Can’t have too many sycophants,
Thanks for telling me!
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 8
Combat Move - GreekCityStates
2 archers, 3 hoplites and 8 slingerss moved from Tavium to Sinope
5 cavalrys and 2 hoplites moved from Istropolis to Tyras
Purchase Units - GreekCityStates
GreekCityStates buy 11 hoplites, 6 slingerss and 3 triremes; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Sinope
GreekCityStates attack with 2 archers, 3 hoplites and 8 slingerss
Neutral defend with 3 archers, 1 axeman and 5 spearmen
2 slingerss owned by the GreekCityStates, 2 archers owned by the GreekCityStates and 3 hoplites owned by the GreekCityStates retreated to Tavium
Neutral win with 3 archers and 5 spearmen remaining. Battle score for attacker is -9
Casualties for Neutral: 1 axeman
Casualties for GreekCityStates: 6 slingerss
Battle in Tyras
GreekCityStates attack with 5 cavalrys and 2 hoplites
Neutral defend with 1 archer and 2 cavalrys
GreekCityStates loses 0 PUs for violating Tyrass neutrality.
GreekCityStates win, taking Tyras from Neutral with 5 cavalrys and 2 hoplites remaining. Battle score for attacker is 12
Casualties for Neutral: 1 archer and 2 cavalrys
Non Combat Move - GreekCityStates
3 hoplites and 3 slingerss moved from Cyrene to Berenice
10 cavalrys and 2 slingerss moved from Sparta to SZ 53
2 biremes, 10 cavalrys, 4 hoplites, 6 slingerss and 8 triremes moved from SZ 53 to SZ 52
3 triremes moved from SZ 52 to SZ 53
10 cavalrys, 4 hoplites and 6 slingerss moved from SZ 52 to Cyrene
2 hoplites moved from Corinth to Sparta
1 trireme moved from SZ 69 to SZ 68
1 archer, 3 hoplites and 7 slingerss moved from Athens to Corinth
7 hoplites moved from Delphi to Athens
3 hoplites moved from Thessalonica to Larissa
1 slingers moved from Tarsus to Tavium
Place Units - GreekCityStates
6 hoplites placed in Sparta
3 triremes placed in SZ 67
4 hoplites placed in Athens
5 slingerss placed in Rhodos
1 hoplite and 1 slingers placed in Larissa
Turn Complete - GreekCityStates
GreekCityStates collect 106 PUs; end with 106 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 8
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 9 axemen and 5 chariots; Remaining resources: 4 PUs;
Combat - Egypt
Non Combat Move - Egypt
4 archers, 4 axemen and 1 spearman moved from Siwa to Berenice
4 chariots moved from Paraetonium to Berenice
9 axemen moved from Paraetonium to Siwa
17 chariots moved from Alexandria to Siwa
4 chariots moved from Memphis to Paraetonium
4 archers and 11 spearmen moved from Pharan to Memphis
Place Units - Egypt
9 axemen placed in Alexandria
5 chariots placed in Jerusalem
Turn Complete - Egypt
Egypt collect 56 PUs; end with 60 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 8
Purchase Units - Parthia
Parthia buy 20 cavalrys; Remaining resources: 2 PUs;
Non Combat Move - Parthia
7 cavalrys and 1 horsearcher moved from Bostra to Pharan
23 cavalrys moved from Palmyra to Jerusalem
11 cavalrys moved from Antioch to Jerusalem
5 cavalrys moved from Hatra to Bostra
10 cavalrys moved from Seleucia to Bostra
Place Units - Parthia
11 cavalrys placed in Antioch
5 cavalrys placed in Hatra
4 cavalrys placed in Seleucia
Turn Complete - Parthia
Parthia collect 73 PUs; end with 75 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 8
Combat Move - Numidia
1 bireme moved from SZ 36 to SZ 38
Purchase Units - Numidia
Numidia buy 4 archers, 1 spearman and 1 swordman; Remaining resources: 0 PUs;
Combat - Numidia
Non Combat Move - Numidia
1 archer moved from Oea to Leptis Magna
1 spearman moved from Sabrata to Oea
1 cavalry moved from Sabrata to Leptis Magna
1 swordman moved from Thenae to Sabrata
1 cavalry moved from Capsa to Sabrata
1 spearman moved from Theveste to Capsa
2 spearmen moved from Cirta to Theveste
4 cavalrys moved from Banasa to Auzia
3 swordmen moved from Banasa to Siga
Place Units - Numidia
4 archers placed in Leptis Magna
1 spearman and 1 swordman placed in Cirta
Turn Complete - Numidia
Numidia collect 23 PUs; end with 23 PUs total
Territory Summary for Numidia :
Oea : 1 spearman
Siga : 1 flag, 3 swordmen
Thenae : 1 flag
Theveste : 2 spearmen
Cartenna : 1 flag
Sabrata : 1 cavalry and 1 swordman
Banasa : 1 flag
Auzia : 1 flag, 4 cavalrys
SZ 38 : 1 bireme
SZ 20 : 1 bireme
Capsa : 1 spearman
Cirta : 1 city, 1 spearman and 1 swordman
Leptis Magna : 24 archers, 10 cavalrys, 1 city, 10 spearmen and 8 swordmen
Tingis : 1 flag
Production/PUs Summary :
Carthage : 63 / 64
RomanRepublic : 84 / 84
GreekCityStates : 106 / 106
Macedonia : 0 / 0
Egypt : 56 / 60
Seleucid : 0 / 0
Parthia : 73 / 75
Numidia : 23 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 9
Combat Move - Carthage
3 spearmen, 3 swordmen and 1 warelephant moved from Salmantica to Palantia
5 cavalrys, 1 hoplite, 1 spearman and 7 swordmen moved from Tarraco to Barcino
8 spearmen moved from Carthago to SZ 32
8 spearmen moved from SZ 32 to Caralis
1 bireme moved from SZ 32 to SZ 33
1 bireme moved from SZ 32 to SZ 36
Purchase Units - Carthage
Carthage buy 12 hoplites; Remaining resources: 4 PUs;
Combat - Carthage
Battle in Palantia
Carthage attack with 3 spearmen, 3 swordmen and 1 warelephant
Neutral defend with 3 cavalrys
Carthage roll dice for 3 spearmen, 3 swordmen and 1 warelephant in Palantia, round 2 : 2/7 hits
Neutral roll dice for 3 cavalrys in Palantia, round 2 : 0/3 hits
2 cavalrys owned by the Neutral lost in Palantia
Carthage roll dice for 3 spearmen, 3 swordmen and 1 warelephant in Palantia, round 3 : 2/7 hits
Neutral roll dice for 1 cavalry in Palantia, round 3 : 0/1 hits
1 cavalry owned by the Neutral lost in Palantia
Carthage loses 0 PUs for violating Palantias neutrality.
Carthage win, taking Palantia from Neutral with 3 spearmen, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 12
Casualties for Neutral: 3 cavalrys
Battle in Barcino
Carthage attack with 5 cavalrys, 1 hoplite, 1 spearman and 7 swordmen
Neutral defend with 1 axeman, 1 cavalry and 3 swordmen
Carthage roll dice for 5 cavalrys, 1 hoplite, 1 spearman and 7 swordmen in Barcino, round 2 : 3/14 hits
Neutral roll dice for 1 axeman, 1 cavalry and 3 swordmen in Barcino, round 2 : 0/5 hits
1 cavalry owned by the Neutral, 1 swordman owned by the Neutral and 1 axeman owned by the Neutral lost in Barcino
Carthage roll dice for 5 cavalrys, 1 hoplite, 1 spearman and 7 swordmen in Barcino, round 3 : 5/14 hits
Neutral roll dice for 2 swordmen in Barcino, round 3 : 2/2 hits
2 swordmen owned by the Neutral, 1 cavalry owned by the Carthage and 1 spearman owned by the Carthage lost in Barcino
Carthage loses 0 PUs for violating Barcinos neutrality.
Carthage win, taking Barcino from Neutral with 4 cavalrys, 1 hoplite and 7 swordmen remaining. Battle score for attacker is 12
Casualties for Carthage: 1 cavalry and 1 spearman
Casualties for Neutral: 1 axeman, 1 cavalry and 3 swordmen
Non Combat Move - Carthage
5 cavalrys moved from Corduba to Toletum
2 biremes and 1 spearman moved from SZ 20 to SZ 23
1 spearman moved from SZ 23 to Caralis
Place Units - Carthage
10 hoplites placed in Carthago
2 hoplites placed in Corduba
Turn Complete - Carthage
Carthage collect 69 PUs; end with 73 PUs total
Territory Summary for Carthage :
Oea : 1 flag
Barcino : 1 flag, 4 cavalrys, 1 hoplite and 7 swordmen
Pax Julia : 1 flag
Salmantica : 1 flag
Caralis : 9 spearmen and 1 warelephant
Sabrata : 1 flag
Palantia : 1 flag, 3 spearmen, 3 swordmen and 1 warelephant
Tarraco : 1 flag
Castulo : 1 flag
Toletum : 1 flag, 5 cavalrys
Carthago : 1 city and 10 hoplites
SZ 36 : 1 bireme
SZ 33 : 1 bireme
SZ 32 : 11 biremes and 8 triremes
SZ 23 : 2 biremes
Leptis Magna : 5 cavalrys, 3 hoplites, 7 spearmen and 1 warelephant
Valentia : 1 flag
Emerita Augusta : 1 flag
Corduba : 1 city and 2 hoplites
Production/PUs Summary :
Carthage : 69 / 73
RomanRepublic : 84 / 84
GreekCityStates : 106 / 106
Macedonia : 0 / 0
Egypt : 56 / 60
Seleucid : 0 / 0
Parthia : 73 / 75
Numidia : 23 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 9
Combat Move - RomanRepublic
12 biremes and 3 triremes moved from SZ 27 to SZ 33
2 biremes moved from SZ 34 to SZ 33
2 ballistas, 8 legionaires and 1 velites moved from Sirmium to Vindobona
Purchase Units - RomanRepublic
RomanRepublic buy 2 biremes, 8 legionaires and 3 triremes; Remaining resources: 2 PUs;
Combat - RomanRepublic
Battle in SZ 33
RomanRepublic attack with 14 biremes and 3 triremes
Carthage defend with 1 bireme
RomanRepublic win with 13 biremes and 3 triremes remaining. Battle score for attacker is 0
Casualties for Carthage: 1 bireme
Casualties for RomanRepublic: 1 bireme
Battle in Vindobona
RomanRepublic attack with 2 ballistas, 8 legionaires and 1 velites
Neutral defend with 4 cavalrys and 1 swordman
RomanRepublic loses 0 PUs for violating Vindobonas neutrality.
RomanRepublic win, taking Vindobona from Neutral with 2 ballistas, 8 legionaires and 1 velites remaining. Battle score for attacker is 20
Casualties for Neutral: 4 cavalrys and 1 swordman
Non Combat Move - RomanRepublic
4 triremes moved from SZ 24 to SZ 27
1 trireme moved from SZ 24 to SZ 25
1 trireme moved from SZ 24 to SZ 21
1 bireme and 1 trireme moved from SZ 24 to SZ 27
Place Units - RomanRepublic
2 biremes and 3 triremes placed in SZ 33
RomanRepublic undo move 1.
2 biremes and 2 triremes placed in SZ 33
1 legionaire placed in Lilybaeum
5 legionaires placed in Arretium
2 legionaires placed in Roma
1 trireme placed in SZ 25
Turn Complete - RomanRepublic
RomanRepublic collect 86 PUs; end with 88 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 9
Combat Move - GreekCityStates
2 archers, 3 hoplites and 3 slingerss moved from Tavium to Pessinus
5 cavalrys and 2 hoplites moved from Tyras to Olbia
Purchase Units - GreekCityStates
GreekCityStates buy 1 city, 11 hoplites, 6 slingerss and 2 triremes; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Olbia
GreekCityStates attack with 5 cavalrys and 2 hoplites
Neutral defend with 2 axemen and 2 swordmen
GreekCityStates loses 0 PUs for violating Olbias neutrality.
GreekCityStates win, taking Olbia from Neutral with 5 cavalrys and 2 hoplites remaining. Battle score for attacker is 14
Casualties for Neutral: 2 axemen and 2 swordmen
Battle in Pessinus
GreekCityStates attack with 2 archers, 3 hoplites and 3 slingerss
Neutral defend with 2 spearmen
GreekCityStates loses 0 PUs for violating Pessinuss neutrality.
GreekCityStates win, taking Pessinus from Neutral with 2 archers, 3 hoplites and 2 slingerss remaining. Battle score for attacker is 4
Casualties for Neutral: 2 spearmen
Casualties for GreekCityStates: 1 slingers
Non Combat Move - GreekCityStates
10 cavalrys, 4 hoplites and 6 slingerss moved from Cyrene to Berenice
8 hoplites moved from Sparta to SZ 53
2 biremes and 8 triremes moved from SZ 52 to SZ 53
8 hoplites and 3 triremes moved from SZ 53 to SZ 52
8 hoplites moved from SZ 52 to Cyrene
9 hoplites moved from Athens to SZ 67
9 hoplites and 3 triremes moved from SZ 67 to SZ 53
1 archer, 3 hoplites and 7 slingerss moved from Corinth to Sparta
3 slingerss moved from Rhodos to SZ 68
3 slingerss and 1 trireme moved from SZ 68 to SZ 67
3 slingerss moved from SZ 67 to Sparta
2 hoplites moved from Athens to Corinth
4 hoplites and 1 slingers moved from Larissa to Athens
Place Units - GreekCityStates
1 city placed in Cyrene
2 triremes placed in SZ 66
3 slingerss placed in Rhodos
6 hoplites placed in Sparta
4 hoplites and 3 slingerss placed in Athens
GreekCityStates undo move 5.
5 hoplites and 2 slingerss placed in Athens
1 slingers placed in Larissa
Turn Complete - GreekCityStates
GreekCityStates collect 113 PUs; end with 113 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 9
Combat Move - Egypt
Purchase Units - Egypt
Turning on Edit Mode
EDIT: Removing units owned by Egypt from SZ 64: 2 biremes and 2 triremes
EDIT: Adding units owned by Egypt to SZ 62: 2 biremes and 2 triremes
EDIT: Turning off Edit Mode
Egypt buy 9 axemen, 3 chariots and 1 city; Remaining resources: 0 PUs;
Combat - Egypt
Egypt creates battle in territory SZ 62
Battle in SZ 62
Egypt attack with 2 biremes and 2 triremes
Seleucid defend with 2 triremes
Egypt win with 1 bireme and 2 triremes remaining. Battle score for attacker is 17
Casualties for Egypt: 1 bireme
Casualties for Seleucid: 2 triremes
Non Combat Move - Egypt
9 axemen and 17 chariots moved from Siwa to Berenice
4 chariots moved from Paraetonium to Berenice
9 axemen moved from Alexandria to Paraetonium
4 archers and 11 spearmen moved from Memphis to Alexandria
5 chariots moved from Jerusalem to Memphis
Place Units - Egypt
9 axemen placed in Alexandria
1 city placed in Siwa
3 chariots placed in Jerusalem
Turn Complete - Egypt
Egypt collect 56 PUs; end with 56 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 9
Purchase Units - Parthia
Parthia buy 18 cavalrys; Remaining resources: 3 PUs;
Non Combat Move - Parthia
7 cavalrys and 1 horsearcher moved from Pharan to Alexandria
34 cavalrys moved from Jerusalem to Memphis
15 cavalrys moved from Bostra to Pharan
11 cavalrys moved from Antioch to Jerusalem
5 cavalrys moved from Hatra to Bostra
4 cavalrys moved from Seleucia to Bostra
Place Units - Parthia
11 cavalrys placed in Antioch
5 cavalrys placed in Hatra
2 cavalrys placed in Seleucia
Turn Complete - Parthia
Parthia collect 73 PUs; end with 76 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 9
Purchase Units - Numidia
Numidia buy 4 archers, 1 cavalry and 1 spearman; Remaining resources: 0 PUs;
Non Combat Move - Numidia
1 spearman moved from Oea to Leptis Magna
1 cavalry moved from Sabrata to Leptis Magna
1 swordman moved from Sabrata to Oea
1 spearman moved from Capsa to Thenae
2 spearmen moved from Theveste to Capsa
1 spearman moved from Cirta to Zama
1 swordman moved from Cirta to Zama
4 cavalrys moved from Auzia to Zama
3 swordmen moved from Siga to Cartenna
Place Units - Numidia
4 archers placed in Leptis Magna
1 cavalry and 1 spearman placed in Cirta
Turn Complete - Numidia
Numidia collect 23 PUs; end with 23 PUs total
Territory Summary for Numidia :
Oea : 1 swordman
Siga : 1 flag
Thenae : 1 flag, 1 spearman
Cartenna : 1 flag, 3 swordmen
Banasa : 1 flag
Auzia : 1 flag
SZ 38 : 1 bireme
SZ 20 : 1 bireme
Capsa : 2 spearmen
Cirta : 1 cavalry, 1 city and 1 spearman
Zama : 4 cavalrys, 1 spearman and 1 swordman
Leptis Magna : 28 archers, 11 cavalrys, 1 city, 11 spearmen and 8 swordmen
Tingis : 1 flag
Production/PUs Summary :
Carthage : 69 / 73
RomanRepublic : 86 / 88
GreekCityStates : 113 / 113
Macedonia : 0 / 0
Egypt : 56 / 56
Seleucid : 0 / 0
Parthia : 73 / 76
Numidia : 23 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 10
Combat Move - Carthage
3 spearmen, 3 swordmen and 1 warelephant moved from Palantia to Cesaraugusta
4 cavalrys, 1 hoplite and 7 swordmen moved from Barcino to Narbo
2 biremes moved from SZ 23 to SZ 24
1 spearman moved from Caralis to SZ 24
1 spearman moved from SZ 24 to Aleria
Carthage take Aleria from RomanRepublic
Purchase Units - Carthage
Carthage buy 3 biremes, 3 cavalrys, 2 hoplites, 2 spearmen, 3 swordmen and 1 trireme; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Narbo
Carthage attack with 4 cavalrys, 1 hoplite and 7 swordmen
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 4 cavalrys, 1 hoplite and 7 swordmen in Narbo, round 2 : 4/12 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Narbo, round 2 : 1/3 hits
1 cavalry owned by the Neutral, 2 swordmen owned by the Neutral and 1 cavalry owned by the Carthage lost in Narbo
Carthage loses 0 PUs for violating Narbos neutrality.
Carthage win, taking Narbo from Neutral with 3 cavalrys, 1 hoplite and 7 swordmen remaining. Battle score for attacker is 8
Casualties for Carthage: 1 cavalry
Casualties for Neutral: 1 cavalry and 2 swordmen
Battle in Cesaraugusta
Carthage attack with 3 spearmen, 3 swordmen and 1 warelephant
Neutral defend with 3 cavalrys and 2 swordmen
Carthage roll dice for 3 spearmen, 3 swordmen and 1 warelephant in Cesaraugusta, round 2 : 4/7 hits
Neutral roll dice for 3 cavalrys and 2 swordmen in Cesaraugusta, round 2 : 2/5 hits
Units damaged: 1 warelephant owned by the Carthage
3 cavalrys owned by the Neutral, 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Cesaraugusta
Carthage roll dice for 2 spearmen, 3 swordmen and 1 warelephant in Cesaraugusta, round 3 : 2/6 hits
Neutral roll dice for 1 swordman in Cesaraugusta, round 3 : 0/1 hits
1 swordman owned by the Neutral lost in Cesaraugusta
Carthage loses 0 PUs for violating Cesaraugustas neutrality.
Carthage win, taking Cesaraugusta from Neutral with 2 spearmen, 3 swordmen and 1 warelephant remaining. Battle score for attacker is 17
Casualties for Carthage: 1 spearman
Casualties for Neutral: 3 cavalrys and 2 swordmen
Non Combat Move - Carthage
5 cavalrys moved from Toletum to Barcino
2 hoplites moved from Corduba to Castulo
1 bireme moved from SZ 36 to SZ 32
Place Units - Carthage
3 biremes and 1 trireme placed in SZ 36
1 hoplite, 2 spearmen and 3 swordmen placed in Carthago
3 cavalrys and 1 hoplite placed in Corduba
Turn Complete - Carthage
Carthage collect 76 PUs; end with 76 PUs total
Territory Summary for Carthage :
Oea : 1 flag
Barcino : 1 flag, 5 cavalrys
Pax Julia : 1 flag
Salmantica : 1 flag
Caralis : 8 spearmen and 1 warelephant
Sabrata : 1 flag
Palantia : 1 flag
Tarraco : 1 flag
Aleria : 1 spearman
Castulo : 1 flag, 2 hoplites
Narbo : 1 flag, 3 cavalrys, 1 hoplite and 7 swordmen
Toletum : 1 flag
Carthago : 1 city, 11 hoplites, 2 spearmen and 3 swordmen
SZ 36 : 3 biremes and 1 trireme
SZ 32 : 12 biremes and 8 triremes
SZ 24 : 2 biremes
Leptis Magna : 5 cavalrys, 3 hoplites, 7 spearmen and 1 warelephant
Valentia : 1 flag
Emerita Augusta : 1 flag
Cesaraugusta : 1 flag, 2 spearmen, 3 swordmen and 1 warelephant
Corduba : 3 cavalrys, 1 city and 1 hoplite
Production/PUs Summary :
Carthage : 76 / 76
RomanRepublic : 83 / 88
GreekCityStates : 113 / 113
Macedonia : 0 / 0
Egypt : 56 / 56
Seleucid : 0 / 0
Parthia : 73 / 76
Numidia : 23 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 10
Combat Move - RomanRepublic
2 ballistas, 8 legionaires and 1 velites moved from Vindobona to Lauriacum
2 legionaires and 3 velitess moved from Roma to SZ 25
2 legionaires, 2 triremes and 3 velitess moved from SZ 25 to SZ 24
1 bireme and 1 trireme moved from SZ 21 to SZ 20
1 bireme moved from SZ 21 to SZ 24
1 trireme moved from SZ 25 to SZ 24
1 bireme moved from SZ 27 to SZ 24
2 legionaires and 3 velitess moved from SZ 24 to Aleria
6 legionaires moved from Lilybaeum to SZ 33
10 velitess moved from Lilybaeum to SZ 33
15 biremes, 6 legionaires, 5 triremes and 10 velitess moved from SZ 33 to SZ 26
6 legionaires and 10 velitess moved from SZ 26 to Caralis
Purchase Units - RomanRepublic
RomanRepublic buy 7 legionaires, 4 triremes and 4 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in SZ 24
RomanRepublic attack with 2 biremes and 3 triremes
Carthage defend with 2 biremes
RomanRepublic win with 2 biremes and 3 triremes remaining. Battle score for attacker is 14
Casualties for Carthage: 2 biremes
Battle in SZ 20
RomanRepublic attack with 1 bireme and 1 trireme
Numidia defend with 1 bireme
RomanRepublic win with 1 bireme and 1 trireme remaining. Battle score for attacker is 7
Casualties for Numidia: 1 bireme
Battle in Caralis
RomanRepublic attack with 6 legionaires and 10 velitess
Carthage defend with 8 spearmen and 1 warelephant
Units damaged: 1 warelephant owned by the Carthage
RomanRepublic win, taking Caralis from Carthage with 4 legionaires remaining. Battle score for attacker is 0
Casualties for Carthage: 8 spearmen and 1 warelephant
Casualties for RomanRepublic: 2 legionaires and 10 velitess
Battle in Lauriacum
RomanRepublic attack with 2 ballistas, 8 legionaires and 1 velites
Neutral defend with 1 cavalry and 3 swordmen
RomanRepublic loses 0 PUs for violating Lauriacums neutrality.
RomanRepublic win, taking Lauriacum from Neutral with 2 ballistas, 8 legionaires and 1 velites remaining. Battle score for attacker is 16
Casualties for Neutral: 1 cavalry and 3 swordmen
Battle in Aleria
RomanRepublic attack with 2 legionaires and 3 velitess
Carthage defend with 1 spearman
RomanRepublic win, taking Aleria from Carthage with 2 legionaires and 3 velitess remaining. Battle score for attacker is 3
Casualties for Carthage: 1 spearman
Non Combat Move - RomanRepublic
6 legionaires moved from Arretium to Genua
5 triremes moved from SZ 27 to SZ 26
3 legionaires moved from Arretium to SZ 25
3 legionaires and 1 trireme moved from SZ 25 to SZ 27
1 trireme moved from SZ 25 to SZ 27
Place Units - RomanRepublic
3 legionaires placed in Lilybaeum
1 trireme placed in SZ 34
4 legionaires and 1 velites placed in Arretium
3 velitess placed in Ariminum
1 trireme placed in SZ 34
2 triremes placed in SZ 25
Turn Complete - RomanRepublic
RomanRepublic collect 92 PUs; end with 92 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 10
Combat Move - GreekCityStates
2 archers, 3 hoplites and 2 slingerss moved from Pessinus to Nicaea
Purchase Units - GreekCityStates
GreekCityStates buy 1 bireme, 3 cavalrys, 17 hoplites and 4 slingerss; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Nicaea
GreekCityStates attack with 2 archers, 3 hoplites and 2 slingerss
Neutral defend with 4 spearmen
GreekCityStates loses 0 PUs for violating Nicaeas neutrality.
GreekCityStates win, taking Nicaea from Neutral with 3 hoplites remaining. Battle score for attacker is 0
Casualties for Neutral: 4 spearmen
Casualties for GreekCityStates: 2 archers and 2 slingerss
Non Combat Move - GreekCityStates
9 hoplites and 3 triremes moved from SZ 53 to SZ 52
9 hoplites moved from SZ 52 to Cyrene
8 hoplites moved from Cyrene to Berenice
1 archer, 9 hoplites and 10 slingerss moved from Sparta to SZ 53
1 archer, 2 biremes, 7 hoplites, 6 slingerss and 4 triremes moved from SZ 53 to SZ 52
3 triremes moved from SZ 52 to SZ 53
1 archer, 7 hoplites and 6 slingerss moved from SZ 52 to Cyrene
6 slingerss moved from Rhodos to SZ 66
1 trireme moved from SZ 67 to SZ 66
6 slingerss and 2 triremes moved from SZ 66 to SZ 67
6 slingerss moved from SZ 67 to Sparta
2 hoplites, 4 slingerss and 2 triremes moved from SZ 53 to SZ 52
2 hoplites and 4 slingerss moved from SZ 52 to Cyrene
2 hoplites moved from Corinth to Sparta
9 hoplites and 3 slingerss moved from Athens to Corinth
1 slingers moved from Larissa to Athens
Place Units - GreekCityStates
4 hoplites placed in Cyrene
6 hoplites placed in Sparta
7 hoplites placed in Athens
1 bireme placed in SZ 66
4 slingerss placed in Rhodos
3 cavalrys placed in Larissa
Turn Complete - GreekCityStates
GreekCityStates collect 117 PUs; end with 118 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 10
Combat Move - Egypt
1 bireme and 2 triremes moved from SZ 62 to SZ 63
Purchase Units - Egypt
Egypt buy 9 chariots; Remaining resources: 2 PUs;
Combat - Egypt
Battle in SZ 63
Egypt attack with 1 bireme and 2 triremes
Seleucid defend with 1 bireme
Egypt win with 1 bireme and 2 triremes remaining. Battle score for attacker is 7
Casualties for Seleucid: 1 bireme
Non Combat Move - Egypt
1 bireme and 1 trireme moved from SZ 55 to SZ 54
9 axemen moved from Paraetonium to Paliurus
4 archers, 9 axemen and 11 spearmen moved from Alexandria to Paraetonium
5 chariots moved from Memphis to Paraetonium
3 chariots moved from Jerusalem to Memphis
Place Units - Egypt
9 chariots placed in Alexandria
Turn Complete - Egypt
Egypt collect 56 PUs; end with 58 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 10
Purchase Units - Parthia
Parthia buy 19 cavalrys; Remaining resources: 0 PUs;
Non Combat Move - Parthia
7 cavalrys and 1 horsearcher moved from Alexandria to Siwa
34 cavalrys moved from Memphis to Paraetonium
15 cavalrys moved from Pharan to Alexandria
11 cavalrys moved from Jerusalem to Memphis
9 cavalrys moved from Bostra to Pharan
11 cavalrys moved from Antioch to Jerusalem
5 cavalrys moved from Hatra to Bostra
1 cavalry moved from Seleucia to Bostra
1 cavalry moved from Seleucia to Bostra
Place Units - Parthia
11 cavalrys placed in Antioch
8 cavalrys placed in Seleucia
Turn Complete - Parthia
Parthia collect 73 PUs; end with 73 PUs total
I think we can call this one. It’s just a matter of time before you build up and crush me.
I think in 2 turns I can start pushing in, but I agree, not much off a challenge left anymore now. Fun game though, thanks for playing!
Yeah, thanks for playing! GG