We will let you have the extra 1 IPC. :)
16L BM2 oystello (Allies) vs simon33 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Russians
Russians repair damage of 6x factory_minor; Remaining resources: 27 PUs;
Russians buy 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Timguska to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Vologda
1 mech_infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 fighters moved from Russia to Vologda
3 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
3 infantry moved from Bryansk to UkraineCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 artillery and 1 infantry moved from Rostov to Volgograd
1 tactical_bomber moved from Ukraine to Bryansk
3 fighters moved from Ukraine to Russia
2 fighters moved from Vologda to Russia
1 infantry moved from Evenkiyskiy to Urals
3 artilleries and 6 infantry moved from Russia to Bryansk
1 infantry moved from Buryatia to AmurPlace Units - Russians
5 infantry placed in Russia
3 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 5 artilleries, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Japan to Siam
2 infantry moved from French Indo China to Siam
2 artilleries and 2 mech_infantrys moved from Burma to Shan State
1 infantry moved from Burma to Shan StateCombat - Japanese
Battle in Siam
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Siam from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 1 infantry and 2 mech_infantrys
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Shan State from ANZAC with 2 artilleries remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 bomber moved from Siam to French Indo China
3 infantry moved from Tsinghai to Shensi
2 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hunan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Shensi
3 infantry moved from Shantung to Anhwe
4 infantry moved from Yunnan to French Indo China
2 armour and 2 mech_infantrys moved from India to Yunnan
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 artilleries placed in French Indo China
3 infantry placed in Shantung
2 fighters placed in Japan
2 artilleries and 1 infantry placed in IndiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,1,3,4,4,2,2,6,5,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Japanese collect 45 PUs (3 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 airfield, 3 bombers, 1 carrier, 1 factory_minor and 2 fighters; Remaining resources: 1 PUs;Combat Move - Americans
4 submarines moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 mech_infantry moved from Celebes to 44 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Celebes to Philippines
2 fighters moved from 37 Sea Zone to Shan State
1 bomber moved from Celebes to Philippines
1 bomber moved from Celebes to Philippines
1 bomber moved from Celebes to Shan StateCombat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 destroyer, 2 fighters and 1 transport
2 submarines owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Philippines
Americans attack with 2 bombers, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries and 1 infantry
Battle in Shan State
Americans attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Japanese defend with 2 artilleries
Americans win, taking Shan State from Japanese with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 5
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 artilleries
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 bomber moved from Shan State to Malaya
2 fighters moved from Shan State to 37 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
2 fighters moved from 37 Sea Zone to Malaya
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
2 bombers moved from Philippines to Celebes
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Hawaiian Islands
1 submarine moved from 54 Sea Zone to 37 Sea Zone
3 transports moved from 88 Sea Zone to 91 Sea Zone
1 submarine moved from 90 Sea Zone to 91 Sea Zone
1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 103 Sea Zone to 91 Sea Zone
1 carrier and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in Eastern United States
3 bombers placed in Eastern United States
1 airfield and 1 factory_minor placed in MalayaTurn Complete - Americans
Americans collect 73 PUs; end with 74 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - British
British buy 2 bombers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
Russians take Kazakhstan from GermansCombat - British
Non Combat Move - British
3 aaGuns, 2 armour, 6 artilleries, 14 infantry and 1 mech_infantry moved from Eastern Persia to West India
3 armour and 2 mech_infantrys moved from Persia to West India
2 fighters moved from Iraq to West India
2 armour and 1 mech_infantry moved from Iraq to Eastern Persia
1 artillery, 5 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Iraq to Northwest Persia
1 transport moved from 88 Sea Zone to 91 Sea Zone
2 fighters moved from Russia to Bryansk
1 armour moved from Libya to TobrukPlace Units - British
1 transport placed in 80 Sea Zone
2 bombers and 1 fighter placed in IraqTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
1 aaGun, 2 artilleries and 2 infantry moved from Romania to Bessarabia
1 infantry moved from France to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,5,6,2,6,3
Italians collect 7 PUs (9 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 19 Sea Zone
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
france is done
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
1 artillery and 1 mech_infantry moved from Nenetsia to Urals
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Novgorod to Belarus
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Vologda
1 fighter and 1 tactical_bomber moved from Western Ukraine to BelarusCombat - Germans
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Urals
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Nenetsia
1 armour and 2 mech_infantrys moved from Novgorod to Nenetsia
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Novgorod to Norway
3 fighters moved from Western Germany to Southern Italy
2 artilleries and 1 infantry moved from Romania to Bessarabia
1 artillery, 4 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
7 artilleries and 1 infantry moved from Baltic States to Eastern Poland
1 bomber, 2 fighters and 1 tactical_bomber moved from Ukraine to Western UkrainePlace Units - Germans
3 artilleries placed in Novgorod
3 fighters placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Germans
Germans buy 3 artilleries, 3 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
1 artillery and 1 mech_infantry moved from Nenetsia to Urals
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Novgorod to Belarus
1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber moved from Western Ukraine to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 fighter and 1 tactical_bomber moved from Western Ukraine to Vologda
1 fighter and 1 tactical_bomber moved from Western Ukraine to BelarusCombat - Germans
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Belarus
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Urals
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Vologda to Nenetsia
1 armour and 2 mech_infantrys moved from Novgorod to Nenetsia
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 fighter moved from Novgorod to Norway
3 fighters moved from Western Germany to Southern Italy
2 artilleries and 1 infantry moved from Romania to Bessarabia
1 artillery, 4 infantry and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
6 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
7 artilleries and 1 infantry moved from Baltic States to Eastern Poland
1 bomber, 2 fighters and 1 tactical_bomber moved from Ukraine to Western UkrainePlace Units - Germans
3 artilleries placed in Novgorod
3 fighters placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Tsinghai: 3 armour
EDIT: Adding units owned by Germans to Kansu: 3 armour
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Novosibirsk to Urals
3 fighters moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Russia to Vologda
1 infantry moved from Bryansk to Belarus
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Bryansk to BelarusCombat - Russians
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Urals
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery and 1 mech_infantry
Russians win, taking Urals from Germans with 3 fighters and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
3 fighters moved from Urals to Russia
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Volgograd to Rostov
3 mech_infantrys moved from Volgograd to Novosibirsk
3 infantry moved from Russia to Bryansk
1 infantry moved from Amur to BuryatiaPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
4 artilleries, 2 infantry and 1 mech_infantry moved from Tsinghai to Sikang
8 infantry moved from Shensi to Sikang
1 infantry moved from Yunnan to Shan State
1 bomber moved from French Indo China to Sikang
1 infantry moved from Siam to Shan State
3 artilleries and 4 infantry moved from French Indo China to Shan StateCombat - Japanese
Battle in Shan State
Japanese attack with 3 artilleries and 6 infantry
Americans defend with 1 artillery
Japanese win, taking Shan State from Americans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Sikang
Japanese attack with 4 artilleries, 1 bomber, 10 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 11 infantry
Japanese win, taking Sikang from Chinese with 4 artilleries, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Chinese: 1 fighter and 11 infantry
Casualties for Japanese: 10 infantryNon Combat Move - Japanese
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Chahar to Suiyuyan
2 armour and 2 mech_infantrys moved from Yunnan to India
1 bomber moved from Sikang to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Chahar
2 infantry moved from Korea to ManchuriaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in Shantung
1 fighter placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,6,5,2,4,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,1,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,1
Japanese collect 25 PUs (22 lost to blockades); end with 25 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 3 fighters, 5 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
3 artilleries, 1 bomber, 2 fighters, 3 infantry and 1 mech_infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State
2 bombers moved from Celebes to Shan State
3 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 armour, 2 artilleries, 6 infantry, 1 mech_infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
3 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 submarines moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 20 Sea Zone from Japanese
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 96 Sea Zone to 94 Sea ZoneCombat - Americans
Battle in Kwangtung
Battle in Normandy Bordeaux
Battle in Shan State
Americans attack with 3 artilleries, 3 bombers, 3 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 6 infantry
Americans win, taking Kwangtung from Japanese, taking Normandy Bordeaux from Italians, taking Shan State from Japanese with 3 artilleries, 3 bombers, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 infantry
Casualties for Japanese: 3 artilleries and 6 infantryNon Combat Move - Americans
1 destroyer moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Malaya
2 fighters moved from Shan State to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to United Kingdom
2 fighters moved from Eastern United States to 110 Sea Zone
4 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 carrier moved from 101 Sea Zone to 91 Sea Zone
3 bombers moved from Eastern United States to United Kingdom
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Hawaiian Islands to Philippines
3 bombers moved from Shan State to MalayaPlace Units - Americans
3 fighters placed in Eastern United States
2 destroyers, 2 submarines and 2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
1 artillery and 2 infantry placed in Malaya
1 destroyer and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 78 PUs; end with 78 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 108 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 2 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 4 PUs;Combat Move - British
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
5 armour, 6 artilleries, 2 fighters, 15 infantry and 3 mech_infantrys moved from West India to India
1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
2 armour and 1 mech_infantry moved from Eastern Persia to India
2 bombers and 1 fighter moved from Iraq to India
2 artilleries moved from Iraq to 80 Sea Zone
2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to IndiaCombat - British
Battle in Holland Belgium
Battle in India
British attack with 7 armour, 8 artilleries, 2 bombers, 3 fighters, 17 infantry and 4 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 11 artilleries, 1 factory_minor, 1 harbour, 14 infantry and 2 mech_infantrys
British win, taking Holland Belgium from Germans, taking India from Japanese, taking Shan State from Americans, taking Malaya from Americans, taking Borneo from ANZAC, taking Kwangtung from Americans with 7 armour, 8 artilleries, 2 bombers, 3 fighters, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 58
Casualties for British: 16 infantry
Casualties for Japanese: 2 armour, 11 artilleries, 14 infantry and 2 mech_infantrysNon Combat Move - British
2 bombers moved from India to West India
3 fighters moved from India to West India
3 aaGuns moved from West India to Eastern Persia
2 fighters moved from West India to Eastern Persia
2 bombers moved from West India to Eastern Persia
3 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Kazakhstan to Timguska
1 artillery moved from Alexandria to Egypt
1 armour moved from Tobruk to EgyptPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 40 PUs; end with 44 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUsTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from British
1 bomber moved from Western Germany to 92 Sea Zone -
Scramble from Gibraltar?
And lose the DD before the fighter? -
No scramble
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from British
1 bomber moved from Western Germany to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Italians win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ukraine
Italians attack with 2 artilleries and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from 92 Sea Zone to Southern Italy
2 aaGuns moved from Bessarabia to UkrainePlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 10 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Malaya to 37 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
2 fighters moved from 37 Sea Zone to Yunnan
1 bomber moved from Malaya to YunnanCombat - ANZAC
Battle in Siam
Battle in French Indo China
Battle in Yunnan
ANZAC attack with 1 bomber and 2 fighters
Japanese defend with 1 bomber and 1 infantry
ANZAC win, taking Siam from Japanese, taking French Indo China from Japanese with 1 fighter remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 bomber and 1 fighter
Casualties for Japanese: 1 bomber and 1 infantryNon Combat Move - ANZAC
1 fighter moved from Yunnan to 36 Sea Zone
1 carrier moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French