dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Florida Gaytors Club
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TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from New Guinea to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
Japanese take French Indochina from British
1 infantry moved from New Guinea to 47 Sea Zone
1 armour moved from New Guinea to 47 Sea Zone
1 battleship moved from 47 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to Australia
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 submarine moved from 50 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Manchuria to China
1 fighter moved from Manchuria to China
3 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from 36 Sea Zone to French Indochina
1 artillery moved from Kwantung to China -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from New Guinea to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
Japanese take French Indochina from British
1 infantry moved from New Guinea to 47 Sea Zone
1 armour moved from New Guinea to 47 Sea Zone
1 battleship moved from 47 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to Australia
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 submarine moved from 50 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Manchuria to China
1 fighter moved from Manchuria to China
3 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from 36 Sea Zone to French Indochina
1 artillery moved from Kwantung to ChinaCombat - Japanese
Battle in Australia
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Australia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in China
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 armour
Japanese win, taking China from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from China to Manchuria
2 fighters moved from Yakut S.S.R. to ManchuriaPlace Units - Japanese
3 armour placed in Manchuria
1 factory placed in Kwantung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 battleship and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Germany
3 armour moved from Norway to Archangel
3 infantry moved from Norway to Karelia S.S.R.
3 artilleries moved from Norway to Karelia S.S.R.
2 infantry moved from Italian East Africa to Anglo Egypt
1 fighter moved from Russia to Caucasus
1 cruiser moved from 3 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to Russia
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
3 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery moved from Eastern Canada to 1 Sea Zone
1 transport moved from 2 Sea Zone to 1 Sea Zone
5 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 18 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
3 infantry moved from Western United States to 55 Sea Zone
1 armour moved from Western United States to 55 Sea Zone
1 armour, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 55 Sea Zone to 51 Sea Zone
3 infantry moved from 51 Sea Zone to Wake Island
1 armour moved from 51 Sea Zone to Wake IslandCombat - Americans
Battle in Wake Island
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,5 and causes: 8 damage to unit: factory
Bombing raid in Germany causes 8 damage total.Non Combat Move - Americans
2 bombers moved from Germany to United KingdomPlace Units - Americans
3 armour placed in Norway
1 fighter placed in Eastern United States
1 battleship placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Evenki National Okrug to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from West Russia to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Russia to West Russia
2 infantry moved from Trans-Jordan to PersiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 4/4 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
1 armour moved from Caucasus to Sinkiang
1 armour moved from Caucasus to SinkiangPlace Units - Russians
1 fighter and 3 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 27 PUs;
Germans buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belorussia to Karelia S.S.R.
12 armour moved from Belorussia to Karelia S.S.R.
3 infantry moved from Eastern Europe to Karelia S.S.R.
3 armour moved from Eastern Europe to Karelia S.S.R.
5 armour moved from Germany to Karelia S.S.R.
4 fighters moved from Germany to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 20 armour, 4 fighters and 4 infantry
British defend with 3 artilleries and 5 infantry; Americans defend with 3 artilleries and 3 infantry; Russians defend with 1 armour and 2 fighters
Germans win, taking Karelia S.S.R. from Russians with 15 armour and 4 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 5 armour and 4 infantry
Casualties for British: 3 artilleries and 5 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Russians: 1 armour and 2 fightersNon Combat Move - Germans
1 infantry moved from Germany to Balkans
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern EuropePlace Units - Germans
3 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 3 armour and 6 infantry; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from Sinkiang to Kwantung
2 armour moved from Novosibirsk to China
3 fighters moved from Sinkiang to ChinaCombat - British
Battle in China
British attack with 2 armour and 3 fighters
Japanese defend with 2 artilleries
British win, taking China from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 2 artilleries
Strategic bombing raid in Kwantung
Bombing raid in Kwantung rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Kwantung causes 5 damage total.Non Combat Move - British
1 bomber moved from Kwantung to Russia
2 artilleries and 2 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Norway
1 infantry moved from Anglo Egypt to Trans-Jordan
1 transport moved from 34 Sea Zone to 15 Sea Zone
1 carrier moved from 6 Sea Zone to 12 Sea Zone
2 fighters moved from China to Caucasus
1 fighter moved from China to IndiaPlace Units - British
3 armour placed in India
6 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory; Remaining resources: 32 PUs;
Japanese buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 infantry moved from French Indochina to Kwantung
1 artillery moved from French Indochina to Kwantung -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory; Remaining resources: 32 PUs;
Japanese buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 infantry moved from French Indochina to Kwantung
1 artillery moved from French Indochina to KwantungCombat - Japanese
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 36 Sea Zone to 50 Sea Zone
1 battleship and 1 transport moved from 46 Sea Zone to 50 Sea Zone
3 fighters moved from Manchuria to 50 Sea Zone
1 submarine moved from 37 Sea Zone to 31 Sea ZonePlace Units - Japanese
3 infantry placed in Kwantung
1 armour and 2 infantry placed in Manchuria
4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 armour
EDIT: Removing units owned by Japanese from Manchuria: 3 armour
EDIT: Adding units owned by Japanese to Kwantung: 6 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Americans
Americans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 4 PUs;Combat Move - Americans
1 armour moved from Wake Island to 51 Sea Zone
3 infantry moved from Wake Island to 51 Sea Zone
1 armour, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 51 Sea Zone to 63 Sea Zone
1 battleship moved from 55 Sea Zone to 63 Sea Zone
3 infantry moved from 63 Sea Zone to Alaska
1 armour moved from 63 Sea Zone to Alaska
2 infantry moved from Anglo Egypt to Trans-Jordan
2 armour moved from Archangel to Belorussia
1 armour moved from Archangel to Novosibirsk
2 bombers moved from United Kingdom to Germany
3 fighters moved from Caucasus to Belorussia
1 fighter moved from Russia to Norway
1 fighter moved from United Kingdom to Norway
1 fighter moved from Eastern United States to United Kingdom
2 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
5 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 transport moved from 10 Sea Zone to 1 Sea ZoneCombat - Americans
Battle in Belorussia
Americans attack with 2 armour and 3 fighters
Germans defend with 1 infantry
Americans win, taking Belorussia from Germans with 2 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 2,3 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.Non Combat Move - Americans
2 bombers moved from Germany to United Kingdom
3 fighters moved from Belorussia to NorwayPlace Units - Americans
3 armour placed in Norway
1 fighter placed in Western United States
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 47 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Research Technology - Russians
Purchase Units - Russians
Russians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Archangel
1 infantry moved from Ukraine S.S.R. to Balkans
1 artillery moved from Ukraine S.S.R. to Balkans
2 armour moved from Sinkiang to Manchuria
1 armour moved from Soviet Far East to Manchuria
Russians take Buryatia S.S.R. from Japanese
2 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 fighter moved from Caucasus to BalkansCombat - Russians
Battle in Manchuria
Russians attack with 3 armour
Japanese defend with 1 armour, 1 factory and 2 infantry
Russians roll dice for 3 armour in Manchuria, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 2 infantry in Manchuria, round 2 : 2/3 hits
2 armour owned by the Russians lost in Manchuria
1 armour owned by the Russians retreated to Buryatia S.S.R.
Japanese win with 1 armour and 2 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 armour
Battle in Balkans
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Balkans, round 2 : 1/3 hits
Germans roll dice for 2 infantry in Balkans, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Balkans
Russians roll dice for 1 artillery and 1 fighter in Balkans, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Balkans, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Balkans, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Balkans, round 4 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Balkans, round 5 : 0/2 hits
Germans roll dice for 1 infantry in Balkans, round 5 : 0/1 hits
Russians roll dice for 1 artillery and 1 fighter in Balkans, round 6 : 2/2 hits
Germans roll dice for 1 infantry in Balkans, round 6 : 0/1 hits
1 infantry owned by the Germans lost in Balkans
Russians win, taking Balkans from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Balkans to Ukraine S.S.R.
7 infantry moved from Caucasus to Ukraine S.S.R.
3 artilleries moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Caucasus to West Russia
1 aaGun moved from Caucasus to Ukraine S.S.R.
2 infantry moved from Persia to Caucasus
3 infantry moved from West Russia to BelorussiaPlace Units - Russians
2 artilleries placed in Caucasus
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 27 PUs;
Germans buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 infantry moved from Germany to Balkans
3 armour moved from Germany to Eastern Europe
4 fighters moved from Eastern Europe to Belorussia
1 infantry moved from Eastern Europe to Belorussia
4 armour moved from Karelia S.S.R. to Belorussia
5 armour moved from Karelia S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
4 armour moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Belorussia
Germans attack with 4 armour, 4 fighters and 1 infantry
Russians defend with 3 infantry; Americans defend with 2 armour
Germans win, taking Belorussia from Americans with 3 armour and 4 fighters remaining. Battle score for attacker is 11
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Casualties for Americans: 2 armour
Battle in Archangel
Germans attack with 4 armour
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 4 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in West Russia
Germans attack with 6 armour
Russians defend with 3 infantry
Germans win, taking West Russia from Russians with 5 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 3 infantry
Battle in Balkans
Germans attack with 4 infantry
Russians defend with 1 artillery
Germans win, taking Balkans from Russians with 3 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Germans
1 aaGun moved from Southern Europe to Germany
1 aaGun moved from Western Europe to Germany
4 fighters moved from Belorussia to Eastern EuropePlace Units - Germans
3 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - British
British buy 3 armour, 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Norway to Karelia S.S.R.
2 fighters moved from Caucasus to Karelia S.S.R.
1 armour moved from China to India
British take French Indochina from Japanese
2 artilleries moved from Norway to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 artilleries and 4 infantry moved from 5 Sea Zone to Germany
1 infantry moved from Trans-Jordan to 15 Sea Zone
1 infantry and 1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from 14 Sea Zone to Southern Europe
British take Southern Europe from Germans
1 bomber moved from Russia to ManchuriaCombat - British
Battle in Karelia S.S.R.
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour
British win, taking Karelia S.S.R. from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Manchuria causes 4 damage total.
Battle in Germany
British attack with 2 artilleries and 4 infantry
Germans defend with 3 aaGuns, 3 armour, 1 factory and 4 infantry
Germans win with 3 armour and 1 infantry remaining. Battle score for attacker is -11
Casualties for Germans: 3 infantry
Casualties for British: 2 artilleries and 4 infantryNon Combat Move - British
2 fighters moved from Karelia S.S.R. to Norway
2 fighters moved from India to 14 Sea Zone
1 carrier moved from 12 Sea Zone to 14 Sea Zone
1 bomber moved from Manchuria to Yakut S.S.R.
1 infantry moved from India to French IndochinaPlace Units - British
3 armour placed in India
1 artillery and 2 infantry placed in United Kingdom
1 transport placed in 3 Sea ZoneTurn Complete - British
British collect 39 PUs; end with 39 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 29 PUs;
Japanese buy 5 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 50 Sea Zone to 60 Sea Zone
1 armour and 6 infantry moved from Japan to 60 Sea Zone
1 armour and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 armour moved from Manchuria to Sinkiang
Japanese take China from Americans
Japanese take Sinkiang from Americans
1 infantry moved from Manchuria to China
1 infantry moved from Manchuria to China
6 armour and 7 infantry moved from Kwantung to French Indochina
1 artillery moved from Kwantung to French Indochina -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Japanese
Japanese repair damage of 4x factory; Remaining resources: 29 PUs;
Japanese buy 5 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - Japanese
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports moved from 50 Sea Zone to 60 Sea Zone
1 armour and 6 infantry moved from Japan to 60 Sea Zone
1 armour and 6 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 armour moved from Manchuria to Sinkiang
Japanese take China from Americans
Japanese take Sinkiang from Americans
1 infantry moved from Manchuria to China
1 infantry moved from Manchuria to China
6 armour and 7 infantry moved from Kwantung to French Indochina
1 artillery moved from Kwantung to French IndochinaCombat - Japanese
Battle in French Indochina
Japanese attack with 6 armour, 1 artillery and 7 infantry
British defend with 1 infantry
Japanese win, taking French Indochina from British with 6 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Buryatia S.S.R.
Japanese attack with 1 armour and 6 infantry
Russians defend with 1 armour and 2 infantry
Japanese win, taking Buryatia S.S.R. from Russians with 1 armour and 4 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 armour and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Kwantung
2 armour and 1 artillery placed in ManchuriaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 2 destroyers and 2 fighters; Remaining resources: 0 PUs;Combat Move - Americans
3 battleships, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 transports moved from 63 Sea Zone to 55 Sea Zone
1 fighter moved from Western United States to 55 Sea Zone
2 infantry moved from Eastern Canada to 1 Sea Zone
5 infantry moved from Eastern United States to Eastern Canada
3 armour moved from Norway to 3 Sea Zone
3 infantry moved from Norway to 3 Sea Zone
3 armour, 3 infantry and 3 transports moved from 3 Sea Zone to 5 Sea Zone
1 battleship moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
2 bombers moved from United Kingdom to Germany
1 fighter moved from United Kingdom to Germany
5 fighters moved from Norway to Germany
3 infantry moved from 5 Sea Zone to Germany
3 armour moved from 5 Sea Zone to Germany
2 infantry moved from Norway to Karelia S.S.R.
1 artillery moved from Norway to Karelia S.S.R.
3 armour moved from Norway to Karelia S.S.R.
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Norway
2 infantry moved from Trans-Jordan to Persia
1 armour moved from Novosibirsk to SinkiangCombat - Americans
Battle in Sinkiang
Americans attack with 1 armour
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Americans: 1 armour
Battle in Germany
Americans attack with 3 armour, 2 bombers, 6 fighters and 3 infantry
Germans defend with 3 aaGuns, 3 armour, 1 factory and 1 infantry
Americans captures 36PUs while taking Germans capital
Americans win, taking Germany from Germans with 3 armour, 2 bombers, 5 fighters and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 3 armour and 1 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Americans
4 fighters moved from Germany to Norway
1 fighter moved from Germany to Southern Europe
2 bombers moved from Germany to United KingdomPlace Units - Americans
3 armour placed in Norway
2 destroyers and 1 fighter placed in 55 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 87 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Research Technology - Russians
Purchase Units - Russians
Russians buy 6 armour; Remaining resources: 0 PUs;Combat Move - Russians
7 infantry moved from Ukraine S.S.R. to Eastern Europe
3 artilleries moved from Ukraine S.S.R. to Eastern Europe
1 fighter moved from Ukraine S.S.R. to Eastern Europe
2 infantry moved from Russia to West Russia
2 artilleries moved from Russia to West Russia
2 infantry moved from Caucasus to West Russia
2 artilleries moved from Caucasus to West RussiaCombat - Russians
Battle in Eastern Europe
Russians attack with 3 artilleries, 1 fighter and 7 infantry
Germans defend with 3 armour and 4 fighters
Russians roll dice for 3 artilleries, 1 fighter and 7 infantry in Eastern Europe, round 2 : 0/11 hits
Germans roll dice for 3 armour and 4 fighters in Eastern Europe, round 2 : 4/7 hits
4 infantry owned by the Russians lost in Eastern Europe
Russians roll dice for 3 artilleries, 1 fighter and 3 infantry in Eastern Europe, round 3 : 3/7 hits
Germans roll dice for 3 armour and 4 fighters in Eastern Europe, round 3 : 4/7 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 3 armour owned by the Germans lost in Eastern Europe
2 artilleries owned by the Russians retreated to Ukraine S.S.R.
Germans win with 4 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 3 armour
Casualties for Russians: 1 artillery and 7 infantry
Battle in West Russia
Russians attack with 4 artilleries and 4 infantry
Germans defend with 5 armour
Russians roll dice for 4 artilleries and 4 infantry in West Russia, round 2 : 3/8 hits
Germans roll dice for 5 armour in West Russia, round 2 : 1/5 hits
1 infantry owned by the Russians and 3 armour owned by the Germans lost in West Russia
Russians roll dice for 4 artilleries and 3 infantry in West Russia, round 3 : 2/7 hits
Germans roll dice for 2 armour in West Russia, round 3 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 19
Casualties for Germans: 5 armour
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Eastern Europe to Russia
1 aaGun moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
2 armour placed in Caucasus
4 armour placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Combat Move - Germans
4 armour moved from Archangel to Russia
4 fighters moved from Eastern Europe to Russia
3 armour moved from Belorussia to Germany
7 infantry moved from Western Europe to Germany
3 infantry moved from Balkans to Germany
2 armour moved from Western Europe to GermanyCombat - Germans
Battle in Germany
Germans attack with 5 armour and 10 infantry
Americans defend with 3 aaGuns, 3 armour, 1 factory and 1 infantry
Germans win, taking Germany from Americans with 5 armour and 9 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Americans: 3 armour and 1 infantry
Battle in Russia
Germans attack with 4 armour and 4 fighters
Russians defend with 1 aaGun, 4 armour, 1 factory, 1 fighter and 2 infantry
Germans captures 26PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 3 armour and 2 fighters
Casualties for Russians: 4 armour, 1 fighter and 2 infantryNon Combat Move - Germans
2 fighters moved from Russia to ArchangelTurn Complete - Germans
Germans collect 34 PUs; end with 60 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 3 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
4 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from Norway to 5 Sea Zone
1 infantry moved from Karelia S.S.R. to 5 Sea Zone
1 artillery and 7 infantry moved from 5 Sea Zone to Germany
2 fighters moved from Norway to Germany
2 fighters moved from 14 Sea Zone to Germany
1 infantry moved from Southern Europe to Germany
1 bomber moved from Yakut S.S.R. to ManchuriaCombat - British
Battle in Germany
British attack with 1 artillery, 4 fighters and 8 infantry
Germans defend with 3 aaGuns, 5 armour, 1 factory and 9 infantry
AA fire in Germany : 2/4 hits
2 fighters owned by the British lost in Germany
British roll dice for 1 artillery, 2 fighters and 8 infantry in Germany, round 2 : 4/11 hits
Germans roll dice for 5 armour and 9 infantry in Germany, round 2 : 5/14 hits
4 infantry owned by the Germans and 5 infantry owned by the British lost in Germany
British roll dice for 1 artillery, 2 fighters and 3 infantry in Germany, round 3 : 2/6 hits
Germans roll dice for 5 armour and 5 infantry in Germany, round 3 : 4/10 hits
1 artillery owned by the British, 2 infantry owned by the Germans and 3 infantry owned by the British lost in Germany
Germans win with 5 armour and 3 infantry remaining. Battle score for attacker is -30
Casualties for Germans: 6 infantry
Casualties for British: 1 artillery, 2 fighters and 8 infantry
2 fighters owned by the British retreated
Strategic bombing raid in Manchuria
Bombing raid in Manchuria rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Manchuria causes 1 damage total.Non Combat Move - British
1 bomber moved from Manchuria to Caucasus
2 fighters moved from Germany to Norway
1 carrier and 1 transport moved from 14 Sea Zone to 12 Sea ZonePlace Units - British
8 infantry placed in United Kingdom
3 armour placed in IndiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 36 PUs;
Japanese buy 6 armour; Remaining resources: 6 PUs;Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Novosibirsk
Japanese take Yakut S.S.R. from Russians
Japanese take Novosibirsk from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
6 armour moved from French Indochina to India
1 artillery moved from French Indochina to India
7 infantry moved from French Indochina to India
3 armour moved from Kwantung to India
1 armour moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Russia
2 infantry moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 artillery moved from Manchuria to China -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 1x factory; Remaining resources: 36 PUs;
Japanese buy 6 armour; Remaining resources: 6 PUs;Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Novosibirsk
Japanese take Yakut S.S.R. from Russians
Japanese take Novosibirsk from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
3 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
6 armour moved from French Indochina to India
1 artillery moved from French Indochina to India
7 infantry moved from French Indochina to India
3 armour moved from Kwantung to India
1 armour moved from Sinkiang to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 armour moved from Kazakh S.S.R. to Russia
2 infantry moved from China to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Sinkiang
1 artillery moved from Manchuria to ChinaCombat - Japanese
Battle in India
Japanese attack with 9 armour, 1 artillery and 7 infantry
British defend with 1 aaGun, 13 armour, 1 factory, 1 fighter and 1 infantry
Japanese win, taking India from British with 4 armour remaining. Battle score for attacker is 28
Casualties for British: 13 armour, 1 fighter and 1 infantry
Casualties for Japanese: 5 armour, 1 artillery and 7 infantryNon Combat Move - Japanese
3 fighters moved from 60 Sea Zone to RussiaPlace Units - Japanese
3 armour placed in Kwantung
3 armour placed in ManchuriaTurn Complete - Japanese
Japanese collect 46 PUs; end with 52 PUs total





