Agreed it could have definitely been worse!
16L G40 BM 2.0 Giallo(axis) vs Patryn(allies and new)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 1 carrier, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Finland
1 artillery moved from Norway to Finland
2 artilleries and 6 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 infantry moved from British Guiana to 88 Sea Zone
1 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
4 fighters moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
3 fighters moved from 35 Sea Zone to 21 Sea Zone
2 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo Jima
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 5 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 5 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Holland Belgium
Americans attack with 1 artillery, 4 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Americans attack with 1 artillery and 1 bomber
Germans defend with 1 mech_infantry
Americans win, taking Finland from Germans with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 21 Sea Zone
Americans attack with 1 bomber and 3 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from 21 Sea Zone to Philippines
2 fighters and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
3 fighters moved from 21 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
4 fighters moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Finland to Norway
4 carriers, 1 destroyer and 8 fighters moved from 10 Sea Zone to 89 Sea Zone
1 bomber moved from 35 Sea Zone to PhilippinesPlace Units - Americans
1 artillery and 2 infantry placed in Norway
1 carrier and 4 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery and 4 infantry moved from Kiangsi to Anhwe
1 fighter moved from Hunan to Hopei
1 artillery moved from Kweichow to Hopei
1 infantry moved from Kweichow to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Anhwe
Chinese attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 fighter moved from Hopei to KweichowPlace Units - Chinese
1 infantry placed in Szechwan
1 artillery and 2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 9 infantry; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 5 infantry moved from West India to Eastern Persia
9 infantry moved from India to West India
5 artilleries and 6 infantry moved from Hunan to KweichowNon Combat Move - British
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Algeria to Tunisia
1 aaGun moved from Hunan to Kweichow
4 infantry and 1 marine moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Kiangsi to Kweichow
2 aaGuns and 26 infantry moved from Kiangsi to AnhwePlace Units - British
6 infantry placed in United Kingdom
1 infantry placed in United Kingdom
2 infantry placed in QuebecTurn Complete - British
British collect 21 PUs; end with 21 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUsPlace Units - UK_Pacific
9 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 9 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 artilleries, 1 carrier, 1 destroyer and 1 marine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
2 armour moved from Northwest Persia to Iraq
Italians take Iraq from Russians
1 mech_infantry moved from Trans-Jordan to Alexandria
Italians take Alexandria from British
1 armour moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 armour moved from South West Africa to Union of South Africa
1 armour, 3 artilleries and 3 mech_infantrys moved from Rhodesia to Union of South Africa
1 bomber and 3 fighters moved from Belgian Congo to Union of South Africa
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 bomber and 2 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Union of South Africa
Italians attack with 2 armour, 3 artilleries, 1 bomber, 3 fighters and 3 mech_infantrys
British defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Italians win, taking Union of South Africa from British with 2 armour, 2 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 10
Casualties for Italians: 1 artillery and 3 mech_infantrys
Casualties for British: 1 armour, 1 artillery, 4 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 3 artilleries, 1 bomber, 2 fighters, 4 infantry and 2 mech_infantrys
British defend with 1 artillery and 5 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
2 artilleries owned by the Italians retreated to France
Americans win with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15
Casualties for Italians: 1 artillery, 4 infantry and 2 mech_infantrys
Casualties for Americans: 3 infantryNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Southern Italy
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour moved from Trans-Jordan to Iraq
1 bomber moved from Union of South Africa to Egypt
3 fighters moved from Union of South Africa to Belgian CongoPlace Units - Italians
3 artilleries placed in Egypt
1 marine placed in Southern Italy
1 carrier and 1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 35 PUs; end with 35 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 marine moved from Java to 42 Sea Zone
1 marine and 1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 marine and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Kiangsi to Kiangsu
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 marine moved from 37 Sea Zone to Malaya
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from New South Wales to 62 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
3 bombers moved from Philippines to India
1 bomber moved from Philippines to IndiaPlace Units - ANZAC
1 carrier and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northwest Persia to Iraq
3 infantry moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Normandy Bordeaux
3 fighters and 3 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Archangel
2 bombers moved from Bryansk to ArchangelCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 3 fighters, 3 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 artillery and 5 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 3 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 2 infantry
Casualties for British: 1 artillery and 5 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Archangel to Bryansk
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
3 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 bomber moved from Normandy Bordeaux to Western Germany
7 mech_infantrys moved from Germany to Baltic States
3 mech_infantrys moved from Volgograd to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 aaGun moved from Vyborg to Novgorod
1 aaGun moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in France
3 artilleries placed in Ukraine
3 mech_infantrys placed in Volgograd
6 infantry placed in Germany
5 infantry placed in Western Germany
Germans undo move 4.
Germans undo move 4.
8 infantry placed in Germany
3 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 4.
3 infantry placed in Volgograd
3 mech_infantrys placed in Western Germany
Germans undo move 3.
7 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
2 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to Samara
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from ItaliansCombat - Russians
Battle in Samara
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
1 tactical_bomber moved from Samara to RussiaPlace Units - Russians
1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 11 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Shantung to Kiangsu
1 bomber moved from Shantung to Kiangsu
1 bomber moved from Japan to Kiangsu
2 armour and 1 mech_infantry moved from Tsinghai to Turkmenistan
1 armour and 1 mech_infantry moved from Sikang to Turkmenistan
2 armour and 3 mech_infantrys moved from Shensi to Kazakhstan
1 mech_infantry moved from Suiyuyan to Novosibirsk
1 mech_infantry moved from Chahar to Kansu
1 infantry moved from Shantung to Kiangsu
1 fighter moved from 6 Sea Zone to 17 Sea Zone
2 marines moved from Japan to 6 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 26 Sea Zone
1 battleship and 1 marine moved from 6 Sea Zone to 25 Sea Zone
1 battleship and 1 marine moved from 25 Sea Zone to 26 Sea Zone
2 marines moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Urals to Vologda
Japanese take Vologda from RussiansCombat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kiangsu
Japanese attack with 2 bombers and 3 infantry
ANZAC defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Japanese attack with 2 marines
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese win, taking Hawaiian Islands from Americans with 2 marines remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
6 carriers and 2 cruisers moved from 6 Sea Zone to 26 Sea Zone
7 submarines moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 17 Sea Zone to Japan
9 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
2 bombers moved from Kiangsu to Japan
1 aaGun moved from Suiyuyan to Kansu
1 aaGun moved from Olgiy to Kansu
1 aaGun moved from Shantung to Jehol
6 infantry moved from Shantung to JeholPlace Units - Japanese
10 infantry placed in Japan
Japanese undo move 1.
8 infantry and 2 mech_infantrys placed in Japan
3 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 40 PUs; end with 40 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 6 artilleries, 2 bombers, 8 infantry and 6 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Philippines to 20 Sea Zone
1 bomber moved from Philippines to 21 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 artillery moved from Finland to Karelia
Russians take Karelia from Germans
2 fighters moved from 91 Sea Zone to Normandy Bordeaux
6 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Norway to Holland Belgium
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from Norway to 112 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
7 transports moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 8 fighters and 3 infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 8 fighters and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 1 bomber and 4 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 35 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 20 Sea Zone to Caroline Islands
1 bomber moved from 21 Sea Zone to Caroline Islands
3 fighters and 1 tactical_bomber moved from 20 Sea Zone to 33 Sea Zone
3 fighters moved from 21 Sea Zone to 33 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 1 fighter, 5 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 carriers, 1 destroyer and 8 fighters moved from 89 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Normandy Bordeaux to 91 Sea Zone
6 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from Holland Belgium to United Kingdom
1 infantry moved from Norway to Finland
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
4 artilleries and 4 infantry placed in Western United States
6 transports placed in 101 Sea Zone
2 artilleries, 2 bombers and 4 infantry placed in Eastern United States
Americans undo move 3.
1 artillery and 2 infantry placed in Norway
1 artillery, 2 bombers and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 103 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 4 infantry moved from Anhwe to Kiangsu
1 fighter moved from Kweichow to KiangsuCombat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Suiyuyan
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Battle in Kiangsu
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 3 infantry
Chinese win, taking Shensi from Japanese, taking Suiyuyan from Japanese, taking Tsinghai from Japanese, taking Chahar from Japanese, taking Sikang from Japanese, taking Kiangsu from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 4 infantry
Casualties for Japanese: 3 infantryNon Combat Move - Chinese
1 artillery moved from Hopei to Shensi
1 fighter moved from Kiangsu to Kweichow
2 artilleries and 3 infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
2 artilleries and 2 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 6 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Tunisia to Libya
British take Libya from Italians
2 artilleries and 5 infantry moved from Eastern Persia to Persia
British take Persia from Germans
9 infantry moved from West India to Eastern Persia
9 infantry moved from India to West India
3 infantry moved from Anhwe to Shantung
1 tactical_bomber moved from Kweichow to Shantung
2 fighters moved from Kweichow to Shantung
1 infantry moved from Anhwe to Shantung
22 infantry moved from Anhwe to Jehol
1 battleship, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 33 Sea ZoneCombat - British
Battle in Shantung
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor and 3 infantry
British win, taking Shantung from Japanese with 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 3 infantry
Battle in Jehol
British attack with 22 infantry
Japanese defend with 1 aaGun and 6 infantry
British win, taking Jehol from Japanese with 16 infantry remaining. Battle score for attacker is 5
Casualties for British: 6 infantry
Casualties for Japanese: 1 aaGun and 6 infantry
Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - British
4 infantry and 1 marine moved from Szechwan to Sikang
1 aaGun, 5 artilleries and 6 infantry moved from Kweichow to Shensi
2 aaGuns moved from Anhwe to Jehol
2 fighters and 1 tactical_bomber moved from Shantung to Kweichow
2 aaGuns and 4 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 4 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 transport placed in 106 Sea Zone
6 infantry placed in United KingdomTurn Complete - British
British collect 21 PUs; end with 23 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUsPlace Units - UK_Pacific
1 bomber and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 1 bomber and 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians repair damage of 3x factory_minor; Remaining resources: 46 PUs;
Italians buy 2 armour, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 marine moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 marine moved from 97 Sea Zone to 92 Sea Zone
1 marine moved from 92 Sea Zone to Gibraltar
2 armour moved from Union of South Africa to Belgian Congo
2 artilleries moved from Union of South Africa to Rhodesia
3 fighters moved from Belgian Congo to Iraq
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
3 artilleries moved from Egypt to Trans-Jordan
1 bomber moved from Southern Italy to Holland Belgium
1 artillery moved from France to Holland Belgium
1 bomber moved from Egypt to Tambov
1 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Alexandria to Trans-Jordan
2 fighters moved from Western Germany to Holland BelgiumCombat - Italians
Battle in Gibraltar
Battle in Holland Belgium
Italians attack with 1 artillery, 1 bomber and 2 fighters
Americans defend with 1 infantry
Italians win, taking Gibraltar from British, taking Holland Belgium from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tambov
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Volgograd
2 fighters moved from Holland Belgium to Germany
1 bomber moved from Holland Belgium to Southern Italy
8 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Union of South Africa
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Southern France
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 34 PUs; end with 34 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 marine moved from Malaya to 37 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 marine and 1 transport moved from 37 Sea Zone to 39 Sea ZoneNon Combat Move - ANZAC
1 carrier and 1 fighter moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Philippines to 33 Sea Zone
1 fighter moved from Philippines to Burma
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
3 infantry moved from Tunisia to Libya
1 destroyer moved from 35 Sea Zone to 33 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bryansk to Smolensk
2 bombers moved from Bryansk to Smolensk
7 mech_infantrys moved from Baltic States to Karelia
2 mech_infantrys moved from Archangel to Karelia
3 infantry moved from France to Normandy Bordeaux
3 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
4 fighters and 4 tactical_bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Iraq to EgyptCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 4 fighters, 3 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 2 aaGuns and 4 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 4 fighters, 1 infantry, 3 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 2 infantry
Casualties for British: 2 aaGuns and 4 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Karelia
Germans attack with 9 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Karelia from Russians with 7 mech_infantrys remaining. Battle score for attacker is -4
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 artillery
Battle in Smolensk
Germans attack with 2 bombers and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 bombers moved from Smolensk to Novgorod
1 submarine moved from 113 Sea Zone to 124 Sea Zone
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Novgorod to Karelia
3 infantry moved from Volgograd to Rostov
1 bomber, 4 fighters and 4 tactical_bombers moved from Normandy Bordeaux to Western GermanyPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in France
Germans undo move 2.
10 mech_infantrys placed in Western Germany
3 infantry placed in Volgograd
1 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 bombers
EDIT: Adding units owned by Germans to Bryansk: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Samara
Russians take Samara from ItaliansCombat - Russians
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 5 PUs; end with 5 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 10 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 carrier, 3 submarines and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 marines moved from Hawaiian Islands to 26 Sea Zone
2 battleships, 6 carriers, 2 cruisers, 2 marines and 7 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Vologda to Novosibirsk
1 mech_infantry moved from Novosibirsk to Caucasus
2 armour and 3 mech_infantrys moved from Kazakhstan to Caucasus
3 armour and 2 mech_infantrys moved from Turkmenistan to Caucasus
1 infantry and 1 mech_infantry moved from Kansu to NovosibirskNon Combat Move - Japanese
2 marines moved from 6 Sea Zone to Japan
7 fighters and 6 tactical_bombers moved from Japan to 6 Sea Zone
2 aaGuns moved from Kansu to Novosibirsk
1 tactical_bomber moved from Japan to 6 Sea ZonePlace Units - Japanese
1 carrier and 3 submarines placed in 6 Sea Zone
1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 10 artilleries, 2 bombers, 1 destroyer, 10 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Finland to Vyborg
Russians take Vyborg from Germans
1 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from Western United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 104 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
6 fighters moved from 91 Sea Zone to Normandy Bordeaux
6 fighters moved from 110 Sea Zone to Holland Belgium
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from United Kingdom to Normandy BordeauxCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 airfield, 1 harbour and 1 marine
Americans win, taking Gibraltar from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Italians: 1 marine
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 bombers, 6 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 bombers and 6 fighters remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry and 3 mech_infantrys
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Americans attack with 6 fighters and 2 infantry
Italians defend with 1 artillery
Americans win, taking Holland Belgium from Germans with 6 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Americans attack with 3 fighters and 1 tactical_bomber
Italians defend with 1 cruiser
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 fighter
Battle in Hawaiian IslandsNon Combat Move - Americans
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 artillery, 1 battleship, 5 carriers, 3 cruisers, 2 destroyers, 8 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Caroline Islands to Queensland
3 transports moved from 110 Sea Zone to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
6 fighters moved from Holland Belgium to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
6 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 bombers moved from Normandy Bordeaux to United Kingdom
1 aaGun and 1 infantry moved from Morocco to Algeria
1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
8 transports moved from 91 Sea Zone to 89 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 10 Sea Zone
2 bombers placed in Western United States
1 artillery and 2 infantry placed in Norway
2 artilleries and 8 infantry placed in Eastern United States
Americans undo move 4.
4 artilleries and 4 infantry placed in Central United States
5 artilleries and 4 infantry placed in Eastern United States
Americans undo move 5.
Americans undo move 4.
5 artilleries and 5 infantry placed in Eastern United States
4 artilleries and 3 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 114 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in KansuCombat - Chinese
Chinese creates battle in territory KansuNon Combat Move - Chinese
2 artilleries and 3 infantry moved from Chahar to Jehol
1 artillery moved from Kiangsu to Kiangsi
3 artilleries and 5 infantry moved from Shensi to Tsinghai
1 fighter moved from Kweichow to AnhwePlace Units - Chinese
1 artillery and 5 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs