@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 2 destroyers and 3 infantry; Remaining resources: 6 PUs;
Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
1 artillery moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 fighter moved from Union of South Africa to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kenya
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Kenya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from 72 Sea Zone to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
4 armour moved from Belgian Congo to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Norway to United Kingdom
1 tactical_bomber moved from United Kingdom to French West Africa
Place Units - British
2 destroyers placed in 110 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 25 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from Americans
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys
Russians defend with 1 artillery
Italians win, taking Rostov from Russians with 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from France to Northern Italy
Place Units - Italians
1 battleship placed in 95 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Philippines to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 2 destroyers
ANZAC win with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 destroyers
Non Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 cruiser and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 destroyer and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 armour, 8 artilleries, 10 infantry and 3 mech_infantrys moved from Finland to Norway
2 bombers and 3 fighters moved from Novgorod to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Norway
Germans attack with 2 armour, 8 artilleries, 10 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 1 armour, 4 infantry and 1 mech_infantry; Americans defend with 1 airfield, 5 artilleries, 1 factory_minor and 6 infantry
Germans win, taking Norway from Americans with 2 armour and 4 artilleries remaining. Battle score for attacker is 17
Casualties for Germans: 4 artilleries, 10 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 4 infantry and 1 mech_infantry
Casualties for Americans: 5 artilleries and 6 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 artilleries and 1 infantry moved from Karelia to Novgorod
2 bombers and 3 fighters moved from Russia to Bryansk
2 mech_infantrys moved from Baltic States to Bryansk
7 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Novgorod to Belarus
3 fighters moved from Western Germany to Bryansk
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 aaGun, 5 artilleries and 11 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 artilleries placed in Novgorod
3 artilleries placed in Germany
3 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Urals
3 armour and 2 infantry moved from Tambov to Rostov
2 armour moved from Caucasus to Rostov
1 armour, 3 fighters and 2 tactical_bombers moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 6 armour, 3 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 6 armour and 2 infantry
Casualties for Italians: 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
Non Combat Move - Russians
5 armour moved from Novosibirsk to Volgograd
1 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Russia to Tambov
3 fighters and 2 tactical_bombers moved from Rostov to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
2 infantry placed in Volgograd
5 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to Kenya
1 artillery moved from Italian Somaliland to Kenya
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
3 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Nigeria
Japanese take Nigeria from British
5 artilleries and 4 infantry moved from Northwest Persia to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 armour and 1 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 bomber, 1 harbour and 1 infantry; ANZAC defend with 1 fighter and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber and 1 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kenya
Japanese attack with 1 armour, 3 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Kenya from British with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 aaGun, 13 artilleries and 6 infantry moved from Trans-Jordan to Egypt
5 infantry moved from Kansu to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Shensi to Kansu
6 artilleries and 3 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Shantung to Jehol
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Japan
8 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Yunnan to Burma
1 artillery moved from Kweichow to Yunnan
1 carrier moved from 39 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in Shantung
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to Kenya
1 artillery moved from Italian Somaliland to Kenya
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
3 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Nigeria
Japanese take Nigeria from British
5 artilleries and 4 infantry moved from Northwest Persia to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 armour and 1 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 bomber, 1 harbour and 1 infantry; ANZAC defend with 1 fighter and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber and 1 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kenya
Japanese attack with 1 armour, 3 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Kenya from British with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 aaGun, 13 artilleries and 6 infantry moved from Trans-Jordan to Egypt
5 infantry moved from Kansu to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Shensi to Kansu
6 artilleries and 3 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Shantung to Jehol
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Japan
8 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Yunnan to Burma
1 artillery moved from Kweichow to Yunnan
1 carrier moved from 39 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in Shantung
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 8 submarines
EDIT: Adding units owned by Japanese to 6 Sea Zone: 8 submarines
EDIT: Turning off Edit Mode
I assumed no scramble from the Philippines.
That’s fine. Are you scrambling from Japan when I attack sea zone 6?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 8 destroyers, 2 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 armour and 2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway
Scramble sea zone 6?
Allocate kamikazes?
Hold that. Need to make an adjustment.
The sea zone 6 questions are still valid though.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 carriers, 8 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
Scramble fighters from Japan to sea zone 6?
Allocate kamikazes?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 bombers moved from Western United States to 6 Sea Zone
8 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
2 artilleries and 1 infantry moved from 6 Sea Zone to Korea
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 8 destroyers, 2 fighters, 3 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
(Repeating so it is not lost)
Scramble fighters from Japan?
Kamikaze allocations?
If this doesn’t get resolved tonight I will look for an update when I return from my trip. I wil be gone for six days or so.
Marsh
Full scramble and 1 kami each on 6DDs.