@simon33 Yes, all three fighters.
16L BM2 oystello (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Ukraine to VolgogradCombat - Italians
Italians creates battle in territory 97 Sea Zone
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Volgograd causes 5 damage total.Non Combat Move - Italians
1 bomber moved from Volgograd to UkrainePlace Units - Italians
1 artillery and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Southern Italy
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
I couldn’t edit the mech either!
I guess use edit mode to move it north after removing the one there?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Yunnan to Kweichow
3 armour moved from French Indo China to Kweichow
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from 36 Sea Zone to 19 Sea ZoneCombat - ANZAC
Battle in Kweichow
ANZAC attack with 3 armour, 1 artillery and 3 infantry
Japanese defend with 1 infantry
ANZAC win, taking Kweichow from Japanese with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 19 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win, taking 19 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from Malaya to French Indo China
2 fighters moved from French Indo China to 36 Sea ZonePlace Units - ANZAC
2 infantry and 1 tactical_bomber placed in French Indo China
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Malaya: 1 bomber
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Adding units owned by Germans to Anhwe: 5 bombers
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea ZoneTurn Complete - French
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I couldn’t edit the mech either!
I guess use edit mode to move it north after removing the one there?
you now have 5 german bombers in china, kill kiangsi during germany
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 fighters moved from Norway to 110 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery, 1 bomber and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to Belarus
5 bombers moved from Anhwe to KiangsiCombat - Germans
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Scramble SZ110?
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no
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
3 fighters moved from Norway to 110 Sea Zone
2 infantry moved from Eastern Poland to Western Ukraine
1 tactical_bomber moved from Ukraine to Western Ukraine
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 artillery, 1 bomber and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to Belarus
5 bombers moved from Anhwe to KiangsiCombat - Germans
Battle in 110 Sea Zone
Germans attack with 6 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 119 Sea Zone
Germans attack with 1 destroyer and 4 fighters
British defend with 1 destroyer
Germans win with 4 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for British: 1 destroyer
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 3 infantry
Germans win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Kiangsi
Germans attack with 5 bombers
Americans defend with 1 mech_infantry
Germans win with 5 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Kiangsi: 5 bombers
EDIT: Turning off Edit Mode
1 armour, 7 artilleries, 6 infantry and 1 mech_infantry moved from Archangel to Nenetsia
2 transports moved from 127 Sea Zone to 112 Sea Zone
2 artilleries moved from Novgorod to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
2 fighters moved from Southern Italy to 112 Sea Zone
3 fighters moved from 110 Sea Zone to Western Germany
3 fighters moved from 110 Sea Zone to Norway
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
4 fighters moved from 119 Sea Zone to 112 Sea Zone
1 infantry moved from Western Germany to France
1 bomber moved from Rostov to Ukraine
1 tactical_bomber moved from Western Ukraine to UkrainePlace Units - Germans
2 carriers, 1 destroyer and 1 fighter placed in 112 Sea Zone
1 artillery and 1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
2 infantry moved from Bryansk to Belarus
2 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Russia to Belarus
2 fighters moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Rostov
1 infantry moved from Volgograd to RostovCombat - Russians
Battle in Belarus
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 artillery
Russians win, taking Rostov from Germans with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 artillery moved from Samara to Novosibirsk
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to Vologda
1 artillery and 1 infantry moved from Russia to Samara
1 artillery and 4 infantry moved from Russia to Bryansk
2 fighters moved from Western Ukraine to Russia
2 fighters moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
6 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from Japan to Kiangsu
2 artilleries and 2 infantry moved from Shantung to Kiangsu
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in Kiangsu
Japanese attack with 2 artilleries, 1 fighter and 2 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
3 fighters moved from 19 Sea Zone to Japan
1 fighter moved from Kiangsu to Shantung
1 artillery and 1 infantry moved from Anhwe to ShantungPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Shantung
1 fighter and 1 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 8 bombers and 6 infantry; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
4 fighters moved from 109 Sea Zone to Holland Belgium
1 bomber moved from Yunnan to Kansu
1 bomber moved from Russia to Ukraine
1 bomber moved from Yunnan to Suiyuyan
2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
1 bomber moved from Malaya to Chahar
1 bomber moved from Malaya to Anhwe
1 bomber moved from Malaya to Hopei
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
8 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
1 destroyer and 6 submarines moved from 109 Sea Zone to 110 Sea ZoneCombat - Americans
Strategic bombing raid in Ukraine
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Suiyuyan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Kansu
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in Shensi
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 9 destroyers and 7 submarines
Germans defend with 1 submarine
Americans win with 9 destroyers and 7 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in FormosaNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
2 destroyers moved from 36 Sea Zone to 20 Sea Zone
2 submarines moved from 36 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Yunnan to Kwangsi
1 carrier and 2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from Eastern United States to 110 Sea Zone
2 carriers moved from 109 Sea Zone to 110 Sea Zone
2 infantry and 8 transports moved from 109 Sea Zone to 110 Sea Zone
3 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
3 armour, 3 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 bomber moved from Ukraine to Southern France
1 bomber moved from Kansu to Kweichow
1 bomber moved from Anhwe to Kweichow
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to Southern France
1 bomber moved from Western United States to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern France to Normandy Bordeaux
2 bombers moved from Southern France to Normandy BordeauxPlace Units - Americans
8 bombers placed in Eastern United States
3 infantry placed in Normandy Bordeaux
3 infantry placed in Southern France
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 infantry
EDIT: Changing ownership of Northern Italy from Italians to Americans
EDIT: Adding units owned by Americans to Northern Italy: 1 infantry
EDIT: Removing units owned by Americans from Northern Italy: 1 factory_major
EDIT: Adding units owned by Americans to Northern Italy: 1 factory_minor
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1
Americans collect 78 PUs (4 lost to blockades); end with 79 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 119 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in ShensiCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kansu
Chinese creates battle in territory Hopei
Chinese creates battle in territory AnhweNon Combat Move - Chinese
3 infantry moved from Yunnan to Hunan
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
2 artilleries and 2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Combat Move - British
4 submarines moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
3 bombers moved from Iraq to 97 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Italian SomalilandCombat - British
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I assume no scramble and I assume submerge?
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Yes
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - British
British buy 3 armour, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
4 submarines moved from 98 Sea Zone to 97 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
3 bombers moved from Iraq to 97 Sea Zone
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour and 2 transports moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Italian SomalilandCombat - British
Battle in Italian Somaliland
Battle in 97 Sea Zone
British attack with 1 battleship, 3 bombers, 1 cruiser, 2 fighters, 4 submarines and 1 transport; Americans loiter and taunt
Italians defend with 1 destroyer and 1 submarine
1 submarine owned by the Italians Submerged
British win, taking Italian Somaliland from Italians, taking 97 Sea Zone from Italians with 1 battleship, 3 bombers, 1 cruiser, 2 fighters, 4 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in GreeceNon Combat Move - British
1 carrier moved from 98 Sea Zone to 97 Sea Zone
3 bombers moved from 97 Sea Zone to Iraq
2 artilleries moved from Persia to Northwest Persia
1 mech_infantry moved from Iraq to Northwest Persia
3 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from Shan State to Yunnan
2 artilleries moved from Burma to Yunnan
1 mech_infantry moved from Malaya to Yunnan
1 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from India to West India
1 aaGun moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 destroyers moved from 109 Sea Zone to 110 Sea Zone
1 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 transport moved from 36 Sea Zone to 20 Sea ZonePlace Units - British
3 armour placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1
British collect 37 PUs (2 lost to blockades); end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
UK_Pacific undo move 1.
3 armour placed in India
1 mech_infantry placed in MalayaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 18 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour
Some Units in Malaya change ownership: 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 4 PUs;Combat Move - Italians
1 artillery, 1 bomber and 1 infantry moved from Ukraine to Western Ukraine
1 fighter and 1 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 4 submarines and 1 transport; Americans defend with 1 submarine
1 submarine owned by the Italians Submerged
Battle in Northern Italy
Italians attack with 1 fighter and 1 infantry
Americans defend with 1 factory_minor and 1 infantry
Italians winBritish win with 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 5 submarines and 1 transport remaining, taking Northern Italy from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Ukraine
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3,5,5,4,6,3,4,3,1,1,2,4,1
Italians collect 4 PUs (10 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 36 Sea Zone to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from Malaya to 19 Sea Zone
1 tactical_bomber moved from French Indo China to 19 Sea ZoneCombat - ANZAC
Battle in 19 Sea Zone
ANZAC attack with 1 bomber, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
ANZAC win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from French Indo China to Kwangsi
1 destroyer and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
3 armour and 3 infantry moved from Kweichow to Hopei
1 artillery moved from Kweichow to Hopei
1 fighter moved from 19 Sea Zone to Kwangtung
3 fighters moved from 19 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
1 bomber moved from 19 Sea Zone to Kwangtung
1 submarine moved from 39 Sea Zone to 36 Sea ZonePlace Units - ANZAC
2 armour and 1 fighter placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Germans