Test summary from TripleA, engine version: 2.6.14366, time: 3:25:55 PM
Savegame
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 carrier, 4 destroyers, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter moved from Norway to 115 Sea Zone
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
2 artilleries and 2 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from 91 Sea Zone to Tunisia
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 115 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Tunisia
Americans attack with 1 armour, 2 artilleries, 2 fighters and 2 infantry
Italians defend with 1 artillery
Americans win, taking Tunisia from Italians with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 43 Sea Zone to Borneo
1 infantry moved from Dutch New Guinea to New Guinea
2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 fighter moved from 115 Sea Zone to Norway
1 fighter moved from Tunisia to 94 Sea Zone
1 fighter moved from Tunisia to 94 Sea Zone
2 carriers and 1 destroyer moved from 91 Sea Zone to 94 Sea ZonePlace Units - Americans
3 infantry placed in Norway
2 armour, 1 artillery and 2 infantry placed in Eastern United States
1 artillery placed in Western United States
1 carrier, 4 destroyers, 1 submarine and 1 tactical_bomber placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3
Americans collect 65 PUs (2 lost to blockades); end with 66 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
I was thinking I’d have to check the strength next turn.
I wouldn’t have been able to do it if you had not attacked Samara.
-
And even then it was risky.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British repair damage of 3x factory_major; Remaining resources: 33 PUs;
British buy 1 fighter, 4 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
British take Tobruk from ItaliansCombat - British
Non Combat Move - British
1 armour moved from Egypt to Belgian Congo
1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
2 armour moved from Union of South Africa to Belgian Congo
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to NorwayPlace Units - British
2 infantry and 1 tactical_bomber placed in United Kingdom
1 fighter and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 armour moved from Iraq to Egypt
Italians take Egypt from BritishCombat - Italians
Non Combat Move - Italians
1 infantry moved from Normandy Bordeaux to France
2 infantry moved from Southern France to Northern Italy
3 artilleries and 4 infantry moved from Bessarabia to UkrainePlace Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
2 fighters placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 33 PUs; end with 35 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 43 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from Borneo to 36 Sea Zone
2 fighters moved from Java to 35 Sea ZoneCombat - ANZAC
Battle in 36 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
ANZAC attack with 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
1 fighter moved from 36 Sea Zone to Philippines
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
-
Should you strategic bomb Moscow, fighters will defend.
If you attack sea zone 125 while not attacking Norway, three US fighters will scramble.
Should attack sea zone 112 with the destroyer and no air units, three US fighters will scramble.
-
Correction: If you send the destroyer with the sub to sea zone 112 and are not attacking Norway at the same time, three US fighters will scramble.
If you attack both sea zones and/or attack Norway while also attacking one of the sea zones, please ask.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 3 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
3 fighters moved from Western Germany to Novgorod
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
3 artilleries and 6 infantry moved from Karelia to Finland
3 artilleries and 1 infantry moved from Novgorod to Karelia
4 mech_infantrys moved from Poland to Novgorod
3 mech_infantrys moved from Eastern Poland to Novgorod
3 artilleries moved from Samara to Novosibirsk
2 mech_infantrys moved from Germany to Baltic States
1 artillery and 1 infantry moved from Germany to Poland
4 artilleries and 9 infantry moved from Western Germany to Germany
1 aaGun, 1 artillery and 2 infantry moved from Denmark to Western Germany
2 artilleries and 3 infantry moved from France to Western GermanyPlace Units - Germans
3 fighters placed in Western Germany
3 artilleries placed in Novgorod
1 artillery and 2 infantry placed in Germany
1 artillery and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 45 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 55 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 armour moved from Volgograd to Caucasus
5 armour moved from Volgograd to Novosibirsk
Russians take Kazakhstan from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Volgograd to Samara
Russians take Samara from Germans
1 armour moved from Samara to Novosibirsk
3 fighters and 2 tactical_bombers moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 6 armour, 3 fighters and 2 tactical_bombers
Germans defend with 3 artilleries; Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 6 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
3 armour moved from Volgograd to Tambov
2 infantry moved from Amur to Buryatia
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to AmurPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,5,1,5,3,4,1,3,6,2,5,4,1,3,2
Russians collect 25 PUs (3 lost to blockades); end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs -
Hold on, reposting. Forgot to move the damned Russian sub again.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 23 PUs;
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 artillery moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 armour moved from Volgograd to Caucasus
5 armour moved from Volgograd to Novosibirsk
Russians take Kazakhstan from Germans
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Volgograd to Samara
Russians take Samara from Germans
1 armour moved from Samara to Novosibirsk
3 fighters and 2 tactical_bombers moved from Russia to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 6 armour, 3 fighters and 2 tactical_bombers
Germans defend with 3 artilleries; Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 6 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 artilleries
Casualties for Japanese: 1 infantryNon Combat Move - Russians
3 fighters and 2 tactical_bombers moved from Novosibirsk to Russia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
3 armour moved from Volgograd to Tambov
2 infantry moved from Amur to Buryatia
1 infantry moved from Korea to Amur
1 infantry moved from Manchuria to AmurPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,2,5,1,5,3,4,1,3,6,2,5,4,1,3,2
Russians collect 25 PUs (3 lost to blockades); end with 27 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 5 artilleries, 1 destroyer, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to Manchuria
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 infantry moved from Jehol to Manchuria
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from British Somaliland to Ethiopia
Italians take Ethiopia from British
1 artillery moved from British Somaliland to Italian Somaliland
Italians take Italian Somaliland from British
1 armour moved from Persia to Caucasus
1 tactical_bomber moved from Iraq to Caucasus
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Eastern Persia to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Japanese take Anglo Egyptian Sudan from British
1 mech_infantry moved from Trans-Jordan to Alexandria
Japanese take Alexandria from British
3 armour moved from Trans-Jordan to Anglo Egyptian Sudan
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
2 mech_infantrys moved from Trans-Jordan to Anglo Egyptian Sudan
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to EthiopiaCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Manchuria
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Korea from Russians, taking Manchuria from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
Japanese attack with 1 armour and 1 tactical_bomber
Russians defend with 2 armour
retreated to Caucasus
Russians win with 2 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in KenyaNon Combat Move - Japanese
1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 1 infantry moved from India to West India
1 artillery and 1 infantry moved from Eastern Persia to Persia
1 aaGun, 13 artilleries and 6 infantry moved from Iraq to Trans-Jordan
5 artilleries and 4 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Caucasus to Northwest Persia
1 infantry moved from Timguska to Kansu
1 fighter moved from Manchuria to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Anhwe to Chahar
1 artillery moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
6 artilleries and 4 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Sikang
1 artillery moved from Sikang to Tsinghai
1 infantry moved from Tsinghai to Kansu
2 destroyers moved from 44 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Celebes to French Indo ChinaPlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in India
1 armour, 1 artillery and 1 infantry placed in Persia
Japanese undo move 2.
2 artilleries and 1 infantry placed in Persia
1 armour, 1 artillery and 1 infantry placed in Shantung
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 10 PUs;Combat Move - Americans
1 bomber moved from Borneo to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.Non Combat Move - Americans
1 bomber moved from French Indo China to Philippines
2 carriers, 7 destroyers, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Norway to 92 Sea Zone
3 fighters moved from Norway to United KingdomPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 bombers placed in Western United States
1 bomber placed in Eastern United States
1 infantry placed in Eastern United States
3 infantry placed in Norway
2 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Americans collect 66 PUs (1 lost to blockades); end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Americans
Americans buy 3 bombers, 2 destroyers, 5 infantry, 2 submarines and 1 transport; Remaining resources: 10 PUs;Combat Move - Americans
1 bomber moved from Borneo to French Indo ChinaCombat - Americans
Strategic bombing raid in French Indo China
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.Non Combat Move - Americans
1 bomber moved from French Indo China to Philippines
2 carriers, 7 destroyers, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 armour and 2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 armour moved from Tunisia to Morocco
2 artilleries and 2 infantry moved from Tunisia to 94 Sea Zone
2 artilleries, 2 carriers, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 94 Sea Zone to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Norway to 92 Sea Zone
3 fighters moved from Norway to United KingdomPlace Units - Americans
1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 bombers placed in Western United States
1 bomber placed in Eastern United States
1 infantry placed in Eastern United States
3 infantry placed in Norway
2 destroyers and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Americans collect 66 PUs (1 lost to blockades); end with 76 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 106 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Midway: 1 infantry
EDIT: Removing units owned by Americans from Midway: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - British
British buy 2 destroyers and 3 infantry; Remaining resources: 6 PUs;Combat Move - British
1 armour moved from Tobruk to Tunisia
British take Libya from Italians
1 artillery moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 fighter moved from Union of South Africa to 72 Sea ZoneCombat - British
Battle in 72 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Kenya
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Kenya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 fighter moved from 72 Sea Zone to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
4 armour moved from Belgian Congo to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Norway to United Kingdom
1 tactical_bomber moved from United Kingdom to French West AfricaPlace Units - British
2 destroyers placed in 110 Sea Zone
3 infantry placed in Union of South AfricaTurn Complete - British
British collect 25 PUs; end with 31 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 battleship and 4 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys moved from Ukraine to Rostov
1 armour moved from Egypt to French Equatorial Africa
Italians take French Equatorial Africa from AmericansCombat - Italians
Battle in Rostov
Italians attack with 1 armour, 5 artilleries, 6 infantry and 2 mech_infantrys
Russians defend with 1 artillery
Italians win, taking Rostov from Russians with 1 armour, 5 artilleries, 5 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 artilleryNon Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 81 Sea Zone
3 artilleries and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from France to Northern ItalyPlace Units - Italians
1 battleship placed in 95 Sea Zone
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Egypt
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 32 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 41 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs