@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
coming, coming :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
            Russians buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Amur to Siberia
                  Russians take Siberia from Japanese
            1 infantry moved from Suiyuyan to Chahar
                  Chinese take Chahar from Japanese
            2 fighters moved from Belarus to Novgorod
            1 tactical_bomber moved from Belarus to Novgorod
            1 tactical_bomber moved from Samara to Novgorod
            3 infantry moved from Belarus to Novgorod
            1 infantry moved from Western Ukraine to Eastern Poland
            1 bomber moved from Russia to Eastern Poland
Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 :  4/7 hits
                    Germans roll dice for 3 infantry in Novgorod, round 2 :  0/3 hits
                    3 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
            Battle in Eastern Poland
                Russians attack with 1 bomber and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                Russians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Russians
            1 bomber moved from Eastern Poland to Russia
            1 infantry moved from Bryansk to Western Ukraine
            7 infantry moved from Bryansk to Belarus
            6 infantry moved from Russia to Bryansk
            2 artilleries moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Ukraine
            2 fighters and 2 tactical_bombers moved from Novgorod to Belarus
            1 infantry moved from Tsinghai to Shensi
            1 aaGun and 3 infantry moved from Amur to Manchuria
            2 infantry moved from Korea to Manchuria
            1 aaGun moved from Korea to Manchuria
            1 infantry moved from Amur to Manchuria
Place Units - Russians
            3 mech_infantrys placed in Ukraine
            2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2
            Russians collect 34 PUs (2 lost to blockades); end with 34 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - Japanese
            1 bomber moved from Yunnan to India
            1 bomber moved from Java to India
            1 bomber moved from Philippines to Chahar
            1 mech_infantry moved from Jehol to 19 Sea Zone
            1 infantry moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Jehol to Chahar
            1 armour and 1 mech_infantry moved from Kiangsu to Anhwe
            3 fighters and 2 tactical_bombers moved from Yunnan to 36 Sea Zone
            3 fighters and 3 tactical_bombers moved from Yunnan to Anhwe
            1 infantry, 1 mech_infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
            1 carrier and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
            1 infantry and 1 mech_infantry moved from 36 Sea Zone to French Indo China
Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India :  1/2 hits
                1 bomber killed by AA
                Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in India causes 8 damage total.
            Battle in 36 Sea Zone
                Japanese attack with 1 carrier, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport
                British defend with 1 submarine
                    Japanese roll dice for 1 carrier, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport in 36 Sea Zone, round 2 :  3/6 hits
                    British roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the British lost in 36 Sea Zone
                Japanese win, taking 36 Sea Zone from UK_Pacific with 1 carrier, 1 destroyer, 3 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in French Indo China
            Battle in Chahar
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Chahar, round 2 :  1/2 hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Chahar
                Japanese win, taking French Indo China from French with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Anhwe, round 2 :  5/8 hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
            1 bomber moved from Chahar to Kiangsu
            3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan
            1 tactical_bomber moved from Java to Philippines
            2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Yunnan
            1 bomber moved from India to Yunnan
            1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
            1 carrier moved from 6 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Kiangsu
            1 artillery and 1 infantry placed in Japan
            1 destroyer and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 6
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,1
                Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,2
            Japanese collect 33 PUs (6 lost to blockades); end with 33 PUs total
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 38 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 bomber, 1 factory_minor, 1 infantry and 2 mech_infantrys
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
    Jehol : 1 flag
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 armour, 1 bomber, 5 fighters, 3 infantry, 2 mech_infantrys and 5 tactical_bombers
    Hunan : 1 flag
    Anhwe : 1 flag, 1 armour and 1 mech_infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Solomon Islands : 1 flag, 1 infantry
    Philippines : 1 flag, 1 airfield, 1 harbour and 1 tactical_bomber
    Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
    Soviet Far East : 1 flag, 1 infantry
    French Indo China : 1 flag, 1 infantry and 1 mech_infantry
    Java : 1 flag, 1 infantry
    33 Sea Zone : 1 submarine
    36 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 1 fighter and 1 transport
    6 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 52 / 56
    Russians : 36 / 34
    Japanese : 39 / 38
    Americans : 53 / 68
    Chinese : 12 / 12
    British : 19 / 0
    UK_Pacific : 11 / 11
    Italians : 21 / 26
    ANZAC : 14 / 14
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
sorry forgot the SBR in London. Had no dice rolling in the Atlantic, hope its ok to do it here now.
AA
 Rolling 1d6:
Rolling 1d6:
(2)
In case you miss
 Rolling 1d6:
Rolling 1d6:
(3)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 2 PUs;
Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 105 Sea Zone
            1 infantry moved from Algeria to Tunisia
                  Americans take Tunisia from Italians
            1 mech_infantry moved from Algeria to Tunisia
            3 infantry and 1 mech_infantry moved from Queensland to Northern Territory
            2 fighters moved from 30 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 49 Sea Zone
            1 carrier moved from 30 Sea Zone to 26 Sea Zone
Combat - Americans
            Battle in Hawaiian Islands
                Americans attack with 1 artillery, 2 fighters and 1 infantry
                Japanese defend with 1 airfield, 1 harbour and 1 infantry
                    Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Hawaiian Islands, round 2 :  3/4 hits
                    Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Hawaiian Islands
                Americans win, taking Hawaiian Islands from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Americans
            2 fighters moved from Hawaiian Islands to 26 Sea Zone
            1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry moved from Central United States to 101 Sea Zone
            1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 carrier moved from 104 Sea Zone to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Place Units - Americans
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these Germans owned units to: factory_minor = 5
            EDIT: Turning off Edit Mode
            3 transports placed in 101 Sea Zone
            1 armour and 2 infantry placed in Eastern United States
            1 destroyer and 1 transport placed in 10 Sea Zone
            1 artillery, 1 infantry and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
            Americans collect 55 PUs; end with 57 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
            3 infantry moved from Shensi to Tsinghai
            1 infantry moved from Hopei to Shensi
Place Units - Chinese
            4 infantry placed in Tsinghai
Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
            UK_Pacific repair damage of 3x factory_major; Remaining resources: 8 PUs;
            UK_Pacific buy 1 aaGun and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 mech_infantry moved from Eire to Scotland
                  British take Scotland from Germans
            1 fighter moved from Queensland to Northern Territory
            1 infantry and 2 mech_infantrys moved from India to Burma
            1 fighter moved from Eire to 109 Sea Zone
            1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Malaya to Shan State
Combat - British
Non Combat Move - British
            1 infantry moved from Burma to Shan State
            3 aaGuns, 2 artilleries, 1 fighter, 12 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Burma to India
            1 infantry moved from Burma to India
Place Units - UK_Pacific
            Turning on Edit Mode
            EDIT: Removing units owned by British from Shan State: 1 infantry
            EDIT: Adding units owned by British to Malaya: 1 infantry
            EDIT: Turning off Edit Mode
            1 aaGun and 1 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 11 PUs; end with 11 PUs total
            Some Units in India change ownership: 1 aaGun and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
            Italians buy 3 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour moved from Trans-Jordan to Persia
                  Italians take Iraq from British
                  Italians take Persia from British
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
                  Italians take Anglo Egyptian Sudan from British
            1 infantry moved from Tanganyika Territory to Rhodesia
                  Italians take Rhodesia from British
Combat - Italians
Non Combat Move - Italians
            1 artillery moved from Libya to Tobruk
            1 fighter moved from Egypt to Romania
            3 fighters moved from Egypt to Southern Italy
            1 bomber moved from Egypt to Southern Italy
            1 aaGun moved from Slovakia Hungary to Romania
            2 mech_infantrys moved from Slovakia Hungary to Romania
            1 armour moved from Northern Italy to Romania
            1 mech_infantry moved from Baltic States to Romania
            1 infantry moved from Baltic States to Eastern Poland
            1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Western Germany
Place Units - Italians
            2 infantry and 1 mech_infantry placed in Egypt
            1 submarine placed in 95 Sea Zone
            1 transport placed in 97 Sea Zone
            1 infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 26 PUs; end with 26 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 35 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag
    British Somaliland : 1 flag
    Alexandria : 1 flag
    Egypt : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
    Kenya : 1 flag
    Anglo Egyptian Sudan : 1 flag, 1 artillery
    Rhodesia : 1 flag, 1 infantry
    Tanganyika Territory : 1 flag
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    Western Germany : 2 infantry
    Romania : 1 aaGun, 1 armour, 1 artillery, 1 fighter, 3 infantry and 3 mech_infantrys
    Tobruk : 1 artillery
    Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
    Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
    Baltic States : 1 flag, 1 armour and 1 mech_infantry
    Eastern Poland : 1 flag, 1 infantry
    95 Sea Zone : 1 submarine
    97 Sea Zone : 1 transport
    Iraq : 1 flag
    Persia : 1 flag, 1 armour
    Yugoslavia : 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 50 / 56
    Russians : 36 / 34
    Japanese : 38 / 38
    Americans : 55 / 77
    Chinese : 12 / 12
    British : 15 / 0
    UK_Pacific : 11 / 11
    Italians : 26 / 35
    ANZAC : 14 / 14
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
            ANZAC buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
            1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
Combat - ANZAC
            Battle in Borneo
            Battle in Solomon Islands
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 artillery and 1 infantry in Solomon Islands, round 2 :  1/2 hits
                    Japanese roll dice for 1 infantry in Solomon Islands, round 2 :  0/1 hits
                    1 infantry owned by the Japanese lost in Solomon Islands
                ANZAC win, taking Borneo from Japanese, taking Solomon Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
            1 destroyer placed in 54 Sea Zone
            ANZAC undo move 1.
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
            EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
            EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
            EDIT: Adding units owned by ANZAC to New Zealand: 1 infantry
            EDIT: Turning off Edit Mode
            1 destroyer placed in 54 Sea Zone
            2 infantry placed in Queensland
Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs total
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
            Germans repair damage of 4x factory_minor; Remaining resources: 52 PUs;
            Germans buy 1 aaGun, 1 artillery, 1 destroyer, 1 fighter, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
            3 infantry moved from Baltic States to Novgorod
            2 bombers moved from Baltic States to Novgorod
            1 bomber moved from France to Novgorod
Combat - Germans
            Battle in Novgorod
                Germans attack with 3 bombers and 3 infantry
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                    Germans roll dice for 3 bombers and 3 infantry in Novgorod, round 2 :  3/6 hits
                    Russians roll dice for 3 infantry in Novgorod, round 2 :  1/3 hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
Non Combat Move - Germans
            2 bombers moved from Novgorod to France
            1 infantry moved from Western Germany to France
            1 tactical_bomber moved from Western Germany to United Kingdom
            1 fighter moved from Romania to Holland Belgium
            1 mech_infantry moved from Western Germany to Holland Belgium
            1 aaGun moved from Western Germany to Holland Belgium
            1 infantry moved from Northern Italy to 97 Sea Zone
            1 fighter moved from Southern Italy to United Kingdom
            1 tactical_bomber moved from Southern Italy to Holland Belgium
            1 artillery and 1 infantry moved from Poland to Baltic States
            6 mech_infantrys moved from Germany to Baltic States
            3 artilleries and 1 infantry moved from Germany to Poland
            1 infantry moved from Vyborg to Finland
            1 bomber moved from Novgorod to Finland
Place Units - Germans
            1 artillery placed in France
            3 infantry and 1 mech_infantry placed in Germany
            1 aaGun and 1 fighter placed in United Kingdom
            1 destroyer and 2 submarines placed in 110 Sea Zone
Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3,5,4,2,5,5
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1
            Germans collect 45 PUs (7 lost to blockades); end with 45 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
United Kingdom : 1 flag, 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour, 8 infantry and 1 tactical_bomber
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor and 2 infantry
    Western Germany : 1 airfield, 1 factory_major and 1 harbour
    Poland : 3 artilleries and 1 infantry
    Germany : 1 factory_major, 3 infantry and 1 mech_infantry
    Holland Belgium : 1 aaGun, 1 airfield, 1 fighter, 1 mech_infantry and 1 tactical_bomber
    Karelia : 1 flag
    Baltic States : 3 aaGuns, 9 armour, 10 artilleries, 13 infantry and 11 mech_infantrys
    Vyborg : 1 flag
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
    125 Sea Zone : 1 submarine
    106 Sea Zone : 1 flag
    Bulgaria : 1 flag
    Greece : 1 flag
    97 Sea Zone : 1 infantry
    Yugoslavia : 1 flag
    Finland : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 bomber and 1 infantry
    110 Sea Zone : 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 52 / 55
    Russians : 34 / 34
    Japanese : 34 / 38
    Americans : 55 / 77
    Chinese : 12 / 12
    British : 15 / 0
    UK_Pacific : 15 / 11
    Italians : 26 / 35
    ANZAC : 14 / 24
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
dont despair, pls, busy week with Christmas celebration (already), visitors and such. And I am mulling over Russian options, oc.
Russia is welcome to join the Axis
visitor gone, sorry about the long delay, there was no chance. At it, will come before I go to bed.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
            Russians buy 3 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 infantry moved from Manchuria to Jehol
                  Chinese take Jehol from Japanese
            2 infantry moved from Belarus to Novgorod
            2 fighters and 2 tactical_bombers moved from Belarus to Novgorod
            1 infantry moved from Western Ukraine to Eastern Poland
            1 bomber moved from Russia to Eastern Poland
            1 infantry moved from Belarus to Novgorod
Combat - Russians
            Battle in Novgorod
                Russians attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                    Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Novgorod, round 2 :  5/7 hits
                    Germans roll dice for 2 infantry in Novgorod, round 2 :  1/2 hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Eastern Poland
                Russians attack with 1 bomber and 1 infantry
                Italians defend with 1 infantry
                    Russians roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                    Italians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                    1 infantry owned by the Italians lost in Eastern Poland
                Russians win, taking Eastern Poland from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
Non Combat Move - Russians
            1 bomber moved from Eastern Poland to Russia
            2 fighters and 2 tactical_bombers moved from Novgorod to Belarus
            2 artilleries and 6 infantry moved from Bryansk to Belarus
            2 artilleries and 5 infantry moved from Russia to Bryansk
            1 aaGun moved from Belarus to Bryansk
            1 mech_infantry moved from Belarus to Bessarabia
            5 mech_infantrys moved from Ukraine to Caucasus
            1 infantry moved from Shensi to Tsinghai
Place Units - Russians
            3 mech_infantrys placed in Ukraine
            3 artilleries, 2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
            Russians collect 35 PUs (2 lost to blockades); end with 35 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
            Japanese buy 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 mech_infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Burma
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 33 Sea Zone to 49 Sea Zone
            1 mech_infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Kiangsu to Jehol
            1 bomber moved from Kiangsu to Jehol
            1 mech_infantry moved from Kiangsu to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Kweichow
            1 armour moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Szechwan to Yunnan
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            1 fighter moved from Yunnan to 43 Sea Zone
            2 fighters and 3 tactical_bombers moved from Yunnan to Malaya
            1 bomber moved from Yunnan to Malaya
sz 49 I have a sub and you have a sub you have a submerge choice before I fire correct? I forget anyway let me know if you want to leave your US sub up one way or the other.
Yes, the sub can choose to either fight and defend at 1 or to submerge.
submerge
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
            Japanese buy 1 destroyer, 4 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
            1 mech_infantry moved from French Indo China to Siam
                  Japanese take Siam from UK_Pacific
            1 infantry moved from Yunnan to Shan State
            1 infantry moved from Yunnan to Burma
            1 transport moved from 36 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Kwangtung to 20 Sea Zone
            1 mech_infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            1 submarine moved from 33 Sea Zone to 49 Sea Zone
            1 mech_infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Kiangsu to Jehol
            1 bomber moved from Kiangsu to Jehol
            1 mech_infantry moved from Kiangsu to Kweichow
                  Japanese take Kweichow from Chinese
            1 armour moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 armour moved from Hopei to Kweichow
            1 armour moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 armour moved from Szechwan to Yunnan
            1 fighter and 1 tactical_bomber moved from Yunnan to Burma
            1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
            1 fighter moved from Yunnan to 43 Sea Zone
            2 fighters and 3 tactical_bombers moved from Yunnan to Malaya
            1 bomber moved from Yunnan to Malaya
Combat - Japanese
            Battle in Malaya
                Japanese attack with 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 harbour and 2 infantry; ANZAC defend with 1 infantry
                    Japanese roll dice for 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Malaya, round 2 :  4/8 hits
                    UK_Pacific roll dice for 3 infantry in Malaya, round 2 :  1/3 hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
                Japanese win, taking Malaya from UK_Pacific with 1 bomber, 2 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in 43 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 submarine and 1 transport
                1 submarine owned by the ANZAC Submerged
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Jehol
                Japanese attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Jehol, round 2 :  1/2 hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
                Japanese win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Russians: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in Burma
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 :  1/3 hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Shan State
                Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  1/3 hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 49 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 submarine; ANZAC defend with 1 transport
                1 submarine owned by the Americans Submerged
                    1 transport owned by the ANZAC lost in 49 Sea Zone
                    Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 :  0/1 hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
            1 fighter moved from 36 Sea Zone to Japan
            1 tactical_bomber moved from Philippines to Japan
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            2 carriers moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 36 Sea Zone to 37 Sea Zone
            1 infantry moved from Kiangsu to Anhwe
            2 mech_infantrys moved from Kwangtung to Yunnan
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
            1 fighter moved from 43 Sea Zone to 37 Sea Zone
            2 fighters moved from Malaya to 37 Sea Zone
            1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 bomber moved from Malaya to Yunnan
            2 tactical_bombers moved from Malaya to Yunnan
            1 tactical_bomber moved from Shan State to Yunnan
            1 fighter moved from Shan State to Yunnan
            1 fighter moved from Burma to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            1 bomber moved from Jehol to Yunnan
Place Units - Japanese
            1 destroyer and 1 submarine placed in 6 Sea Zone
            2 infantry placed in Japan
            3 mech_infantrys placed in Kwangtung
            2 infantry placed in Kiangsu
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,3
            Japanese collect 40 PUs (3 lost to blockades); end with 40 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
    Shantung : 1 flag
    Kwangsi : 1 flag
    Kiangsu : 1 flag, 1 factory_minor and 2 infantry
    Kiangsi : 1 flag
    Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
    Siam : 1 mech_infantry
    Hainan : 1 harbour
    Yunnan : 1 flag, 1 armour, 2 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 4 tactical_bombers
    Kweichow : 1 flag, 1 armour and 1 mech_infantry
    Hunan : 1 flag
    Hopei : 1 flag
    Szechwan : 1 flag
    Chahar : 1 flag, 1 mech_infantry
    Anhwe : 1 flag, 1 infantry
    Shan State : 1 flag, 1 infantry
    Burma : 1 flag, 1 infantry
    Malaya : 1 flag, 1 harbour and 1 mech_infantry
    Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
    Philippines : 1 flag, 1 airfield and 1 harbour
    Soviet Far East : 1 flag, 1 infantry
    French Indo China : 1 flag
    Java : 1 flag, 1 infantry
    49 Sea Zone : 1 submarine
    37 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
    36 Sea Zone : 1 flag
    20 Sea Zone : 1 destroyer and 1 transport
    6 Sea Zone : 1 destroyer and 1 submarine
Production/PUs Summary :
Germans : 50 / 55
    Russians : 37 / 35
    Japanese : 43 / 40
    Americans : 55 / 77
    Chinese : 9 / 12
    British : 15 / 0
    UK_Pacific : 9 / 11
    Italians : 25 / 35
    ANZAC : 14 / 24
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0