1d6<=1: 6; Hits: 0
1d6<=3: 3; Hits: 1
1d6<=4: 3; Hits: 1
1d6<=3: 5; Hits: 0
16L BM2 oystello (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 artillery, 1 bomber and 1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 4 submarines and 1 transport; Americans defend with 1 submarine
1 submarine owned by the Italians Submerged
Battle in Northern Italy
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians winBritish win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 1 transport remaining, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Ukraine
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3,5,5,4,6,3,4,3,1,1,2,4,1
Italians collect 4 PUs (10 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Malaya to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from French Indo China to Kwangsi
1 destroyer and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
3 armour and 3 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hopei
1 fighter moved from 19 Sea Zone to Kwangtung
3 fighters moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from 19 Sea Zone to Kwangtung
1 submarine moved from 39 Sea Zone to 36 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Germans
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I can’t win this one.
I was thinking of a Sea Lion gambit but without sinking that fleet (which I can’t unless I get very lucky) it won’t work.
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OK
I think you are right. Good game
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Rematch? I’ve posted your result.
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I’ll switch. I do better as Allies apparently.