@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Florida Gaytors Club
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TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 armour moved from Manchuria to French Indochina
2 infantry moved from Kwantung to French Indochina
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 transport moved from 59 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 60 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to French Indochina
1 artillery moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
1 fighter moved from Manchuria to Yakut S.S.R.
1 fighter moved from Manchuria to Yakut S.S.R. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Soviet Far East to Yakut S.S.R.
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 armour moved from Manchuria to French Indochina
2 infantry moved from Kwantung to French Indochina
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from East Indies to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 transport moved from 59 Sea Zone to 49 Sea Zone
2 infantry moved from Philipine Islands to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from Japan to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 2 transports moved from 60 Sea Zone to 36 Sea Zone
2 fighters moved from 36 Sea Zone to French Indochina
1 artillery moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 armour moved from 36 Sea Zone to French Indochina
1 fighter moved from Manchuria to Yakut S.S.R.
1 fighter moved from Manchuria to Yakut S.S.R.Combat - Japanese
Battle in French Indochina
Japanese attack with 4 armour, 1 artillery, 2 fighters and 7 infantry
British defend with 2 infantry
Japanese win, taking French Indochina from British with 4 armour, 1 artillery, 2 fighters and 6 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Yakut S.S.R.
Japanese attack with 1 artillery, 2 fighters and 5 infantry
Russians defend with 5 infantry
Japanese win, taking Yakut S.S.R. from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 5 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Japanese
1 fighter moved from Manchuria to Kwantung
2 fighters moved from Yakut S.S.R. to Manchuria
1 fighter moved from French Indochina to Kwantung
1 fighter moved from French Indochina to KwantungPlace Units - Japanese
3 armour placed in Manchuria
1 artillery, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 factory, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 51 Sea Zone to Kwantung
3 infantry moved from China to Kwantung
2 battleships, 1 carrier, 1 submarine and 1 transport moved from 51 Sea Zone to 52 Sea Zone
2 infantry moved from Hawaiian Islands to 52 Sea Zone
2 battleships, 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 52 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Solomon Islands
1 armour moved from Western United States to Alaska
3 infantry moved from Eastern United States to Eastern Canada
3 artilleries moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to United Kingdom
1 bomber moved from United Kingdom to Germany
1 bomber moved from United Kingdom to Southern Europe
1 armour moved from Norway to Karelia S.S.R.
Russians take Karelia S.S.R. from Germans
1 armour moved from Karelia S.S.R. to Eastern Europe
2 fighters moved from Caucasus to Eastern Europe
1 artillery and 4 infantry moved from Norway to Karelia S.S.R.
3 transports moved from 3 Sea Zone to 1 Sea Zone
2 infantry moved from Algeria to 12 Sea Zone
1 destroyer moved from 7 Sea Zone to 6 Sea Zone
1 cruiser moved from 7 Sea Zone to 6 Sea Zone
1 battleship moved from 7 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone
2 infantry moved from 23 Sea Zone to Belgian Congo
British take Belgian Congo from GermansCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Germany causes 1 damage total.
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Southern Europe causes 1 damage total.
Battle in Kwantung
Americans attack with 2 fighters and 3 infantry
Japanese defend with 3 fighters
Americans win, taking Kwantung from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 24
Casualties for Japanese: 3 fighters
Casualties for Americans: 2 infantry
Battle in Eastern Europe
Americans attack with 1 armour and 2 fighters
Germans defend with 1 infantry
Americans win, taking Eastern Europe from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Solomon Islands
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans win, taking Solomon Islands from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 fighters moved from Kwantung to China
1 bomber moved from Germany to United Kingdom
1 bomber moved from Southern Europe to United Kingdom
2 fighters moved from Eastern Europe to CaucasusPlace Units - Americans
1 factory placed in Norway
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 transport placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from West Russia to Belorussia
Russians take Belorussia from Germans
2 infantry moved from West Russia to Caucasus
2 infantry moved from Russia to Evenki National Okrug
1 armour moved from Russia to Evenki National Okrug
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 infantry moved from Archangel to West RussiaCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Russia to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 27 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 1x factory, 2x factory; Remaining resources: 40 PUs;
Germans buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Germany to Eastern Europe
1 armour moved from Union of South Africa to KenyaCombat - Germans
Battle in Kenya
Germans attack with 1 armour
British defend with 1 infantry
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for Germans: 1 armour
Battle in Eastern Europe
Germans attack with 5 infantry
Americans defend with 1 armour
Germans win, taking Eastern Europe from Americans with 3 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 fighter moved from Germany to Ukraine S.S.R.
1 armour moved from Germany to Ukraine S.S.R.
3 armour moved from Germany to Ukraine S.S.R.Place Units - Germans
3 armour, 1 fighter and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 36 PUs; end with 36 PUs total -
TripleA Manual Gamesave Post for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Japanese
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TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters moved from Manchuria to Evenki National Okrug
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 armour moved from Manchuria to China
3 armour moved from French Indochina to China
1 artillery moved from French Indochina to Kwantung
1 infantry moved from French Indochina to Kwantung
2 infantry moved from French Indochina to China
1 transport moved from 36 Sea Zone to 61 Sea Zone
1 transport moved from 36 Sea Zone to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria
1 armour moved from French Indochina to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 50 Sea Zone
1 armour, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 armour, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 48 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New Guinea
1 fighter moved from Japan to Kwantung -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 armour, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 fighters moved from Manchuria to Evenki National Okrug
1 artillery moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 armour moved from Manchuria to China
3 armour moved from French Indochina to China
1 artillery moved from French Indochina to Kwantung
1 infantry moved from French Indochina to Kwantung
2 infantry moved from French Indochina to China
1 transport moved from 36 Sea Zone to 61 Sea Zone
1 transport moved from 36 Sea Zone to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 infantry moved from Japan to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Manchuria
1 armour moved from French Indochina to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 50 Sea Zone
1 armour, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 36 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 48 Sea Zone
1 armour, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 infantry and 2 transports moved from 48 Sea Zone to 47 Sea Zone
1 armour and 1 infantry moved from 47 Sea Zone to New Guinea
1 fighter moved from Japan to KwantungCombat - Japanese
Battle in China
Japanese attack with 6 armour and 2 infantry
Americans defend with 2 fighters; Russians defend with 2 infantry
Japanese win, taking China from Americans with 6 armour remaining. Battle score for attacker is 20
Casualties for Americans: 2 fighters
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kwantung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Kwantung from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Evenki National Okrug
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 armour and 2 infantry
Japanese win, taking Evenki National Okrug from Russians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 1 armour and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kwantung to Manchuria
2 fighters moved from Evenki National Okrug to Yakut S.S.R.Place Units - Japanese
3 armour placed in Manchuria
1 armour, 1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 armour, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Solomon Islands to 45 Sea Zone
2 battleships, 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Western United States
1 armour moved from Alaska to Western United States
3 artilleries and 3 infantry moved from Eastern Canada to 1 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 1 Sea Zone to 3 Sea Zone
3 infantry moved from 3 Sea Zone to Norway
3 artilleries moved from 3 Sea Zone to Norway
3 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 fighter moved from Eastern United States to United Kingdom
1 fighter moved from United Kingdom to Russia
2 fighters moved from Caucasus to Eastern Europe
1 artillery and 4 infantry moved from Karelia S.S.R. to Eastern Europe
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
1 bomber moved from United Kingdom to Southern Europe
1 bomber moved from United Kingdom to Germany
2 infantry moved from Belgian Congo to Italian East Africa
British take Italian East Africa from Germans
1 transport moved from 23 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in Eastern Europe
Americans attack with 1 artillery, 2 fighters and 4 infantry
Germans defend with 3 infantry
Americans win, taking Eastern Europe from Germans with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Germany causes 4 damage total.
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 6 and causes: 6 damage to unit: factory
Bombing raid in Southern Europe causes 6 damage total.Non Combat Move - Americans
1 bomber moved from Germany to United Kingdom
1 bomber moved from Southern Europe to United Kingdom
2 fighters moved from Eastern Europe to CaucasusPlace Units - Americans
3 armour placed in Norway
1 infantry placed in Western United States
1 destroyer placed in 55 Sea Zone
1 fighter and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Evenki National Okrug
2 fighters moved from Caucasus to Evenki National Okrug
2 infantry moved from Russia to Evenki National OkrugCombat - Russians
Battle in Evenki National Okrug
Russians attack with 1 armour, 2 fighters and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour, 2 fighters and 2 infantry in Evenki National Okrug, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Evenki National Okrug, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Evenki National Okrug
Russians win, taking Evenki National Okrug from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters moved from Evenki National Okrug to Caucasus
1 aaGun moved from Caucasus to RussiaPlace Units - Russians
3 armour and 1 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 28 PUs;
Germans buy 5 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
12 armour moved from Ukraine S.S.R. to Belorussia
3 fighters moved from Ukraine S.S.R. to Eastern Europe
1 fighter moved from Germany to Eastern Europe
5 infantry moved from Germany to Eastern Europe
3 armour moved from Germany to Eastern Europe
1 infantry moved from Ukraine S.S.R. to Balkans
2 infantry moved from Ukraine S.S.R. to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 12 armour and 2 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 12 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Europe
Germans attack with 3 armour, 4 fighters and 5 infantry
Americans defend with 1 artillery and 3 infantry
Germans win, taking Eastern Europe from Americans with 3 armour, 4 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Germans
4 fighters moved from Eastern Europe to GermanyPlace Units - Germans
5 armour and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 35 PUs; end with 35 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from India to China
British take French Indochina from Japanese
4 fighters moved from India to China
1 bomber moved from Caucasus to China
1 fighter moved from India to China
1 fighter moved from Caucasus to China
1 infantry moved from Union of South Africa to 28 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Anglo Egypt
2 infantry moved from Libya to Anglo EgyptCombat - British
Battle in Anglo Egypt
British attack with 3 infantry
Germans defend with 1 artillery and 1 infantry
British win, taking Anglo Egypt from Germans with 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in China
British attack with 3 armour, 1 bomber and 6 fighters
Japanese defend with 6 armour
British win, taking China from Japanese with 1 armour, 1 bomber and 5 fighters remaining. Battle score for attacker is 10
Casualties for British: 2 armour and 1 fighter
Casualties for Japanese: 6 armourNon Combat Move - British
2 fighters moved from China to India
3 fighters moved from China to Sinkiang
1 bomber moved from China to Sinkiang
2 armour moved from Archangel to Novosibirsk
3 infantry moved from Norway to Karelia S.S.R.
2 artilleries moved from Norway to Karelia S.S.R.
2 infantry moved from United Kingdom to 6 Sea Zone
1 aaGun moved from United Kingdom to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Norway
1 aaGun moved from 6 Sea Zone to NorwayPlace Units - British
3 armour placed in India
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from New Guinea to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
Japanese take French Indochina from British
1 infantry moved from New Guinea to 47 Sea Zone
1 armour moved from New Guinea to 47 Sea Zone
1 battleship moved from 47 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to Australia
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 submarine moved from 50 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Manchuria to China
1 fighter moved from Manchuria to China
3 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from 36 Sea Zone to French Indochina
1 artillery moved from Kwantung to China -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 factory and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from New Guinea to 47 Sea Zone
1 infantry and 1 transport moved from 47 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
Japanese take French Indochina from British
1 infantry moved from New Guinea to 47 Sea Zone
1 armour moved from New Guinea to 47 Sea Zone
1 battleship moved from 47 Sea Zone to 46 Sea Zone
1 armour, 1 infantry and 1 transport moved from 47 Sea Zone to 46 Sea Zone
1 armour and 1 infantry moved from 46 Sea Zone to Australia
1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 47 Sea Zone to 36 Sea Zone
1 submarine moved from 50 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Manchuria to China
1 fighter moved from Manchuria to China
3 infantry moved from Japan to 61 Sea Zone
1 artillery moved from Japan to 61 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 61 Sea Zone to 36 Sea Zone
3 infantry moved from 36 Sea Zone to French Indochina
1 artillery moved from 36 Sea Zone to French Indochina
1 artillery moved from Kwantung to ChinaCombat - Japanese
Battle in Australia
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Australia from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in China
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
British defend with 1 armour
Japanese win, taking China from Americans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for British: 1 armour
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from China to Manchuria
2 fighters moved from Yakut S.S.R. to ManchuriaPlace Units - Japanese
3 armour placed in Manchuria
1 factory placed in Kwantung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 armour, 1 battleship and 1 fighter; Remaining resources: 1 PUs;Combat Move - Americans
2 bombers moved from United Kingdom to Germany
3 armour moved from Norway to Archangel
3 infantry moved from Norway to Karelia S.S.R.
3 artilleries moved from Norway to Karelia S.S.R.
2 infantry moved from Italian East Africa to Anglo Egypt
1 fighter moved from Russia to Caucasus
1 cruiser moved from 3 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to Russia
2 transports moved from 3 Sea Zone to 1 Sea Zone
1 transport moved from 3 Sea Zone to 2 Sea Zone
3 infantry moved from Eastern Canada to 1 Sea Zone
1 artillery moved from Eastern Canada to 1 Sea Zone
1 transport moved from 2 Sea Zone to 1 Sea Zone
5 infantry moved from Eastern United States to Eastern Canada
1 transport moved from 18 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
3 infantry moved from Western United States to 55 Sea Zone
1 armour moved from Western United States to 55 Sea Zone
1 armour, 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 55 Sea Zone to 51 Sea Zone
3 infantry moved from 51 Sea Zone to Wake Island
1 armour moved from 51 Sea Zone to Wake IslandCombat - Americans
Battle in Wake Island
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 3,5 and causes: 8 damage to unit: factory
Bombing raid in Germany causes 8 damage total.Non Combat Move - Americans
2 bombers moved from Germany to United KingdomPlace Units - Americans
3 armour placed in Norway
1 fighter placed in Eastern United States
1 battleship placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 43 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Evenki National Okrug to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Evenki National Okrug to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from West Russia to Ukraine S.S.R.
1 artillery moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Russia to West Russia
2 infantry moved from Trans-Jordan to PersiaCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 4/4 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
1 armour moved from Caucasus to Karelia S.S.R.
1 armour moved from Caucasus to Sinkiang
1 armour moved from Caucasus to SinkiangPlace Units - Russians
1 fighter and 3 infantry placed in Caucasus
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Germans
Germans repair damage of 8x factory; Remaining resources: 27 PUs;
Germans buy 3 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Belorussia to Karelia S.S.R.
12 armour moved from Belorussia to Karelia S.S.R.
3 infantry moved from Eastern Europe to Karelia S.S.R.
3 armour moved from Eastern Europe to Karelia S.S.R.
5 armour moved from Germany to Karelia S.S.R.
4 fighters moved from Germany to Karelia S.S.R.Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 20 armour, 4 fighters and 4 infantry
British defend with 3 artilleries and 5 infantry; Americans defend with 3 artilleries and 3 infantry; Russians defend with 1 armour and 2 fighters
Germans win, taking Karelia S.S.R. from Russians with 15 armour and 4 fighters remaining. Battle score for attacker is 36
Casualties for Germans: 5 armour and 4 infantry
Casualties for British: 3 artilleries and 5 infantry
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Russians: 1 armour and 2 fightersNon Combat Move - Germans
1 infantry moved from Germany to Balkans
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern Europe
1 fighter moved from Karelia S.S.R. to Eastern EuropePlace Units - Germans
3 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - British
British buy 3 armour and 6 infantry; Remaining resources: 2 PUs;Combat Move - British
1 bomber moved from Sinkiang to Kwantung
2 armour moved from Novosibirsk to China
3 fighters moved from Sinkiang to ChinaCombat - British
Battle in China
British attack with 2 armour and 3 fighters
Japanese defend with 2 artilleries
British win, taking China from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Japanese: 2 artilleries
Strategic bombing raid in Kwantung
Bombing raid in Kwantung rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Kwantung causes 5 damage total.Non Combat Move - British
1 bomber moved from Kwantung to Russia
2 artilleries and 2 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Norway
1 infantry moved from Anglo Egypt to Trans-Jordan
1 transport moved from 34 Sea Zone to 15 Sea Zone
1 carrier moved from 6 Sea Zone to 12 Sea Zone
2 fighters moved from China to Caucasus
1 fighter moved from China to IndiaPlace Units - British
3 armour placed in India
6 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 32 PUs totalDice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory; Remaining resources: 32 PUs;
Japanese buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 infantry moved from French Indochina to Kwantung
1 artillery moved from French Indochina to Kwantung -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 7
Purchase Units - Japanese
Japanese repair damage of 5x factory; Remaining resources: 32 PUs;
Japanese buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
4 infantry moved from French Indochina to Kwantung
1 artillery moved from French Indochina to KwantungCombat - Japanese
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 36 Sea Zone to 50 Sea Zone
1 battleship and 1 transport moved from 46 Sea Zone to 50 Sea Zone
3 fighters moved from Manchuria to 50 Sea Zone
1 submarine moved from 37 Sea Zone to 31 Sea ZonePlace Units - Japanese
3 infantry placed in Kwantung
1 armour and 2 infantry placed in Manchuria
4 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 3 armour
EDIT: Removing units owned by Japanese from Manchuria: 3 armour
EDIT: Adding units owned by Japanese to Kwantung: 6 armour
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total





