@cwglee51 18 hits on round 1. I took the 3 sub hits as soaks on the carriers, but wanted to see if there was an order of loss you wanted for the rest. Sea battles can be finicky.
16L BM2 hobo (axis) vs JWW (allies) game 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
1 fighter moved from Tsinghai to Szechwan
3 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Szechwan to KansuPlace Units - Chinese
3 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Manchuria : 3 infantry
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter
Szechwan : 1 infantry
Sikang : 1 infantryProduction/PUs Summary :
Germans : 47 / 64
Russians : 23 / 0
Japanese : 57 / 69
Americans : 55 / 70
Chinese : 10 / 10
British : 36 / 40
UK_Pacific : 6 / 9
Italians : 13 / 24
ANZAC : 10 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Germany
1 destroyer moved from 80 Sea Zone to 75 Sea Zone
1 battleship moved from 80 Sea Zone to 75 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Germany
1 destroyer moved from 80 Sea Zone to 75 Sea Zone
1 battleship moved from 80 Sea Zone to 75 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in 75 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Holland BelgiumNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Germany to United Kingdom
1 aaGun and 1 mech_infantry moved from Norway to Finland
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 carrier and 4 destroyers moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Libya to Tobruk
2 infantry moved from Persia to Northwest Persia
2 submarines moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from India to BurmaPlace Units - British
4 artilleries and 6 infantry placed in United Kingdom
2 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 9 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by British from United Kingdom: 1 tactical_bomber
EDIT: Adding units owned by Americans to Norway: 1 tactical_bomber
EDIT: Adding units owned by British to Norway: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Norway: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Americans from Norway: 1 tactical_bomber
EDIT: Adding units owned by Americans to 110 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by British to United Kingdom: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 3 aaGuns, 6 artilleries, 1 fighter, 25 infantry and 1 mech_infantry
India : 1 airfield, 1 factory_major and 1 harbour
39 Sea Zone : 1 destroyer, 2 submarines and 1 transport
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 8 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 3 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
Syria : 1 flag
Tunisia : 1 flag
Norway : 1 aaGun
Holland Belgium : 1 flag, 1 infantry
Tobruk : 1 flag, 1 armour and 1 infantry
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
75 Sea Zone : 1 battleship and 1 destroyer
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 2 infantry
Persia : 1 flag
Finland : 1 aaGun and 1 mech_infantry
110 Sea Zone : 1 carrier, 4 destroyers, 3 fighters, 4 infantry and 2 transportsProduction/PUs Summary :
Germans : 44 / 64
Russians : 23 / 0
Japanese : 56 / 69
Americans : 55 / 70
Chinese : 10 / 10
British : 39 / 40
UK_Pacific : 7 / 12
Italians : 13 / 24
ANZAC : 10 / 23
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
sorry about the edits, changed my mind in the end and didn’t edit anything.
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no worries, I’ve done more confusing ncm edits :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier and 2 infantry; Remaining resources: 2 PUs;Combat Move - Italians
2 artilleries, 2 infantry and 1 marine moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 cruiser and 1 marine moved from 93 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 battleship moved from 93 Sea Zone to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 artillery moved from 96 Sea Zone to Libya
1 cruiser moved from 93 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Tobruk
1 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from Normandy Bordeaux to Holland BelgiumCombat - Italians
Battle in Tobruk
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 armour and 1 infantry
British win with 1 armour remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 1 infantry
1 bomber owned by the Italians retreated
Battle in Malta
Battle in Libya
Battle in Holland Belgium
Italians attack with 4 fighters and 1 infantry
British defend with 1 infantry
Italians win, taking Malta from British, taking Libya from British with 4 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Holland Belgium to 93 Sea Zone
2 fighters moved from Holland Belgium to Southern ItalyPlace Units - Italians
1 carrier placed in 93 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4,6,2
Italians collect 12 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to Queensland
2 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,1
ANZAC collect 7 PUs (3 lost to blockades); end with 7 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 10 PUsTerritory Summary for ANZAC :
Burma : 3 fighters
Queensland : 1 airfield, 1 harbour and 1 marine
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 6 infantry
54 Sea Zone : 1 cruiser and 2 submarines
62 Sea Zone : 2 destroyers and 1 transport
66 Sea Zone : 2 destroyers
Northwest Persia : 2 infantryProduction/PUs Summary :
Germans : 44 / 64
Russians : 23 / 0
Japanese : 56 / 69
Americans : 55 / 70
Chinese : 10 / 10
British : 38 / 40
UK_Pacific : 7 / 12
Italians : 14 / 24
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 44 / 64
Russians : 23 / 0
Japanese : 56 / 69
Americans : 55 / 70
Chinese : 10 / 10
British : 38 / 40
UK_Pacific : 7 / 12
Italians : 14 / 24
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery and 2 bombers; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 mech_infantry moved from Bryansk to Eastern Poland
2 tactical_bombers moved from Bryansk to Eastern Poland
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
1 armour moved from Russia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Russia
1 mech_infantry moved from Archangel to Novgorod
Germans take Novgorod from Russians
3 mech_infantrys moved from Bryansk to Belarus
4 armour and 6 mech_infantrys moved from Russia to Belarus
3 bombers moved from Russia to Kansu
2 bombers moved from Russia to Eastern Poland
2 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Volgograd
Germans take Volgograd from Russians
11 artilleries and 21 infantry moved from Tambov to RostovCombat - Germans
Battle in Kansu
Germans attack with 3 bombers
Chinese defend with 1 fighter
Germans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Germans: 1 bomber
Casualties for Chinese: 1 fighter
Battle in Rostov
Germans attack with 11 artilleries and 23 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 11 artilleries and 23 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 armour and 9 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 4 armour and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 bombers, 1 mech_infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery and 4 infantry moved from Normandy Bordeaux to France
14 infantry moved from Germany to Poland
4 infantry moved from Germany to Western Germany
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Eastern Poland to Western Germany
2 aaGuns moved from Bryansk to Rostov
2 mech_infantrys moved from Tambov to Rostov
1 armour moved from Ukraine to Bryansk
1 mech_infantry moved from Tambov to Belarus
6 armour moved from Tambov to Bryansk
2 armour moved from Ukraine to Bryansk
2 bombers moved from Kansu to Russia
3 mech_infantrys moved from Tambov to Bryansk
2 tactical_bombers moved from Eastern Poland to Yugoslavia
2 mech_infantrys moved from Tambov to Bryansk
2 mech_infantrys moved from Tambov to Bryansk
3 fighters moved from Gibraltar to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to FrancePlace Units - Germans
2 bombers placed in Western Germany
1 artillery placed in France
3 armour placed in Ukraine
3 armour placed in RussiaTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 72 PUs -
I just keep compounding my russian blunder it seems!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
2 infantry moved from Caucasus to Volgograd
5 fighters moved from Northwest Persia to Volgograd
1 armour, 14 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour and 3 mech_infantrys moved from Tsinghai to Volgograd
2 artilleries and 37 infantry moved from Caucasus to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - Russians
2 infantry moved from Caucasus to Volgograd
5 fighters moved from Northwest Persia to Volgograd
1 armour, 14 infantry and 1 mech_infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
1 armour and 3 mech_infantrys moved from Tsinghai to Volgograd
2 artilleries and 37 infantry moved from Caucasus to VolgogradCombat - Russians
Battle in Novgorod
Russians attack with 1 armour, 15 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Russians win, taking Novgorod from Germans with 1 armour, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour, 2 artilleries, 5 fighters, 39 infantry and 3 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Volgograd from Germans with 1 armour, 2 artilleries, 5 fighters, 39 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Caucasus to Volgograd
5 fighters moved from Volgograd to Northwest Persia
2 aaGuns moved from Baltic States to Novgorod
2 aaGuns and 10 infantry moved from Manchuria to JeholTurn Complete - Russians
Territory Summary for Russians :
Jehol : 2 aaGuns and 10 infantry
Volgograd : 2 aaGuns, 1 armour, 2 artilleries, 1 factory_minor, 39 infantry and 3 mech_infantrys
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 14 infantry and 1 mech_infantry
Northwest Persia : 1 flag, 5 fightersProduction/PUs Summary :
Germans : 53 / 72
Russians : 17 / 0
Japanese : 56 / 69
Americans : 55 / 70
Chinese : 10 / 10
British : 35 / 40
UK_Pacific : 7 / 12
Italians : 14 / 24
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
interesting, didn’t think you’d make a stand :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
2 bombers moved from Japan to Shan State
1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 battleships and 1 marine moved from 25 Sea Zone to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to ManchuriaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 1 aaGun and 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 destroyers and 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 4 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Manchuria from Chinese with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 carriers, 1 destroyer and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
7 carriers, 1 cruiser, 6 destroyers, 10 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 fighter moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from Siberia to Amur
2 bombers moved from Shan State to Yunnan
1 tactical_bomber moved from Manchuria to 6 Sea ZonePlace Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 3 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from French Indo China to Shan State
2 bombers moved from Japan to Shan State
1 marine moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone
2 battleships and 1 marine moved from 25 Sea Zone to 26 Sea Zone
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to ManchuriaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Hawaiian Islands
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Japanese win, taking Hawaiian Islands from Americans with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 1 aaGun and 1 infantry
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 2 destroyers and 1 transport
ANZAC win with 1 destroyer and 1 transport remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Shan State
Japanese attack with 2 bombers and 2 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Manchuria
Japanese attack with 4 infantry and 3 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Manchuria from Chinese with 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
2 carriers, 1 destroyer and 2 fighters moved from 6 Sea Zone to 26 Sea Zone
7 carriers, 1 cruiser, 6 destroyers, 10 fighters and 4 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 fighter moved from Japan to 26 Sea Zone
1 tactical_bomber moved from Japan to 26 Sea Zone
2 tactical_bombers moved from Manchuria to 6 Sea Zone
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
1 artillery moved from 19 Sea Zone to Manchuria
1 infantry moved from Siberia to Amur
2 bombers moved from Shan State to Yunnan
1 tactical_bomber moved from Manchuria to 6 Sea ZonePlace Units - Japanese
2 carriers, 2 destroyers and 2 submarines placed in 6 Sea Zone
3 infantry placed in French Indo China
Japanese undo move 2.
Japanese undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kiangsu: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 1 submarine placed in 36 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Korea: 1 tactical_bomber
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 36 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode -
if you attack my fleet, let me know how many hits for your round one so I can determine ool before you continue.
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actually nevermind, just use best def if you attack. here’s the general ool
tip carriers/battleships, 6 destroyers, carriers, 1 destroyer, tacs, cruisers, fighters, battleships
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 fighter and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 4 infantry, 4 submarines and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Morocco
2 fighters moved from United Kingdom to Morocco
2 submarines moved from 105 Sea Zone to 91 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
10 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
New South Wales : 1 artillery and 3 infantry
Western United States : 1 aaGun, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 2 mech_infantrys
10 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 14 destroyers, 10 fighters, 21 submarines and 2 transports
54 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Morocco : 3 fighters, 1 mech_infantry and 1 tactical_bomber
Norway : 1 flag
91 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 6 submarines and 3 transports
Finland : 1 flag, 1 armourProduction/PUs Summary :
Germans : 53 / 72
Russians : 16 / 0
Japanese : 62 / 77
Americans : 54 / 74
Chinese : 7 / 10
British : 35 / 40
UK_Pacific : 6 / 12
Italians : 14 / 24
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Sikang to ShensiPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 5 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 53 / 72
Russians : 16 / 0
Japanese : 62 / 77
Americans : 54 / 74
Chinese : 7 / 8
British : 35 / 40
UK_Pacific : 6 / 12
Italians : 14 / 24
ANZAC : 10 / 10
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 6 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber, 2 fighters and 1 tactical_bomber moved from United Kingdom to Gibraltar
2 fighters moved from 110 Sea Zone to Gibraltar
1 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Burma to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo





