@Ragnell804 The scout car and both armor will be apart of the “Flank” attack from Zella.
the mech, arty and antitank gun will be the main attack.
Capture.PNG
TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Japanese
Game History
Round: 5
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Territory Summary for British :
Eastern Canada : 1 armour and 1 infantry
Union of South Africa : 1 infantry
Australia : 1 infantry
French West Africa : 1 armour and 1 infantry
India : 1 aaGun, 2 armour, 1 factory and 2 fighters
Kwantung : 1 flag, 1 armour and 1 factory
United Kingdom : 1 aaGun, 1 artillery, 1 bomber, 1 factory and 4 infantry
Western Europe : 1 flag, 1 artillery and 1 infantry
New Zealand : 1 infantry
Russia : 2 fighters
7 Sea Zone : 1 battleship, 1 destroyer and 1 transport
17 Sea Zone : 1 transport
Production/PUs Summary :
Russians : 17 / 25
Germans : 49 / 56
British : 32 / 0
Japanese : 28 / 35
Americans : 40 / 40
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 5 PUs;
Combat Move - Japanese
1 fighter moved from Japan to Kwantung
1 transport moved from 36 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Kwantung
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from China to French Indochina
1 armour moved from Soviet Far East to Manchuria
Combat - Japanese
Battle in French Indochina
Japanese attack with 3 infantry
Russians defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 3 infantry
Battle in Kwantung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 armour and 1 factory
Japanese win, taking Kwantung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Non Combat Move - Japanese
1 fighter moved from Kwantung to Manchuria
Place Units - Japanese
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 36 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 4 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Southern Europe
3 transports moved from 1 Sea Zone to 10 Sea Zone
2 armour moved from Sinkiang to Caucasus
6 infantry and 3 transports moved from 57 Sea Zone to 59 Sea Zone
6 infantry moved from 59 Sea Zone to Kwantung
1 battleship moved from 57 Sea Zone to 59 Sea Zone
1 carrier moved from 57 Sea Zone to 60 Sea Zone
1 carrier moved from 57 Sea Zone to 59 Sea Zone
1 submarine moved from 57 Sea Zone to 60 Sea Zone
1 submarine moved from 60 Sea Zone to 59 Sea Zone
1 fighter moved from 57 Sea Zone to Kwantung
1 fighter moved from 57 Sea Zone to Kwantung
2 fighters moved from Western United States to 60 Sea Zone
Combat - Americans
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Southern Europe causes 1 damage total.
Battle in 59 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 submarine and 3 transports
Japanese defend with 1 transport
Americans win with 1 battleship, 1 carrier, 1 submarine and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caucasus
Americans attack with 2 armour
Germans defend with 1 artillery and 1 factory
Americans win, taking Caucasus from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Kwantung
Americans attack with 2 fighters and 6 infantry
Japanese defend with 1 factory and 2 infantry
Americans win, taking Kwantung from Japanese with 2 fighters and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Kwantung to 59 Sea Zone
1 bomber moved from Southern Europe to United Kingdom
Place Units - Americans
2 armour and 2 infantry placed in Eastern United States
2 transports placed in 10 Sea Zone
2 armour placed in Sinkiang
Turn Complete - Americans
Americans collect 43 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 10x factory; Remaining resources: 15 PUs;
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
3 infantry moved from Russia to West Russia
1 fighter moved from Novosibirsk to West Russia
1 fighter moved from Sinkiang to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 2 fighters and 5 infantry
Germans defend with 3 armour
Russians roll dice for 2 fighters and 5 infantry in West Russia, round 2 : 2/7 hits
Germans roll dice for 3 armour in West Russia, round 2 : 0/3 hits
2 armour owned by the Germans lost in West Russia
Russians roll dice for 2 fighters and 5 infantry in West Russia, round 3 : 1/7 hits
Germans roll dice for 1 armour in West Russia, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 armour moved from French Indochina to India
2 fighters moved from West Russia to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 6x factory, 1x factory; Remaining resources: 49 PUs;
Germans buy 3 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 1 infantry moved from Italian East Africa to 34 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
2 armour and 1 infantry moved from Persia to India
2 fighters moved from Ukraine S.S.R. to India
1 bomber moved from Belorussia to India
1 infantry moved from Belgian Congo to Kenya
Germans take Kenya from British
2 armour moved from Belorussia to Caucasus
1 armour moved from Ukraine S.S.R. to Caucasus
2 armour moved from Eastern Europe to Caucasus
2 artilleries and 5 infantry moved from Eastern Europe to Ukraine S.S.R.
4 armour moved from Germany to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
1 infantry moved from Southern Europe to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Western Europe
1 artillery moved from Germany to Western Europe
1 fighter moved from Southern Europe to West Russia
2 fighters moved from Belorussia to West Russia
1 armour and 2 infantry moved from Archangel to West Russia
1 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Eastern Europe
Combat - Germans
Battle in Caucasus
Germans attack with 5 armour
Americans defend with 2 armour; Russians defend with 1 factory
Germans win, taking Caucasus from Russians with 4 armour remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Americans: 2 armour
Battle in West Russia
Germans attack with 1 armour, 3 fighters and 2 infantry
Russians defend with 4 infantry
retreated to West Russia
Russians win with 3 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 1 infantry
Battle in Western Europe
Germans attack with 1 artillery and 4 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Western Europe from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in India
Germans attack with 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 aaGun, 2 armour, 1 factory and 2 fighters; Russians defend with 1 armour
Germans win, taking India from British with 2 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 25
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 armour and 2 fighters
Casualties for Russians: 1 armour
Non Combat Move - Germans
2 fighters moved from India to Persia
1 bomber moved from India to Persia
3 fighters moved from West Russia to Ukraine S.S.R.
Place Units - Germans
1 armour placed in Southern Europe
2 armour, 1 artillery, 1 bomber and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 1 bomber
EDIT: Adding units owned by Germans to Trans-Jordan: 1 bomber
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Germans from Trans-Jordan: 1 bomber
EDIT: Adding units owned by Germans to Persia: 1 bomber
EDIT: Turning off Edit Mode
1 transport moved from 7 Sea Zone to 3 Sea Zone
1 battleship moved from 7 Sea Zone to 3 Sea Zone
1 destroyer moved from 7 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
1 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 bomber moved from United Kingdom to Germany
1 armour moved from French West Africa to Anglo Egypt
British take French Equatorial Africa from Germans
British take Anglo Egypt from Germans
1 infantry moved from French West Africa to French Equatorial Africa
1 transport moved from 17 Sea Zone to 9 Sea Zone
2 fighters moved from Russia to China
Combat - British
Battle in Norway
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship in Norway, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Norway, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Battle in China
British attack with 2 fighters
Japanese defend with 1 infantry
British roll dice for 2 fighters in China, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in China, round 2 : 1/1 hits
1 fighter owned by the British lost in China
retreated to China
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Non Combat Move - British
1 fighter moved from China to Sinkiang
1 bomber moved from Germany to United Kingdom
Place Units - British
1 transport placed in 3 Sea Zone
1 armour, 1 artillery, 1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 battleship, 1 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Japanese
1 infantry moved from China to French Indochina
Japanese take French Indochina from Russians
1 armour moved from Manchuria to Buryatia S.S.R.
1 fighter moved from Manchuria to 60 Sea Zone
4 fighters moved from Japan to 60 Sea Zone
1 transport moved from 36 Sea Zone to 60 Sea Zone
1 carrier moved from 36 Sea Zone to 60 Sea Zone
Combat - Japanese
Battle in 60 Sea Zone
Japanese attack with 1 carrier, 5 fighters and 1 transport
Americans defend with 1 carrier and 2 fighters
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 4 fighters
Casualties for Americans: 1 carrier and 2 fighters
Battle in Buryatia S.S.R.
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 60 Sea Zone to Japan
Place Units - Japanese
1 battleship and 2 submarines placed in 60 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 31 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 cruiser, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Southern Europe
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 10 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 10 Sea Zone to 12 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 7 Sea Zone to 12 Sea Zone
2 armour moved from 12 Sea Zone to Algeria
Americans take Algeria from Germans
5 infantry moved from 12 Sea Zone to Algeria
3 artilleries moved from 12 Sea Zone to Algeria
1 infantry moved from Kwantung to 59 Sea Zone
1 infantry and 1 transport moved from 59 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Philipine Islands
Americans take Philipine Islands from Japanese
2 armour moved from Sinkiang to French Indochina
Americans take China from Japanese
2 infantry moved from Sinkiang to China
1 infantry moved from Kwantung to Manchuria
Americans take Manchuria from Japanese
1 infantry moved from Kwantung to Manchuria
1 infantry moved from Kwantung to Manchuria
1 infantry moved from Kwantung to French Indochina
1 battleship, 1 carrier, 1 submarine and 2 transports moved from 59 Sea Zone to 61 Sea Zone
2 fighters moved from 59 Sea Zone to 61 Sea Zone
Combat - Americans
Strategic bombing raid in Southern Europe
1 bomber killed by AA
Bombing raid in Southern Europe causes 0 damage total.
Battle in French Indochina
Americans attack with 2 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking French Indochina from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
Place Units - Americans
1 battleship, 1 cruiser and 1 destroyer placed in 59 Sea Zone
1 infantry placed in Sinkiang
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from West Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from West Russia to Caucasus
2 fighters and 5 infantry moved from Russia to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 2 fighters and 6 infantry
Germans defend with 4 armour and 1 factory
Russians roll dice for 2 fighters and 6 infantry in Caucasus, round 2 : 0/8 hits
Germans roll dice for 4 armour in Caucasus, round 2 : 0/4 hits
Russians roll dice for 2 fighters and 6 infantry in Caucasus, round 3 : 0/8 hits
Germans roll dice for 4 armour in Caucasus, round 3 : 2/4 hits
2 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 fighters and 4 infantry in Caucasus, round 4 : 1/6 hits
Germans roll dice for 4 armour in Caucasus, round 4 : 1/4 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians roll dice for 2 fighters and 3 infantry in Caucasus, round 5 : 2/5 hits
Germans roll dice for 3 armour in Caucasus, round 5 : 1/3 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Russians roll dice for 2 fighters and 2 infantry in Caucasus, round 6 : 0/4 hits
Germans roll dice for 1 armour in Caucasus, round 6 : 1/1 hits
1 infantry owned by the Russians lost in Caucasus
Russians roll dice for 2 fighters and 1 infantry in Caucasus, round 7 : 1/3 hits
Germans roll dice for 1 armour in Caucasus, round 7 : 1/1 hits
1 fighter owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 4 armour
Casualties for Russians: 1 fighter and 5 infantry
Non Combat Move - Russians
1 fighter moved from Caucasus to Russia
1 infantry moved from Soviet Far East to Yakut S.S.R.
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 56 PUs;
Germans buy 3 armour, 2 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to Russia
1 bomber moved from Persia to Russia
2 infantry moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
5 armour, 2 artilleries and 3 infantry moved from Ukraine S.S.R. to Caucasus
2 armour moved from India to Kazakh S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
2 armour moved from Germany to Ukraine S.S.R.
4 infantry moved from Germany to Western Europe
2 infantry moved from Germany to Western Europe
1 artillery moved from Western Europe to Germany
2 fighters moved from Ukraine S.S.R. to Western Europe
1 battleship and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Kenya to 33 Sea Zone
1 infantry moved from 33 Sea Zone to French Madagascar
Germans take French Madagascar from British
2 fighters moved from Persia to Kazakh S.S.R.
2 infantry moved from Eastern Europe to Belorussia
Combat - Germans
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Russia causes 6 damage total.
Battle in Caucasus
Germans attack with 5 armour, 2 artilleries and 3 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 5 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakh S.S.R.
Germans attack with 2 armour and 2 fighters
Russians defend with 1 infantry
Germans win, taking Kazakh S.S.R. from Russians with 2 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Ukraine S.S.R.
2 fighters moved from Kazakh S.S.R. to India
1 fighter moved from West Russia to Ukraine S.S.R.
Place Units - Germans
1 bomber placed in Germany
3 armour placed in India
2 artilleries and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries and 1 factory; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Norway to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 fighter moved from United Kingdom to Russia
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Germans
1 infantry moved from Union of South Africa to Kenya
British take Kenya from Germans
1 fighter moved from Sinkiang to French Indochina
1 bomber moved from United Kingdom to Germany
2 infantry moved from United Kingdom to 3 Sea Zone
1 armour moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 infantry moved from Eastern Canada to 9 Sea Zone
1 armour moved from Eastern Canada to 9 Sea Zone
1 armour, 1 infantry and 1 transport moved from 9 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United Kingdom
1 infantry moved from 2 Sea Zone to United Kingdom
1 armour moved from Anglo Egypt to Persia
British take Trans-Jordan from Germans
British take Persia from Germans
1 artillery moved from Norway to Karelia S.S.R.
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
1 factory placed in Norway
2 artilleries placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from French Indochina: 1 fighter
EDIT: Adding units owned by British to Sinkiang: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 28 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 fighters; Remaining resources: 1 PUs;
Combat Move - Japanese
1 fighter moved from Japan to 49 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 battleship, 1 carrier, 1 infantry, 2 submarines and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 infantry moved from Wake Island to 51 Sea Zone
1 battleship, 1 carrier, 2 infantry, 2 submarines and 1 transport moved from 51 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
1 cruiser moved from 36 Sea Zone to 38 Sea Zone
1 armour moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Yakut S.S.R.
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 infantry
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 fighter moved from 49 Sea Zone to Japan
Place Units - Japanese
3 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 8 armour and 1 factory; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 3 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 3 Sea Zone: 1 battleship
EDIT: Removing units owned by British from 3 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 infantry moved from Manchuria to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
Russians take Buryatia S.S.R. from Japanese
1 battleship, 1 cruiser and 1 destroyer moved from 59 Sea Zone to 61 Sea Zone
2 infantry moved from China to Sinkiang
2 armour moved from French Indochina to Sinkiang
1 infantry moved from Algeria to Libya
Americans take Libya from Germans
1 infantry moved from Algeria to 12 Sea Zone
1 artillery moved from Algeria to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Southern Europe
Americans take Southern Europe from Germans
1 artillery moved from 14 Sea Zone to Southern Europe
2 armour, 2 artilleries and 3 infantry moved from Algeria to 12 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 4 transports moved from 12 Sea Zone to 6 Sea Zone
2 armour moved from 6 Sea Zone to Norway
3 infantry moved from 6 Sea Zone to Norway
2 artilleries moved from 6 Sea Zone to Norway
Combat - Americans
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship, 1 destroyer and 2 transports
EDIT: Turning off Edit Mode
Place Units - Americans
2 armour placed in Sinkiang
3 armour placed in Kwantung
1 factory placed in Manchuria
3 armour placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 20 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to West Russia
1 fighter moved from Russia to West Russia
1 infantry moved from Russia to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from West Russia to Russia
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 1x factory; Remaining resources: 52 PUs;
Germans buy 8 armour and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Belorussia to Karelia S.S.R.
2 fighters moved from Western Europe to Karelia S.S.R.
1 bomber moved from Germany to Russia
1 bomber moved from Ukraine S.S.R. to Russia
2 armour moved from Kazakh S.S.R. to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Novosibirsk to Russia
5 armour, 2 artilleries and 3 infantry moved from Caucasus to Russia
3 armour and 1 fighter moved from Ukraine S.S.R. to Russia
2 fighters moved from India to Russia
1 armour moved from India to French Indochina
2 armour moved from India to Persia
1 infantry moved from French Madagascar to 33 Sea Zone
1 battleship, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Persia
1 infantry moved from Western Europe to Southern Europe
2 artilleries and 2 infantry moved from Germany to Southern Europe
Combat - Germans
Battle in Persia
Germans attack with 2 armour and 1 infantry
British defend with 1 armour
Germans win, taking Persia from British with 2 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in French Indochina
Germans attack with 1 armour
Americans defend with 1 infantry
Germans win, taking French Indochina from Americans with 1 armour remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Southern Europe
Germans attack with 2 artilleries and 3 infantry
Americans defend with 1 aaGun, 1 artillery, 1 factory and 1 infantry
Germans win, taking Southern Europe from Americans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Germans attack with 10 armour, 2 artilleries, 2 bombers, 3 fighters and 3 infantry
British defend with 1 fighter; Russians defend with 1 aaGun, 1 armour, 1 factory, 1 fighter and 12 infantry
Germans captures 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 7 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 19
Casualties for Germans: 3 armour, 2 artilleries, 1 fighter and 3 infantry
Casualties for British: 1 fighter
Casualties for Russians: 1 armour, 1 fighter and 12 infantry
Non Combat Move - Germans
1 fighter moved from Russia to Caucasus
1 fighter moved from Russia to Caucasus
2 bombers moved from Russia to Caucasus
2 artilleries and 5 infantry moved from Germany to Eastern Europe
7 infantry moved from Western Europe to Germany
2 fighters moved from Karelia S.S.R. to Germany
Place Units - Germans
4 armour placed in Caucasus
3 armour placed in India
1 armour and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 77 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 4 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 2 Sea Zone: 1 submarine
EDIT: Removing units owned by Russians from Karelia S.S.R.: 1 fighter and 2 infantry
EDIT: Removing units owned by Germans from Norway: 2 infantry
EDIT: Removing units owned by Russians from Archangel: 1 armour and 3 infantry
EDIT: Removing units owned by Russians from Soviet Far East: 2 infantry
EDIT: Removing units owned by Russians from Yakut S.S.R.: 2 infantry
EDIT: Adding units owned by Russians to Buryatia S.S.R.: 4 infantry
EDIT: Removing units owned by Russians from Evenki National Okrug: 2 infantry
EDIT: Removing units owned by Russians from Novosibirsk: 2 infantry
EDIT: Removing units owned by Russians from Kazakh S.S.R.: 2 infantry
EDIT: Adding units owned by Russians to Sinkiang: 2 infantry
EDIT: Adding units owned by Russians to Persia: 2 infantry
EDIT: Removing units owned by Germans from Ukraine S.S.R.: 1 armour, 1 artillery, 1 fighter and 3 infantry
EDIT: Removing units owned by Germans from West Russia: 1 armour, 1 artillery and 3 infantry
EDIT: Changing ownership of West Russia from Germans to Russians
EDIT: Changing ownership of Ukraine S.S.R. from Germans to Russians
EDIT: Removing units owned by Russians from Caucasus: 1 armour, 1 artillery and 3 infantry
EDIT: Adding units owned by Russians to Ukraine S.S.R.: 1 armour
EDIT: Adding units owned by Russians to West Russia: 1 armour, 1 artillery and 5 infantry
EDIT: Removing units owned by Russians from Russia: 2 armour, 1 artillery, 1 fighter and 3 infantry
EDIT: Adding units owned by Russians to Caucasus: 2 fighters
EDIT: Adding units owned by Russians to Russia: 2 infantry
EDIT: Turning off Edit Mode
Place Units - Russians
1 armour and 3 infantry placed in Caucasus
2 armour placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Europe to 13 Sea Zone
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 fighter moved from Eastern Europe to 13 Sea Zone
1 fighter moved from Balkans to 13 Sea Zone
1 infantry moved from Southern Europe to 14 Sea Zone
1 artillery moved from Southern Europe to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 artillery moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from 15 Sea Zone to Anglo Egypt
1 infantry moved from Libya to Anglo Egypt
1 armour moved from Libya to Anglo Egypt
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Balkans to Ukraine S.S.R.
1 fighter moved from Norway to Ukraine S.S.R.
2 infantry moved from Eastern Europe to Ukraine S.S.R.
2 armour moved from Germany to Karelia S.S.R.
1 armour moved from Eastern Europe to Karelia S.S.R.
1 bomber moved from Germany to Anglo Egypt
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
2 submarines moved from 5 Sea Zone to 7 Sea Zone
1 artillery moved from Algeria to Libya
2 armour moved from Western Europe to Eastern Europe
1 infantry moved from Southern Europe to Western Europe
1 armour moved from Southern Europe to Balkans
Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 armour
Germans roll dice for 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 0/4 hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 3 : 0/3 hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 3 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 4 : 0/3 hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 4 : 0/1 hits
Germans roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 5 : 1/3 hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 5 : 0/1 hits
1 armour owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Karelia S.S.R.
Germans attack with 3 armour and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour and 2 infantry in Karelia S.S.R., round 2 : 2/5 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 3 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship and 1 transport in 15 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 15 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 13 Sea Zone
Germans attack with 4 fighters and 1 submarine
British defend with 1 cruiser
Germans roll dice for 1 submarine in 13 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British lost in 13 Sea Zone
Germans win with 4 fighters and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Anglo Egypt
Germans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Anglo Egypt, round 2 : 2/5 hits
British roll dice for 1 armour, 1 fighter and 1 infantry in Anglo Egypt, round 2 : 2/3 hits
2 infantry owned by the Germans, 1 armour owned by the British and 1 infantry owned by the British lost in Anglo Egypt
Germans roll dice for 1 armour, 1 artillery and 1 bomber in Anglo Egypt, round 3 : 3/3 hits
British roll dice for 1 fighter in Anglo Egypt, round 3 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Anglo Egypt
Germans win, taking Anglo Egypt from British with 1 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Non Combat Move - Germans
1 infantry moved from Algeria to Libya
4 fighters moved from 13 Sea Zone to Western Europe
1 infantry moved from Germany to Western Europe
1 infantry moved from Balkans to Eastern Europe
1 bomber moved from Anglo Egypt to Libya
1 fighter moved from Ukraine S.S.R. to Eastern Europe
Place Units - Germans
1 armour and 1 infantry placed in Southern Europe
1 armour and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 destroyer, 1 factory and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from United Kingdom to Germany
2 fighters moved from United Kingdom to 5 Sea Zone
1 armour moved from Eastern Canada to 1 Sea Zone
1 armour and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 armour moved from 2 Sea Zone to United Kingdom
1 infantry moved from Western Canada to Eastern Canada
1 submarine moved from 40 Sea Zone to 45 Sea Zone
2 infantry moved from Australia to 40 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 47 Sea Zone
2 infantry moved from 47 Sea Zone to New Guinea
1 fighter moved from 35 Sea Zone to French Indochina
1 carrier moved from 35 Sea Zone to 59 Sea Zone
2 infantry moved from India to 35 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from India to French Indochina
Combat - British
Battle in 59 Sea Zone
British attack with 1 carrier
Japanese defend with 1 transport
British win with 1 carrier remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
British attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Battle in New Guinea
British attack with 2 infantry
Japanese defend with 1 infantry
British winBritish win with 1 submarine remaining, taking New Guinea from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 5 Sea Zone
British attack with 2 fighters
Germans defend with 1 destroyer and 1 transport
Germans win with 1 destroyer and 1 transport remaining. Battle score for attacker is -20
Casualties for British: 2 fighters
Battle in French Indochina
British attack with 1 fighter and 3 infantry
Japanese defend with 1 fighter and 2 infantry
British win, taking French Indochina from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 2 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 fighter moved from French Indochina to India
Place Units - British
1 factory placed in India
1 destroyer and 1 transport placed in 2 Sea Zone
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 bomber, 1 factory and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
2 fighters moved from 37 Sea Zone to China
1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
1 bomber moved from Japan to French Indochina
1 fighter moved from Japan to 52 Sea Zone
1 fighter moved from Manchuria to China
3 infantry moved from Kwantung to China
1 infantry moved from Manchuria to China
Combat - Japanese
Battle in China
Japanese attack with 3 fighters and 4 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking China from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 36 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
British defend with 1 cruiser and 1 transport
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in French Indochina
Japanese attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 infantry
Japanese win, taking French Indochina from British with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 1 submarine remaining. Battle score for attacker is 24
Casualties for Americans: 1 carrier and 1 fighter
Non Combat Move - Japanese
3 fighters moved from China to Manchuria
1 bomber moved from French Indochina to Kwantung
Place Units - Japanese
1 factory placed in Kwantung
1 bomber and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
2 units repaired.