@crockett36 big oof. those Chinese dice were crazy good for the allies
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 armour moved from Volgograd to Caucasus
5 armour moved from Volgograd to Novosibirsk
Russians take Kazakhstan from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Volgograd to Samara
Russians take Samara from Germans
1 armour moved from Samara to Novosibirsk
3 fighters and 2 tactical_bombers moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 6 armour, 3 fighters and 2 tactical_bombers
Germans defend with 3 artilleries; Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 6 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
3 armour moved from Volgograd to Tambov
2 infantry moved from Amur to Buryatia
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to AmurPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,5,1,5,3,4,1,3,6,2,5,4,1,3,2
Russians collect 25 PUs (3 lost to blockades); end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
Hold on, reposting. Forgot to move the damned Russian sub again.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 armour moved from Volgograd to Caucasus
5 armour moved from Volgograd to Novosibirsk
Russians take Kazakhstan from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Volgograd to Samara
Russians take Samara from Germans
1 armour moved from Samara to Novosibirsk
3 fighters and 2 tactical_bombers moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 6 armour, 3 fighters and 2 tactical_bombers
Germans defend with 3 artilleries; Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 6 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
3 armour moved from Volgograd to Tambov
2 infantry moved from Amur to Buryatia
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to AmurPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,5,1,5,3,4,1,3,6,2,5,4,1,3,2
Russians collect 25 PUs (3 lost to blockades); end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 artillery moved from British Somaliland to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Persia to Caucasus
1 tactical_bomber moved from Iraq to Caucasus
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 mech_infantry moved from Trans-Jordan to Alexandria
Japanese take Alexandria from British
3 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to EthiopiaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 2 armour
retreated to Caucasus
Russians win with 2 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in KenyaNon Combat Move - Japanese
1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 aaGun, 13 artilleries and 6 infantry moved from Iraq to Trans-Jordan
5 artilleries and 4 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 infantry moved from Timguska to Kansu
1 fighter moved from Manchuria to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
6 artilleries and 4 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Kansu
2 destroyers moved from 44 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Celebes to French Indo ChinaPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Persia
Japanese undo move 2.
2 artilleries and 1 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Shantung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 10 PUs;Combat Move - Americans
1 bomber moved from Borneo to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.Non Combat Move - Americans
1 bomber moved from French Indo China to Philippines
2 carriers, 7 destroyers, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Norway to 92 Sea Zone
3 fighters moved from Norway to United KingdomPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 bombers placed in Western United States
1 bomber placed in Eastern United States
1 infantry placed in Eastern United States
3 infantry placed in Norway
2 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Americans collect 66 PUs (1 lost to blockades); end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 10 PUs;Combat Move - Americans
1 bomber moved from Borneo to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.Non Combat Move - Americans
1 bomber moved from French Indo China to Philippines
2 carriers, 7 destroyers, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Norway to 92 Sea Zone
3 fighters moved from Norway to United KingdomPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 bombers placed in Western United States
1 bomber placed in Eastern United States
1 infantry placed in Eastern United States
3 infantry placed in Norway
2 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Americans collect 66 PUs (1 lost to blockades); end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Midway: 1 infantry
EDIT: Removing units owned by Americans from Midway: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 2 destroyers and 3 infantry; Remaining resources: 6 PUs;Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
1 artillery moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 fighter moved from Union of South Africa to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kenya
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Kenya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from 72 Sea Zone to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
4 armour moved from Belgian Congo to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Norway to United Kingdom
1 tactical_bomber moved from United Kingdom to French West AfricaPlace Units - British
2 destroyers placed in 110 Sea Zone
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 25 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from AmericansCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys
Russians defend with 1 artillery
Italians win, taking Rostov from Russians with 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from France to Northern ItalyPlace Units - Italians
1 battleship placed in 95 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
3 fighters moved from Philippines to 20 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 2 destroyers
ANZAC win with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 destroyersNon Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 cruiser and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to United KingdomTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 destroyer and 3 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 armour, 8 artilleries, 10 infantry and 3 mech_infantrys moved from Finland to Norway
2 bombers and 3 fighters moved from Novgorod to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Norway
Germans attack with 2 armour, 8 artilleries, 10 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 1 armour, 4 infantry and 1 mech_infantry; Americans defend with 1 airfield, 5 artilleries, 1 factory_minor and 6 infantry
Germans win, taking Norway from Americans with 2 armour and 4 artilleries remaining. Battle score for attacker is 17
Casualties for Germans: 4 artilleries, 10 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 4 infantry and 1 mech_infantry
Casualties for Americans: 5 artilleries and 6 infantry
Cleaning up after air battlesNon Combat Move - Germans
3 artilleries and 1 infantry moved from Karelia to Novgorod
2 bombers and 3 fighters moved from Russia to Bryansk
2 mech_infantrys moved from Baltic States to Bryansk
7 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Novgorod to Belarus
3 fighters moved from Western Germany to Bryansk
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 aaGun, 5 artilleries and 11 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Poland to Eastern PolandPlace Units - Germans
1 destroyer placed in 113 Sea Zone
3 artilleries placed in Novgorod
3 artilleries placed in Germany
3 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Urals
3 armour and 2 infantry moved from Tambov to Rostov
2 armour moved from Caucasus to Rostov
1 armour, 3 fighters and 2 tactical_bombers moved from Russia to RostovCombat - Russians
Battle in Rostov
Russians attack with 6 armour, 3 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 6 armour and 2 infantry
Casualties for Italians: 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrysNon Combat Move - Russians
5 armour moved from Novosibirsk to Volgograd
1 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Russia to Tambov
3 fighters and 2 tactical_bombers moved from Rostov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
2 infantry placed in Volgograd
5 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to Kenya
1 artillery moved from Italian Somaliland to Kenya
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
3 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Nigeria
Japanese take Nigeria from British
5 artilleries and 4 infantry moved from Northwest Persia to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 armour and 1 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to KenyaCombat - Japanese
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 bomber, 1 harbour and 1 infantry; ANZAC defend with 1 fighter and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber and 1 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kenya
Japanese attack with 1 armour, 3 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Kenya from British with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 aaGun, 13 artilleries and 6 infantry moved from Trans-Jordan to Egypt
5 infantry moved from Kansu to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Shensi to Kansu
6 artilleries and 3 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Shantung to Jehol
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Japan
8 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Yunnan to Burma
1 artillery moved from Kweichow to Yunnan
1 carrier moved from 39 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in Shantung
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to Kenya
1 artillery moved from Italian Somaliland to Kenya
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
3 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Nigeria
Japanese take Nigeria from British
5 artilleries and 4 infantry moved from Northwest Persia to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 armour and 1 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to KenyaCombat - Japanese
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 bomber, 1 harbour and 1 infantry; ANZAC defend with 1 fighter and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber and 1 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kenya
Japanese attack with 1 armour, 3 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Kenya from British with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 aaGun, 13 artilleries and 6 infantry moved from Trans-Jordan to Egypt
5 infantry moved from Kansu to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Shensi to Kansu
6 artilleries and 3 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Shantung to Jehol
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Japan
8 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Yunnan to Burma
1 artillery moved from Kweichow to Yunnan
1 carrier moved from 39 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Korea to ManchuriaPlace Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in Shantung
3 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 8 submarines
EDIT: Adding units owned by Japanese to 6 Sea Zone: 8 submarines
EDIT: Turning off Edit Mode -
I assumed no scramble from the Philippines.
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That’s fine. Are you scrambling from Japan when I attack sea zone 6?
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 carriers, 8 destroyers, 2 fighters, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
2 bombers moved from Western United States to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour moved from Morocco to 91 Sea Zone
1 armour moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 armour, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 armour and 2 infantry moved from 112 Sea Zone to Norway
3 fighters moved from United Kingdom to Norway -
Scramble sea zone 6?
Allocate kamikazes?
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Hold that. Need to make an adjustment.
The sea zone 6 questions are still valid though.