@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 1 carrier and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 fighter
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Germany
British destroys 63PUs while taking Germans capital
Non Combat Move - British
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Tunisia to Morocco
1 fighter moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 24 PUs; end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Hold on, I need to repost. Forgot to move the US bombers in my excitement.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - British
British buy 1 carrier and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Germany
Combat - British
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Germans scrambles to create a battle in territory 113 Sea Zone
Battle in 113 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 transport
Germans defend with 1 fighter
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for British: 1 destroyer
Battle in Germany
British destroys 63PUs while taking Germans capital
Non Combat Move - British
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 armour moved from Tunisia to Morocco
1 fighter moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 carrier placed in 110 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 24 PUs; end with 26 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Siberia: 2 bombers
EDIT: Adding units owned by Americans to Hawaiian Islands: 2 bombers
EDIT: Turning off Edit Mode
Should Italy attack sea zone 110, three US fighters will scramble.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 96 Sea Zone
1 battleship moved from 95 Sea Zone to 96 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 armour moved from Tobruk to Tunisia
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 carriers, 2 destroyers and 5 fighters
British defend with 1 destroyer; Americans defend with 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
3 hits. Lose 2subs and UK DD?
Yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - Italians
Italians buy 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
3 fighters moved from Southern Italy to 96 Sea Zone
1 battleship moved from 95 Sea Zone to 96 Sea Zone
2 carriers, 2 destroyers and 2 fighters moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
Italians take Tunisia from Americans
1 armour moved from Tobruk to Tunisia
1 armour moved from Ukraine to Rostov
Italians take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 infantry moved from France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 battleship, 2 carriers, 2 destroyers and 5 fighters
British defend with 1 destroyer; Americans defend with 2 carriers, 3 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Units damaged: 1 battleship owned by the Italians and 2 carriers owned by the Italians
Units damaged: 1 carrier owned by the Americans
1 battleship owned by the Italians and 2 carriers owned by the Italians retreated to 97 Sea Zone
Americans win with 2 carriers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 2 destroyers and 4 fighters
Casualties for British: 1 destroyer
Casualties for Americans: 2 destroyers, 2 fighters and 2 submarines
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
3 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
Place Units - Italians
3 fighters placed in Southern Italy
3 infantry placed in Egypt
2 infantry placed in Ukraine
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs total
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 35 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 39 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 2 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 artillery moved from Queensland to South Australia
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 cruiser moved from 62 Sea Zone to 56 Sea Zone
1 carrier moved from 62 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from 62 Sea Zone to 56 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to Western Australia
1 infantry moved from Northern Territory to South Australia
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 17
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Research Technology - Germans
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
3 artilleries and 3 infantry moved from France to Southern France
1 artillery and 1 infantry moved from Western Germany to Denmark
1 fighter moved from Novgorod to 113 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
2 bombers and 2 fighters moved from Novgorod to Russia
1 artillery and 2 infantry moved from Western Germany to Germany
2 artilleries moved from Poland to Germany
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 113 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in Denmark
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Germany
Germans attack with 3 artilleries and 2 infantry
British defend with 1 factory_minor and 1 infantry
Germans win, taking Germany from British with 3 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Southern France
Germans attack with 3 artilleries and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from Americans with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 bomber moved from 112 Sea Zone to Novgorod
2 bombers moved from Russia to Novgorod
2 fighters moved from Russia to Belarus
1 aaGun, 5 artilleries and 11 infantry moved from Eastern Poland to Belarus
3 artilleries moved from Novgorod to Belarus
2 armour moved from Karelia to Archangel
1 artillery moved from Poland to Eastern Poland
1 fighter moved from 113 Sea Zone to Western Germany
2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 artillery and 2 infantry moved from France to Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 12 PUs;
Russians buy 1 armour and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Tambov to Russia
Place Units - Russians
1 armour and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 17 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 artilleries and 3 infantry moved from Manchuria to Korea
2 bombers and 3 fighters moved from Japan to Korea
1 infantry moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Samara to Tambov
Japanese take Tambov from Russians
Combat - Japanese
Battle in Korea
Japanese attack with 3 artilleries, 2 bombers, 3 fighters and 3 infantry
Russians defend with 2 infantry
Japanese win, taking Korea from Americans with 3 artilleries, 2 bombers, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
2 bombers and 3 fighters moved from Korea to Japan
1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Ukraine to Germany
5 artilleries and 5 infantry moved from Volgograd to Samara
1 infantry moved from Vologda to Samara
5 artilleries and 5 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Jehol to Anhwe
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 artilleries and 1 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from French Central Africa to French Equatorial Africa
2 artilleries and 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
3 armour and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa
1 aaGun, 12 artilleries and 6 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - Japanese
2 carriers, 2 destroyers, 3 fighters and 1 tactical_bomber placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2
Japanese collect 88 PUs (2 lost to blockades); end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to Gold Coast
1 artillery moved from French West Africa to Gold Coast
3 armour and 1 bomber moved from Morocco to Tunisia
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
Scramble sea zone 97?
Yes, definitely.
BTW, I assumed no intercept in Moscow. Forgot to note that.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 artillery, 6 destroyers, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French West Africa to Gold Coast
1 artillery moved from French West Africa to Gold Coast
3 armour and 1 bomber moved from Morocco to Tunisia
1 fighter moved from United Kingdom to 97 Sea Zone
1 fighter moved from 96 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from United Kingdom to 97 Sea Zone
1 carrier moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
Combat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Tunisia
Americans attack with 3 armour and 1 bomber
Italians defend with 1 armour, 1 artillery and 1 infantry
Americans win, taking Tunisia from Italians with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 armour
Battle in Gold Coast
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 carriers and 3 fighters
Italians win with 1 battleship and 2 fighters remaining. Battle score for attacker is -23
Casualties for Italians: 2 carriers and 1 fighter
Casualties for Americans: 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
1 bomber moved from Tunisia to Algeria
1 bomber moved from Algeria to Morocco
1 carrier moved from 96 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from French West Africa to 87 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 87 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
2 transports moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 92 Sea Zone
3 artilleries, 2 carriers, 4 destroyers, 2 fighters, 3 infantry, 2 tactical_bombers and 3 transports moved from 25 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
4 destroyers and 2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
1 fighter placed in Eastern United States
Americans undo move 3.
1 fighter and 1 tactical_bomber placed in Eastern United States
2 destroyers placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 18
Purchase Units - British
British buy 1 fighter, 3 infantry and 1 transport; Remaining resources: 3 PUs;
Combat Move - British
Non Combat Move - British
1 armour moved from Morocco to Tunisia
4 armour, 2 fighters, 6 infantry and 1 tactical_bomber moved from Rhodesia to Union of South Africa
Place Units - British
3 infantry placed in Union of South Africa
1 fighter and 1 transport placed in 110 Sea Zone
Turn Complete - British
British collect 19 PUs; end with 22 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs
Turn Complete - UK_Pacific
I assumed you wanted to keep the battleship and chose a fighter as a casualty. If you prefer instead to keep the fighter, do an edit to add a fighter and lose the battleship.