@crockett36 big oof. those Chinese dice were crazy good for the allies
16L BM2 Marshmellow of War (Allies) vs simon33 (Axis)
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@Marshmallow:
Why did you not take Moscow?
Good question. I don’t think I saw that I could (probably) with mobile troops.
Well, it was a trap anyway.
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Yeah, I if I took it I would have had to run away with the rest of my force. Better to preserve my army which could narrowly hold on to Stalingrad.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 7 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
4 armour and 3 infantry moved from French Central Africa to French Equatorial Africa
Americans take French Equatorial Africa from ItaliansCombat - Americans
Battle in Gibraltar
Americans attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 harbour and 1 marine
Americans win, taking Gibraltar from Italians with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Italians: 1 marineNon Combat Move - Americans
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 110 Sea Zone to 112 Sea Zone
4 transports moved from 89 Sea Zone to 11 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 bomber moved from Queensland to Hawaiian IslandsPlace Units - Americans
3 infantry placed in Norway
2 infantry placed in Western United States
2 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 tactical_bomber placed in Eastern United States
Americans undo move 4.
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - British
British buy 6 infantry; Remaining resources: 15 PUs;Combat Move - British
1 armour moved from Belgian Congo to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Belgian Congo
1 armour moved from Persia to Iraq
British take Iraq from Italians
1 armour moved from Iraq to Persia
1 armour moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
1 armour moved from Eastern Persia to Persia
1 transport moved from 113 Sea Zone to 114 Sea Zone
1 armour moved from Belgian Congo to Tanganyika Territory
British take Tanganyika Territory from Italians
1 armour moved from Tanganyika Territory to Belgian CongoCombat - British
Non Combat Move - British
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
3 fighters moved from Union of South Africa to Belgian Congo
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
1 aaGun, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 112 Sea Zone
1 armour moved from Persia to Northwest Persia
1 armour moved from Persia to Northwest Persia
1 fighter moved from 112 Sea Zone to Norway
1 infantry moved from Persia to Northwest PersiaPlace Units - British
3 infantry placed in Persia
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2
British collect 26 PUs (2 lost to blockades); end with 41 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - Italians
Italians buy 4 artilleries, 1 fighter, 5 infantry and 1 marine; Remaining resources: 2 PUs;Combat Move - Italians
1 artillery moved from Tunisia to Algeria
Italians take Algeria from Americans
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to Gibraltar
1 armour moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 armour moved from Iraq to Trans-Jordan
1 artillery and 1 infantry moved from Ukraine to BryanskCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 3 fighters and 2 infantry
British defend with 2 fighters and 1 harbour; Americans defend with 2 artilleries and 2 infantry
Italians win, taking Gibraltar from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 27
Casualties for Italians: 1 artillery and 1 infantry
Casualties for British: 2 fighters
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Bryansk
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 infantry moved from Ukraine to Rostov
1 bomber moved from Tobruk to Volgograd
3 fighters moved from Gibraltar to 92 Sea Zone
1 fighter moved from 92 Sea Zone to Tunisia
3 fighters moved from Tobruk to UkrainePlace Units - Italians
1 artillery and 2 infantry placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by Italians from 94 Sea Zone: 1 destroyer
EDIT: Adding units owned by Italians to 92 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 marine placed in Northern Italy
1 artillery and 2 infantry placed in Ukraine
1 fighter placed in Southern Italy
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 31 PUs; end with 33 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 10
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 fighters, 1 infantry, 5 submarines and 1 transport; Remaining resources: 2 PUs;Combat Move - Germans
1 bomber moved from Western Germany to United Kingdom
2 bombers moved from Volgograd to Russia
1 submarine moved from 113 Sea Zone to 114 Sea Zone
2 artilleries and 4 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
1 artillery, 3 fighters and 1 infantry moved from Volgograd to SamaraCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in 114 Sea Zone
Germans attack with 1 submarine
British defend with 1 transport
Germans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Germans attack with 2 artilleries and 5 infantry
Russians defend with 5 infantry
Germans win, taking Archangel from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 5 infantry
Battle in Samara
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 4 infantry
retreated to Samara
Russians win with 2 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 fighters moved from Samara to Volgograd
1 mech_infantry moved from Belarus to Ukraine
1 armour moved from Eastern Poland to Belarus
2 bombers moved from Russia to Volgograd
1 bomber moved from United Kingdom to Western Germany
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 artillery moved from Normandy Bordeaux to France
1 artillery and 4 infantry moved from Germany to PolandPlace Units - Germans
1 artillery and 1 infantry placed in Western Germany
1 transport placed in 115 Sea Zone
5 submarines placed in 113 Sea Zone
3 fighters placed in VolgogradTurn Complete - Germans
Germans collect 51 PUs; end with 53 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 8x factory_major; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Tambov to Rostov
1 infantry moved from Tambov to Rostov
1 fighter moved from Tambov to Rostov
1 fighter moved from Tambov to Bryansk
1 fighter moved from Tambov to Rostov
1 tactical_bomber moved from Tambov to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Rostov
Russians attack with 2 fighters and 2 infantry
Italians defend with 1 infantry
Russians win, taking Rostov from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Rostov to Russia
1 fighter moved from Rostov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 6 artilleries, 1 destroyer, 7 infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 bomber moved from Burma to 42 Sea Zone
4 armour, 9 artilleries, 5 infantry and 3 mech_infantrys moved from West India to Eastern PersiaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Eastern Persia
Japanese attack with 4 armour, 9 artilleries, 5 infantry and 3 mech_infantrys
British defend with 1 infantry
Japanese win, taking Eastern Persia from British with 4 armour, 9 artilleries, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 aaGun moved from West India to Eastern Persia
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Eastern Persia
1 submarine moved from 80 Sea Zone to 72 Sea Zone
1 carrier moved from 39 Sea Zone to 80 Sea Zone
1 battleship, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 1 infantry moved from India to West India
4 artilleries and 2 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
2 artilleries and 1 infantry moved from Yunnan to Burma
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 armour moved from French Indo China to Burma
2 artilleries and 2 infantry moved from French Indo China to Shan State
1 bomber moved from 42 Sea Zone to India
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
2 artilleries and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
1 artillery and 1 infantry moved from Anhwe to Hunan
1 infantry moved from Shantung to Anhwe
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
2 tactical_bombers moved from India to JeholPlace Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
2 artilleries and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 6 artilleries, 1 carrier, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from French Equatorial Africa to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
1 fighter moved from Norway to 115 Sea ZoneCombat - Americans
Battle in 115 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 fighter moved from 115 Sea Zone to Norway
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 transports moved from 11 Sea Zone to 26 Sea Zone
2 transports moved from 11 Sea Zone to 10 Sea Zone
2 aaGuns moved from Eastern United States to Central United States
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to QueenslandPlace Units - Americans
3 artilleries placed in Norway
1 armour and 1 artillery placed in Eastern United States
2 artilleries and 2 infantry placed in Western United States
1 carrier and 2 destroyers placed in 10 Sea Zone
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - British
British buy 2 carriers and 1 destroyer; Remaining resources: 4 PUs;Combat Move - British
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Germans
2 armour, 2 artilleries and 19 infantry moved from Persia to Iraq
British take Iraq from ItaliansCombat - British
Non Combat Move - British
1 aaGun moved from Persia to Iraq
1 fighter moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to 71 Sea Zone
3 fighters moved from Belgian Congo to 71 Sea Zone
3 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 artillery moved from Union of South Africa to Rhodesia
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 fighter moved from Norway to 112 Sea ZonePlace Units - British
2 carriers and 1 destroyer placed in 71 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,5,6,2,6
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4,3
British collect 23 PUs (6 lost to blockades); end with 27 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 30 PUsTurn Complete - UK_Pacific
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Should you attack sea zone 112 with just submarines, the first hit goes on the carrier and the subsequent two hits would go on destroyers. If there were a fourth hit, the UK transport would take it. A scramble would depend on whether or not you were also hitting Norway with your planes from West Germany – if so, the French and UK fighters would scramble. If not, a US fighter would join them in scrambling.
If your planes are involved in a sea zone 112 battle, I’ll need to look at it before deciding on scrambling.
Should you attack sea zone 91, the order of losses is:
1. Submarine
2. Destroyers
3. tac bomber
4. tac bomber.
5. Unwounded carrier
6. Wounded carrier.Beyond this you would need to ask.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
Italians take Morocco from Americans
1 fighter moved from Tunisia to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Volgograd to Bryansk
1 artillery, 1 fighter and 1 infantry moved from Ukraine to Bryansk
1 artillery, 1 fighter and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 3 infantry
retreated to Bryansk
Russians win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 fighters
Americans defend with 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 4 artilleries, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Algeria to Morocco
Italians take Morocco from Americans
1 fighter moved from Tunisia to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
1 bomber moved from Volgograd to Bryansk
1 artillery, 1 fighter and 1 infantry moved from Ukraine to Bryansk
1 artillery, 1 fighter and 1 infantry moved from Ukraine to Rostov
1 infantry moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from BritishCombat - Italians
Battle in Bryansk
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Russians defend with 3 infantry
retreated to Bryansk
Russians win with 3 infantry remaining. Battle score for attacker is -7
Casualties for Italians: 1 artillery and 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 4 fighters
Americans defend with 3 carriers, 2 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Italians -
2 hits second round. was 5 hits first round.
I think it’s obvious. Lose the DD and the dented CV but you said you wanted to be asked.
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I think it’s obvious that I said no carrier was to be hit before a destroyer.
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@Marshmallow:
Should you attack sea zone 91, the order of losses is:
1. Submarine
2. Destroyers
3. tac bomber
4. tac bomber.
5. Unwounded carrier
6. Wounded carrier.Beyond this you would need to ask.
If you got five hits the first round, that would mean there was no destroyer remaining and no dented carrier. Please explain how this was unclear.