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    So my friend picked the Empire…

    It didn’t take us long to realize that the probe deck was shrinking fast and I didn’t have any reputation earned… so we ditched the 16 starting rep house rule and put it back to 14. My buddy caught on fast and I was on the ropes for most of the game, but his units were never close to my base (Which was in Dantooine). Luke was turned to the dark side, Leia went to Yoda, Obi Wan sacrificed himself, Lando was captured twice (frozen once), and Han rescued him twice. Very fun game, there was one factor in balance that I wasn’t counting on… and that was the advanced setup (first game using it) so I’m inclined to agree based on my few games that the game is balanced. Although, there was the same repeated moans coming from the Empire player (like each game I’ve played) about the ability to move the base whenever the Empire threat is knocking on the door. I definitely learn new things every game, and the lack of probe cards when moving the base is a big deal (so getting lots of probe cards is a must)… also, the ability to always attempt capturing a rebel leader is huge for the dark side. I think losing 1 reputation the first time the rebels move the base is a viable solution to the crying coming from the Empire’s side… but we won’t be using house rules for this game for a while now that we are using the advanced setup… as for results, the Empire beat me due to one rebel mission card played a fraction too late (and the fact that I foolishly talked about my new base location before the fat lady sang :oops:). Lot’s learned every game… thanks for the help, I’ll have more questions for sure.


  • All of this Rebellion talk is really giving me the itch to play this…  Sadly, players are in short supply around my neck of the woods…

  • '22 '20 '19 '18 '17 '16

    There’s a mod for the game on Vassal, on online tabletop engine. It takes some getting used to but seems to work fine.


  • I’m not a fan of those programs.  That’s not to say theh are bad.  They’re pretty awesome as a matter of fact.  But part of the experience for me is the social interaction.

  • '22 '20 '19 '18 '17 '16

    I agree. The thing with this game is you want to have a stable of opponents with similar experience levels to make for lively games. I have a few friends with varying levels of skill with the game but I do feel like I need a challenge at times.

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    I honestly think more A&A enthusiasts will love this game when they discover it. The scale and production value is tremendous, and the strategy depth evolves after each game played.


  • @Young:

    I honestly think more A&A enthusiasts will love this game when they discover it. The scale and production value is tremendous, and the strategy depth evolves after each game played.

    I couldn’t agree with this more!  It’s my 2016 game of the year.


  • Young Grasshopper-  Have you had an additional games of this here lately?

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    @ChromiumAgeCollector:

    Young Grasshopper-  Have you had an additional games of this here lately?

    Yes… 1 more since last known game. I was the rebels and barely won by the skin of my teeth. Luke was turned to the dark side early, Han Solo was captured late game, and I sacrificed Obi Won around mid game. He had a ton more leaders than I did at the end, and the probe deck was down to just three when I was forced to move my base… like I said, the skin of my teeth.


  • Wow!  Sounds like a great game!

    How are you feeling about the balance now?

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    @ChromiumAgeCollector:

    Wow!  Sounds like a great game!

    How are you feeling about the balance now?

    Balance is good if you use the advanced setup which favours the Empire, if the Empire takes advantage of their initiative and waits for the rebels to make their decisions first, and if they deplete the probe deck as much as possible.


  • I finally got this to the table again tonight!  I played my neighbor and absolutely trounced him!  He did a cheeky base placement on Dantooine despite the fact that I has a small force starting in Mygeeto.  I found the base turn 4, but as I just had a scout force, he held on.  However, I was able to bring in reinforcements the next turn and wiped out the base.

  • '22 '20 '19 '18 '17 '16

    Putting the base Dantooine is gutsy, but it’s not as brazen as picking Alderaan! This was earlier on when my friends were goofing around, I’m glad they’ve shown more interest in refining their strategies since then.


  • I love this game so much I made a video for it on my YouTube channel!

    https://www.youtube.com/watch?v=4J_5IEdr5VI

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    @ChromiumAgeCollector:

    I love this game so much I made a video for it on my YouTube channel!

    https://www.youtube.com/watch?v=4J_5IEdr5VI

    Removed?


  • There was a major audio error that I had to fix.

    Try this link!

    https://www.youtube.com/watch?v=FwDiSi6BhkE

  • '22 '20 '19 '18 '17 '16

    Great analysis of what has become a near certain Rebel opener. As tempting as it is to make a move or two the first turn, keeping a Corvette and Cruiser off the queue can be more valuable than subjugating a system based on opportunity cost.


  • So true!  I’m glad to see that it’s not just a standard opening in my metagame.


  • Hi All,

    I’m actually just dusting off my old A&A games (original box and DDay expansion) and getting back into them.  Played a lot over 15 years ago…so some things are still “new” to me (first time playing DDay expansion).  Anyway…this actually isn’t about getting back into A&A…it’s…about Star Wars…and an A&A version.

    I can see that SW Rebellion is the closest thing out there right now to a A&A: Star Wars version…but I’m curious if anyone out there has tried making their own version that’s closer to the A&A versions?  I’ve ordered the Risk version (for the miniatures) and will try and find a (hahaha) inexpensive copy of Rebellion (so I can play and get more miniatures as well as ideas for what I want in my home version).  I’m just curious to see if anyone else is as inventive as I desire to be in making my own Axis & Allies: Star Wars game.

    Feel free to email me separately from this if you want—especially because I’m still looking for the Rebellion game, more miniatures, and any good ideas on how to create a new game…LOL.  Thanks!  Palledine@hotmail.com

    Mike


  • I think given the counter insurgency nature of the conflict in Star Wars, I think that the mechanisms in A&A will do a poor job modeling it.  Perhaps trying playing SW:R by its rules?  It’s really really good.

    The closet game to Star Wars Axis and Allies is probably Twilight Imperium 3rd Edition.  Have you tried looking at that?

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