 4 transports moved from 12 Sea Zone to 6 Sea Zone
2 armour moved from 6 Sea Zone to Norway
3 infantry moved from 6 Sea Zone to Norway
2 artilleries moved from 6 Sea Zone to NorwayCombat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship, 1 destroyer and 2 transports
EDIT: Turning off Edit ModePlace Units - Americans
2 armour placed in Sinkiang
3 armour placed in Kwantung
1 factory placed in Manchuria
3 armour placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 20 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to RussiaPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 52 PUs;
Germans buy 8 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Belorussia to Karelia S.S.R.
2 fighters moved from Western Europe to Karelia S.S.R.
1 bomber moved from Germany to Russia
1 bomber moved from Ukraine S.S.R. to Russia
2 armour moved from Kazakh S.S.R. to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Novosibirsk to Russia
5 armour, 2 artilleries and 3 infantry moved from Caucasus to Russia
3 armour and 1 fighter moved from Ukraine S.S.R. to Russia
2 fighters moved from India to Russia
1 armour moved from India to French Indochina
2 armour moved from India to Persia
1 infantry moved from French Madagascar to 33 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from Western Europe to Southern Europe
2 artilleries and 2 infantry moved from Germany to Southern EuropeCombat - Germans
Battle in Persia
Germans attack with 2 armour and 1 infantry
British defend with 1 armour
Germans win, taking Persia from British with 2 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in French Indochina
Germans attack with 1 armour
Americans defend with 1 infantry
Germans win, taking French Indochina from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern Europe
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry
Germans win, taking Southern Europe from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 10 armour, 2 artilleries, 2 bombers, 3 fighters and 3 infantry
British defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 12 infantry
Germans captures 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 7 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 3 armour, 2 artilleries, 1 fighter and 3 infantry
Casualties for British: 1 fighter
Casualties for Russians: 1 armour, 1 fighter and 12 infantryNon Combat Move - Germans
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
2 bombers moved from Russia to Caucasus
2 artilleries and 5 infantry moved from Germany to Eastern Europe
7 infantry moved from Western Europe to Germany
2 fighters moved from Karelia S.S.R. to GermanyPlace Units - Germans
4 armour placed in Caucasus
3 armour placed in India
1 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 77 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 4 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 fighter and 2 infantry
EDIT: Removing units owned by Germans from Norway: 2 infantry
EDIT: Removing units owned by Russians from Archangel: 1 armour and 3 infantry
EDIT: Removing units owned by Russians from Soviet Far East: 2 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 infantry
EDIT: Adding units owned by Russians to Buryatia S.S.R.: 4 infantry
EDIT: Removing units owned by Russians from Evenki National Okrug: 2 infantry
EDIT: Removing units owned by Russians from Novosibirsk: 2 infantry
EDIT: Removing units owned by Russians from Kazakh S.S.R.: 2 infantry
EDIT: Adding units owned by Russians to Sinkiang: 2 infantry
EDIT: Adding units owned by Russians to Persia: 2 infantry
EDIT: Removing units owned by Germans from Ukraine S.S.R.: 1 armour, 1 artillery, 1 fighter and 3 infantry
EDIT: Removing units owned by Germans from West Russia: 1 armour, 1 artillery and 3 infantry
EDIT: Changing ownership of West Russia from Germans to Russians
EDIT: Changing ownership of Ukraine S.S.R. from Germans to Russians
EDIT: Removing units owned by Russians from Caucasus: 1 armour, 1 artillery and 3 infantry
EDIT: Adding units owned by Russians to Ukraine S.S.R.: 1 armour
EDIT: Adding units owned by Russians to West Russia: 1 armour, 1 artillery and 5 infantry
EDIT: Removing units owned by Russians from Russia: 2 armour, 1 artillery, 1 fighter and 3 infantry
EDIT: Adding units owned by Russians to Caucasus: 2 fighters
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit ModePlace Units - Russians
1 armour and 3 infantry placed in Caucasus
2 armour placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Europe to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 fighter moved from Eastern Europe to 13 Sea Zone
1 fighter moved from Balkans to 13 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 armour moved from Libya to Anglo Egypt
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Norway to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.
1 bomber moved from Germany to Anglo Egypt
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 artillery moved from Algeria to Libya
2 armour moved from Western Europe to Eastern Europe
1 infantry moved from Southern Europe to Western Europe
1 armour moved from Southern Europe to BalkansCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 0/4 hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 0/3 hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 : 0/3 hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 4 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 5 : 1/3 hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 5 : 0/1 hits
1 armour owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Karelia S.S.R.
Germans attack with 3 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 13 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 13 Sea Zone
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Anglo Egypt, round 2 : 2/5 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 2/3 hits
2 infantry owned by the Germans, 1 armour owned by the British and 1 infantry owned by the British lost in Anglo Egypt
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Anglo Egypt, round 3 : 3/3 hits
British roll dice for 1 fighter in Anglo Egypt, round 3 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantryNon Combat Move - Germans
1 infantry moved from Algeria to Libya
4 fighters moved from 13 Sea Zone to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Balkans to Eastern Europe
1 bomber moved from Anglo Egypt to Libya
1 fighter moved from Ukraine S.S.R. to Eastern EuropePlace Units - Germans
1 armour and 1 infantry placed in Southern Europe
1 armour and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
2 fighters moved from United Kingdom to 5 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United Kingdom
1 infantry moved from Western Canada to Eastern Canada
1 submarine moved from 40 Sea Zone to 45 Sea Zone
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Guinea
1 fighter moved from 35 Sea Zone to French Indochina
1 carrier moved from 35 Sea Zone to 59 Sea Zone
2 infantry moved from India to 35 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from India to French IndochinaCombat - British
Battle in 59 Sea Zone
British attack with 1 carrier
Japanese defend with 1 transport
British win with 1 carrier remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
British attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British winBritish win with 1 submarine remaining, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Battle in French Indochina
British attack with 1 fighter and 3 infantry
Japanese defend with 1 fighter and 2 infantry
British win, taking French Indochina from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 fighter moved from French Indochina to IndiaPlace Units - British
1 factory placed in India
1 destroyer and 1 transport placed in 2 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to China
1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
1 bomber moved from Japan to French Indochina
1 fighter moved from Japan to 52 Sea Zone
1 fighter moved from Manchuria to China
3 infantry moved from Kwantung to China
1 infantry moved from Manchuria to ChinaCombat - Japanese
Battle in China
Japanese attack with 3 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
British defend with 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in French Indochina
Japanese attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking French Indochina from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighterNon Combat Move - Japanese
3 fighters moved from China to Manchuria
1 bomber moved from French Indochina to KwantungPlace Units - Japanese
1 factory placed in Kwantung
1 bomber and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
2 units repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 submarine moved from 52 Sea Zone to 58 Sea ZoneNon Combat Move - Americans
1 fighter moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 destroyer moved from 20 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to 55 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 55 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Panama
1 fighter moved from Hawaiian Islands to Central United StatesPlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Persia to India
6 infantry moved from Buryatia S.S.R. to Manchuria
3 infantry moved from Caucasus to Ukraine S.S.R.
1 infantry moved from West Russia to Ukraine S.S.R.
4 infantry moved from West Russia to Belorussia
1 artillery moved from West Russia to Belorussia
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Belorussia
1 submarine moved from 2 Sea Zone to 7 Sea ZoneCombat - Russians
Battle in 7 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 submarines
2 submarines owned by the Germans Submerged
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 3 fighters and 1 infantry
4 infantry owned by the Russians retreated to Buryatia S.S.R.
Japanese winRussians win with 1 submarine remaining with 3 fighters and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 infantry
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Belorussia
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 3 infantry
retreated to Belorussia
Germans win with 2 infantry remaining. Battle score for attacker is -13
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 4 infantryNon Combat Move - Russians
1 armour moved from West Russia to Caucasus
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to West Russia
2 armour moved from Russia to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Belorussia to CaucasusPlace Units - Russians
4 infantry placed in Caucasus
1 armour and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 41 PUs;
Germans buy 4 armour, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Libya to United Kingdom
4 fighters moved from Western Europe to United Kingdom
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
1 submarine moved from 13 Sea Zone to 7 Sea Zone
1 infantry moved from Western Europe to 5 Sea Zone
1 armour moved from Germany to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to United Kingdom
1 armour moved from 6 Sea Zone to United Kingdom
1 armour moved from Anglo Egypt to French West Africa
Germans take French Equatorial Africa from British
Germans take French West Africa from British
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo Egypt
1 battleship moved from 15 Sea Zone to 16 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Ukraine S.S.R.
1 armour moved from 16 Sea Zone to Ukraine S.S.R.
2 armour moved from Balkans to Ukraine S.S.R.
2 armour moved from Eastern Europe to West Russia
2 infantry moved from Belorussia to West Russia
1 infantry moved from Eastern Europe to Belorussia
3 armour moved from Karelia S.S.R. to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Eastern Europe to ArchangelCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 3 armour and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 battleship in Ukraine S.S.R., round 2 : 0/1 hits
Germans roll dice for 3 armour and 1 infantry in Ukraine S.S.R., round 2 : 2/4 hits
Russians roll dice for 2 infantry in Ukraine S.S.R., round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in West Russia
Germans attack with 5 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 5 armour and 2 infantry in West Russia, round 2 : 4/7 hits
Russians roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 5 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 7 Sea Zone
Germans attack with 1 destroyer and 3 submarines
Russians defend with 1 submarine
Germans roll dice for 3 submarines in 7 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Russians lost in 7 Sea Zone
Germans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in United Kingdom
Germans attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
British defend with 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory and 2 infantry; Americans defend with 1 bomber
AA fire in United Kingdom : 1/5 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 1 armour, 1 bomber, 3 fighters and 1 infantry in United Kingdom, round 2 : 1/6 hits
British roll dice for 2 armour, 1 artillery, 2 bombers and 2 infantry in United Kingdom, round 2 : 3/7 hits
1 fighter owned by the Germans, 1 infantry owned by the Germans, 1 infantry owned by the British and 1 armour owned by the Germans lost in United Kingdom
British win with 2 armour, 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is -25
Casualties for Germans: 1 armour, 2 fighters and 1 infantry
Casualties for British: 1 infantry
1 bomber owned by the Germans and 2 fighters owned by the Germans retreatedNon Combat Move - Germans
1 fighter moved from United Kingdom to Western Europe
1 fighter moved from United Kingdom to Western Europe
1 fighter moved from Archangel to 5 Sea Zone
1 bomber moved from United Kingdom to Western EuropePlace Units - Germans
1 carrier placed in 5 Sea Zone
1 artillery and 1 infantry placed in Southern Europe
4 armour placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 8 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Eastern Europe: 5 infantry
EDIT: Adding units owned by Germans to Balkans: 2 infantry
EDIT: Adding units owned by Germans to Western Europe: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 6 Sea Zone
2 armour, 1 artillery and 1 infantry moved from United Kingdom to 2 Sea Zone
2 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 3 transports moved from 2 Sea Zone to 4 Sea Zone
1 armour moved from 4 Sea Zone to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 armour, 1 artillery and 1 infantry moved from 4 Sea Zone to Archangel
1 carrier moved from 59 Sea Zone to 62 Sea Zone
1 infantry moved from New Guinea to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
1 fighter moved from India to Kwantung
2 infantry moved from Persia to India
1 submarine moved from 45 Sea Zone to 49 Sea ZoneCombat - British
Battle in Kwantung
British attack with 1 fighter
Japanese defend with 1 bomber and 1 factory
Japanese win with 1 bomber remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Archangel
British attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 infantry
British win, taking Archangel from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in 6 Sea Zone
British attack with 1 bomber
Germans defend with 1 transport
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 bomber moved from 6 Sea Zone to RussiaPlace Units - British
2 armour and 1 fighter placed in India
1 armour, 1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 3 armour and 1 factory; Remaining resources: 1 PUs;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
1 cruiser moved from 52 Sea Zone to 47 Sea Zone
1 battleship and 1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 47 Sea Zone to New Guinea
Japanese take New Guinea from British
1 bomber moved from Kwantung to India
1 bomber moved from Japan to India
3 fighters moved from Manchuria to French Indochina
2 fighters moved from 52 Sea Zone to Manchuria
1 battleship, 1 carrier and 1 submarine moved from 52 Sea Zone to 60 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship and 1 carrier
British defend with 1 transport
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Strategic bombing raid in India
Bombing raid in India rolls: 2,1 and causes: 3 damage to unit: factory
Bombing raid in India causes 3 damage total.Non Combat Move - Japanese
1 bomber moved from India to French Indochina
1 bomber moved from India to French IndochinaPlace Units - Japanese
1 factory placed in Manchuria
3 armour placed in KwantungTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Germany
1 submarine moved from 58 Sea Zone to 47 Sea Zone
1 bomber moved from Eastern United States to 7 Sea Zone
1 fighter moved from 10 Sea Zone to 7 Sea ZoneCombat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in 7 Sea Zone
Americans attack with 1 bomber and 1 fighter
Germans defend with 1 destroyer and 3 submarines
3 submarines owned by the Germans Submerged
Americans roll dice for 1 bomber and 1 fighter in 7 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 7 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 47 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 cruiser and 1 transport
Americans roll dice for 1 submarine in 47 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Japanese lost in 47 Sea Zone
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 1 submarine in 47 Sea Zone, round 3 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transportNon Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 bomber moved from 7 Sea Zone to United Kingdom
1 fighter moved from 7 Sea Zone to United Kingdom
1 aaGun, 1 armour and 1 artillery moved from Eastern United States to 10 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
1 infantry moved from Central United States to 10 Sea Zone
1 aaGun, 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry and 3 transports moved from 10 Sea Zone to 1 Sea Zone
1 aaGun, 1 armour, 1 artillery and 3 infantry moved from 1 Sea Zone to Eastern Canada
1 fighter moved from Central United States to 1 Sea Zone
1 infantry moved from Central United States to Eastern United States
2 infantry moved from Panama to 20 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 20 Sea Zone to 10 Sea Zone
2 infantry moved from 10 Sea Zone to Eastern United States
2 infantry moved from Sinkiang to Kazakh S.S.R.Place Units - Americans
1 artillery, 1 bomber and 4 infantry placed in Eastern United States
2 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 armour moved from Caucasus to India
4 infantry moved from Russia to West Russia
1 armour moved from Russia to West Russia
2 fighters moved from Caucasus to West Russia
4 infantry moved from Caucasus to West Russia
3 armour moved from Caucasus to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 4 armour, 2 fighters and 8 infantry
Germans defend with 5 armour and 2 infantry
Russians win, taking West Russia from Germans with 4 armour, 2 fighters and 8 infantry remaining. Battle score for attacker is 31
Casualties for Germans: 5 armour and 2 infantryNon Combat Move - Russians
2 fighters moved from West Russia to IndiaPlace Units - Russians
4 infantry placed in Caucasus
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 3x factory; Remaining resources: 45 PUs;
Germans buy 4 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Eastern Europe to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
2 armour moved from Ukraine S.S.R. to Caucasus
1 transport moved from 16 Sea Zone to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 artillery moved from 16 Sea Zone to Caucasus
1 fighter moved from Western Europe to Karelia S.S.R.
1 bomber moved from Western Europe to Russia
1 armour moved from French West Africa to Belgian Congo
Germans take Belgian Congo from British
1 infantry moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 artillery moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
3 submarines moved from 7 Sea Zone to 18 Sea Zone
1 fighter moved from 5 Sea Zone to CaucasusCombat - Germans
Battle in Karelia S.S.R.
Germans attack with 1 fighter and 5 infantry
British defend with 1 armour
Germans roll dice for 1 fighter and 5 infantry in Karelia S.S.R., round 2 : 2/6 hits
Russians roll dice for 1 armour in Karelia S.S.R., round 2 : 0/1 hits
1 armour owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 5 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in Caucasus
Germans attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 aaGun, 1 factory and 4 infantry
AA fire in Caucasus : 0/1 hits
Germans roll dice for 1 battleship in Caucasus, round 2 : 1/1 hits
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Caucasus, round 2 : 1/5 hits
Russians roll dice for 4 infantry in Caucasus, round 2 : 0/4 hits
2 infantry owned by the Russians lost in Caucasus
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 infantry in Caucasus, round 3 : 2/5 hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 0/2 hits
2 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for Russians: 4 infantryNon Combat Move - Germans
1 fighter moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
1 fighter moved from Western Europe to Ukraine S.S.R.
4 infantry moved from Western Europe to Germany
1 aaGun moved from Western Europe to Germany
1 infantry moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Balkans to Ukraine S.S.R.
1 bomber moved from Russia to Ukraine S.S.R.
3 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.Place Units - Germans
1 artillery and 5 infantry placed in Southern Europe
4 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British repair damage of 3x factory; Remaining resources: 24 PUs;
British buy 1 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Archangel to Karelia S.S.R.
1 artillery moved from Archangel to Karelia S.S.R.
1 transport moved from 4 Sea Zone to 2 Sea Zone
1 battleship, 1 destroyer and 2 transports moved from 4 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 1 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 destroyer, 1 infantry and 2 transports moved from 3 Sea Zone to 4 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 bomber moved from Russia to Karelia S.S.R.
1 carrier moved from 62 Sea Zone to 64 Sea ZoneCombat - British
Battle in Karelia S.S.R.
British attack with 2 armour, 2 artilleries, 1 bomber and 1 infantry
Germans defend with 5 infantry
British win, taking Karelia S.S.R. from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 5 infantry
Casualties for British: 1 armour, 2 artilleries and 1 infantryNon Combat Move - British
1 bomber moved from Karelia S.S.R. to United KingdomPlace Units - British
2 infantry placed in India
1 armour, 1 artillery and 3 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
2 bombers moved from French Indochina to India
3 fighters moved from French Indochina to Sinkiang
2 infantry moved from China to Sinkiang
2 fighters moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
3 armour moved from Kwantung to Buryatia S.S.R.Combat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3,2 and causes: 5 damage to unit: factory
Bombing raid in India causes 5 damage total.
Battle in Sinkiang
Japanese attack with 3 fighters and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Sinkiang from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 3 armour, 2 fighters and 1 infantry
Russians defend with 4 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 4 infantryNon Combat Move - Japanese
3 fighters moved from Sinkiang to French Indochina
2 bombers moved from India to French Indochina
2 fighters moved from Buryatia S.S.R. to French IndochinaPlace Units - Japanese
1 transport placed in 60 Sea Zone
1 armour and 2 infantry placed in Kwantung
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from United Kingdom to 5 Sea Zone
2 bombers moved from United Kingdom to Germany
1 artillery and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from 3 Sea Zone to Norway
Americans take Norway from Germans
1 armour and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone
1 armour and 1 infantry moved from 12 Sea Zone to Algeria
Americans take Algeria from Germans
1 artillery and 7 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 battleship, 7 infantry and 4 transports moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 7 infantry moved from 12 Sea Zone to AlgeriaCombat - Americans
Battle in 5 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 carrier
Americans roll dice for 1 fighter in 5 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 carrier in 5 Sea Zone, round 2 : 1/1 hits
1 carrier owned by the Germans and 1 fighter owned by the Americans lost in 5 Sea Zone
Germans win with no units remaining. Battle score for attacker is 4
Casualties for Germans: 1 carrier
Casualties for Americans: 1 fighter
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 5,3 and causes: 8 damage to unit: factory
Bombing raid in Germany causes 8 damage total.Non Combat Move - Americans
2 bombers moved from Germany to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 aaGun and 1 infantry moved from Eastern Canada to 1 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 1 Sea Zone to 12 Sea Zone
1 infantry moved from 12 Sea Zone to Algeria
1 submarine moved from 47 Sea Zone to 51 Sea Zone
2 infantry moved from Kazakh S.S.R. to RussiaPlace Units - Americans
1 artillery placed in Western United States
1 battleship, 1 destroyer and 1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 42 PUs; end with 43 PUs total