ACGTO 270 BC Balladeer (Roman) vs Entek (Anti-Roman)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 5

    Non Combat Move - Macedonia
                1 swordman moved from Odessus to Byzantium
                1 hoplite moved from Philippopolis to Odessus

    Turn Complete - Macedonia

    Territory Summary for Macedonia :

    Byzantium : 1 flag, 2 peltastss and 3 swordmen
        SZ 70 : 1 bireme and 1 trireme
        Odessus : 1 flag, 1 hoplite

    Production/PUs Summary :

    Carthage : 53 / 58
        RomanRepublic : 77 / 77
        GreekCityStates : 67 / 67
        Macedonia : 14 / 0
        Egypt : 55 / 55
        Seleucid : 19 / 26
        Parthia : 57 / 57
        Numidia : 19 / 21

    triplea_38667_Mac5.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 5

    Combat Move - Egypt
                4 archers, 3 axemen, 5 chariots and 11 spearmen moved from Sidon to Antioch
                3 axemen and 2 spearmen moved from Damascus to Antioch
                3 chariots moved from Jerusalem to Antioch

    Purchase Units - Egypt
                Egypt buy 4 archers, 4 axemen, 4 chariots and 1 spearman; Remaining resources: 0 PUs;

    Combat - Egypt
                Battle in Antioch
                    Egypt attack with 4 archers, 6 axemen, 8 chariots and 13 spearmen
                    Seleucid defend with 1 cataphract, 1 cavalry, 1 city, 18 hoplites, 3 legionaires and 5 peltastss
                    10 spearmen owned by the Egypt, 8 chariots owned by the Egypt and 4 archers owned by the Egypt retreated to Sidon
                    Seleucid win with 1 cataphract, 1 cavalry, 18 hoplites and 3 legionaires remaining. Battle score for attacker is -17
                    Casualties for Egypt: 6 axemen and 3 spearmen
                    Casualties for Seleucid: 5 peltastss

    Non Combat Move - Egypt
                1 spearman moved from Jerusalem to Damascus
                2 axemen and 7 spearmen moved from Paraetonium to Siwa
                2 axemen moved from Paliurus to Siwa
                1 spearman moved from Siwa to Paliurus
                9 axemen moved from Alexandria to Paraetonium
                2 biremes and 2 triremes moved from SZ 58 to SZ 57
                1 bireme and 1 trireme moved from SZ 56 to SZ 55

    Place Units - Egypt
                4 archers, 4 axemen and 1 spearman placed in Alexandria
                4 chariots placed in Jerusalem

    Turn Complete - Egypt
                Egypt collect 55 PUs; end with 55 PUs total

    triplea_38667_Egy5.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 5

    Purchase Units - Seleucid
                Seleucid buy 1 hoplite and 10 peltastss; Remaining resources: 1 PUs;

    Non Combat Move - Seleucid
                8 hoplites and 4 peltastss moved from Attalia to Tarsus
                2 triremes moved from SZ 62 to SZ 61

    Place Units - Seleucid
                1 hoplite and 10 peltastss placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 19 PUs; end with 20 PUs total

    Territory Summary for Seleucid :

    Antioch : 1 cataphract, 1 cavalry, 1 city, 19 hoplites, 3 legionaires and 10 peltastss
        SZ 61 : 2 triremes
        SZ 60 : 1 bireme
        Tarsus : 8 hoplites and 4 peltastss
        Attalia : 1 peltasts

    Production/PUs Summary :

    Carthage : 53 / 58
        RomanRepublic : 77 / 77
        GreekCityStates : 67 / 67
        Macedonia : 14 / 0
        Egypt : 55 / 55
        Seleucid : 19 / 20
        Parthia : 57 / 57
        Numidia : 19 / 21

    triplea_38667_Sel5.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 5

    Combat Move - Parthia
                4 archers and 16 spearmen moved from Edessa to Antioch
                5 cavalrys moved from Hatra to Antioch
                6 cataphracts, 10 cavalrys and 4 horsearchers moved from Amida to Antioch

    Purchase Units - Parthia
                Parthia buy 14 cavalrys; Remaining resources: 1 PUs;

    Combat - Parthia
                Battle in Antioch
                    Parthia attack with 4 archers, 6 cataphracts, 15 cavalrys, 4 horsearchers and 16 spearmen
                    Seleucid defend with 1 cataphract, 1 cavalry, 1 city, 19 hoplites, 3 legionaires and 10 peltastss
                    Parthia captures 20PUs while taking Seleucid capital
                    Parthia win, taking Antioch from Seleucid with 6 cataphracts and 3 horsearchers remaining. Battle score for attacker is 8
                    Casualties for Parthia: 4 archers, 15 cavalrys, 1 horsearcher and 16 spearmen
                    Casualties for Seleucid: 1 cataphract, 1 cavalry, 19 hoplites, 3 legionaires and 10 peltastss

    Non Combat Move - Parthia
                7 cavalrys and 1 horsearcher moved from Seleucia to Edessa

    Place Units - Parthia
                5 cavalrys placed in Hatra
                9 cavalrys placed in Seleucia

    Turn Complete - Parthia
                Parthia collect 68 PUs; end with 89 PUs total

    triplea_38667_Par5.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 5

    Combat Move - Numidia
                1 archer, 5 cavalrys and 3 swordmen moved from Siga to Tingis

    Purchase Units - Numidia
                Numidia buy 4 archers and 1 cavalry; Remaining resources: 1 PUs;

    Combat - Numidia
                Battle in Tingis
                    Numidia attack with 1 archer, 5 cavalrys and 3 swordmen
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                        Numidia roll dice for 1 archer, 5 cavalrys and 3 swordmen in Tingis, round 2 :  2/9 hits
                        Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 :  1/4 hits
                        2 cavalrys owned by the Neutral and 1 archer owned by the Numidia lost in Tingis
                        Numidia roll dice for 5 cavalrys and 3 swordmen in Tingis, round 3 :  2/8 hits
                        Neutral roll dice for 1 archer and 1 spearman in Tingis, round 3 :  1/2 hits
                        1 cavalry owned by the Numidia, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis
                    Numidia loses 0 PUs for violating Tingiss neutrality.
                    Numidia win, taking Tingis from Neutral with 4 cavalrys and 3 swordmen remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                    Casualties for Numidia: 1 archer and 1 cavalry

    Non Combat Move - Numidia
                1 spearman moved from Theveste to Capsa
                1 swordman moved from Cirta to Theveste
                1 archer moved from Thapsus to Thenae
                3 spearmen moved from Thenae to Sabrata
                1 archer, 5 cavalrys and 3 spearmen moved from Sabrata to Oea
                10 archers, 4 cavalrys and 4 spearmen moved from Berenice to Leptis Magna
                1 bireme moved from SZ 31 to SZ 32

    Place Units - Numidia
                4 archers placed in Leptis Magna
                1 cavalry placed in Cirta

    Turn Complete - Numidia
                Numidia collect 22 PUs; end with 23 PUs total

    Territory Summary for Numidia :

    Oea : 1 archer, 5 cavalrys and 3 spearmen
        Siga : 1 flag
        Thenae : 1 flag, 1 archer
        Theveste : 1 swordman
        Berenice : 1 spearman
        Cartenna : 1 flag
        Sabrata : 3 spearmen
        SZ 31 : 1 bireme
        Auzia : 1 flag
        SZ 32 : 1 bireme
        Capsa : 1 spearman
        Cirta : 1 cavalry and 1 city
        Leptis Magna : 14 archers, 4 cavalrys, 1 city, 4 spearmen and 4 swordmen
        Tingis : 1 flag, 4 cavalrys and 3 swordmen

    Production/PUs Summary :

    Carthage : 53 / 58
        RomanRepublic : 77 / 77
        GreekCityStates : 67 / 67
        Macedonia : 14 / 0
        Egypt : 55 / 55
        Seleucid : 8 / 0
        Parthia : 68 / 89
        Numidia : 22 / 23

    triplea_38667_Num5.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Combat Move - Carthage
                3 hoplites and 3 spearmen moved from Oea to Leptis Magna
                1 spearman moved from Palma to SZ 18
                2 biremes and 1 spearman moved from SZ 18 to SZ 19
                3 spearmen and 2 swordmen moved from Pax Julia to Emerita Augusta
                2 cavalrys, 3 spearmen and 5 swordmen moved from Salmantica to Toletum
                3 cavalrys, 1 hoplite and 2 spearmen moved from Castulo to Toletum

    Purchase Units - Carthage
                Carthage buy 2 biremes, 6 spearmen, 3 swordmen and 1 warelephant; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Emerita Augusta
                    Carthage attack with 3 spearmen and 2 swordmen
                    Neutral defend with 1 cavalry and 2 swordmen
                        Carthage roll dice for 3 spearmen and 2 swordmen in Emerita Augusta, round 2 :  3/5 hits
                        Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 :  0/3 hits
                        1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Emerita Augusta
                    Carthage loses 0 PUs for violating Emerita Augustas neutrality.
                    Carthage win, taking Emerita Augusta from Neutral with 3 spearmen and 2 swordmen remaining. Battle score for attacker is 12
                    Casualties for Neutral: 1 cavalry and 2 swordmen
                Battle in Toletum
                    Carthage attack with 5 cavalrys, 1 hoplite, 5 spearmen and 5 swordmen
                    Neutral defend with 4 cavalrys
                        Carthage roll dice for 5 cavalrys, 1 hoplite, 5 spearmen and 5 swordmen in Toletum, round 2 :  7/16 hits
                        Neutral roll dice for 4 cavalrys in Toletum, round 2 :  1/4 hits
                        4 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
                    Carthage loses 0 PUs for violating Toletums neutrality.
                    Carthage win, taking Toletum from Neutral with 5 cavalrys, 1 hoplite, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 13
                    Casualties for Carthage: 1 spearman
                    Casualties for Neutral: 4 cavalrys

    Non Combat Move - Carthage
                3 spearmen and 2 swordmen moved from Carthago Nova to Castulo

    Place Units - Carthage
                2 biremes placed in SZ 36
                6 spearmen and 2 swordmen placed in Carthago
                1 swordman and 1 warelephant placed in Corduba

    Turn Complete - Carthage
                Carthage collect 56 PUs; end with 56 PUs total

    Territory Summary for Carthage :

    Oea : 1 flag
        Pax Julia : 1 flag
        Salmantica : 1 flag
        Caralis : 2 cavalrys and 1 spearman
        Sabrata : 1 flag
        Castulo : 1 flag, 3 spearmen and 2 swordmen
        Toletum : 1 flag, 5 cavalrys, 1 hoplite, 4 spearmen and 5 swordmen
        Carthago : 1 city, 10 spearmen, 4 swordmen and 1 warelephant
        SZ 36 : 10 biremes and 5 triremes
        SZ 19 : 2 biremes and 1 spearman
        Leptis Magna : 5 cavalrys, 3 hoplites, 7 spearmen and 1 warelephant
        Emerita Augusta : 1 flag, 3 spearmen and 2 swordmen
        Corduba : 1 city, 1 swordman and 1 warelephant

    Production/PUs Summary :

    Carthage : 56 / 56
        RomanRepublic : 77 / 77
        GreekCityStates : 67 / 67
        Macedonia : 14 / 0
        Egypt : 55 / 55
        Seleucid : 8 / 0
        Parthia : 68 / 89
        Numidia : 22 / 23

    triplea_38667_Car6.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Combat Move - RomanRepublic
                6 legionaires moved from Roma to SZ 25
                4 velitess moved from Arretium to SZ 25
                4 biremes, 6 legionaires, 2 triremes and 4 velitess moved from SZ 25 to SZ 24
                6 legionaires and 4 velitess moved from SZ 24 to Caralis
                2 ballistas, 8 legionaires and 3 velitess moved from Salonae to Sardica

    Purchase Units - RomanRepublic
                RomanRepublic buy 1 bireme, 1 city, 1 fort, 1 legionaire, 2 triremes and 7 velitess; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Caralis
                    RomanRepublic attack with 6 legionaires and 4 velitess
                    Carthage defend with 2 cavalrys and 1 spearman
                    RomanRepublic win, taking Caralis from Carthage with 6 legionaires and 4 velitess remaining. Battle score for attacker is 11
                    Casualties for Carthage: 2 cavalrys and 1 spearman
                Battle in Sardica
                    RomanRepublic attack with 2 ballistas, 8 legionaires and 3 velitess
                    Neutral defend with 3 barbarians and 2 swordmen
                    RomanRepublic loses 0 PUs for violating Sardicas neutrality.
                    RomanRepublic win, taking Sardica from Neutral with 2 ballistas, 8 legionaires and 2 velitess remaining. Battle score for attacker is 11
                    Casualties for Neutral: 3 barbarians and 2 swordmen
                    Casualties for RomanRepublic: 1 velites

    Non Combat Move - RomanRepublic
                3 velitess moved from Roma to SZ 28
                3 biremes and 3 velitess moved from SZ 28 to SZ 34
                3 triremes moved from SZ 34 to SZ 28
                3 velitess moved from SZ 34 to Lilybaeum
                2 velitess moved from Arretium to Roma
                4 velitess moved from Ariminum to Genua
                4 cavalrys moved from Ariminum to Roma
                3 cavalrys moved from Ariminum to Genua
                4 cavalrys moved from Ariminum to Arretium
                1 velites moved from Apollonia to Pella

    Place Units - RomanRepublic
                1 city and 1 fort placed in Lilybaeum
                1 bireme and 2 triremes placed in SZ 25
                RomanRepublic undo move 2.
                1 legionaire and 7 velitess placed in Roma
                1 bireme and 2 triremes placed in SZ 25

    Turn Complete - RomanRepublic
                RomanRepublic collect 83 PUs; end with 83 PUs total

    triplea_38667_Rom6.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Combat Move - GreekCityStates
                3 hoplites moved from Pella to Philippopolis
                      GreekCityStates take Philippopolis from Macedonia
                1 cavalry and 2 hoplites moved from Thessalonica to Odessus
                5 cavalrys and 3 hoplites moved from Thessalonica to Byzantium
                1 slingers moved from Sardis to SZ 69
                2 biremes, 1 slingers and 1 trireme moved from SZ 69 to SZ 70
                1 slingers moved from SZ 70 to Byzantium
                2 archers, 3 hoplites and 10 slingerss moved from Sardis to Attalia
                5 slingerss moved from Rhodos to SZ 68
                2 biremes, 5 slingerss and 2 triremes moved from SZ 68 to SZ 67
                3 hoplites moved from Sparta to SZ 67
                3 hoplites and 5 slingerss moved from SZ 67 to Cydonia

    Purchase Units - GreekCityStates
                GreekCityStates buy 6 hoplites and 3 triremes; Remaining resources: 1 PUs;

    Combat - GreekCityStates
                Battle in Attalia
                    GreekCityStates attack with 2 archers, 3 hoplites and 10 slingerss
                    Seleucid defend with 1 peltasts
                    GreekCityStates win, taking Attalia from Seleucid with 2 archers, 3 hoplites and 9 slingerss remaining. Battle score for attacker is 0
                    Casualties for Seleucid: 1 peltasts
                    Casualties for GreekCityStates: 1 slingers
                Battle in Cydonia
                    GreekCityStates attack with 3 hoplites and 5 slingerss
                    Neutral defend with 2 archers and 2 spearmen
                    GreekCityStates loses 0 PUs for violating Cydonias neutrality.
                    GreekCityStates win, taking Cydonia from Neutral with 3 hoplites and 3 slingerss remaining. Battle score for attacker is 10
                    Casualties for Neutral: 2 archers and 2 spearmen
                    Casualties for GreekCityStates: 2 slingerss
                Battle in SZ 70
                    GreekCityStates attack with 2 biremes and 1 trireme
                    Macedonia defend with 1 bireme and 1 trireme
                    GreekCityStates win with 1 trireme remaining. Battle score for attacker is 5
                    Casualties for Macedonia: 1 bireme and 1 trireme
                    Casualties for GreekCityStates: 2 biremes
                Battle in Odessus
                    GreekCityStates attack with 1 cavalry and 2 hoplites
                    Macedonia defend with 1 hoplite
                    GreekCityStates win, taking Odessus from Macedonia with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 5
                    Casualties for Macedonia: 1 hoplite
                Battle in Byzantium
                    GreekCityStates attack with 5 cavalrys, 3 hoplites and 1 slingers
                    Macedonia defend with 2 peltastss and 3 swordmen
                    GreekCityStates win, taking Byzantium from Macedonia with 5 cavalrys and 3 hoplites remaining. Battle score for attacker is 14
                    Casualties for Macedonia: 2 peltastss and 3 swordmen
                    Casualties for GreekCityStates: 1 slingers

    Non Combat Move - GreekCityStates
                1 slingers moved from Athens to Corinth
                4 slingerss moved from Corinth to Sparta
                6 cavalrys moved from Larissa to Corinth
                4 cavalrys moved from Dodona to Athens
                1 slingers moved from Delphi to Athens
                1 archer and 7 hoplites moved from Dodona to Delphi

    Place Units - GreekCityStates
                3 triremes placed in SZ 53
                3 hoplites placed in Sparta
                3 hoplites placed in Athens

    Turn Complete - GreekCityStates
                GreekCityStates collect 87 PUs; end with 88 PUs total

    triplea_38667_Gre6.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Combat Move - Egypt
                1 axeman and 1 spearman moved from Siwa to Berenice

    Purchase Units - Egypt
                Egypt buy 9 axemen and 4 chariots; Remaining resources: 4 PUs;

    Combat - Egypt
                Battle in Berenice
                    Egypt attack with 1 axeman and 1 spearman
                    Numidia defend with 1 spearman
                    1 spearman owned by the Egypt retreated to Siwa
                    Numidia win with 1 spearman remaining. Battle score for attacker is -3
                    Casualties for Egypt: 1 axeman

    Non Combat Move - Egypt
                9 axemen moved from Paraetonium to Siwa
                4 archers, 4 axemen and 1 spearman moved from Alexandria to Paraetonium
                1 bireme and 1 trireme moved from SZ 55 to SZ 54
                2 biremes and 2 triremes moved from SZ 57 to SZ 56
                4 chariots moved from Jerusalem to Memphis
                8 chariots moved from Sidon to Pharan
                4 archers and 10 spearmen moved from Sidon to Jerusalem
                1 spearman moved from Damascus to Jerusalem

    Place Units - Egypt
                9 axemen placed in Alexandria
                4 chariots placed in Jerusalem

    Turn Complete - Egypt
                Egypt collect 55 PUs; end with 59 PUs total

    triplea_38667_Egy6.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Combat Move - Seleucid
                8 hoplites and 4 peltastss moved from Tarsus to Antioch

    Combat - Seleucid
                Battle in Antioch
                    Seleucid attack with 8 hoplites and 4 peltastss
                    Parthia defend with 6 cataphracts, 1 city and 3 horsearchers
                        Seleucid roll dice for 8 hoplites and 4 peltastss in Antioch, round 2 :  2/12 hits
                        Parthia roll dice for 6 cataphracts and 3 horsearchers in Antioch, round 2 :  2/9 hits
                        2 peltastss owned by the Seleucid and 2 horsearchers owned by the Parthia lost in Antioch
                        Seleucid roll dice for 8 hoplites and 2 peltastss in Antioch, round 3 :  3/10 hits
                        Parthia roll dice for 6 cataphracts and 1 horsearcher in Antioch, round 3 :  1/7 hits
                        1 peltasts owned by the Seleucid, 1 horsearcher owned by the Parthia and 2 cataphracts owned by the Parthia lost in Antioch
                        Seleucid roll dice for 8 hoplites and 1 peltasts in Antioch, round 4 :  2/9 hits
                        Parthia roll dice for 4 cataphracts in Antioch, round 4 :  2/4 hits
                        1 hoplite owned by the Seleucid, 1 peltasts owned by the Seleucid and 2 cataphracts owned by the Parthia lost in Antioch
                        Seleucid roll dice for 7 hoplites in Antioch, round 5 :  5/7 hits
                        Parthia roll dice for 2 cataphracts in Antioch, round 5 :  1/2 hits
                        1 hoplite owned by the Seleucid and 2 cataphracts owned by the Parthia lost in Antioch
                    Seleucid win, taking Antioch from Parthia with 6 hoplites remaining. Battle score for attacker is 42
                    Casualties for Parthia: 6 cataphracts and 3 horsearchers
                    Casualties for Seleucid: 2 hoplites and 4 peltastss

    Non Combat Move - Seleucid
                1 bireme moved from SZ 60 to SZ 63
                2 triremes moved from SZ 61 to SZ 62

    Turn Complete - Seleucid
                Seleucid collect 16 PUs; end with 16 PUs total

    Territory Summary for Seleucid :

    Antioch : 1 city and 6 hoplites
        SZ 62 : 2 triremes
        SZ 63 : 1 bireme

    Production/PUs Summary :

    Carthage : 52 / 56
        RomanRepublic : 83 / 83
        GreekCityStates : 87 / 88
        Macedonia : 0 / 0
        Egypt : 55 / 59
        Seleucid : 16 / 16
        Parthia : 57 / 89
        Numidia : 22 / 23

    triplea_38667_Sel6.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Combat Move - Parthia
                5 cavalrys moved from Hatra to Antioch
                7 cavalrys and 1 horsearcher moved from Edessa to Antioch

    Purchase Units - Parthia
                Parthia buy 15 cavalrys; Remaining resources: 29 PUs;

    Combat - Parthia
                Battle in Antioch
                    Parthia attack with 12 cavalrys and 1 horsearcher
                    Seleucid defend with 1 city and 6 hoplites
                    Parthia captures 16PUs while taking Seleucid capital
                    Parthia win, taking Antioch from Seleucid with 9 cavalrys and 1 horsearcher remaining. Battle score for attacker is 18
                    Casualties for Parthia: 3 cavalrys
                    Casualties for Seleucid: 6 hoplites

    Non Combat Move - Parthia
                9 cavalrys moved from Seleucia to Edessa

    Place Units - Parthia
                5 cavalrys placed in Hatra
                10 cavalrys placed in Seleucia

    Turn Complete - Parthia
                Parthia collect 68 PUs; end with 113 PUs total

    triplea_38667_Par6.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 6

    Purchase Units - Numidia
                Numidia buy 1 cavalry, 1 spearman and 4 swordmen; Remaining resources: 0 PUs;

    Non Combat Move - Numidia
                1 archer, 5 cavalrys and 3 spearmen moved from Oea to Leptis Magna
                3 spearmen moved from Sabrata to Oea
                1 archer moved from Thenae to Sabrata
                1 spearman moved from Capsa to Thenae
                1 swordman moved from Theveste to Capsa
                1 cavalry moved from Cirta to Capsa
                4 cavalrys moved from Tingis to Siga
                3 swordmen moved from Tingis to Siga
                1 bireme moved from SZ 31 to SZ 23

    Place Units - Numidia
                4 swordmen placed in Leptis Magna
                1 cavalry and 1 spearman placed in Cirta

    Turn Complete - Numidia
                Numidia collect 22 PUs; end with 22 PUs total

    Territory Summary for Numidia :

    Oea : 3 spearmen
        Siga : 1 flag, 4 cavalrys and 3 swordmen
        Thenae : 1 flag, 1 spearman
        Berenice : 1 spearman
        Cartenna : 1 flag
        Sabrata : 1 archer
        Auzia : 1 flag
        SZ 32 : 1 bireme
        SZ 23 : 1 bireme
        Capsa : 1 cavalry and 1 swordman
        Cirta : 1 cavalry, 1 city and 1 spearman
        Leptis Magna : 15 archers, 9 cavalrys, 1 city, 7 spearmen and 8 swordmen
        Tingis : 1 flag

    Production/PUs Summary :

    Carthage : 52 / 56
        RomanRepublic : 83 / 83
        GreekCityStates : 87 / 88
        Macedonia : 0 / 0
        Egypt : 55 / 59
        Seleucid : 5 / 0
        Parthia : 68 / 113
        Numidia : 22 / 22

    triplea_38667_Num6.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 7

    Combat Move - Carthage
                10 spearmen, 4 swordmen and 1 warelephant moved from Carthago to SZ 36
                10 biremes, 10 spearmen, 4 swordmen, 5 triremes and 1 warelephant moved from SZ 36 to SZ 32
                10 spearmen, 4 swordmen and 1 warelephant moved from SZ 32 to Caralis
                3 spearmen and 2 swordmen moved from Emerita Augusta to Scallabis
                5 cavalrys, 1 hoplite, 4 spearmen and 5 swordmen moved from Toletum to Valentia
                3 spearmen and 2 swordmen moved from Castulo to Valentia

    Purchase Units - Carthage
                Carthage buy 1 bireme, 11 spearmen, 1 swordman and 1 trireme; Remaining resources: 0 PUs;

    Combat - Carthage
                Battle in Caralis
                    Carthage attack with 10 spearmen, 4 swordmen and 1 warelephant
                    RomanRepublic defend with 6 legionaires and 4 velitess
                        Carthage roll dice for 10 spearmen, 4 swordmen and 1 warelephant in Caralis, round 2 :  4/15 hits
                        RomanRepublic roll dice for 6 legionaires and 4 velitess in Caralis, round 2 :  2/10 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        1 spearman owned by the Carthage and 4 velitess owned by the RomanRepublic lost in Caralis
                        Carthage roll dice for 9 spearmen, 4 swordmen and 1 warelephant in Caralis, round 3 :  3/14 hits
                        RomanRepublic roll dice for 6 legionaires in Caralis, round 3 :  4/6 hits
                        4 spearmen owned by the Carthage and 3 legionaires owned by the RomanRepublic lost in Caralis
                        Carthage roll dice for 5 spearmen, 4 swordmen and 1 warelephant in Caralis, round 4 :  2/10 hits
                        RomanRepublic roll dice for 3 legionaires in Caralis, round 4 :  0/3 hits
                        2 legionaires owned by the RomanRepublic lost in Caralis
                        Carthage roll dice for 5 spearmen, 4 swordmen and 1 warelephant in Caralis, round 5 :  2/10 hits
                        RomanRepublic roll dice for 1 legionaire in Caralis, round 5 :  0/1 hits
                        1 legionaire owned by the RomanRepublic lost in Caralis
                    Carthage win, taking Caralis from RomanRepublic with 5 spearmen, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 21
                    Casualties for Carthage: 5 spearmen
                    Casualties for RomanRepublic: 6 legionaires and 4 velitess
                Battle in Scallabis
                    Carthage attack with 3 spearmen and 2 swordmen
                    Neutral defend with 1 axeman, 1 cavalry and 1 swordman
                        Carthage roll dice for 3 spearmen and 2 swordmen in Scallabis, round 2 :  0/5 hits
                        Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 :  1/3 hits
                        1 spearman owned by the Carthage lost in Scallabis
                        Carthage roll dice for 2 spearmen and 2 swordmen in Scallabis, round 3 :  1/4 hits
                        Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 3 :  1/3 hits
                        1 spearman owned by the Carthage and 1 axeman owned by the Neutral lost in Scallabis
                        Carthage roll dice for 1 spearman and 2 swordmen in Scallabis, round 4 :  1/3 hits
                        Neutral roll dice for 1 cavalry and 1 swordman in Scallabis, round 4 :  1/2 hits
                        1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Scallabis
                        Carthage roll dice for 2 swordmen in Scallabis, round 5 :  0/2 hits
                        Neutral roll dice for 1 swordman in Scallabis, round 5 :  0/1 hits
                        Carthage roll dice for 2 swordmen in Scallabis, round 6 :  0/2 hits
                        Neutral roll dice for 1 swordman in Scallabis, round 6 :  1/1 hits
                        1 swordman owned by the Carthage lost in Scallabis
                        Carthage roll dice for 1 swordman in Scallabis, round 7 :  0/1 hits
                        Neutral roll dice for 1 swordman in Scallabis, round 7 :  0/1 hits
                    1 swordman owned by the Carthage retreated to Emerita Augusta
                    Neutral win with 1 swordman remaining. Battle score for attacker is -6
                    Casualties for Carthage: 3 spearmen and 1 swordman
                    Casualties for Neutral: 1 axeman and 1 cavalry
                Battle in Valentia
                    Carthage attack with 5 cavalrys, 1 hoplite, 7 spearmen and 7 swordmen
                    Neutral defend with 2 archers, 3 axemen and 1 swordman
                        Carthage roll dice for 5 cavalrys, 1 hoplite, 7 spearmen and 7 swordmen in Valentia, round 2 :  3/20 hits
                        Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 :  1/6 hits
                        1 spearman owned by the Carthage and 3 axemen owned by the Neutral lost in Valentia
                        Carthage roll dice for 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen in Valentia, round 3 :  7/19 hits
                        Neutral roll dice for 2 archers and 1 swordman in Valentia, round 3 :  0/3 hits
                        1 swordman owned by the Neutral and 2 archers owned by the Neutral lost in Valentia
                    Carthage loses 0 PUs for violating Valentias neutrality.
                    Carthage win, taking Valentia from Neutral with 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen remaining. Battle score for attacker is 18
                    Casualties for Carthage: 1 spearman
                    Casualties for Neutral: 2 archers, 3 axemen and 1 swordman

    Non Combat Move - Carthage
                1 swordman and 1 warelephant moved from Corduba to Salmantica

    Place Units - Carthage
                1 bireme and 1 trireme placed in SZ 32
                8 spearmen placed in Carthago
                3 spearmen and 1 swordman placed in Corduba

    Turn Complete - Carthage
                Carthage collect 59 PUs; end with 59 PUs total

    Territory Summary for Carthage :

    Oea : 1 flag
        Pax Julia : 1 flag
        Salmantica : 1 flag, 1 swordman and 1 warelephant
        Caralis : 5 spearmen, 4 swordmen and 1 warelephant
        Sabrata : 1 flag
        Castulo : 1 flag
        Toletum : 1 flag
        Carthago : 1 city and 8 spearmen
        SZ 32 : 11 biremes and 6 triremes
        SZ 19 : 2 biremes and 1 spearman
        Leptis Magna : 5 cavalrys, 3 hoplites, 7 spearmen and 1 warelephant
        Valentia : 1 flag, 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen
        Emerita Augusta : 1 flag, 1 swordman
        Corduba : 1 city, 3 spearmen and 1 swordman

    Production/PUs Summary :

    Carthage : 59 / 59
        RomanRepublic : 79 / 83
        GreekCityStates : 87 / 88
        Macedonia : 0 / 0
        Egypt : 55 / 59
        Seleucid : 5 / 0
        Parthia : 68 / 113
        Numidia : 22 / 22

    triplea_38667_Car7.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 7

    Combat Move - RomanRepublic
                2 ballistas, 8 legionaires and 2 velitess moved from Sardica to Singidinum

    Purchase Units - RomanRepublic
                RomanRepublic buy 4 biremes, 4 legionaires, 3 triremes and 1 velites; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Singidinum
                    RomanRepublic attack with 2 ballistas, 8 legionaires and 2 velitess
                    Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
                    RomanRepublic loses 0 PUs for violating Singidinums neutrality.
                    RomanRepublic win, taking Singidinum from Neutral with 2 ballistas, 8 legionaires and 1 velites remaining. Battle score for attacker is 12
                    Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
                    Casualties for RomanRepublic: 1 velites

    Non Combat Move - RomanRepublic
                3 biremes moved from SZ 34 to SZ 27
                2 triremes moved from SZ 24 to SZ 25
                4 biremes moved from SZ 24 to SZ 27
                9 velitess moved from Roma to SZ 28
                3 triremes and 9 velitess moved from SZ 28 to SZ 34
                9 velitess moved from SZ 34 to Lilybaeum
                1 bireme and 2 triremes moved from SZ 28 to SZ 27
                4 cavalrys moved from Roma to Arretium
                1 bireme moved from SZ 46 to SZ 45

    Place Units - RomanRepublic
                4 legionaires placed in Arretium
                1 velites placed in Lilybaeum
                3 triremes placed in SZ 25
                4 biremes placed in SZ 34

    Turn Complete - RomanRepublic
                RomanRepublic collect 82 PUs; end with 82 PUs total

    triplea_38667_Rom7.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 7

    Combat Move - GreekCityStates
                3 hoplites and 6 slingerss moved from Sparta to SZ 53
                3 hoplites, 6 slingerss and 3 triremes moved from SZ 53 to SZ 52
                3 hoplites and 6 slingerss moved from SZ 52 to Cyrene
                1 slingers moved from Attalia to Tarsus
                      GreekCityStates take Tarsus from Seleucid
                2 archers, 3 hoplites and 8 slingerss moved from Attalia to Tavium
                1 cavalry and 2 hoplites moved from Odessus to Istropolis
                5 cavalrys moved from Byzantium to Istropolis

    Purchase Units - GreekCityStates
                GreekCityStates buy 8 slingerss and 6 triremes; Remaining resources: 0 PUs;

    Combat - GreekCityStates
                Battle in Cyrene
                    GreekCityStates attack with 3 hoplites and 6 slingerss
                    Neutral defend with 1 archer and 3 spearmen
                    GreekCityStates loses 0 PUs for violating Cyrenes neutrality.
                    GreekCityStates win, taking Cyrene from Neutral with 3 hoplites and 3 slingerss remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer and 3 spearmen
                    Casualties for GreekCityStates: 3 slingerss
                Battle in Istropolis
                    GreekCityStates attack with 6 cavalrys and 2 hoplites
                    Neutral defend with 4 swordmen
                    GreekCityStates loses 0 PUs for violating Istropoliss neutrality.
                    GreekCityStates win, taking Istropolis from Neutral with 5 cavalrys and 2 hoplites remaining. Battle score for attacker is 12
                    Casualties for Neutral: 4 swordmen
                    Casualties for GreekCityStates: 1 cavalry
                Battle in Tavium
                    GreekCityStates attack with 2 archers, 3 hoplites and 8 slingerss
                    Neutral defend with 1 cavalry and 3 spearmen
                    GreekCityStates loses 0 PUs for violating Taviums neutrality.
                    GreekCityStates win, taking Tavium from Neutral with 2 archers, 3 hoplites and 8 slingerss remaining. Battle score for attacker is 13
                    Casualties for Neutral: 1 cavalry and 3 spearmen

    Non Combat Move - GreekCityStates
                3 hoplites moved from Byzantium to SZ 70
                3 hoplites and 1 trireme moved from SZ 70 to SZ 69
                3 hoplites and 3 slingerss moved from Cydonia to SZ 67
                1 hoplite and 1 slingers moved from Athens to SZ 67
                2 biremes, 4 hoplites, 4 slingerss and 2 triremes moved from SZ 67 to SZ 53
                3 hoplites moved from SZ 69 to Athens
                4 cavalrys moved from Athens to Sparta
                6 cavalrys and 1 slingers moved from Corinth to Sparta
                2 hoplites moved from Athens to Corinth
                1 archer moved from Delphi to Athens
                3 hoplites moved from Philippopolis to Thessalonica

    Place Units - GreekCityStates
                6 triremes placed in SZ 53
                7 slingerss placed in Athens
                1 slingers placed in Rhodos

    Turn Complete - GreekCityStates
                GreekCityStates collect 103 PUs; end with 103 PUs total

    triplea_38667_Gre7.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 7

    Combat Move - Egypt
                5 archers, 14 axemen and 20 spearmen moved from Siwa to Berenice
                1 spearman moved from Paliurus to Berenice

    Purchase Units - Egypt
                Egypt buy 9 chariots; Remaining resources: 5 PUs;

    Combat - Egypt
                Battle in Berenice
                    Egypt attack with 5 archers, 14 axemen and 21 spearmen
                    Numidia defend with 1 spearman
                    Egypt win, taking Berenice from Numidia with 5 archers, 14 axemen and 20 spearmen remaining. Battle score for attacker is 0
                    Casualties for Egypt: 1 spearman
                    Casualties for Numidia: 1 spearman

    Non Combat Move - Egypt
                4 archers, 4 axemen and 1 spearman moved from Paraetonium to Siwa
                9 axemen moved from Alexandria to Paraetonium
                4 chariots moved from Memphis to Paraetonium
                7 chariots moved from Pharan to Alexandria
                2 biremes and 2 triremes moved from SZ 56 to SZ 64
                1 chariot moved from Pharan to Alexandria
                4 chariots moved from Jerusalem to Memphis
                4 archers and 11 spearmen moved from Jerusalem to Pharan
                1 bireme and 1 trireme moved from SZ 54 to SZ 55

    Place Units - Egypt
                9 chariots placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 56 PUs; end with 61 PUs total

    triplea_38667_Egy7.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 7

    Combat Move - Parthia
                10 cavalrys moved from Seleucia to Palmyra
                5 cavalrys moved from Hatra to Palmyra
                9 cavalrys and 1 horsearcher moved from Antioch to Bostra
                9 cavalrys moved from Edessa to Palmyra

    Purchase Units - Parthia
                Parthia buy 26 cavalrys; Remaining resources: 9 PUs;

    Combat - Parthia
                Battle in Palmyra
                    Parthia attack with 24 cavalrys
                    Neutral defend with 3 cavalrys and 4 spearmen
                    Parthia loses 0 PUs for violating Palmyras neutrality.
                    Parthia win, taking Palmyra from Neutral with 23 cavalrys remaining. Battle score for attacker is 20
                    Casualties for Neutral: 3 cavalrys and 4 spearmen
                    Casualties for Parthia: 1 cavalry
                Battle in Bostra
                    Parthia attack with 9 cavalrys and 1 horsearcher
                    Neutral defend with 1 archer and 4 spearmen
                    Parthia loses 0 PUs for violating Bostras neutrality.
                    Parthia win, taking Bostra from Neutral with 7 cavalrys and 1 horsearcher remaining. Battle score for attacker is 8
                    Casualties for Neutral: 1 archer and 4 spearmen
                    Casualties for Parthia: 2 cavalrys

    Non Combat Move - Parthia

    Place Units - Parthia
                10 cavalrys placed in Seleucia
                5 cavalrys placed in Hatra
                11 cavalrys placed in Antioch

    Turn Complete - Parthia
                Parthia collect 73 PUs; end with 82 PUs total

    triplea_38667_Par7.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 7

    Combat Move - Numidia
                3 spearmen moved from Oea to Leptis Magna
                1 archer moved from Sabrata to Oea
                1 spearman moved from Thenae to Sabrata
                1 cavalry moved from Capsa to Sabrata
                1 swordman moved from Capsa to Thenae
                4 cavalrys and 3 swordmen moved from Siga to Banasa
                1 cavalry moved from Cirta to Capsa
                1 spearman moved from Cirta to Theveste

    Purchase Units - Numidia
                Numidia buy 4 archers and 2 spearmen; Remaining resources: 0 PUs;

    Combat - Numidia
                Battle in Banasa
                    Numidia attack with 4 cavalrys and 3 swordmen
                    Neutral defend with 1 archer and 1 spearman
                        Numidia roll dice for 4 cavalrys and 3 swordmen in Banasa, round 2 :  5/7 hits
                        Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 :  0/2 hits
                        1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Banasa
                    Numidia loses 0 PUs for violating Banasas neutrality.
                    Numidia win, taking Banasa from Neutral with 4 cavalrys and 3 swordmen remaining. Battle score for attacker is 7
                    Casualties for Neutral: 1 archer and 1 spearman

    Non Combat Move - Numidia
                1 bireme moved from SZ 32 to SZ 36
                1 bireme moved from SZ 23 to SZ 20

    Place Units - Numidia
                4 archers placed in Leptis Magna
                2 spearmen placed in Cirta

    Turn Complete - Numidia
                Numidia collect 23 PUs; end with 23 PUs total

    Territory Summary for Numidia :

    Oea : 1 archer
        Siga : 1 flag
        Thenae : 1 flag, 1 swordman
        Theveste : 1 spearman
        Cartenna : 1 flag
        Sabrata : 1 cavalry and 1 spearman
        Banasa : 1 flag, 4 cavalrys and 3 swordmen
        Auzia : 1 flag
        SZ 36 : 1 bireme
        SZ 20 : 1 bireme
        Capsa : 1 cavalry
        Cirta : 1 city and 2 spearmen
        Leptis Magna : 19 archers, 9 cavalrys, 1 city, 10 spearmen and 8 swordmen
        Tingis : 1 flag

    Production/PUs Summary :

    Carthage : 59 / 59
        RomanRepublic : 82 / 82
        GreekCityStates : 103 / 103
        Macedonia : 0 / 0
        Egypt : 56 / 61
        Seleucid : 0 / 0
        Parthia : 73 / 82
        Numidia : 23 / 23

    triplea_38667_Num7.tsvg

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 8

    Combat Move - Carthage
                1 unit repaired.
                2 biremes and 1 spearman moved from SZ 19 to SZ 20
                5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen moved from Valentia to Tarraco

    Purchase Units - Carthage
                Carthage buy 2 biremes, 5 cavalrys and 2 triremes; Remaining resources: 1 PUs;

    Combat - Carthage
                Battle in Tarraco
                    Carthage attack with 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen
                    Neutral defend with 3 axemen and 3 swordmen
                        Carthage roll dice for 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen in Tarraco, round 2 :  4/19 hits
                        Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 :  3/6 hits
                        1 swordman owned by the Neutral, 3 spearmen owned by the Carthage and 3 axemen owned by the Neutral lost in Tarraco
                        Carthage roll dice for 5 cavalrys, 1 hoplite, 3 spearmen and 7 swordmen in Tarraco, round 3 :  5/16 hits
                        Neutral roll dice for 2 swordmen in Tarraco, round 3 :  2/2 hits
                        2 swordmen owned by the Neutral and 2 spearmen owned by the Carthage lost in Tarraco
                    Carthage loses 0 PUs for violating Tarracos neutrality.
                    Carthage win, taking Tarraco from Neutral with 5 cavalrys, 1 hoplite, 1 spearman and 7 swordmen remaining. Battle score for attacker is 6
                    Casualties for Carthage: 5 spearmen
                    Casualties for Neutral: 3 axemen and 3 swordmen

    Non Combat Move - Carthage
                1 swordman moved from Emerita Augusta to Salmantica
                2 spearmen and 1 swordman moved from Corduba to Salmantica
                1 spearman moved from Corduba to Salmantica

    Place Units - Carthage
                2 biremes and 2 triremes placed in SZ 32
                5 cavalrys placed in Corduba

    Turn Complete - Carthage
                Carthage collect 63 PUs; end with 64 PUs total

    Territory Summary for Carthage :

    Oea : 1 flag
        Pax Julia : 1 flag
        Salmantica : 1 flag, 3 spearmen, 3 swordmen and 1 warelephant
        Caralis : 5 spearmen, 4 swordmen and 1 warelephant
        Sabrata : 1 flag
        Tarraco : 1 flag, 5 cavalrys, 1 hoplite, 1 spearman and 7 swordmen
        Castulo : 1 flag
        Toletum : 1 flag
        Carthago : 1 city and 8 spearmen
        SZ 32 : 13 biremes and 8 triremes
        SZ 20 : 2 biremes and 1 spearman
        Leptis Magna : 5 cavalrys, 3 hoplites, 7 spearmen and 1 warelephant
        Valentia : 1 flag
        Emerita Augusta : 1 flag
        Corduba : 5 cavalrys and 1 city

    Production/PUs Summary :

    Carthage : 63 / 64
        RomanRepublic : 82 / 82
        GreekCityStates : 103 / 103
        Macedonia : 0 / 0
        Egypt : 56 / 61
        Seleucid : 0 / 0
        Parthia : 73 / 82
        Numidia : 23 / 23

    triplea_38667_Car8.tsvg

  • '18 '16 '15

    TripleA Turn Summary for game: 270BC, version: 1.6

    Game History

    Round: 8

    Combat Move - RomanRepublic
                8 cavalrys and 4 legionaires moved from Arretium to SZ 25
                1 bireme, 8 cavalrys, 4 legionaires and 7 triremes moved from SZ 25 to SZ 24
                8 cavalrys and 4 legionaires moved from SZ 24 to Caralis
                2 ballistas, 8 legionaires and 1 velites moved from Singidinum to Sirmium

    Purchase Units - RomanRepublic
                Turning on Edit Mode
                EDIT: Removing units owned by Neutral from Sirmium: 1 cavalry and 2 swordmen
                EDIT: Removing units owned by Carthage from Caralis: 5 spearmen and 4 swordmen
                EDIT: Removing units owned by RomanRepublic from Caralis: 8 cavalrys and 4 legionaires
                EDIT: Turning off Edit Mode
                RomanRepublic buy 4 biremes, 3 legionaires, 2 triremes and 6 velitess; Remaining resources: 0 PUs;

    Combat - RomanRepublic
                Battle in Caralis
                    Carthage defend with 1 warelephant
                Battle in Sirmium
                    RomanRepublic attack with 2 ballistas, 8 legionaires and 1 velites
                    RomanRepublic loses 0 PUs for violating Sirmiums neutrality.

    Non Combat Move - RomanRepublic
                2 triremes moved from SZ 27 to SZ 25
                4 biremes and 3 triremes moved from SZ 34 to SZ 27
                1 legionaire moved from Roma to Arretium
                1 bireme moved from SZ 45 to SZ 44

    Place Units - RomanRepublic
                2 biremes placed in SZ 21
                2 triremes placed in SZ 25
                2 biremes placed in SZ 34
                3 velitess placed in Lilybaeum
                3 legionaires placed in Arretium
                3 velitess placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 84 PUs; end with 84 PUs total

    triplea_38667_Rom8.tsvg

Suggested Topics

  • 54
  • 70
  • 89
  • 98
  • 91
  • 29
  • 19
  • 124
Axis & Allies Boardgaming Custom Painted Miniatures

30

Online

17.7k

Users

40.3k

Topics

1.8m

Posts