@Ragnell804 The scout car and both armor will be apart of the “Flank” attack from Zella.
the mech, arty and antitank gun will be the main attack.
Capture.PNG
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 armour, 1 carrier, 2 fighters, 3 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - Americans
1 infantry moved from Persia to Kazakh S.S.R.
Americans take Kazakh S.S.R. from Japanese
1 fighter moved from Eastern United States to United Kingdom
2 bombers moved from United Kingdom to Germany
4 fighters moved from Norway to Germany
1 fighter moved from Southern Europe to Germany
1 armour moved from Karelia S.S.R. to Eastern Europe
Americans take Eastern Europe from Germans
1 armour moved from Eastern Europe to Germany
2 armour moved from Karelia S.S.R. to Germany
1 transport moved from 3 Sea Zone to 5 Sea Zone
3 armour moved from Norway to 5 Sea Zone
1 artillery moved from Karelia S.S.R. to 5 Sea Zone
2 infantry moved from Karelia S.S.R. to 5 Sea Zone
2 infantry moved from Norway to 5 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 5 Sea Zone to Germany
Combat - Americans
Battle in Germany
Americans attack with 6 armour, 1 artillery, 2 bombers, 5 fighters and 4 infantry
Germans defend with 3 aaGuns, 5 armour, 1 factory and 3 infantry
Americans captures 60PUs while taking Germans capital
Americans win, taking Germany from Germans with 6 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 5 armour and 3 infantry
Casualties for Americans: 1 artillery, 1 fighter and 4 infantry
Non Combat Move - Americans
2 bombers moved from Germany to Ukraine S.S.R.
4 fighters moved from Germany to Ukraine S.S.R.
6 infantry moved from Eastern Canada to Western Canada
Place Units - Americans
1 carrier, 2 fighters and 1 transport placed in 55 Sea Zone
3 armour placed in Norway
3 armour and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 123 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Research Technology - Russians
Combat Move - Russians
1 artillery moved from Ukraine S.S.R. to Balkans
Russians take Balkans from Germans
1 artillery moved from Ukraine S.S.R. to Belorussia
Russians take Belorussia from Germans
2 infantry moved from West Russia to Archangel
2 artilleries moved from West Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 fighters
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 0/4 hits
Germans roll dice for 2 fighters in Archangel, round 2 : 2/2 hits
2 infantry owned by the Russians lost in Archangel
2 artilleries owned by the Russians retreated to West Russia
Germans win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 10
Combat Move - Germans
1 armour moved from Russia to Caucasus
2 fighters moved from Archangel to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 1 armour and 2 fighters
British defend with 1 bomber; Russians defend with 1 aaGun, 2 armour and 1 factory
Germans win, taking Caucasus from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter
Casualties for Russians: 2 armour
Casualties for British: 1 bomber
Non Combat Move - Germans
1 fighter moved from Caucasus to Russia
Turn Complete - Germans
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Karelia S.S.R. to Ukraine S.S.R.
2 armour and 1 fighter moved from Russia to Ukraine S.S.R.
1 armour, 1 artillery and 3 infantry moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Karelia S.S.R. to West Russia
1 armour and 3 infantry moved from Archangel to West Russia
1 artillery and 3 infantry moved from Russia to West Russia
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 fighter and 3 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 3 infantry in Ukraine S.S.R., round 2 : 3/9 hits
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Ukraine S.S.R., round 2 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine S.S.R.
1 artillery owned by the Russians and 3 armour owned by the Russians retreated to Caucasus
Germans win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for Russians: 3 infantry
Battle in West Russia
Russians attack with 1 armour, 1 artillery and 8 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour, 1 artillery and 8 infantry in West Russia, round 2 : 2/10 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in West Russia, round 2 : 3/5 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 1 artillery and 5 infantry in West Russia, round 3 : 2/7 hits
Germans roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 3 : 3/3 hits
3 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in West Russia
Russians roll dice for 1 armour, 1 artillery and 2 infantry in West Russia, round 4 : 0/4 hits
Germans roll dice for 1 armour in West Russia, round 4 : 1/1 hits
1 infantry owned by the Russians lost in West Russia
Russians roll dice for 1 armour, 1 artillery and 1 infantry in West Russia, round 5 : 3/3 hits
Germans roll dice for 1 armour in West Russia, round 5 : 0/1 hits
1 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 7 infantry
Non Combat Move - Russians
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Soviet Far East to Buryatia S.S.R.
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
2 infantry moved from Evenki National Okrug to Novosibirsk
2 fighters moved from Ukraine S.S.R. to Caucasus
1 submarine moved from 4 Sea Zone to 2 Sea Zone
Place Units - Russians
4 infantry placed in Caucasus
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Germany to Caucasus
3 infantry moved from Belorussia to West Russia
1 fighter moved from Eastern Europe to West Russia
1 fighter moved from Ukraine S.S.R. to West Russia
1 armour moved from Ukraine S.S.R. to Eastern Europe
2 infantry moved from Eastern Europe to Belorussia
3 infantry moved from Norway to Karelia S.S.R.
1 fighter moved from Norway to West Russia
1 fighter moved from Western Europe to 13 Sea Zone
1 fighter moved from Germany to 13 Sea Zone
1 fighter moved from Balkans to 15 Sea Zone
1 armour and 1 infantry moved from Southern Europe to 14 Sea Zone
1 armour, 1 battleship, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Anglo Egypt
1 armour and 1 infantry moved from Libya to Anglo Egypt
1 fighter moved from 15 Sea Zone to Anglo Egypt
1 artillery and 1 infantry moved from Southern Europe to Balkans
2 armour moved from Germany to Karelia S.S.R.
2 armour moved from Eastern Europe to Karelia S.S.R.
2 armour moved from Western Europe to Eastern Europe
1 submarine moved from 8 Sea Zone to 1 Sea Zone
2 infantry moved from Germany to Western Europe
1 infantry moved from Germany to Eastern Europe
1 infantry moved from Balkans to Ukraine S.S.R.
1 artillery moved from Ukraine S.S.R. to Eastern Europe
2 submarines and 1 transport moved from 5 Sea Zone to 7 Sea Zone
1 destroyer moved from 5 Sea Zone to 7 Sea Zone
Combat - Germans
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Caucasus causes 6 damage total.
Battle in 1 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 destroyer
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Anglo Egypt
Germans attack with 2 armour, 1 fighter and 2 infantry
British defend with 1 armour, 1 fighter and 1 infantry
Germans win, taking Anglo Egypt from British with 1 armour and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 2 infantry
Casualties for British: 1 armour, 1 fighter and 1 infantry
Battle in 13 Sea Zone
Germans attack with 2 fighters
British defend with 1 cruiser
British win with no units remaining. Battle score for attacker is -8
Casualties for Germans: 2 fighters
Casualties for British: 1 cruiser
Battle in Karelia S.S.R.
Germans attack with 4 armour and 3 infantry
Russians defend with 1 infantry
Germans win, taking Karelia S.S.R. from Russians with 4 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 3 fighters and 3 infantry
Russians defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking West Russia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - Germans
2 fighters moved from West Russia to Belorussia
1 fighter moved from Anglo Egypt to Libya
1 artillery and 1 infantry moved from Algeria to Libya
1 bomber moved from Caucasus to Germany
Place Units - Germans
1 artillery, 1 bomber and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 factory and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Australia to 40 Sea Zone
1 infantry moved from Western Canada to Alaska
1 bomber moved from United Kingdom to 7 Sea Zone
2 infantry and 1 transport moved from 40 Sea Zone to 30 Sea Zone
1 cruiser moved from 35 Sea Zone to 30 Sea Zone
1 carrier moved from 35 Sea Zone to 30 Sea Zone
1 submarine moved from 40 Sea Zone to 30 Sea Zone
1 infantry moved from Persia to India
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to India
2 fighters moved from United Kingdom to 7 Sea Zone
1 fighter moved from 35 Sea Zone to India
1 battleship moved from 2 Sea Zone to 8 Sea Zone
1 transport moved from 2 Sea Zone to 8 Sea Zone
Combat - British
Battle in 7 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 destroyer, 2 submarines and 1 transport
2 submarines owned by the Germans Submerged
British roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 2 : 0/3 hits
Germans roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber and 2 fighters in 7 Sea Zone, round 3 : 2/3 hits
Germans roll dice for 1 destroyer and 1 transport in 7 Sea Zone, round 3 : 0/1 hits
1 transport owned by the Germans and 1 destroyer owned by the Germans lost in 7 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 1 destroyer and 1 transport
Non Combat Move - British
2 fighters moved from 7 Sea Zone to United Kingdom
1 bomber moved from 7 Sea Zone to United Kingdom
Place Units - British
1 factory placed in India
1 destroyer placed in 8 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 52 Sea Zone
1 battleship moved from 60 Sea Zone to 52 Sea Zone
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 carrier moved from 50 Sea Zone to 52 Sea Zone
1 cruiser moved from 50 Sea Zone to 60 Sea Zone
1 transport moved from 60 Sea Zone to 61 Sea Zone
1 fighter moved from French Indochina to India
2 infantry moved from Kwantung to 59 Sea Zone
2 infantry and 1 transport moved from 59 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to India
2 infantry moved from French Indochina to India
1 bomber moved from Japan to India
2 infantry moved from Manchuria to China
1 fighter moved from Manchuria to China
1 infantry moved from Kwantung to China
1 fighter moved from Japan to China
2 infantry moved from Japan to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Manchuria
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 transport
British defend with 1 transport
Japanese win with 1 battleship, 1 carrier and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 52 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 fighter and 1 submarine
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship and 1 carrier remaining. Battle score for attacker is 8
Casualties for Japanese: 1 fighter and 1 submarine
Casualties for Americans: 1 carrier and 1 fighter
Battle in China
Japanese attack with 2 fighters and 3 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 fighter and 3 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in India
Japanese attack with 1 bomber, 3 fighters and 4 infantry
British defend with 1 aaGun, 1 factory, 1 fighter and 5 infantry
British win with 1 fighter and 1 infantry remaining. Battle score for attacker is -30
Casualties for Japanese: 3 fighters and 4 infantry
Casualties for British: 4 infantry
1 bomber owned by the Japanese retreated
Non Combat Move - Japanese
1 bomber moved from India to French Indochina
1 fighter moved from China to French Indochina
Place Units - Japanese
1 factory placed in Kwantung
1 armour and 1 infantry placed in Japan
1 transport placed in 61 Sea Zone
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
1 unit repaired.
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 factory and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 battleship moved from 55 Sea Zone to 52 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 fighter moved from Hawaiian Islands to 52 Sea Zone
1 bomber moved from Eastern United States to 52 Sea Zone
2 infantry moved from Western United States to 55 Sea Zone
2 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 destroyer moved from 20 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to 10 Sea Zone
2 infantry moved from Central United States to Eastern United States
Combat - Americans
Battle in 52 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 battleship and 1 carrier
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 34
Casualties for Japanese: 1 battleship and 1 carrier
Non Combat Move - Americans
1 bomber moved from 52 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 55 Sea Zone to 52 Sea Zone
2 infantry moved from Sinkiang to China
1 fighter moved from 52 Sea Zone to Hawaiian Islands
Place Units - Americans
1 artillery placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 factory placed in Sinkiang
Turn Complete - Americans
Americans collect 42 PUs; end with 44 PUs total
1 unit repaired.
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 20 PUs;
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Caucasus to West Russia
1 fighter moved from Caucasus to West Russia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 6
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Archangel
1 fighter moved from West Russia to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
3 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Sinkiang to China
1 submarine moved from 2 Sea Zone to 8 Sea Zone
Place Units - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 0
EDIT: Turning off Edit Mode
4 infantry placed in Caucasus
2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakh S.S.R.: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 27 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 20 PUs;
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Caucasus to West Russia
1 fighter moved from Caucasus to West Russia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 6
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Archangel
1 fighter moved from West Russia to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
3 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Sinkiang to China
1 submarine moved from 2 Sea Zone to 8 Sea Zone
Place Units - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 0
EDIT: Turning off Edit Mode
4 infantry placed in Caucasus
2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakh S.S.R.: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 27 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 armour
EDIT: Adding units owned by Russians to India: 1 armour
EDIT: Removing units owned by Russians from Caucasus: 1 armour
EDIT: Adding units owned by Russians to India: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 20 PUs;
Russians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
2 infantry moved from Caucasus to West Russia
1 fighter moved from Caucasus to West Russia
2 infantry moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
Combat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine S.S.R., round 2 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in West Russia, round 2 : 1/3 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 6
EDIT: Turning off Edit Mode
1 infantry moved from Russia to Archangel
1 fighter moved from West Russia to Caucasus
1 fighter moved from Ukraine S.S.R. to Caucasus
3 infantry moved from Russia to Kazakh S.S.R.
2 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Sinkiang to China
1 submarine moved from 2 Sea Zone to 8 Sea Zone
Place Units - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory = 0
EDIT: Turning off Edit Mode
4 infantry placed in Caucasus
2 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kazakh S.S.R.: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 infantry
EDIT: Adding units owned by Russians to Russia: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 27 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 1 armour
EDIT: Adding units owned by Russians to India: 1 armour
EDIT: Removing units owned by Russians from Caucasus: 1 armour
EDIT: Adding units owned by Russians to India: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from India: 1 armour
EDIT: Adding units owned by Russians to Caucasus: 1 armour
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship moved from 15 Sea Zone to 14 Sea Zone
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 armour moved from Anglo Egypt to French West Africa
Germans take French Equatorial Africa from British
Germans take French West Africa from British
1 artillery and 1 infantry moved from Libya to Anglo Egypt
2 submarines moved from 7 Sea Zone to 8 Sea Zone
1 submarine moved from 1 Sea Zone to 8 Sea Zone
2 bombers moved from Germany to Caucasus
2 infantry moved from Belorussia to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from Belorussia to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Belorussia to Archangel
4 armour moved from Karelia S.S.R. to Ukraine S.S.R.
2 armour moved from Eastern Europe to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 artillery moved from Eastern Europe to Ukraine S.S.R.
2 infantry moved from Balkans to Ukraine S.S.R.
1 artillery moved from Balkans to Ukraine S.S.R.
1 armour moved from Balkans to Ukraine S.S.R.
8 infantry moved from Germany to Eastern Europe
1 artillery moved from Germany to Eastern Europe
2 infantry moved from Western Europe to Southern Europe
2 infantry moved from Western Europe to Germany
Combat - Germans
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 1,5 and causes: 6 damage to unit: factory
Bombing raid in Caucasus causes 6 damage total.
Battle in 8 Sea Zone
Germans attack with 3 submarines
British defend with 1 battleship, 1 destroyer and 1 transport; Russians defend with 1 submarine
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is -18
Casualties for Germans: 3 submarines
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Germans attack with 7 armour, 2 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 7 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 3 infantry
Russians defend with 2 infantry
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 fighter moved from West Russia to Belorussia
1 fighter moved from Archangel to Belorussia
2 bombers moved from Caucasus to Germany
1 fighter moved from Libya to Germany
Place Units - Germans
3 armour, 2 artilleries, 1 bomber and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
1 unit repaired.
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 cruiser moved from 30 Sea Zone to 35 Sea Zone
1 carrier moved from 30 Sea Zone to 35 Sea Zone
1 submarine moved from 30 Sea Zone to 35 Sea Zone
1 fighter moved from India to 35 Sea Zone
1 transport moved from 8 Sea Zone to 3 Sea Zone
1 battleship moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 armour moved from United Kingdom to 3 Sea Zone
1 armour moved from 3 Sea Zone to Norway
British take Norway from Germans
1 infantry moved from 3 Sea Zone to Norway
2 fighters moved from United Kingdom to Russia
1 bomber moved from United Kingdom to Germany
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Battle in 35 Sea Zone
British attack with 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Japanese defend with 1 battleship, 1 carrier and 1 transport
British roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier, 1 cruiser and 1 fighter in 35 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 35 Sea Zone
British roll dice for 1 carrier, 1 cruiser and 1 fighter in 35 Sea Zone, round 3 : 1/3 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 35 Sea Zone, round 3 : 1/2 hits
1 carrier owned by the British and 1 carrier owned by the Japanese lost in 35 Sea Zone
British roll dice for 1 cruiser and 1 fighter in 35 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Japanese lost in 35 Sea Zone
1 transport owned by the Japanese lost in 35 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 11
Casualties for British: 1 carrier, 1 fighter and 1 submarine
Casualties for Japanese: 1 battleship, 1 carrier and 1 transport
Non Combat Move - British
2 infantry and 1 transport moved from 30 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to India
1 bomber moved from Germany to United Kingdom
Place Units - British
2 armour and 1 fighter placed in India
1 armour and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 armour moved from Japan to 61 Sea Zone
2 infantry moved from Japan to 61 Sea Zone
2 armour, 2 infantry and 2 transports moved from 61 Sea Zone to 59 Sea Zone
2 armour and 2 infantry moved from 59 Sea Zone to Kwantung
1 cruiser moved from 60 Sea Zone to 59 Sea Zone
2 infantry moved from Manchuria to Kwantung
1 fighter moved from French Indochina to Kwantung
1 bomber moved from French Indochina to Sinkiang
Combat - Japanese
Strategic bombing raid in Sinkiang
Bombing raid in Sinkiang rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Sinkiang causes 2 damage total.
Non Combat Move - Japanese
1 bomber moved from Sinkiang to Kwantung
1 fighter moved from Kwantung to 59 Sea Zone
Place Units - Japanese
1 carrier placed in 59 Sea Zone
2 armour placed in Kwantung
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans repair damage of 2x factory; Remaining resources: 42 PUs;
Americans buy 2 armour, 1 carrier, 1 fighter and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship moved from 52 Sea Zone to 47 Sea Zone
1 submarine moved from 52 Sea Zone to 47 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 47 Sea Zone
1 bomber moved from Hawaiian Islands to Australia
1 fighter moved from Hawaiian Islands to Australia
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 carrier moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 cruiser moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from Eastern United States to Eastern Canada
2 infantry moved from 47 Sea Zone to New Guinea
Combat - Americans
Battle in New Guinea
Americans attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantry
Non Combat Move - Americans
Place Units - Americans
2 armour placed in Sinkiang
1 fighter placed in Western United States
1 carrier and 1 transport placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 42 PUs; end with 43 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to West Russia
2 fighters moved from Caucasus to West Russia
1 infantry moved from Caucasus to West Russia
Combat - Russians
Battle in West Russia
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 fighters and 2 infantry in West Russia, round 2 : 1/4 hits
Germans roll dice for 2 infantry in West Russia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 2 fighters and 1 infantry in West Russia, round 3 : 2/3 hits
Germans roll dice for 1 infantry in West Russia, round 3 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buryatia S.S.R.: 6 infantry
EDIT: Changing ownership of Manchuria from Japanese to Russians
EDIT: Adding units owned by Russians to Manchuria: 6 infantry
EDIT: Removing units owned by Russians from China: 2 infantry
EDIT: Changing ownership of French Indochina from Japanese to Russians
EDIT: Adding units owned by Russians to French Indochina: 2 infantry
EDIT: Turning off Edit Mode
2 fighters moved from West Russia to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Sinkiang to China
1 armour moved from India to Caucasus
Place Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from 8 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 8 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
4 infantry placed in Caucasus
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 30 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 3 armour, 1 artillery and 2 fighters
EDIT: Adding units owned by Russians to Russia: 3 armour, 1 artillery and 2 fighters
EDIT: Removing units owned by Russians from Caucasus: 1 aaGun
EDIT: Adding units owned by Russians to Kazakh S.S.R.: 1 aaGun
EDIT: Removing units owned by Russians from Caucasus: 10 infantry
EDIT: Adding units owned by Russians to Russia: 10 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 4x factory; Remaining resources: 44 PUs;
Germans buy 2 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from French West Africa to Belgian Congo
Germans take Belgian Congo from British
1 infantry moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 artillery moved from Anglo Egypt to Trans-Jordan
Germans take Trans-Jordan from British
2 infantry moved from Southern Europe to 14 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
3 bombers moved from Germany to Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to Caucasus
1 artillery moved from Ukraine S.S.R. to West Russia
1 artillery moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Belorussia to West Russia
1 fighter moved from Belorussia to Caucasus
7 armour moved from Ukraine S.S.R. to Belorussia
5 infantry moved from Eastern Europe to Karelia S.S.R.
3 infantry moved from Eastern Europe to Ukraine S.S.R.
3 armour moved from Germany to Belorussia
5 infantry moved from Germany to Eastern Europe
2 artilleries moved from Germany to Eastern Europe
1 artillery moved from Eastern Europe to Ukraine S.S.R.
Combat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,4,4 and causes: 12 damage to unit: factory
Bombing raid in Russia causes 12 damage total.
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from West Russia to Belorussia
1 fighter moved from Caucasus to Belorussia
3 bombers moved from Russia to Belorussia
1 aaGun moved from Western Europe to Germany
Place Units - Germans
2 infantry placed in Southern Europe
2 armour, 1 fighter and 6 infantry placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 4 PUs;
Combat Move - British
1 armour moved from Norway to 3 Sea Zone
1 infantry moved from United Kingdom to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 3 Sea Zone to 7 Sea Zone
1 battleship moved from 3 Sea Zone to 7 Sea Zone
1 destroyer moved from 3 Sea Zone to 7 Sea Zone
1 bomber moved from United Kingdom to Germany
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Anglo Egypt
British take Anglo Egypt from Germans
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
2 armour moved from India to Caucasus
1 fighter moved from India to Caucasus
1 infantry moved from 7 Sea Zone to Western Europe
British take Western Europe from Germans
1 armour moved from 7 Sea Zone to Western Europe
1 infantry moved from India to Persia
Combat - British
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in Germany causes 3 damage total.
Battle in Caucasus
British attack with 2 armour and 1 fighter
Germans defend with 1 artillery, 1 factory and 1 infantry
British roll dice for 2 armour and 1 fighter in Caucasus, round 2 : 1/3 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Caucasus
British roll dice for 1 armour and 1 fighter in Caucasus, round 3 : 1/2 hits
Germans roll dice for 1 artillery in Caucasus, round 3 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 armour remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 armour and 1 fighter
Non Combat Move - British
1 bomber moved from Germany to United Kingdom
Place Units - British
3 armour placed in India
1 fighter placed in United Kingdom
Turn Complete - British
British collect 34 PUs; end with 38 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Japanese
1 carrier, 1 cruiser, 1 fighter and 2 transports moved from 59 Sea Zone to 61 Sea Zone
1 fighter moved from 61 Sea Zone to Manchuria
1 artillery and 3 infantry moved from Japan to 61 Sea Zone
1 artillery and 3 infantry moved from 61 Sea Zone to Manchuria
2 armour moved from Kwantung to Manchuria
1 armour moved from Kwantung to Manchuria
1 armour moved from Kwantung to French Indochina
2 infantry moved from Kwantung to French Indochina
1 bomber moved from Kwantung to French Indochina
Combat - Japanese
Battle in Manchuria
Japanese attack with 3 armour, 1 artillery, 1 fighter and 3 infantry
Russians defend with 6 infantry
Japanese win, taking Manchuria from Russians with 3 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Russians: 6 infantry
Battle in French Indochina
Japanese attack with 1 armour, 1 bomber and 2 infantry
Russians defend with 2 infantry
Japanese win, taking French Indochina from Russians with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Japanese
1 bomber moved from French Indochina to Japan
1 fighter moved from Manchuria to Kwantung
Place Units - Japanese
3 armour placed in Kwantung
1 fighter placed in 61 Sea Zone
1 armour placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 infantry and 1 transport; Remaining resources: 6 PUs;
Combat Move - Americans
1 fighter moved from Australia to 56 Sea Zone
1 fighter moved from Western United States to 56 Sea Zone
1 carrier moved from 55 Sea Zone to 56 Sea Zone
1 transport moved from 55 Sea Zone to 56 Sea Zone
1 battleship, 1 submarine and 1 transport moved from 47 Sea Zone to 52 Sea Zone
1 bomber moved from Australia to Alaska
2 armour moved from Sinkiang to China
1 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 infantry and 3 transports moved from 1 Sea Zone to 7 Sea Zone
3 infantry moved from 7 Sea Zone to Western Europe
1 armour moved from 7 Sea Zone to Western Europe
2 fighters moved from 7 Sea Zone to Western Europe
2 artilleries moved from 7 Sea Zone to Western Europe
Non Combat Move - Americans
Place Units - Americans
2 armour placed in Sinkiang
2 infantry placed in Western United States
1 carrier and 1 transport placed in 55 Sea Zone
Turn Complete - Americans
Americans collect 42 PUs; end with 48 PUs total