@crockett36 Thanks!
Florida Gaytors Club
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Caucasus to 15 Sea Zone
2 infantry moved from Sinkiang to China
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Evenki National Okrug
2 infantry moved from West Russia to Archangel
1 infantry moved from Russia to Archangel
1 armour moved from West Russia to CaucasusCombat - Russians
Battle in 15 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from 15 Sea Zone to CaucasusPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
5 infantry placed in Russia
Turning on Edit ModeTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
When I pulled up the game it says “edit mode” then when I tried to attack it would let casualties be removed. Was there an update?
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It looks like kevin turned on edit mode. Under “Game” uncheck the “edit mode” box and then you should be able to proceed as normal.
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was just playing around with the game, I didnt edit anything wont happen again.
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It’s ok to make legal edits, like if you forgot a non-combat move and noticed in your place units step. The game will post any edits made to the forum so we can all know if they’re legal. Just remember to turn off edit mode before passing the turn on! :-)
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Feels like a real FSU thing to do there Kevin… j/k
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Caucasus to 15 Sea Zone
2 infantry moved from Sinkiang to China
1 infantry moved from Novosibirsk to Evenki National Okrug
1 infantry moved from Russia to Evenki National Okrug
1 infantry moved from Russia to Novosibirsk
1 infantry moved from Russia to Evenki National Okrug
2 infantry moved from West Russia to Archangel
1 infantry moved from Russia to Archangel
1 armour moved from West Russia to CaucasusCombat - Russians
Battle in 15 Sea Zone
Russians attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 15 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 armour
Russians roll dice for 3 infantry in Archangel, round 2 : 1/3 hits
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from 15 Sea Zone to CaucasusPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
5 infantry placed in Russia
Turning on Edit ModeTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
EDIT: Turning off Edit Mode -
FIXED
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TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Germans
Germans buy 7 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 4 infantry moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Eastern Europe to Caucasus
1 fighter moved from Balkans to Caucasus
1 armour moved from Anglo Egypt to Italian East Africa
Germans take Italian East Africa from British
1 armour moved from Italian East Africa to Kenya
1 armour moved from Anglo Egypt to Belgian Congo
Germans take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
1 infantry moved from Libya to Anglo Egypt
1 artillery moved from Libya to Anglo Egypt
2 fighters moved from Western Europe to Archangel
2 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Balkans to Ukraine S.S.R.
1 artillery moved from Balkans to Ukraine S.S.R.
1 battleship moved from 13 Sea Zone to 7 Sea Zone
2 submarines moved from 5 Sea Zone to 7 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans roll dice for 2 fighters and 1 infantry in Archangel, round 3 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Kenya
Germans attack with 2 armour
British defend with 1 infantry
Germans roll dice for 2 armour in Kenya, round 2 : 1/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Kenya
Germans win, taking Kenya from British with 1 armour remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 3 armour, 2 fighters and 4 infantry
Russians defend with 1 aaGun, 2 armour, 1 factory, 1 fighter and 7 infantry
AA fire in Caucasus : 0/2 hits
Germans roll dice for 3 armour, 2 fighters and 4 infantry in Caucasus, round 2 : 2/9 hits
Russians roll dice for 2 armour, 1 fighter and 7 infantry in Caucasus, round 2 : 2/10 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour, 2 fighters and 2 infantry in Caucasus, round 3 : 2/7 hits
Russians roll dice for 2 armour, 1 fighter and 5 infantry in Caucasus, round 3 : 5/8 hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 3 armour owned by the Germans lost in Caucasus
retreated to Caucasus
Russians win with 2 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 3 armour and 4 infantry
Casualties for Russians: 4 infantryNon Combat Move - Germans
4 armour moved from Germany to Ukraine S.S.R.
1 infantry moved from Eastern Europe to Ukraine S.S.R.
1 armour moved from Southern Europe to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
2 fighters moved from Archangel to Karelia S.S.R.
1 infantry moved from Norway to Karelia S.S.R.
1 infantry moved from Southern Europe to Western EuropePlace Units - Germans
7 armour and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
4 infantry moved from India to French Indochina
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Germany causes 5 damage total.
Battle in French Indochina
British attack with 4 infantry
Japanese defend with 2 fighters and 1 infantry
2 infantry owned by the British retreated to India
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantryNon Combat Move - British
2 fighters moved from West Russia to Caucasus
2 transports moved from 2 Sea Zone to 8 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 42 Sea Zone to 22 Sea Zone
1 transport moved from 33 Sea Zone to 27 Sea Zone
1 bomber moved from Germany to United Kingdom
1 fighter moved from United Kingdom to 8 Sea Zone
2 infantry moved from 22 Sea Zone to BrazilPlace Units - British
1 carrier and 1 destroyer placed in 8 Sea Zone
3 infantry placed in IndiaTurn Complete - British
British collect 25 PUs; end with 27 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 carrier moved from 52 Sea Zone to 60 Sea Zone
1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 cruiser moved from 52 Sea Zone to 60 Sea Zone
1 battleship moved from 52 Sea Zone to 60 Sea Zone
1 fighter moved from 52 Sea Zone to 60 Sea Zone
1 bomber moved from Manchuria to Russia -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 carrier moved from 52 Sea Zone to 60 Sea Zone
1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 cruiser moved from 52 Sea Zone to 60 Sea Zone
1 battleship moved from 52 Sea Zone to 60 Sea Zone
1 fighter moved from 52 Sea Zone to 60 Sea Zone
1 bomber moved from Manchuria to RussiaCombat - Japanese
Battle in 60 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 submarine
Americans defend with 1 submarine
1 submarine owned by the Americans Submerged
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia causes 0 damage total.Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 49 Sea Zone
1 battleship moved from 35 Sea Zone to 49 Sea Zone
1 fighter moved from French Indochina to 49 Sea Zone
1 fighter moved from Manchuria to Yakut S.S.R.
1 fighter moved from Yakut S.S.R. to ManchuriaPlace Units - Japanese
1 artillery and 2 infantry placed in Manchuria
3 transports placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 carrier and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 10 Sea Zone
1 armour moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
2 infantry moved from Central United States to 10 Sea Zone
1 infantry moved from Western United States to Central United States
1 armour, 1 artillery, 4 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 cruiser moved from 10 Sea Zone to 8 Sea Zone
1 battleship moved from 10 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
2 infantry moved from 8 Sea Zone to United Kingdom
1 armour moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from United Kingdom to Southern Europe
1 fighter moved from United Kingdom to Russia
1 fighter moved from India to Caucasus
1 infantry moved from Kwantung to French Indochina
Americans take French Indochina from Japanese
1 submarine moved from 60 Sea Zone to 56 Sea Zone
1 battleship moved from 20 Sea Zone to 55 Sea Zone
1 transport moved from 20 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to Central United StatesCombat - Americans
Strategic bombing raid in Southern Europe
Bombing raid in Southern Europe rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Southern Europe causes 5 damage total.Non Combat Move - Americans
1 bomber moved from Southern Europe to United KingdomPlace Units - Americans
1 battleship, 1 carrier and 1 transport placed in 55 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Persia to Trans-Jordan
2 infantry moved from Novosibirsk to Yakut S.S.R.
3 infantry moved from Evenki National Okrug to Yakut S.S.R.
2 armour moved from Caucasus to Ukraine S.S.R.
1 fighter moved from Caucasus to Ukraine S.S.R.
3 infantry moved from Caucasus to Ukraine S.S.R.
1 artillery moved from West Russia to Ukraine S.S.R.
1 armour moved from West Russia to Ukraine S.S.R.
6 infantry moved from West Russia to Ukraine S.S.R.
3 infantry moved from Russia to Archangel
1 fighter moved from India to Ukraine S.S.R.Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Yakut S.S.R., round 2 : 0/5 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 5 infantry in Yakut S.S.R., round 3 : 2/5 hits
Japanese roll dice for 1 infantry in Yakut S.S.R., round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Archangel
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 infantry in Archangel, round 4 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Ukraine S.S.R.
Russians attack with 3 armour, 1 artillery, 2 fighters and 9 infantry
Germans defend with 5 armour, 1 artillery, 2 fighters and 2 infantry
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 9 infantry in Ukraine S.S.R., round 2 : 5/15 hits
Germans roll dice for 5 armour, 1 artillery, 2 fighters and 2 infantry in Ukraine S.S.R., round 2 : 4/10 hits
4 infantry owned by the Russians, 2 infantry owned by the Germans, 1 artillery owned by the Germans and 2 armour owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 3 armour, 1 artillery, 2 fighters and 5 infantry in Ukraine S.S.R., round 3 : 8/11 hits
Germans roll dice for 3 armour and 2 fighters in Ukraine S.S.R., round 3 : 2/5 hits
2 infantry owned by the Russians, 2 fighters owned by the Germans and 3 armour owned by the Germans lost in Ukraine S.S.R.
Russians win, taking Ukraine S.S.R. from Germans with 3 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 37
Casualties for Germans: 5 armour, 1 artillery, 2 fighters and 2 infantry
Casualties for Russians: 6 infantryNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Caucasus
2 infantry moved from Russia to West RussiaPlace Units - Russians
1 armour and 3 infantry placed in Caucasus
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Germans
Germans repair damage of 5x factory, 5x factory; Remaining resources: 37 PUs;
Germans buy 5 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Kenya to Union of South Africa
Germans take Union of South Africa from British
7 armour moved from Germany to Ukraine S.S.R.
2 fighters moved from Karelia S.S.R. to Ukraine S.S.R.
1 infantry moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Karelia S.S.R. to Belorussia
1 infantry moved from Norway to Karelia S.S.R.
3 infantry moved from Germany to Eastern EuropeCombat - Germans
Battle in Ukraine S.S.R.
Germans attack with 7 armour, 2 fighters and 1 infantry
Russians defend with 3 armour, 1 artillery and 3 infantry
Germans roll dice for 7 armour, 2 fighters and 1 infantry in Ukraine S.S.R., round 2 : 6/10 hits
Russians roll dice for 3 armour, 1 artillery and 3 infantry in Ukraine S.S.R., round 2 : 2/7 hits
3 infantry owned by the Russians, 1 artillery owned by the Russians, 2 armour owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 6 armour and 2 fighters in Ukraine S.S.R., round 3 : 3/8 hits
Russians roll dice for 1 armour in Ukraine S.S.R., round 3 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 5 armour and 2 fighters remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour and 1 infantry
Casualties for Russians: 3 armour, 1 artillery and 3 infantryNon Combat Move - Germans
2 fighters moved from Ukraine S.S.R. to GermanyPlace Units - Germans
5 armour and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 2 PUs;Combat Move - British
2 infantry moved from Brazil to 22 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 22 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Algeria
British take Algeria from Germans
1 bomber moved from United Kingdom to GermanyCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Germany causes 2 damage total.Non Combat Move - British
1 bomber moved from Germany to United Kingdom
1 carrier, 1 destroyer, 1 fighter and 2 transports moved from 8 Sea Zone to 3 Sea Zone
1 transport moved from 27 Sea Zone to 33 Sea ZonePlace Units - British
3 armour placed in India
1 fighter placed in 3 Sea ZoneTurn Complete - British
British collect 24 PUs; end with 26 PUs total -
TripleA Move Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Kwantung
Japanese take Kwantung from Americans
1 infantry moved from 59 Sea Zone to Kwantung
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 battleship moved from 49 Sea Zone to 36 Sea Zone
1 fighter moved from 49 Sea Zone to French Indochina
1 carrier moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 cruiser moved from 60 Sea Zone to 36 Sea Zone -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 59 Sea Zone
1 infantry moved from 59 Sea Zone to Kwantung
Japanese take Kwantung from Americans
1 infantry moved from 59 Sea Zone to Kwantung
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 battleship moved from 49 Sea Zone to 36 Sea Zone
1 fighter moved from 49 Sea Zone to French Indochina
1 carrier moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indochina
1 infantry moved from 36 Sea Zone to French Indochina
1 cruiser moved from 60 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in French Indochina
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese win, taking French Indochina from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 infantry moved from 60 Sea Zone to Buryatia S.S.R.
1 artillery moved from Manchuria to Buryatia S.S.R.
1 battleship moved from 60 Sea Zone to 36 Sea Zone
1 fighter moved from French Indochina to 36 Sea Zone
1 fighter moved from 60 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 armour placed in Manchuria
1 destroyer and 1 transport placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 1 cruiser, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 8 Sea Zone to 7 Sea Zone
1 battleship moved from 8 Sea Zone to 7 Sea Zone
2 bombers moved from United Kingdom to 7 Sea Zone
3 transports moved from 8 Sea Zone to 3 Sea Zone
1 armour moved from United Kingdom to 3 Sea Zone
1 artillery moved from United Kingdom to 3 Sea Zone
4 infantry moved from United Kingdom to 3 Sea Zone
4 infantry moved from 3 Sea Zone to Norway
1 artillery moved from 3 Sea Zone to Norway
1 armour moved from 3 Sea Zone to Norway
2 infantry moved from Central United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
2 infantry moved from 12 Sea Zone to Algeria
1 infantry moved from Western United States to 55 Sea Zone
1 artillery moved from Western United States to 55 Sea Zone
1 submarine moved from 56 Sea Zone to 51 Sea Zone
1 battleship moved from 55 Sea Zone to 51 Sea Zone
1 battleship moved from 55 Sea Zone to 51 Sea Zone
1 carrier moved from 55 Sea Zone to 51 Sea Zone
2 fighters moved from Western United States to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Wake Island
1 artillery moved from 51 Sea Zone to Wake Island
1 fighter moved from Russia to CaucasusCombat - Americans
Battle in 7 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 cruiser and 1 destroyer
Germans defend with 1 battleship and 2 submarines
Units damaged: 1 battleship owned by the Germans
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 bombers, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 32
Casualties for Germans: 1 battleship and 2 submarines
Battle in Norway
Americans attack with 1 armour, 1 artillery and 4 infantry
Germans defend with 1 infantry
Americans win, taking Norway from Germans with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Wake Island
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
2 bombers moved from 7 Sea Zone to United KingdomPlace Units - Americans
3 artilleries, 1 fighter and 3 infantry placed in Eastern United States
1 armour placed in Western United States
1 cruiser placed in 55 Sea ZoneTurn Complete - Americans
Americans collect 45 PUs; end with 45 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v4, version: 2.8
Game History
Round: 4
Research Technology - Russians
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Caucasus to Ukraine S.S.R.
1 armour moved from Caucasus to Ukraine S.S.R.
2 infantry moved from West Russia to Ukraine S.S.R.
2 fighters moved from Caucasus to Ukraine S.S.R.
1 submarine moved from 2 Sea Zone to 7 Sea ZoneCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 armour, 2 fighters and 5 infantry
Germans defend with 5 armour
Russians roll dice for 1 armour, 2 fighters and 5 infantry in Ukraine S.S.R., round 2 : 1/8 hits
Germans roll dice for 5 armour in Ukraine S.S.R., round 2 : 2/5 hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
Russians roll dice for 1 armour, 2 fighters and 3 infantry in Ukraine S.S.R., round 3 : 1/6 hits
Germans roll dice for 4 armour in Ukraine S.S.R., round 3 : 3/4 hits
3 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine S.S.R.
1 armour owned by the Russians retreated to Caucasus
Germans win with 3 armour remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour
Casualties for Russians: 5 infantryNon Combat Move - Russians
3 infantry moved from Russia to West Russia
2 fighters moved from Ukraine S.S.R. to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in Caucasus
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total