Thanks @VictoryFirst , it’s our loss that we can’t play with you for awhile.
Thanks for the go ahead on the G40, and don’t worry about the tournament because the other guys were cool
I wish the best to you, and will be great when you come back
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Purchase Units - Seleucid
Seleucid buy 1 hoplite and 10 peltastss; Remaining resources: 1 PUs;
Non Combat Move - Seleucid
8 hoplites and 4 peltastss moved from Attalia to Tarsus
2 triremes moved from SZ 62 to SZ 61
Place Units - Seleucid
1 hoplite and 10 peltastss placed in Antioch
Turn Complete - Seleucid
Seleucid collect 19 PUs; end with 20 PUs total
Territory Summary for Seleucid :
Antioch : 1 cataphract, 1 cavalry, 1 city, 19 hoplites, 3 legionaires and 10 peltastss
SZ 61 : 2 triremes
SZ 60 : 1 bireme
Tarsus : 8 hoplites and 4 peltastss
Attalia : 1 peltasts
Production/PUs Summary :
Carthage : 53 / 58
RomanRepublic : 77 / 77
GreekCityStates : 67 / 67
Macedonia : 14 / 0
Egypt : 55 / 55
Seleucid : 19 / 20
Parthia : 57 / 57
Numidia : 19 / 21
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Parthia
4 archers and 16 spearmen moved from Edessa to Antioch
5 cavalrys moved from Hatra to Antioch
6 cataphracts, 10 cavalrys and 4 horsearchers moved from Amida to Antioch
Purchase Units - Parthia
Parthia buy 14 cavalrys; Remaining resources: 1 PUs;
Combat - Parthia
Battle in Antioch
Parthia attack with 4 archers, 6 cataphracts, 15 cavalrys, 4 horsearchers and 16 spearmen
Seleucid defend with 1 cataphract, 1 cavalry, 1 city, 19 hoplites, 3 legionaires and 10 peltastss
Parthia captures 20PUs while taking Seleucid capital
Parthia win, taking Antioch from Seleucid with 6 cataphracts and 3 horsearchers remaining. Battle score for attacker is 8
Casualties for Parthia: 4 archers, 15 cavalrys, 1 horsearcher and 16 spearmen
Casualties for Seleucid: 1 cataphract, 1 cavalry, 19 hoplites, 3 legionaires and 10 peltastss
Non Combat Move - Parthia
7 cavalrys and 1 horsearcher moved from Seleucia to Edessa
Place Units - Parthia
5 cavalrys placed in Hatra
9 cavalrys placed in Seleucia
Turn Complete - Parthia
Parthia collect 68 PUs; end with 89 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 5
Combat Move - Numidia
1 archer, 5 cavalrys and 3 swordmen moved from Siga to Tingis
Purchase Units - Numidia
Numidia buy 4 archers and 1 cavalry; Remaining resources: 1 PUs;
Combat - Numidia
Battle in Tingis
Numidia attack with 1 archer, 5 cavalrys and 3 swordmen
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 1 archer, 5 cavalrys and 3 swordmen in Tingis, round 2 : 2/9 hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Tingis, round 2 : 1/4 hits
2 cavalrys owned by the Neutral and 1 archer owned by the Numidia lost in Tingis
Numidia roll dice for 5 cavalrys and 3 swordmen in Tingis, round 3 : 2/8 hits
Neutral roll dice for 1 archer and 1 spearman in Tingis, round 3 : 1/2 hits
1 cavalry owned by the Numidia, 1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Tingis
Numidia loses 0 PUs for violating Tingiss neutrality.
Numidia win, taking Tingis from Neutral with 4 cavalrys and 3 swordmen remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Casualties for Numidia: 1 archer and 1 cavalry
Non Combat Move - Numidia
1 spearman moved from Theveste to Capsa
1 swordman moved from Cirta to Theveste
1 archer moved from Thapsus to Thenae
3 spearmen moved from Thenae to Sabrata
1 archer, 5 cavalrys and 3 spearmen moved from Sabrata to Oea
10 archers, 4 cavalrys and 4 spearmen moved from Berenice to Leptis Magna
1 bireme moved from SZ 31 to SZ 32
Place Units - Numidia
4 archers placed in Leptis Magna
1 cavalry placed in Cirta
Turn Complete - Numidia
Numidia collect 22 PUs; end with 23 PUs total
Territory Summary for Numidia :
Oea : 1 archer, 5 cavalrys and 3 spearmen
Siga : 1 flag
Thenae : 1 flag, 1 archer
Theveste : 1 swordman
Berenice : 1 spearman
Cartenna : 1 flag
Sabrata : 3 spearmen
SZ 31 : 1 bireme
Auzia : 1 flag
SZ 32 : 1 bireme
Capsa : 1 spearman
Cirta : 1 cavalry and 1 city
Leptis Magna : 14 archers, 4 cavalrys, 1 city, 4 spearmen and 4 swordmen
Tingis : 1 flag, 4 cavalrys and 3 swordmen
Production/PUs Summary :
Carthage : 53 / 58
RomanRepublic : 77 / 77
GreekCityStates : 67 / 67
Macedonia : 14 / 0
Egypt : 55 / 55
Seleucid : 8 / 0
Parthia : 68 / 89
Numidia : 22 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Carthage
3 hoplites and 3 spearmen moved from Oea to Leptis Magna
1 spearman moved from Palma to SZ 18
2 biremes and 1 spearman moved from SZ 18 to SZ 19
3 spearmen and 2 swordmen moved from Pax Julia to Emerita Augusta
2 cavalrys, 3 spearmen and 5 swordmen moved from Salmantica to Toletum
3 cavalrys, 1 hoplite and 2 spearmen moved from Castulo to Toletum
Purchase Units - Carthage
Carthage buy 2 biremes, 6 spearmen, 3 swordmen and 1 warelephant; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Emerita Augusta
Carthage attack with 3 spearmen and 2 swordmen
Neutral defend with 1 cavalry and 2 swordmen
Carthage roll dice for 3 spearmen and 2 swordmen in Emerita Augusta, round 2 : 3/5 hits
Neutral roll dice for 1 cavalry and 2 swordmen in Emerita Augusta, round 2 : 0/3 hits
1 cavalry owned by the Neutral and 2 swordmen owned by the Neutral lost in Emerita Augusta
Carthage loses 0 PUs for violating Emerita Augustas neutrality.
Carthage win, taking Emerita Augusta from Neutral with 3 spearmen and 2 swordmen remaining. Battle score for attacker is 12
Casualties for Neutral: 1 cavalry and 2 swordmen
Battle in Toletum
Carthage attack with 5 cavalrys, 1 hoplite, 5 spearmen and 5 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 5 cavalrys, 1 hoplite, 5 spearmen and 5 swordmen in Toletum, round 2 : 7/16 hits
Neutral roll dice for 4 cavalrys in Toletum, round 2 : 1/4 hits
4 cavalrys owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
Carthage loses 0 PUs for violating Toletums neutrality.
Carthage win, taking Toletum from Neutral with 5 cavalrys, 1 hoplite, 4 spearmen and 5 swordmen remaining. Battle score for attacker is 13
Casualties for Carthage: 1 spearman
Casualties for Neutral: 4 cavalrys
Non Combat Move - Carthage
3 spearmen and 2 swordmen moved from Carthago Nova to Castulo
Place Units - Carthage
2 biremes placed in SZ 36
6 spearmen and 2 swordmen placed in Carthago
1 swordman and 1 warelephant placed in Corduba
Turn Complete - Carthage
Carthage collect 56 PUs; end with 56 PUs total
Territory Summary for Carthage :
Oea : 1 flag
Pax Julia : 1 flag
Salmantica : 1 flag
Caralis : 2 cavalrys and 1 spearman
Sabrata : 1 flag
Castulo : 1 flag, 3 spearmen and 2 swordmen
Toletum : 1 flag, 5 cavalrys, 1 hoplite, 4 spearmen and 5 swordmen
Carthago : 1 city, 10 spearmen, 4 swordmen and 1 warelephant
SZ 36 : 10 biremes and 5 triremes
SZ 19 : 2 biremes and 1 spearman
Leptis Magna : 5 cavalrys, 3 hoplites, 7 spearmen and 1 warelephant
Emerita Augusta : 1 flag, 3 spearmen and 2 swordmen
Corduba : 1 city, 1 swordman and 1 warelephant
Production/PUs Summary :
Carthage : 56 / 56
RomanRepublic : 77 / 77
GreekCityStates : 67 / 67
Macedonia : 14 / 0
Egypt : 55 / 55
Seleucid : 8 / 0
Parthia : 68 / 89
Numidia : 22 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - RomanRepublic
6 legionaires moved from Roma to SZ 25
4 velitess moved from Arretium to SZ 25
4 biremes, 6 legionaires, 2 triremes and 4 velitess moved from SZ 25 to SZ 24
6 legionaires and 4 velitess moved from SZ 24 to Caralis
2 ballistas, 8 legionaires and 3 velitess moved from Salonae to Sardica
Purchase Units - RomanRepublic
RomanRepublic buy 1 bireme, 1 city, 1 fort, 1 legionaire, 2 triremes and 7 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Caralis
RomanRepublic attack with 6 legionaires and 4 velitess
Carthage defend with 2 cavalrys and 1 spearman
RomanRepublic win, taking Caralis from Carthage with 6 legionaires and 4 velitess remaining. Battle score for attacker is 11
Casualties for Carthage: 2 cavalrys and 1 spearman
Battle in Sardica
RomanRepublic attack with 2 ballistas, 8 legionaires and 3 velitess
Neutral defend with 3 barbarians and 2 swordmen
RomanRepublic loses 0 PUs for violating Sardicas neutrality.
RomanRepublic win, taking Sardica from Neutral with 2 ballistas, 8 legionaires and 2 velitess remaining. Battle score for attacker is 11
Casualties for Neutral: 3 barbarians and 2 swordmen
Casualties for RomanRepublic: 1 velites
Non Combat Move - RomanRepublic
3 velitess moved from Roma to SZ 28
3 biremes and 3 velitess moved from SZ 28 to SZ 34
3 triremes moved from SZ 34 to SZ 28
3 velitess moved from SZ 34 to Lilybaeum
2 velitess moved from Arretium to Roma
4 velitess moved from Ariminum to Genua
4 cavalrys moved from Ariminum to Roma
3 cavalrys moved from Ariminum to Genua
4 cavalrys moved from Ariminum to Arretium
1 velites moved from Apollonia to Pella
Place Units - RomanRepublic
1 city and 1 fort placed in Lilybaeum
1 bireme and 2 triremes placed in SZ 25
RomanRepublic undo move 2.
1 legionaire and 7 velitess placed in Roma
1 bireme and 2 triremes placed in SZ 25
Turn Complete - RomanRepublic
RomanRepublic collect 83 PUs; end with 83 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - GreekCityStates
3 hoplites moved from Pella to Philippopolis
GreekCityStates take Philippopolis from Macedonia
1 cavalry and 2 hoplites moved from Thessalonica to Odessus
5 cavalrys and 3 hoplites moved from Thessalonica to Byzantium
1 slingers moved from Sardis to SZ 69
2 biremes, 1 slingers and 1 trireme moved from SZ 69 to SZ 70
1 slingers moved from SZ 70 to Byzantium
2 archers, 3 hoplites and 10 slingerss moved from Sardis to Attalia
5 slingerss moved from Rhodos to SZ 68
2 biremes, 5 slingerss and 2 triremes moved from SZ 68 to SZ 67
3 hoplites moved from Sparta to SZ 67
3 hoplites and 5 slingerss moved from SZ 67 to Cydonia
Purchase Units - GreekCityStates
GreekCityStates buy 6 hoplites and 3 triremes; Remaining resources: 1 PUs;
Combat - GreekCityStates
Battle in Attalia
GreekCityStates attack with 2 archers, 3 hoplites and 10 slingerss
Seleucid defend with 1 peltasts
GreekCityStates win, taking Attalia from Seleucid with 2 archers, 3 hoplites and 9 slingerss remaining. Battle score for attacker is 0
Casualties for Seleucid: 1 peltasts
Casualties for GreekCityStates: 1 slingers
Battle in Cydonia
GreekCityStates attack with 3 hoplites and 5 slingerss
Neutral defend with 2 archers and 2 spearmen
GreekCityStates loses 0 PUs for violating Cydonias neutrality.
GreekCityStates win, taking Cydonia from Neutral with 3 hoplites and 3 slingerss remaining. Battle score for attacker is 10
Casualties for Neutral: 2 archers and 2 spearmen
Casualties for GreekCityStates: 2 slingerss
Battle in SZ 70
GreekCityStates attack with 2 biremes and 1 trireme
Macedonia defend with 1 bireme and 1 trireme
GreekCityStates win with 1 trireme remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 bireme and 1 trireme
Casualties for GreekCityStates: 2 biremes
Battle in Odessus
GreekCityStates attack with 1 cavalry and 2 hoplites
Macedonia defend with 1 hoplite
GreekCityStates win, taking Odessus from Macedonia with 1 cavalry and 2 hoplites remaining. Battle score for attacker is 5
Casualties for Macedonia: 1 hoplite
Battle in Byzantium
GreekCityStates attack with 5 cavalrys, 3 hoplites and 1 slingers
Macedonia defend with 2 peltastss and 3 swordmen
GreekCityStates win, taking Byzantium from Macedonia with 5 cavalrys and 3 hoplites remaining. Battle score for attacker is 14
Casualties for Macedonia: 2 peltastss and 3 swordmen
Casualties for GreekCityStates: 1 slingers
Non Combat Move - GreekCityStates
1 slingers moved from Athens to Corinth
4 slingerss moved from Corinth to Sparta
6 cavalrys moved from Larissa to Corinth
4 cavalrys moved from Dodona to Athens
1 slingers moved from Delphi to Athens
1 archer and 7 hoplites moved from Dodona to Delphi
Place Units - GreekCityStates
3 triremes placed in SZ 53
3 hoplites placed in Sparta
3 hoplites placed in Athens
Turn Complete - GreekCityStates
GreekCityStates collect 87 PUs; end with 88 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Egypt
1 axeman and 1 spearman moved from Siwa to Berenice
Purchase Units - Egypt
Egypt buy 9 axemen and 4 chariots; Remaining resources: 4 PUs;
Combat - Egypt
Battle in Berenice
Egypt attack with 1 axeman and 1 spearman
Numidia defend with 1 spearman
1 spearman owned by the Egypt retreated to Siwa
Numidia win with 1 spearman remaining. Battle score for attacker is -3
Casualties for Egypt: 1 axeman
Non Combat Move - Egypt
9 axemen moved from Paraetonium to Siwa
4 archers, 4 axemen and 1 spearman moved from Alexandria to Paraetonium
1 bireme and 1 trireme moved from SZ 55 to SZ 54
2 biremes and 2 triremes moved from SZ 57 to SZ 56
4 chariots moved from Jerusalem to Memphis
8 chariots moved from Sidon to Pharan
4 archers and 10 spearmen moved from Sidon to Jerusalem
1 spearman moved from Damascus to Jerusalem
Place Units - Egypt
9 axemen placed in Alexandria
4 chariots placed in Jerusalem
Turn Complete - Egypt
Egypt collect 55 PUs; end with 59 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Seleucid
8 hoplites and 4 peltastss moved from Tarsus to Antioch
Combat - Seleucid
Battle in Antioch
Seleucid attack with 8 hoplites and 4 peltastss
Parthia defend with 6 cataphracts, 1 city and 3 horsearchers
Seleucid roll dice for 8 hoplites and 4 peltastss in Antioch, round 2 : 2/12 hits
Parthia roll dice for 6 cataphracts and 3 horsearchers in Antioch, round 2 : 2/9 hits
2 peltastss owned by the Seleucid and 2 horsearchers owned by the Parthia lost in Antioch
Seleucid roll dice for 8 hoplites and 2 peltastss in Antioch, round 3 : 3/10 hits
Parthia roll dice for 6 cataphracts and 1 horsearcher in Antioch, round 3 : 1/7 hits
1 peltasts owned by the Seleucid, 1 horsearcher owned by the Parthia and 2 cataphracts owned by the Parthia lost in Antioch
Seleucid roll dice for 8 hoplites and 1 peltasts in Antioch, round 4 : 2/9 hits
Parthia roll dice for 4 cataphracts in Antioch, round 4 : 2/4 hits
1 hoplite owned by the Seleucid, 1 peltasts owned by the Seleucid and 2 cataphracts owned by the Parthia lost in Antioch
Seleucid roll dice for 7 hoplites in Antioch, round 5 : 5/7 hits
Parthia roll dice for 2 cataphracts in Antioch, round 5 : 1/2 hits
1 hoplite owned by the Seleucid and 2 cataphracts owned by the Parthia lost in Antioch
Seleucid win, taking Antioch from Parthia with 6 hoplites remaining. Battle score for attacker is 42
Casualties for Parthia: 6 cataphracts and 3 horsearchers
Casualties for Seleucid: 2 hoplites and 4 peltastss
Non Combat Move - Seleucid
1 bireme moved from SZ 60 to SZ 63
2 triremes moved from SZ 61 to SZ 62
Turn Complete - Seleucid
Seleucid collect 16 PUs; end with 16 PUs total
Territory Summary for Seleucid :
Antioch : 1 city and 6 hoplites
SZ 62 : 2 triremes
SZ 63 : 1 bireme
Production/PUs Summary :
Carthage : 52 / 56
RomanRepublic : 83 / 83
GreekCityStates : 87 / 88
Macedonia : 0 / 0
Egypt : 55 / 59
Seleucid : 16 / 16
Parthia : 57 / 89
Numidia : 22 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Combat Move - Parthia
5 cavalrys moved from Hatra to Antioch
7 cavalrys and 1 horsearcher moved from Edessa to Antioch
Purchase Units - Parthia
Parthia buy 15 cavalrys; Remaining resources: 29 PUs;
Combat - Parthia
Battle in Antioch
Parthia attack with 12 cavalrys and 1 horsearcher
Seleucid defend with 1 city and 6 hoplites
Parthia captures 16PUs while taking Seleucid capital
Parthia win, taking Antioch from Seleucid with 9 cavalrys and 1 horsearcher remaining. Battle score for attacker is 18
Casualties for Parthia: 3 cavalrys
Casualties for Seleucid: 6 hoplites
Non Combat Move - Parthia
9 cavalrys moved from Seleucia to Edessa
Place Units - Parthia
5 cavalrys placed in Hatra
10 cavalrys placed in Seleucia
Turn Complete - Parthia
Parthia collect 68 PUs; end with 113 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 6
Purchase Units - Numidia
Numidia buy 1 cavalry, 1 spearman and 4 swordmen; Remaining resources: 0 PUs;
Non Combat Move - Numidia
1 archer, 5 cavalrys and 3 spearmen moved from Oea to Leptis Magna
3 spearmen moved from Sabrata to Oea
1 archer moved from Thenae to Sabrata
1 spearman moved from Capsa to Thenae
1 swordman moved from Theveste to Capsa
1 cavalry moved from Cirta to Capsa
4 cavalrys moved from Tingis to Siga
3 swordmen moved from Tingis to Siga
1 bireme moved from SZ 31 to SZ 23
Place Units - Numidia
4 swordmen placed in Leptis Magna
1 cavalry and 1 spearman placed in Cirta
Turn Complete - Numidia
Numidia collect 22 PUs; end with 22 PUs total
Territory Summary for Numidia :
Oea : 3 spearmen
Siga : 1 flag, 4 cavalrys and 3 swordmen
Thenae : 1 flag, 1 spearman
Berenice : 1 spearman
Cartenna : 1 flag
Sabrata : 1 archer
Auzia : 1 flag
SZ 32 : 1 bireme
SZ 23 : 1 bireme
Capsa : 1 cavalry and 1 swordman
Cirta : 1 cavalry, 1 city and 1 spearman
Leptis Magna : 15 archers, 9 cavalrys, 1 city, 7 spearmen and 8 swordmen
Tingis : 1 flag
Production/PUs Summary :
Carthage : 52 / 56
RomanRepublic : 83 / 83
GreekCityStates : 87 / 88
Macedonia : 0 / 0
Egypt : 55 / 59
Seleucid : 5 / 0
Parthia : 68 / 113
Numidia : 22 / 22
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - Carthage
10 spearmen, 4 swordmen and 1 warelephant moved from Carthago to SZ 36
10 biremes, 10 spearmen, 4 swordmen, 5 triremes and 1 warelephant moved from SZ 36 to SZ 32
10 spearmen, 4 swordmen and 1 warelephant moved from SZ 32 to Caralis
3 spearmen and 2 swordmen moved from Emerita Augusta to Scallabis
5 cavalrys, 1 hoplite, 4 spearmen and 5 swordmen moved from Toletum to Valentia
3 spearmen and 2 swordmen moved from Castulo to Valentia
Purchase Units - Carthage
Carthage buy 1 bireme, 11 spearmen, 1 swordman and 1 trireme; Remaining resources: 0 PUs;
Combat - Carthage
Battle in Caralis
Carthage attack with 10 spearmen, 4 swordmen and 1 warelephant
RomanRepublic defend with 6 legionaires and 4 velitess
Carthage roll dice for 10 spearmen, 4 swordmen and 1 warelephant in Caralis, round 2 : 4/15 hits
RomanRepublic roll dice for 6 legionaires and 4 velitess in Caralis, round 2 : 2/10 hits
Units damaged: 1 warelephant owned by the Carthage
1 spearman owned by the Carthage and 4 velitess owned by the RomanRepublic lost in Caralis
Carthage roll dice for 9 spearmen, 4 swordmen and 1 warelephant in Caralis, round 3 : 3/14 hits
RomanRepublic roll dice for 6 legionaires in Caralis, round 3 : 4/6 hits
4 spearmen owned by the Carthage and 3 legionaires owned by the RomanRepublic lost in Caralis
Carthage roll dice for 5 spearmen, 4 swordmen and 1 warelephant in Caralis, round 4 : 2/10 hits
RomanRepublic roll dice for 3 legionaires in Caralis, round 4 : 0/3 hits
2 legionaires owned by the RomanRepublic lost in Caralis
Carthage roll dice for 5 spearmen, 4 swordmen and 1 warelephant in Caralis, round 5 : 2/10 hits
RomanRepublic roll dice for 1 legionaire in Caralis, round 5 : 0/1 hits
1 legionaire owned by the RomanRepublic lost in Caralis
Carthage win, taking Caralis from RomanRepublic with 5 spearmen, 4 swordmen and 1 warelephant remaining. Battle score for attacker is 21
Casualties for Carthage: 5 spearmen
Casualties for RomanRepublic: 6 legionaires and 4 velitess
Battle in Scallabis
Carthage attack with 3 spearmen and 2 swordmen
Neutral defend with 1 axeman, 1 cavalry and 1 swordman
Carthage roll dice for 3 spearmen and 2 swordmen in Scallabis, round 2 : 0/5 hits
Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 2 : 1/3 hits
1 spearman owned by the Carthage lost in Scallabis
Carthage roll dice for 2 spearmen and 2 swordmen in Scallabis, round 3 : 1/4 hits
Neutral roll dice for 1 axeman, 1 cavalry and 1 swordman in Scallabis, round 3 : 1/3 hits
1 spearman owned by the Carthage and 1 axeman owned by the Neutral lost in Scallabis
Carthage roll dice for 1 spearman and 2 swordmen in Scallabis, round 4 : 1/3 hits
Neutral roll dice for 1 cavalry and 1 swordman in Scallabis, round 4 : 1/2 hits
1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Scallabis
Carthage roll dice for 2 swordmen in Scallabis, round 5 : 0/2 hits
Neutral roll dice for 1 swordman in Scallabis, round 5 : 0/1 hits
Carthage roll dice for 2 swordmen in Scallabis, round 6 : 0/2 hits
Neutral roll dice for 1 swordman in Scallabis, round 6 : 1/1 hits
1 swordman owned by the Carthage lost in Scallabis
Carthage roll dice for 1 swordman in Scallabis, round 7 : 0/1 hits
Neutral roll dice for 1 swordman in Scallabis, round 7 : 0/1 hits
1 swordman owned by the Carthage retreated to Emerita Augusta
Neutral win with 1 swordman remaining. Battle score for attacker is -6
Casualties for Carthage: 3 spearmen and 1 swordman
Casualties for Neutral: 1 axeman and 1 cavalry
Battle in Valentia
Carthage attack with 5 cavalrys, 1 hoplite, 7 spearmen and 7 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 5 cavalrys, 1 hoplite, 7 spearmen and 7 swordmen in Valentia, round 2 : 3/20 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 2 : 1/6 hits
1 spearman owned by the Carthage and 3 axemen owned by the Neutral lost in Valentia
Carthage roll dice for 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen in Valentia, round 3 : 7/19 hits
Neutral roll dice for 2 archers and 1 swordman in Valentia, round 3 : 0/3 hits
1 swordman owned by the Neutral and 2 archers owned by the Neutral lost in Valentia
Carthage loses 0 PUs for violating Valentias neutrality.
Carthage win, taking Valentia from Neutral with 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen remaining. Battle score for attacker is 18
Casualties for Carthage: 1 spearman
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Non Combat Move - Carthage
1 swordman and 1 warelephant moved from Corduba to Salmantica
Place Units - Carthage
1 bireme and 1 trireme placed in SZ 32
8 spearmen placed in Carthago
3 spearmen and 1 swordman placed in Corduba
Turn Complete - Carthage
Carthage collect 59 PUs; end with 59 PUs total
Territory Summary for Carthage :
Oea : 1 flag
Pax Julia : 1 flag
Salmantica : 1 flag, 1 swordman and 1 warelephant
Caralis : 5 spearmen, 4 swordmen and 1 warelephant
Sabrata : 1 flag
Castulo : 1 flag
Toletum : 1 flag
Carthago : 1 city and 8 spearmen
SZ 32 : 11 biremes and 6 triremes
SZ 19 : 2 biremes and 1 spearman
Leptis Magna : 5 cavalrys, 3 hoplites, 7 spearmen and 1 warelephant
Valentia : 1 flag, 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen
Emerita Augusta : 1 flag, 1 swordman
Corduba : 1 city, 3 spearmen and 1 swordman
Production/PUs Summary :
Carthage : 59 / 59
RomanRepublic : 79 / 83
GreekCityStates : 87 / 88
Macedonia : 0 / 0
Egypt : 55 / 59
Seleucid : 5 / 0
Parthia : 68 / 113
Numidia : 22 / 22
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - RomanRepublic
2 ballistas, 8 legionaires and 2 velitess moved from Sardica to Singidinum
Purchase Units - RomanRepublic
RomanRepublic buy 4 biremes, 4 legionaires, 3 triremes and 1 velites; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Singidinum
RomanRepublic attack with 2 ballistas, 8 legionaires and 2 velitess
Neutral defend with 1 axeman, 1 cavalry and 2 swordmen
RomanRepublic loses 0 PUs for violating Singidinums neutrality.
RomanRepublic win, taking Singidinum from Neutral with 2 ballistas, 8 legionaires and 1 velites remaining. Battle score for attacker is 12
Casualties for Neutral: 1 axeman, 1 cavalry and 2 swordmen
Casualties for RomanRepublic: 1 velites
Non Combat Move - RomanRepublic
3 biremes moved from SZ 34 to SZ 27
2 triremes moved from SZ 24 to SZ 25
4 biremes moved from SZ 24 to SZ 27
9 velitess moved from Roma to SZ 28
3 triremes and 9 velitess moved from SZ 28 to SZ 34
9 velitess moved from SZ 34 to Lilybaeum
1 bireme and 2 triremes moved from SZ 28 to SZ 27
4 cavalrys moved from Roma to Arretium
1 bireme moved from SZ 46 to SZ 45
Place Units - RomanRepublic
4 legionaires placed in Arretium
1 velites placed in Lilybaeum
3 triremes placed in SZ 25
4 biremes placed in SZ 34
Turn Complete - RomanRepublic
RomanRepublic collect 82 PUs; end with 82 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - GreekCityStates
3 hoplites and 6 slingerss moved from Sparta to SZ 53
3 hoplites, 6 slingerss and 3 triremes moved from SZ 53 to SZ 52
3 hoplites and 6 slingerss moved from SZ 52 to Cyrene
1 slingers moved from Attalia to Tarsus
GreekCityStates take Tarsus from Seleucid
2 archers, 3 hoplites and 8 slingerss moved from Attalia to Tavium
1 cavalry and 2 hoplites moved from Odessus to Istropolis
5 cavalrys moved from Byzantium to Istropolis
Purchase Units - GreekCityStates
GreekCityStates buy 8 slingerss and 6 triremes; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Cyrene
GreekCityStates attack with 3 hoplites and 6 slingerss
Neutral defend with 1 archer and 3 spearmen
GreekCityStates loses 0 PUs for violating Cyrenes neutrality.
GreekCityStates win, taking Cyrene from Neutral with 3 hoplites and 3 slingerss remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 3 spearmen
Casualties for GreekCityStates: 3 slingerss
Battle in Istropolis
GreekCityStates attack with 6 cavalrys and 2 hoplites
Neutral defend with 4 swordmen
GreekCityStates loses 0 PUs for violating Istropoliss neutrality.
GreekCityStates win, taking Istropolis from Neutral with 5 cavalrys and 2 hoplites remaining. Battle score for attacker is 12
Casualties for Neutral: 4 swordmen
Casualties for GreekCityStates: 1 cavalry
Battle in Tavium
GreekCityStates attack with 2 archers, 3 hoplites and 8 slingerss
Neutral defend with 1 cavalry and 3 spearmen
GreekCityStates loses 0 PUs for violating Taviums neutrality.
GreekCityStates win, taking Tavium from Neutral with 2 archers, 3 hoplites and 8 slingerss remaining. Battle score for attacker is 13
Casualties for Neutral: 1 cavalry and 3 spearmen
Non Combat Move - GreekCityStates
3 hoplites moved from Byzantium to SZ 70
3 hoplites and 1 trireme moved from SZ 70 to SZ 69
3 hoplites and 3 slingerss moved from Cydonia to SZ 67
1 hoplite and 1 slingers moved from Athens to SZ 67
2 biremes, 4 hoplites, 4 slingerss and 2 triremes moved from SZ 67 to SZ 53
3 hoplites moved from SZ 69 to Athens
4 cavalrys moved from Athens to Sparta
6 cavalrys and 1 slingers moved from Corinth to Sparta
2 hoplites moved from Athens to Corinth
1 archer moved from Delphi to Athens
3 hoplites moved from Philippopolis to Thessalonica
Place Units - GreekCityStates
6 triremes placed in SZ 53
7 slingerss placed in Athens
1 slingers placed in Rhodos
Turn Complete - GreekCityStates
GreekCityStates collect 103 PUs; end with 103 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - Egypt
5 archers, 14 axemen and 20 spearmen moved from Siwa to Berenice
1 spearman moved from Paliurus to Berenice
Purchase Units - Egypt
Egypt buy 9 chariots; Remaining resources: 5 PUs;
Combat - Egypt
Battle in Berenice
Egypt attack with 5 archers, 14 axemen and 21 spearmen
Numidia defend with 1 spearman
Egypt win, taking Berenice from Numidia with 5 archers, 14 axemen and 20 spearmen remaining. Battle score for attacker is 0
Casualties for Egypt: 1 spearman
Casualties for Numidia: 1 spearman
Non Combat Move - Egypt
4 archers, 4 axemen and 1 spearman moved from Paraetonium to Siwa
9 axemen moved from Alexandria to Paraetonium
4 chariots moved from Memphis to Paraetonium
7 chariots moved from Pharan to Alexandria
2 biremes and 2 triremes moved from SZ 56 to SZ 64
1 chariot moved from Pharan to Alexandria
4 chariots moved from Jerusalem to Memphis
4 archers and 11 spearmen moved from Jerusalem to Pharan
1 bireme and 1 trireme moved from SZ 54 to SZ 55
Place Units - Egypt
9 chariots placed in Alexandria
Turn Complete - Egypt
Egypt collect 56 PUs; end with 61 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - Parthia
10 cavalrys moved from Seleucia to Palmyra
5 cavalrys moved from Hatra to Palmyra
9 cavalrys and 1 horsearcher moved from Antioch to Bostra
9 cavalrys moved from Edessa to Palmyra
Purchase Units - Parthia
Parthia buy 26 cavalrys; Remaining resources: 9 PUs;
Combat - Parthia
Battle in Palmyra
Parthia attack with 24 cavalrys
Neutral defend with 3 cavalrys and 4 spearmen
Parthia loses 0 PUs for violating Palmyras neutrality.
Parthia win, taking Palmyra from Neutral with 23 cavalrys remaining. Battle score for attacker is 20
Casualties for Neutral: 3 cavalrys and 4 spearmen
Casualties for Parthia: 1 cavalry
Battle in Bostra
Parthia attack with 9 cavalrys and 1 horsearcher
Neutral defend with 1 archer and 4 spearmen
Parthia loses 0 PUs for violating Bostras neutrality.
Parthia win, taking Bostra from Neutral with 7 cavalrys and 1 horsearcher remaining. Battle score for attacker is 8
Casualties for Neutral: 1 archer and 4 spearmen
Casualties for Parthia: 2 cavalrys
Non Combat Move - Parthia
Place Units - Parthia
10 cavalrys placed in Seleucia
5 cavalrys placed in Hatra
11 cavalrys placed in Antioch
Turn Complete - Parthia
Parthia collect 73 PUs; end with 82 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 7
Combat Move - Numidia
3 spearmen moved from Oea to Leptis Magna
1 archer moved from Sabrata to Oea
1 spearman moved from Thenae to Sabrata
1 cavalry moved from Capsa to Sabrata
1 swordman moved from Capsa to Thenae
4 cavalrys and 3 swordmen moved from Siga to Banasa
1 cavalry moved from Cirta to Capsa
1 spearman moved from Cirta to Theveste
Purchase Units - Numidia
Numidia buy 4 archers and 2 spearmen; Remaining resources: 0 PUs;
Combat - Numidia
Battle in Banasa
Numidia attack with 4 cavalrys and 3 swordmen
Neutral defend with 1 archer and 1 spearman
Numidia roll dice for 4 cavalrys and 3 swordmen in Banasa, round 2 : 5/7 hits
Neutral roll dice for 1 archer and 1 spearman in Banasa, round 2 : 0/2 hits
1 spearman owned by the Neutral and 1 archer owned by the Neutral lost in Banasa
Numidia loses 0 PUs for violating Banasas neutrality.
Numidia win, taking Banasa from Neutral with 4 cavalrys and 3 swordmen remaining. Battle score for attacker is 7
Casualties for Neutral: 1 archer and 1 spearman
Non Combat Move - Numidia
1 bireme moved from SZ 32 to SZ 36
1 bireme moved from SZ 23 to SZ 20
Place Units - Numidia
4 archers placed in Leptis Magna
2 spearmen placed in Cirta
Turn Complete - Numidia
Numidia collect 23 PUs; end with 23 PUs total
Territory Summary for Numidia :
Oea : 1 archer
Siga : 1 flag
Thenae : 1 flag, 1 swordman
Theveste : 1 spearman
Cartenna : 1 flag
Sabrata : 1 cavalry and 1 spearman
Banasa : 1 flag, 4 cavalrys and 3 swordmen
Auzia : 1 flag
SZ 36 : 1 bireme
SZ 20 : 1 bireme
Capsa : 1 cavalry
Cirta : 1 city and 2 spearmen
Leptis Magna : 19 archers, 9 cavalrys, 1 city, 10 spearmen and 8 swordmen
Tingis : 1 flag
Production/PUs Summary :
Carthage : 59 / 59
RomanRepublic : 82 / 82
GreekCityStates : 103 / 103
Macedonia : 0 / 0
Egypt : 56 / 61
Seleucid : 0 / 0
Parthia : 73 / 82
Numidia : 23 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 8
Combat Move - Carthage
1 unit repaired.
2 biremes and 1 spearman moved from SZ 19 to SZ 20
5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen moved from Valentia to Tarraco
Purchase Units - Carthage
Carthage buy 2 biremes, 5 cavalrys and 2 triremes; Remaining resources: 1 PUs;
Combat - Carthage
Battle in Tarraco
Carthage attack with 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen
Neutral defend with 3 axemen and 3 swordmen
Carthage roll dice for 5 cavalrys, 1 hoplite, 6 spearmen and 7 swordmen in Tarraco, round 2 : 4/19 hits
Neutral roll dice for 3 axemen and 3 swordmen in Tarraco, round 2 : 3/6 hits
1 swordman owned by the Neutral, 3 spearmen owned by the Carthage and 3 axemen owned by the Neutral lost in Tarraco
Carthage roll dice for 5 cavalrys, 1 hoplite, 3 spearmen and 7 swordmen in Tarraco, round 3 : 5/16 hits
Neutral roll dice for 2 swordmen in Tarraco, round 3 : 2/2 hits
2 swordmen owned by the Neutral and 2 spearmen owned by the Carthage lost in Tarraco
Carthage loses 0 PUs for violating Tarracos neutrality.
Carthage win, taking Tarraco from Neutral with 5 cavalrys, 1 hoplite, 1 spearman and 7 swordmen remaining. Battle score for attacker is 6
Casualties for Carthage: 5 spearmen
Casualties for Neutral: 3 axemen and 3 swordmen
Non Combat Move - Carthage
1 swordman moved from Emerita Augusta to Salmantica
2 spearmen and 1 swordman moved from Corduba to Salmantica
1 spearman moved from Corduba to Salmantica
Place Units - Carthage
2 biremes and 2 triremes placed in SZ 32
5 cavalrys placed in Corduba
Turn Complete - Carthage
Carthage collect 63 PUs; end with 64 PUs total
Territory Summary for Carthage :
Oea : 1 flag
Pax Julia : 1 flag
Salmantica : 1 flag, 3 spearmen, 3 swordmen and 1 warelephant
Caralis : 5 spearmen, 4 swordmen and 1 warelephant
Sabrata : 1 flag
Tarraco : 1 flag, 5 cavalrys, 1 hoplite, 1 spearman and 7 swordmen
Castulo : 1 flag
Toletum : 1 flag
Carthago : 1 city and 8 spearmen
SZ 32 : 13 biremes and 8 triremes
SZ 20 : 2 biremes and 1 spearman
Leptis Magna : 5 cavalrys, 3 hoplites, 7 spearmen and 1 warelephant
Valentia : 1 flag
Emerita Augusta : 1 flag
Corduba : 5 cavalrys and 1 city
Production/PUs Summary :
Carthage : 63 / 64
RomanRepublic : 82 / 82
GreekCityStates : 103 / 103
Macedonia : 0 / 0
Egypt : 56 / 61
Seleucid : 0 / 0
Parthia : 73 / 82
Numidia : 23 / 23
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 8
Combat Move - RomanRepublic
8 cavalrys and 4 legionaires moved from Arretium to SZ 25
1 bireme, 8 cavalrys, 4 legionaires and 7 triremes moved from SZ 25 to SZ 24
8 cavalrys and 4 legionaires moved from SZ 24 to Caralis
2 ballistas, 8 legionaires and 1 velites moved from Singidinum to Sirmium
Purchase Units - RomanRepublic
Turning on Edit Mode
EDIT: Removing units owned by Neutral from Sirmium: 1 cavalry and 2 swordmen
EDIT: Removing units owned by Carthage from Caralis: 5 spearmen and 4 swordmen
EDIT: Removing units owned by RomanRepublic from Caralis: 8 cavalrys and 4 legionaires
EDIT: Turning off Edit Mode
RomanRepublic buy 4 biremes, 3 legionaires, 2 triremes and 6 velitess; Remaining resources: 0 PUs;
Combat - RomanRepublic
Battle in Caralis
Carthage defend with 1 warelephant
Battle in Sirmium
RomanRepublic attack with 2 ballistas, 8 legionaires and 1 velites
RomanRepublic loses 0 PUs for violating Sirmiums neutrality.
Non Combat Move - RomanRepublic
2 triremes moved from SZ 27 to SZ 25
4 biremes and 3 triremes moved from SZ 34 to SZ 27
1 legionaire moved from Roma to Arretium
1 bireme moved from SZ 45 to SZ 44
Place Units - RomanRepublic
2 biremes placed in SZ 21
2 triremes placed in SZ 25
2 biremes placed in SZ 34
3 velitess placed in Lilybaeum
3 legionaires placed in Arretium
3 velitess placed in Roma
Turn Complete - RomanRepublic
RomanRepublic collect 84 PUs; end with 84 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 8
Combat Move - GreekCityStates
2 archers, 3 hoplites and 8 slingerss moved from Tavium to Sinope
5 cavalrys and 2 hoplites moved from Istropolis to Tyras
Purchase Units - GreekCityStates
GreekCityStates buy 11 hoplites, 6 slingerss and 3 triremes; Remaining resources: 0 PUs;
Combat - GreekCityStates
Battle in Sinope
GreekCityStates attack with 2 archers, 3 hoplites and 8 slingerss
Neutral defend with 3 archers, 1 axeman and 5 spearmen
2 slingerss owned by the GreekCityStates, 2 archers owned by the GreekCityStates and 3 hoplites owned by the GreekCityStates retreated to Tavium
Neutral win with 3 archers and 5 spearmen remaining. Battle score for attacker is -9
Casualties for Neutral: 1 axeman
Casualties for GreekCityStates: 6 slingerss
Battle in Tyras
GreekCityStates attack with 5 cavalrys and 2 hoplites
Neutral defend with 1 archer and 2 cavalrys
GreekCityStates loses 0 PUs for violating Tyrass neutrality.
GreekCityStates win, taking Tyras from Neutral with 5 cavalrys and 2 hoplites remaining. Battle score for attacker is 12
Casualties for Neutral: 1 archer and 2 cavalrys
Non Combat Move - GreekCityStates
3 hoplites and 3 slingerss moved from Cyrene to Berenice
10 cavalrys and 2 slingerss moved from Sparta to SZ 53
2 biremes, 10 cavalrys, 4 hoplites, 6 slingerss and 8 triremes moved from SZ 53 to SZ 52
3 triremes moved from SZ 52 to SZ 53
10 cavalrys, 4 hoplites and 6 slingerss moved from SZ 52 to Cyrene
2 hoplites moved from Corinth to Sparta
1 trireme moved from SZ 69 to SZ 68
1 archer, 3 hoplites and 7 slingerss moved from Athens to Corinth
7 hoplites moved from Delphi to Athens
3 hoplites moved from Thessalonica to Larissa
1 slingers moved from Tarsus to Tavium
Place Units - GreekCityStates
6 hoplites placed in Sparta
3 triremes placed in SZ 67
4 hoplites placed in Athens
5 slingerss placed in Rhodos
1 hoplite and 1 slingers placed in Larissa
Turn Complete - GreekCityStates
GreekCityStates collect 106 PUs; end with 106 PUs total
TripleA Turn Summary for game: 270BC, version: 1.6
Game History
Round: 8
Combat Move - Egypt
Purchase Units - Egypt
Egypt buy 9 axemen and 5 chariots; Remaining resources: 4 PUs;
Combat - Egypt
Non Combat Move - Egypt
4 archers, 4 axemen and 1 spearman moved from Siwa to Berenice
4 chariots moved from Paraetonium to Berenice
9 axemen moved from Paraetonium to Siwa
17 chariots moved from Alexandria to Siwa
4 chariots moved from Memphis to Paraetonium
4 archers and 11 spearmen moved from Pharan to Memphis
Place Units - Egypt
9 axemen placed in Alexandria
5 chariots placed in Jerusalem
Turn Complete - Egypt
Egypt collect 56 PUs; end with 60 PUs total