@crockett36 big oof. those Chinese dice were crazy good for the allies
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis)
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 5 artilleries, 1 fighter, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 2 PUs;Combat Move - Germans
3 artilleries and 7 mech_infantrys moved from Karelia to Finland
Germans take Finland from British
1 artillery moved from Southern France to Normandy Bordeaux
4 armour and 4 mech_infantrys moved from Caucasus to Volgograd
Germans take Kazakhstan from Russians
1 armour moved from Volgograd to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy BordeauxCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 1 artillery, 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 bomber, 2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
2 bombers moved from Western Germany to Volgograd
4 aaGuns, 14 artilleries, 2 fighters and 19 infantry moved from Rostov to Volgograd
2 artilleries and 5 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Nenetsia to Belarus
3 infantry moved from Western Germany to Denmark
1 armour moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to DenmarkPlace Units - Germans
5 artilleries and 4 infantry placed in Western Germany
2 armour and 1 fighter placed in Volgograd
1 submarine placed in 113 Sea Zone
1 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 infantry moved from Russia to SamaraCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Bryansk from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Rostov to Tambov
1 tactical_bomber moved from Rostov to Tambov
1 fighter moved from Bryansk to Tambov
1 fighter moved from Bryansk to Tambov
2 artilleries and 2 infantry moved from Russia to Tambov
4 infantry moved from Amur to SakhaPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs -
Why did you not take Moscow?
-
@Marshmallow:
Why did you not take Moscow?
Good question. I don’t think I saw that I could (probably) with mobile troops.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 2 destroyers, 3 infantry and 7 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from West India to Eastern Persia
Japanese take Eastern Persia from British
1 armour moved from Eastern Persia to West India
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to CeylonCombat - Japanese
Battle in CeylonNon Combat Move - Japanese
1 battleship and 2 transports moved from 79 Sea Zone to 39 Sea Zone
3 artilleries and 2 infantry moved from India to West India
3 artilleries and 1 infantry moved from Burma to India
1 infantry moved from French Indo China to Shan State
4 artilleries and 2 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
2 artilleries moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
2 artilleries and 1 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Shantung to Anhwe
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
2 submarines moved from 35 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 79 Sea Zone to 39 Sea Zone
1 bomber moved from Japan to BurmaPlace Units - Japanese
1 destroyer placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 infantry placed in Shantung
1 destroyer and 7 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,3
Japanese collect 67 PUs (3 lost to blockades); end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
@Marshmallow:
Why did you not take Moscow?
Good question. I don’t think I saw that I could (probably) with mobile troops.
Well, it was a trap anyway.
-
Yeah, I if I took it I would have had to run away with the rest of my force. Better to preserve my army which could narrowly hold on to Stalingrad.
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
4 armour and 3 infantry moved from French Central Africa to French Equatorial Africa
Americans take French Equatorial Africa from ItaliansCombat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 1 marine
Americans win, taking Gibraltar from Italians with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 marineNon Combat Move - Americans
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
4 transports moved from 89 Sea Zone to 11 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Queensland to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Norway
2 infantry placed in Western United States
2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
Americans undo move 4.
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 6 infantry; Remaining resources: 15 PUs;Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Belgian Congo
1 armour moved from Persia to Iraq
British take Iraq from Italians
1 armour moved from Iraq to Persia
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Belgian CongoCombat - British
Non Combat Move - British
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
3 fighters moved from Union of South Africa to Belgian Congo
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
1 aaGun, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 armour moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 fighter moved from 112 Sea Zone to Norway
1 infantry moved from Persia to Northwest PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
British collect 26 PUs (2 lost to blockades); end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 artilleries, 1 fighter, 5 infantry and 1 marine; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
Italians take Algeria from Americans
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 3 fighters and 2 infantry
British defend with 2 fighters and 1 harbour; Americans defend with 2 artilleries and 2 infantry
Italians win, taking Gibraltar from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 27
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 fighters
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Bryansk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 bomber moved from Tobruk to Volgograd
3 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Tunisia
3 fighters moved from Tobruk to UkrainePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 marine placed in Northern Italy
1 artillery and 2 infantry placed in Ukraine
1 fighter placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Volgograd to Russia
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 artillery, 3 fighters and 1 infantry moved from Volgograd to SamaraCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in 114 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 2 artilleries and 5 infantry
Russians defend with 5 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Battle in Samara
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 4 infantry
retreated to Samara
Russians win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters moved from Samara to Volgograd
1 mech_infantry moved from Belarus to Ukraine
1 armour moved from Eastern Poland to Belarus
2 bombers moved from Russia to Volgograd
1 bomber moved from United Kingdom to Western Germany
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Normandy Bordeaux to France
1 artillery and 4 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 1 infantry placed in Western Germany
1 transport placed in 115 Sea Zone
5 submarines placed in 113 Sea Zone
3 fighters placed in VolgogradTurn Complete - Germans
Germans collect 51 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 fighter moved from Tambov to Rostov
1 fighter moved from Tambov to Bryansk
1 fighter moved from Tambov to Rostov
1 tactical_bomber moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 7 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to 42 Sea Zone
4 armour, 9 artilleries, 5 infantry and 3 mech_infantrys moved from West India to Eastern PersiaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 4 armour, 9 artilleries, 5 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 4 armour, 9 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 aaGun moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 1 infantry moved from India to West India
4 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 artilleries and 1 infantry moved from Yunnan to Burma
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to Burma
2 artilleries and 2 infantry moved from French Indo China to Shan State
1 bomber moved from 42 Sea Zone to India
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from India to JeholPlace Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from Norway to 115 Sea ZoneCombat - Americans
Battle in 115 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 fighter moved from 115 Sea Zone to Norway
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 11 Sea Zone to 26 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to QueenslandPlace Units - Americans
3 artilleries placed in Norway
1 armour and 1 artillery placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 2 carriers and 1 destroyer; Remaining resources: 4 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 armour, 2 artilleries and 19 infantry moved from Persia to Iraq
British take Iraq from ItaliansCombat - British
Non Combat Move - British
1 aaGun moved from Persia to Iraq
1 fighter moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to 71 Sea Zone
3 fighters moved from Belgian Congo to 71 Sea Zone
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 fighter moved from Norway to 112 Sea ZonePlace Units - British
2 carriers and 1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,5,6,2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 23 PUs (6 lost to blockades); end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsTurn Complete - UK_Pacific
-
Should you attack sea zone 112 with just submarines, the first hit goes on the carrier and the subsequent two hits would go on destroyers. If there were a fourth hit, the UK transport would take it. A scramble would depend on whether or not you were also hitting Norway with your planes from West Germany – if so, the French and UK fighters would scramble. If not, a US fighter would join them in scrambling.
If your planes are involved in a sea zone 112 battle, I’ll need to look at it before deciding on scrambling.
Should you attack sea zone 91, the order of losses is:
1. Submarine
2. Destroyers
3. tac bomber
4. tac bomber.
5. Unwounded carrier
6. Wounded carrier.Beyond this you would need to ask.