@nikola1975 said in L25 PtV Simon33 (Allies) vs Nikola1975 (Axis + 13):
@simon33 Yes, let’s see what we can make out of it. Haven’t played it in a long time; forgot about Manila scramble.
A small chance of keeping the plane alive.
Should you strategic bomb Moscow, fighters will defend.
If you attack sea zone 125 while not attacking Norway, three US fighters will scramble.
Should attack sea zone 112 with the destroyer and no air units, three US fighters will scramble.
Correction: If you send the destroyer with the sub to sea zone 112 and are not attacking Norway at the same time, three US fighters will scramble.
If you attack both sea zones and/or attack Norway while also attacking one of the sea zones, please ask.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 3 fighters and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Germans
3 fighters moved from Western Germany to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 6 infantry moved from Karelia to Finland
3 artilleries and 1 infantry moved from Novgorod to Karelia
4 mech_infantrys moved from Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
3 artilleries moved from Samara to Novosibirsk
2 mech_infantrys moved from Germany to Baltic States
1 artillery and 1 infantry moved from Germany to Poland
4 artilleries and 9 infantry moved from Western Germany to Germany
1 aaGun, 1 artillery and 2 infantry moved from Denmark to Western Germany
2 artilleries and 3 infantry moved from France to Western Germany
Place Units - Germans
3 fighters placed in Western Germany
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Germany
1 artillery and 2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 armour moved from Volgograd to Caucasus
5 armour moved from Volgograd to Novosibirsk
Russians take Kazakhstan from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Volgograd to Samara
Russians take Samara from Germans
1 armour moved from Samara to Novosibirsk
3 fighters and 2 tactical_bombers moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 6 armour, 3 fighters and 2 tactical_bombers
Germans defend with 3 artilleries; Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 6 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
3 armour moved from Volgograd to Tambov
2 infantry moved from Amur to Buryatia
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Amur
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,5,1,5,3,4,1,3,6,2,5,4,1,3,2
Russians collect 25 PUs (3 lost to blockades); end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Hold on, reposting. Forgot to move the damned Russian sub again.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 artillery moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 armour moved from Volgograd to Caucasus
5 armour moved from Volgograd to Novosibirsk
Russians take Kazakhstan from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Volgograd to Samara
Russians take Samara from Germans
1 armour moved from Samara to Novosibirsk
3 fighters and 2 tactical_bombers moved from Russia to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 6 armour, 3 fighters and 2 tactical_bombers
Germans defend with 3 artilleries; Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 6 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
3 armour moved from Volgograd to Tambov
2 infantry moved from Amur to Buryatia
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to Amur
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,5,1,5,3,4,1,3,6,2,5,4,1,3,2
Russians collect 25 PUs (3 lost to blockades); end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 artillery moved from British Somaliland to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Persia to Caucasus
1 tactical_bomber moved from Iraq to Caucasus
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 mech_infantry moved from Trans-Jordan to Alexandria
Japanese take Alexandria from British
3 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 2 armour
retreated to Caucasus
Russians win with 2 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Kenya
Non Combat Move - Japanese
1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 aaGun, 13 artilleries and 6 infantry moved from Iraq to Trans-Jordan
5 artilleries and 4 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 infantry moved from Timguska to Kansu
1 fighter moved from Manchuria to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
6 artilleries and 4 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Kansu
2 destroyers moved from 44 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Celebes to French Indo China
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Persia
Japanese undo move 2.
2 artilleries and 1 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Shantung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 10 PUs;
Combat Move - Americans
1 bomber moved from Borneo to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from French Indo China to Philippines
2 carriers, 7 destroyers, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Norway to 92 Sea Zone
3 fighters moved from Norway to United Kingdom
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 bombers placed in Western United States
1 bomber placed in Eastern United States
1 infantry placed in Eastern United States
3 infantry placed in Norway
2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Americans collect 66 PUs (1 lost to blockades); end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 10 PUs;
Combat Move - Americans
1 bomber moved from Borneo to French Indo China
Combat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from French Indo China to Philippines
2 carriers, 7 destroyers, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Norway to 92 Sea Zone
3 fighters moved from Norway to United Kingdom
Place Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 bombers placed in Western United States
1 bomber placed in Eastern United States
1 infantry placed in Eastern United States
3 infantry placed in Norway
2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Americans collect 66 PUs (1 lost to blockades); end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Midway: 1 infantry
EDIT: Removing units owned by Americans from Midway: 1 artillery
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 2 destroyers and 3 infantry; Remaining resources: 6 PUs;
Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
1 artillery moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 fighter moved from Union of South Africa to 72 Sea Zone
Combat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kenya
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Kenya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 fighter moved from 72 Sea Zone to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
4 armour moved from Belgian Congo to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Norway to United Kingdom
1 tactical_bomber moved from United Kingdom to French West Africa
Place Units - British
2 destroyers placed in 110 Sea Zone
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 25 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from Americans
Combat - Italians
Battle in Rostov
Italians attack with 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys
Russians defend with 1 artillery
Italians win, taking Rostov from Russians with 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artillery
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from France to Northern Italy
Place Units - Italians
1 battleship placed in 95 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Egypt
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 32 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
3 fighters moved from Philippines to 20 Sea Zone
Combat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 3 fighters
Japanese defend with 2 destroyers
ANZAC win with 1 fighter remaining. Battle score for attacker is -4
Casualties for ANZAC: 2 fighters
Casualties for Japanese: 2 destroyers
Non Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Queensland to 54 Sea Zone
Place Units - ANZAC
1 artillery placed in New South Wales
1 cruiser and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 artilleries, 1 destroyer and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
2 armour, 8 artilleries, 10 infantry and 3 mech_infantrys moved from Finland to Norway
2 bombers and 3 fighters moved from Novgorod to Russia
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6,4 and causes: 10 damage to unit: factory_major
Bombing raid in Russia causes 10 damage total.
Battle in Norway
Germans attack with 2 armour, 8 artilleries, 10 infantry and 3 mech_infantrys
British defend with 3 aaGuns, 1 armour, 4 infantry and 1 mech_infantry; Americans defend with 1 airfield, 5 artilleries, 1 factory_minor and 6 infantry
Germans win, taking Norway from Americans with 2 armour and 4 artilleries remaining. Battle score for attacker is 17
Casualties for Germans: 4 artilleries, 10 infantry and 3 mech_infantrys
Casualties for British: 3 aaGuns, 1 armour, 4 infantry and 1 mech_infantry
Casualties for Americans: 5 artilleries and 6 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 artilleries and 1 infantry moved from Karelia to Novgorod
2 bombers and 3 fighters moved from Russia to Bryansk
2 mech_infantrys moved from Baltic States to Bryansk
7 mech_infantrys moved from Novgorod to Bryansk
3 artilleries moved from Novgorod to Belarus
3 fighters moved from Western Germany to Bryansk
1 submarine moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 aaGun, 5 artilleries and 11 infantry moved from Germany to Poland
1 artillery and 1 infantry moved from Poland to Eastern Poland
Place Units - Germans
1 destroyer placed in 113 Sea Zone
3 artilleries placed in Novgorod
3 artilleries placed in Germany
3 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Urals
3 armour and 2 infantry moved from Tambov to Rostov
2 armour moved from Caucasus to Rostov
1 armour, 3 fighters and 2 tactical_bombers moved from Russia to Rostov
Combat - Russians
Battle in Rostov
Russians attack with 6 armour, 3 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
Russians win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Russians: 6 armour and 2 infantry
Casualties for Italians: 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys
Non Combat Move - Russians
5 armour moved from Novosibirsk to Volgograd
1 infantry moved from Vologda to Russia
1 infantry moved from Vologda to Russia
1 infantry moved from Russia to Tambov
3 fighters and 2 tactical_bombers moved from Rostov to Russia
1 infantry moved from Russia to Tambov
Place Units - Russians
2 infantry placed in Volgograd
5 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to Kenya
1 artillery moved from Italian Somaliland to Kenya
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
3 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Nigeria
Japanese take Nigeria from British
5 artilleries and 4 infantry moved from Northwest Persia to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 armour and 1 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 bomber, 1 harbour and 1 infantry; ANZAC defend with 1 fighter and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber and 1 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kenya
Japanese attack with 1 armour, 3 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Kenya from British with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 aaGun, 13 artilleries and 6 infantry moved from Trans-Jordan to Egypt
5 infantry moved from Kansu to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Shensi to Kansu
6 artilleries and 3 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Shantung to Jehol
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Japan
8 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Yunnan to Burma
1 artillery moved from Kweichow to Yunnan
1 carrier moved from 39 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in Shantung
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to Kenya
1 artillery moved from Italian Somaliland to Kenya
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
3 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to Nigeria
Japanese take Nigeria from British
5 artilleries and 4 infantry moved from Northwest Persia to Caucasus
Japanese take Caucasus from Russians
1 infantry moved from Kazakhstan to Novosibirsk
Japanese take Novosibirsk from Russians
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from French Indo China to 35 Sea Zone
1 armour and 1 infantry moved from Shantung to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 35 Sea Zone to Philippines
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 35 Sea Zone
1 battleship moved from 39 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
Combat - Japanese
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Japanese win, taking Borneo from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Philippines
Japanese attack with 1 armour, 2 artilleries and 3 infantry
Americans defend with 1 airfield, 1 bomber, 1 harbour and 1 infantry; ANZAC defend with 1 fighter and 2 infantry
Japanese win, taking Philippines from Americans with 1 armour and 1 artillery remaining. Battle score for attacker is 18
Casualties for Americans: 1 bomber and 1 infantry
Casualties for ANZAC: 1 fighter and 2 infantry
Casualties for Japanese: 1 artillery and 3 infantry
Battle in Kenya
Japanese attack with 1 armour, 3 artilleries and 3 infantry
British defend with 1 artillery and 1 infantry
Japanese win, taking Kenya from British with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 aaGun, 13 artilleries and 6 infantry moved from Trans-Jordan to Egypt
5 infantry moved from Kansu to Novosibirsk
1 artillery moved from Tsinghai to Novosibirsk
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Shensi to Kansu
6 artilleries and 3 infantry moved from Shensi to Tsinghai
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 artillery moved from Shantung to Jehol
1 infantry moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Japan
8 submarines moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Yunnan to Burma
1 artillery moved from Kweichow to Yunnan
1 carrier moved from 39 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
Place Units - Japanese
1 carrier and 3 destroyers placed in 6 Sea Zone
2 fighters placed in Japan
1 infantry placed in Shantung
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,6
Japanese collect 74 PUs (3 lost to blockades); end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 8 submarines
EDIT: Adding units owned by Japanese to 6 Sea Zone: 8 submarines
EDIT: Turning off Edit Mode
I assumed no scramble from the Philippines.
That’s fine. Are you scrambling from Japan when I attack sea zone 6?